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# include <new>
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# include <stdio.h>
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# include <string.h>
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# include <base/math.h>
# include <engine/shared/config.h>
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# include <engine/server/server.h>
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# include <engine/map.h>
# include <engine/console.h>
# include "gamecontext.h"
# include <game/version.h>
# include <game/collision.h>
# include <game/gamecore.h>
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# include "gamemodes/DDRace.h"
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# include "score.h"
# include "score/file_score.h"
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# include "score/sql_score.h"
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enum
{
RESET ,
NO_RESET
} ;
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void CGameContext : : Construct ( int Resetting )
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{
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m_Resetting = 0 ;
m_pServer = 0 ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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{
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m_apPlayers [ i ] = 0 ;
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mem_zero ( m_pReconnectInfo [ i ] . Ip , sizeof ( m_pReconnectInfo [ i ] . Ip ) ) ;
}
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m_pController = 0 ;
m_VoteCloseTime = 0 ;
m_pVoteOptionFirst = 0 ;
m_pVoteOptionLast = 0 ;
if ( Resetting = = NO_RESET )
m_pVoteOptionHeap = new CHeap ( ) ;
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m_pScore = 0 ;
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}
CGameContext : : CGameContext ( int Resetting )
{
Construct ( Resetting ) ;
}
CGameContext : : CGameContext ( )
{
Construct ( NO_RESET ) ;
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}
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CGameContext : : ~ CGameContext ( )
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{
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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delete m_apPlayers [ i ] ;
if ( ! m_Resetting )
delete m_pVoteOptionHeap ;
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}
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void CGameContext : : Clear ( )
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{
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CHeap * pVoteOptionHeap = m_pVoteOptionHeap ;
CVoteOption * pVoteOptionFirst = m_pVoteOptionFirst ;
CVoteOption * pVoteOptionLast = m_pVoteOptionLast ;
CTuningParams Tuning = m_Tuning ;
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//bool cheats = m_Cheats;
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m_Resetting = true ;
this - > ~ CGameContext ( ) ;
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mem_zero ( this , sizeof ( * this ) ) ;
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new ( this ) CGameContext ( RESET ) ;
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//this->m_Cheats = cheats;
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m_pVoteOptionHeap = pVoteOptionHeap ;
m_pVoteOptionFirst = pVoteOptionFirst ;
m_pVoteOptionLast = pVoteOptionLast ;
m_Tuning = Tuning ;
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}
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class CCharacter * CGameContext : : GetPlayerChar ( int ClientId )
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{
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if ( ClientId < 0 | | ClientId > = MAX_CLIENTS | | ! m_apPlayers [ ClientId ] )
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return 0 ;
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return m_apPlayers [ ClientId ] - > GetCharacter ( ) ;
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}
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void CGameContext : : CreateDamageInd ( vec2 P , float Angle , int Amount , int Mask )
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{
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float a = 3 * 3.14159f / 2 + Angle ;
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//float a = get_angle(dir);
float s = a - pi / 3 ;
float e = a + pi / 3 ;
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for ( int i = 0 ; i < Amount ; i + + )
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{
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float f = mix ( s , e , float ( i + 1 ) / float ( Amount + 2 ) ) ;
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NETEVENT_DAMAGEIND * ev = ( NETEVENT_DAMAGEIND * ) m_Events . Create ( NETEVENTTYPE_DAMAGEIND , sizeof ( NETEVENT_DAMAGEIND ) , Mask ) ;
