ddnet/src/engine/server/register.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SERVER_REGISTER_H
#define ENGINE_SERVER_REGISTER_H
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class CRegister
{
enum
{
REGISTERSTATE_START=0,
REGISTERSTATE_UPDATE_ADDRS,
REGISTERSTATE_QUERY_COUNT,
REGISTERSTATE_HEARTBEAT,
REGISTERSTATE_REGISTERED,
REGISTERSTATE_ERROR
};
struct CMasterserverInfo
{
NETADDR m_Addr;
int m_Count;
int m_Valid;
int64 m_LastSend;
};
class CNetServer *m_pNetServer;
class IEngineMasterServer *m_pMasterServer;
class IConsole *m_pConsole;
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int m_RegisterState;
int64 m_RegisterStateStart;
int m_RegisterFirst;
int m_RegisterCount;
class CMasterserverInfo m_aMasterserverInfo[IMasterServer::MAX_MASTERSERVERS];
int m_RegisterRegisteredServer;
void RegisterNewState(int State);
void RegisterSendFwcheckresponse(NETADDR *pAddr);
void RegisterSendHeartbeat(NETADDR Addr);
void RegisterSendCountRequest(NETADDR Addr);
void RegisterGotCount(class CNetChunk *pChunk);
public:
CRegister();
void Init(class CNetServer *pNetServer, class IEngineMasterServer *pMasterServer, class IConsole *pConsole);
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void RegisterUpdate();
int RegisterProcessPacket(class CNetChunk *pPacket);
};
#endif