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if ( ev )
{
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ev - > m_X = ( int ) P . x ;
ev - > m_Y = ( int ) P . y ;
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ev - > m_Angle = ( int ) ( f * 256.0f ) ;
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}
}
}
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void CGameContext : : CreateHammerHit ( vec2 P , int Mask )
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{
// create the event
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NETEVENT_HAMMERHIT * ev = ( NETEVENT_HAMMERHIT * ) m_Events . Create ( NETEVENTTYPE_HAMMERHIT , sizeof ( NETEVENT_HAMMERHIT ) , Mask ) ;
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if ( ev )
{
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ev - > m_X = ( int ) P . x ;
ev - > m_Y = ( int ) P . y ;
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}
}
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void CGameContext : : CreateExplosion ( vec2 P , int Owner , int Weapon , bool NoDamage , int ActivatedTeam , int Mask )
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{
// create the event
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NETEVENT_EXPLOSION * ev = ( NETEVENT_EXPLOSION * ) m_Events . Create ( NETEVENTTYPE_EXPLOSION , sizeof ( NETEVENT_EXPLOSION ) , Mask ) ;
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if ( ev )
{
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ev - > m_X = ( int ) P . x ;
ev - > m_Y = ( int ) P . y ;
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}
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/*if(!NoDamage)
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{ */
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// deal damage
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CCharacter * apEnts [ 64 ] ;
float Radius = 135.0f ;
float InnerRadius = 48.0f ;
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int Num = m_World . FindEntities ( P , Radius , ( CEntity * * ) apEnts , 64 , NETOBJTYPE_CHARACTER ) ;
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for ( int i = 0 ; i < Num ; i + + )
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{
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vec2 Diff = apEnts [ i ] - > m_Pos - P ;
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vec2 ForceDir ( 0 , 1 ) ;
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float l = length ( Diff ) ;
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if ( l )
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ForceDir = normalize ( Diff ) ;
l = 1 - clamp ( ( l - InnerRadius ) / ( Radius - InnerRadius ) , 0.0f , 1.0f ) ;
float Dmg = 6 * l ;
if ( ( int ) Dmg )
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if ( ( g_Config . m_SvHit | | NoDamage ) | | Owner = = apEnts [ i ] - > m_pPlayer - > GetCID ( ) )
{
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if ( Owner ! = - 1 & & apEnts [ i ] - > m_Alive & & ! apEnts [ i ] - > CanCollide ( Owner ) ) continue ;
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if ( Owner = = - 1 & & ActivatedTeam ! = - 1 & & apEnts [ i ] - > m_Alive & & apEnts [ i ] - > Team ( ) ! = ActivatedTeam ) continue ;
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apEnts [ i ] - > TakeDamage ( ForceDir * Dmg * 2 , ( int ) Dmg , Owner , Weapon ) ;
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if ( ! g_Config . m_SvHit | | NoDamage ) break ;
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}
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}
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//}
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}
/*
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void create_smoke ( vec2 P )
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{
// create the event
EV_EXPLOSION * ev = ( EV_EXPLOSION * ) events . create ( EVENT_SMOKE , sizeof ( EV_EXPLOSION ) ) ;
if ( ev )
{
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ev - > x = ( int ) P . x ;
ev - > y = ( int ) P . y ;
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}
} */
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void CGameContext : : CreatePlayerSpawn ( vec2 P , int Mask )
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{
// create the event
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NETEVENT_SPAWN * ev = ( NETEVENT_SPAWN * ) m_Events . Create ( NETEVENTTYPE_SPAWN , sizeof ( NETEVENT_SPAWN ) , Mask ) ;
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if ( ev )
{
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ev - > m_X = ( int ) P . x ;
ev - > m_Y = ( int ) P . y ;
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}
}
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void CGameContext : : CreateDeath ( vec2 P , int ClientId , int Mask )
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{
// create the event
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NETEVENT_DEATH * ev = ( NETEVENT_DEATH * ) m_Events . Create ( NETEVENTTYPE_DEATH , sizeof ( NETEVENT_DEATH ) , Mask ) ;
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if ( ev )
{
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ev - > m_X = ( int ) P . x ;
ev - > m_Y = ( int ) P . y ;
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ev - > m_ClientId = ClientId ;
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}
}
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void CGameContext : : CreateSound ( vec2 Pos , int Sound , int Mask )
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{
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if ( Sound < 0 )
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return ;
// create a sound
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NETEVENT_SOUNDWORLD * ev = ( NETEVENT_SOUNDWORLD * ) m_Events . Create ( NETEVENTTYPE_SOUNDWORLD , sizeof ( NETEVENT_SOUNDWORLD ) , Mask ) ;
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if ( ev )
{
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ev - > m_X = ( int ) Pos . x ;
ev - > m_Y = ( int ) Pos . y ;
ev - > m_SoundId = Sound ;
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}
}
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void CGameContext : : CreateSoundGlobal ( int Sound , int Target )
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{
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if ( Sound < 0 )
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return ;
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CNetMsg_Sv_SoundGlobal Msg ;
Msg . m_Soundid = Sound ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , Target ) ;
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}
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void CGameContext : : SendChatTarget ( int To , const char * pText )
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{
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 0 ;
Msg . m_Cid = - 1 ;
Msg . m_pMessage = pText ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , To ) ;
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}
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void CGameContext : : SendChatResponseAll ( const char * pLine , void * pUser )
{
CGameContext * pSelf = ( CGameContext * ) pUser ;
static volatile int ReentryGuard = 0 ;
if ( ReentryGuard )
return ;
ReentryGuard + + ;
if ( * pLine = = ' [ ' )
do
pLine + + ;
while ( * ( pLine - 2 ) ! = ' : ' & & * pLine ! = 0 ) ; //remove the category (e.g. [Console]: No Such Command)
pSelf - > SendChat ( - 1 , CHAT_ALL , pLine ) ;
ReentryGuard - - ;
}
void CGameContext : : SendChatResponse ( const char * pLine , void * pUser )
{
ChatResponseInfo * pInfo = ( ChatResponseInfo * ) pUser ;
static volatile int ReentryGuard = 0 ;
if ( ReentryGuard )
return ;
ReentryGuard + + ;
if ( * pLine = = ' [ ' )
do
pLine + + ;
while ( * ( pLine - 2 ) ! = ' : ' & & * pLine ! = 0 ) ; // remove the category (e.g. [Console]: No Such Command)
pInfo - > m_GameContext - > SendChatTarget ( pInfo - > m_To , pLine ) ;
ReentryGuard - - ;
}
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void CGameContext : : SendChat ( int ChatterClientId , int Team , const char * pText , int SpamProtectionClientId )
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{
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if ( SpamProtectionClientId > = 0 & & SpamProtectionClientId < MAX_CLIENTS )
if ( /*g_Config.m_SvSpamprotection && */ m_apPlayers [ SpamProtectionClientId ] - > m_Last_Chat
& & m_apPlayers [ SpamProtectionClientId ] - > m_Last_Chat + Server ( ) - > TickSpeed ( ) + g_Config . m_SvChatDelay > Server ( ) - > Tick ( ) )
return ;
else
m_apPlayers [ SpamProtectionClientId ] - > m_Last_Chat = Server ( ) - > Tick ( ) ;
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char aBuf [ 256 ] ;
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if ( ChatterClientId > = 0 & & ChatterClientId < MAX_CLIENTS )
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str_format ( aBuf , sizeof ( aBuf ) , " %d:%d:%s: %s " , ChatterClientId , Team , Server ( ) - > ClientName ( ChatterClientId ) , pText ) ;
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else
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str_format ( aBuf , sizeof ( aBuf ) , " *** %s " , pText ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " chat " , aBuf ) ;
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if ( Team = = CHAT_ALL )
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{
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 0 ;
Msg . m_Cid = ChatterClientId ;
Msg . m_pMessage = pText ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
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}
else
{
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CTeamsCore * Teams = & ( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . m_Core ;
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CNetMsg_Sv_Chat Msg ;
Msg . m_Team = 1 ;
Msg . m_Cid = ChatterClientId ;
Msg . m_pMessage = pText ;
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// pack one for the recording only
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NOSEND , - 1 ) ;
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//char aBuf[512];
//str_format(aBuf, sizeof(aBuf), "Chat Team = %d", Team);
//dbg_msg("Chat", aBuf);
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// send to the clients
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] ! = 0 ) {
if ( Team = = CHAT_SPEC ) {
if ( m_apPlayers [ i ] - > GetTeam ( ) = = CHAT_SPEC ) {
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NORECORD , i ) ;
}
} else {
if ( Teams - > Team ( i ) = = Team ) {
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NORECORD , i ) ;
}
}
}
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}
}
}
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void CGameContext : : SendEmoticon ( int ClientId , int Emoticon )
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{
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CNetMsg_Sv_Emoticon Msg ;
Msg . m_Cid = ClientId ;
Msg . m_Emoticon = Emoticon ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
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}
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void CGameContext : : SendWeaponPickup ( int ClientId , int Weapon )
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{
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CNetMsg_Sv_WeaponPickup Msg ;
Msg . m_Weapon = Weapon ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientId ) ;
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}
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void CGameContext : : SendBroadcast ( const char * pText , int ClientId )
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{
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CNetMsg_Sv_Broadcast Msg ;
Msg . m_pMessage = pText ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientId ) ;
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}
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void CGameContext : : SendRecord ( int ClientId ) {
CNetMsg_Sv_Record RecordsMsg ;
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RecordsMsg . m_PlayerTimeBest = Score ( ) - > PlayerData ( ClientId ) - > m_BestTime * 100.0f ; //
RecordsMsg . m_ServerTimeBest = m_pController - > m_CurrentRecord * 100.0f ; //TODO: finish this
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Server ( ) - > SendPackMsg ( & RecordsMsg , MSGFLAG_VITAL , ClientId ) ;
}
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//
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void CGameContext : : StartVote ( const char * pDesc , const char * pCommand )
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{
// check if a vote is already running
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if ( m_VoteCloseTime )
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return ;
// reset votes
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m_VoteEnforce = VOTE_ENFORCE_UNKNOWN ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
{
m_apPlayers [ i ] - > m_Vote = 0 ;
m_apPlayers [ i ] - > m_VotePos = 0 ;
}
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}
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// start vote
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m_VoteCloseTime = time_get ( ) + time_freq ( ) * 25 ;
str_copy ( m_aVoteDescription , pDesc , sizeof ( m_aVoteDescription ) ) ;
str_copy ( m_aVoteCommand , pCommand , sizeof ( m_aVoteCommand ) ) ;
SendVoteSet ( - 1 ) ;
m_VoteUpdate = true ;
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}
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void CGameContext : : EndVote ( )
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{
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m_VoteCloseTime = 0 ;
SendVoteSet ( - 1 ) ;
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}
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void CGameContext : : SendVoteSet ( int ClientId )
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{
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CNetMsg_Sv_VoteSet Msg ;
if ( m_VoteCloseTime )
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{
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Msg . m_Timeout = ( m_VoteCloseTime - time_get ( ) ) / time_freq ( ) ;
Msg . m_pDescription = m_aVoteDescription ;
Msg . m_pCommand = " " ;
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}
else
{
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Msg . m_Timeout = 0 ;
Msg . m_pDescription = " " ;
Msg . m_pCommand = " " ;
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}
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Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientId ) ;
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}
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void CGameContext : : SendVoteStatus ( int ClientId , int Total , int Yes , int No )
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{
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CNetMsg_Sv_VoteStatus Msg = { 0 } ;
Msg . m_Total = Total ;
Msg . m_Yes = Yes ;
Msg . m_No = No ;
Msg . m_Pass = Total - ( Yes + No ) ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientId ) ;
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}
void CGameContext : : AbortVoteKickOnDisconnect ( int ClientId )
{
if ( m_VoteCloseTime & & ! str_comp_num ( m_aVoteCommand , " kick " , 5 ) & & str_toint ( & m_aVoteCommand [ 5 ] ) = = ClientId )
m_VoteCloseTime = - 1 ;
}
void CGameContext : : CheckPureTuning ( )
{
// might not be created yet during start up
if ( ! m_pController )
return ;
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if ( str_comp ( m_pController - > m_pGameType , " DM " ) = = 0 | |
str_comp ( m_pController - > m_pGameType , " TDM " ) = = 0 | |
str_comp ( m_pController - > m_pGameType , " CTF " ) = = 0 )
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{
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CTuningParams P ;
if ( mem_comp ( & P , & m_Tuning , sizeof ( P ) ) ! = 0 )
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{
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " resetting tuning due to pure server " ) ;
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m_Tuning = P ;
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}
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}
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}
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void CGameContext : : SendTuningParams ( int Cid )
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{
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CheckPureTuning ( ) ;
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CMsgPacker Msg ( NETMSGTYPE_SV_TUNEPARAMS ) ;
int * pParams = ( int * ) & m_Tuning ;
for ( unsigned i = 0 ; i < sizeof ( m_Tuning ) / sizeof ( int ) ; i + + )
Msg . AddInt ( pParams [ i ] ) ;
Server ( ) - > SendMsg ( & Msg , MSGFLAG_VITAL , Cid ) ;
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}
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void CGameContext : : OnTick ( )
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{
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// check tuning
CheckPureTuning ( ) ;
// copy tuning
m_World . m_Core . m_Tuning = m_Tuning ;
m_World . Tick ( ) ;
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//if(world.paused) // make sure that the game object always updates
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m_pController - > Tick ( ) ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
m_apPlayers [ i ] - > Tick ( ) ;
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}
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// update voting
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if ( m_VoteCloseTime )
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{
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// abort the kick-vote on player-leave
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if ( m_VoteCloseTime = = - 1 )
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{
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SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote aborted " ) ;
EndVote ( ) ;
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}
else
{
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int Total = 0 , Yes = 0 , No = 0 ;
if ( m_VoteUpdate )
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{
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// count votes
char aaBuf [ MAX_CLIENTS ] [ 64 ] = { { 0 } } ;
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
if ( m_apPlayers [ i ] )
Server ( ) - > GetClientIP ( i , aaBuf [ i ] , 64 ) ;
bool aVoteChecked [ MAX_CLIENTS ] = { 0 } ;
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
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{
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if ( ! m_apPlayers [ i ] | | m_apPlayers [ i ] - > GetTeam ( ) = = - 1 | | aVoteChecked [ i ] ) // don't count in votes by spectators
continue ;
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if ( m_VoteKick & &
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GetPlayerChar ( m_VoteCreator ) & & GetPlayerChar ( i ) & &
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GetPlayerChar ( m_VoteCreator ) - > Team ( ) ! = GetPlayerChar ( i ) - > Team ( ) ) continue ;
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int ActVote = m_apPlayers [ i ] - > m_Vote ;
int ActVotePos = m_apPlayers [ i ] - > m_VotePos ;
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// check for more players with the same ip (only use the vote of the one who voted first)
for ( int j = i + 1 ; j < MAX_CLIENTS ; + + j )
{
if ( ! m_apPlayers [ j ] | | aVoteChecked [ j ] | | str_comp ( aaBuf [ j ] , aaBuf [ i ] ) )
continue ;
aVoteChecked [ j ] = true ;
if ( m_apPlayers [ j ] - > m_Vote & & ( ! ActVote | | ActVotePos > m_apPlayers [ j ] - > m_VotePos ) )
{
ActVote = m_apPlayers [ j ] - > m_Vote ;
ActVotePos = m_apPlayers [ j ] - > m_VotePos ;
}
}
Total + + ;
if ( ActVote > 0 )
Yes + + ;
else if ( ActVote < 0 )
No + + ;
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}
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if ( Yes > = ( Total / ( 100 / g_Config . m_SvVotePercentage ) ) + 1 )
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m_VoteEnforce = VOTE_ENFORCE_YES ;
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else if ( No > = ( Total + 1 ) / ( ( 1.0 / g_Config . m_SvVotePercentage ) * 100.0 ) )
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m_VoteEnforce = VOTE_ENFORCE_NO ;
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}
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if ( m_VoteEnforce = = VOTE_ENFORCE_YES )
{
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Console ( ) - > ExecuteLine ( m_aVoteCommand , 4 , - 1 , CServer : : SendRconLineAuthed , Server ( ) , SendChatResponseAll , this ) ;
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EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote passed " ) ;
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if ( m_apPlayers [ m_VoteCreator ] )
m_apPlayers [ m_VoteCreator ] - > m_Last_VoteCall = 0 ;
}
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else if ( m_VoteEnforce = = VOTE_ENFORCE_YES_ADMIN )
{
char aBuf [ 64 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " Vote passed enforced by '%s' " , Server ( ) - > ClientName ( m_VoteEnforcer ) ) ;
Console ( ) - > ExecuteLine ( m_aVoteCommand , 3 , - 1 , CServer : : SendRconLineAuthed , Server ( ) , SendChatResponseAll , this ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
dbg_msg ( " Vote " , " Due to vote enforcing, vote level has been set to 3 " ) ;
EndVote ( ) ;
m_VoteEnforcer = - 1 ;
}
else if ( m_VoteEnforce = = VOTE_ENFORCE_NO_ADMIN )
{
char aBuf [ 64 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " Vote failed enforced by '%s' " , Server ( ) - > ClientName ( m_VoteEnforcer ) ) ;
EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
}
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else if ( m_VoteEnforce = = VOTE_ENFORCE_NO | | time_get ( ) > m_VoteCloseTime )
{
EndVote ( ) ;
SendChat ( - 1 , CGameContext : : CHAT_ALL , " Vote failed " ) ;
}
else if ( m_VoteUpdate )
{
m_VoteUpdate = false ;
SendVoteStatus ( - 1 , Total , Yes , No ) ;
}
}
}
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# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
for ( int i = 0 ; i < g_Config . m_DbgDummies ; i + + )
{
CNetObj_PlayerInput Input = { 0 } ;
Input . m_Direction = ( i & 1 ) ? - 1 : 1 ;
m_apPlayers [ MAX_CLIENTS - i - 1 ] - > OnPredictedInput ( & Input ) ;
}
}
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# endif
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}
// Server hooks
void CGameContext : : OnClientDirectInput ( int ClientID , void * pInput )
{
if ( ! m_World . m_Paused )
m_apPlayers [ ClientID ] - > OnDirectInput ( ( CNetObj_PlayerInput * ) pInput ) ;
}
void CGameContext : : OnClientPredictedInput ( int ClientID , void * pInput )
{
if ( ! m_World . m_Paused )
m_apPlayers [ ClientID ] - > OnPredictedInput ( ( CNetObj_PlayerInput * ) pInput ) ;
}
void CGameContext : : OnClientEnter ( int ClientId )
{
//world.insert_entity(&players[client_id]);
m_apPlayers [ ClientId ] - > Respawn ( ) ;
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// init the player
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Score ( ) - > PlayerData ( ClientId ) - > Reset ( ) ;
Score ( ) - > LoadScore ( ClientId ) ;
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Score ( ) - > PlayerData ( ClientId ) - > m_CurrentTime = Score ( ) - > PlayerData ( ClientId ) - > m_BestTime ;
m_apPlayers [ ClientId ] - > m_Score = ( Score ( ) - > PlayerData ( ClientId ) - > m_BestTime ) ? Score ( ) - > PlayerData ( ClientId ) - > m_BestTime : - 9999 ;
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char aBuf [ 512 ] ;
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str_format ( aBuf , sizeof ( aBuf ) , " '%s' entered and joined the %s " , Server ( ) - > ClientName ( ClientId ) , m_pController - > GetTeamName ( m_apPlayers [ ClientId ] - > GetTeam ( ) ) ) ;
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SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
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SendChatTarget ( ClientId , " DDRace Mod. Version: " DDRACE_VERSION ) ;
SendChatTarget ( ClientId , " Official site: DDRace.info " ) ;
SendChatTarget ( ClientId , " For more Info /CMDList " ) ;
SendChatTarget ( ClientId , " Or visit DDRace.info " ) ;
SendChatTarget ( ClientId , " To see this again say /info " ) ;
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SendChatTarget ( ClientId , " Note This is an Alpha release, just for testing, your feedback is important!! " ) ;
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if ( g_Config . m_SvWelcome [ 0 ] ! = 0 ) SendChatTarget ( ClientId , g_Config . m_SvWelcome ) ;
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//str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientId, Server()->ClientName(ClientId), m_apPlayers[ClientId]->GetTeam());
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Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " game " , aBuf ) ;
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m_VoteUpdate = true ;
}
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bool ComparePlayers ( CPlayer * pl1 , CPlayer * pl2 )
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{
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if ( ( ( pl1 - > m_Authed > = 0 ) ? pl1 - > m_Authed : 0 ) > ( ( pl2 - > m_Authed > = 0 ) ? pl2 - > m_Authed : 0 ) )
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return true ;
else
return false ;
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}
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void CGameContext : : OnSetAuthed ( int client_id , int Level )
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{
if ( m_apPlayers [ client_id ] )
{
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m_apPlayers [ client_id ] - > m_Authed = Level ;
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char buf [ 11 ] ;
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str_format ( buf , sizeof ( buf ) , " ban %d %d " , client_id , g_Config . m_SvVoteKickBantime ) ;
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if ( ! strcmp ( m_aVoteCommand , buf ) )
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{
m_VoteEnforce = CGameContext : : VOTE_ENFORCE_NO ;
dbg_msg ( " hooks " , " Aborting vote " ) ;
}
}
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}
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void CGameContext : : OnClientConnected ( int ClientId )
{
// Check which team the player should be on
const int StartTeam = g_Config . m_SvTournamentMode ? - 1 : m_pController - > GetAutoTeam ( ClientId ) ;
m_apPlayers [ ClientId ] = new ( ClientId ) CPlayer ( this , ClientId , StartTeam ) ;
//players[client_id].init(client_id);
//players[client_id].client_id = client_id;
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//(void)m_pController->CheckTeamBalance();
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# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
if ( ClientId > = MAX_CLIENTS - g_Config . m_DbgDummies )
return ;
}
# endif
// send active vote
if ( m_VoteCloseTime )
SendVoteSet ( ClientId ) ;
// send motd
CNetMsg_Sv_Motd Msg ;
Msg . m_pMessage = g_Config . m_SvMotd ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientId ) ;
}
void CGameContext : : OnClientDrop ( int ClientId )
{
AbortVoteKickOnDisconnect ( ClientId ) ;
m_apPlayers [ ClientId ] - > OnDisconnect ( ) ;
delete m_apPlayers [ ClientId ] ;
m_apPlayers [ ClientId ] = 0 ;
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//(void)m_pController->CheckTeamBalance();
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m_VoteUpdate = true ;
}
void CGameContext : : OnMessage ( int MsgId , CUnpacker * pUnpacker , int ClientId )
{
void * pRawMsg = m_NetObjHandler . SecureUnpackMsg ( MsgId , pUnpacker ) ;
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CPlayer * pPlayer = m_apPlayers [ ClientId ] ;
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if ( ! pRawMsg )
{
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char aBuf [ 256 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " dropped weird message '%s' (%d), failed on '%s' " , m_NetObjHandler . GetMsgName ( MsgId ) , MsgId , m_NetObjHandler . FailedMsgOn ( ) ) ;
Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_ADDINFO , " server " , aBuf ) ;
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return ;
}
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if ( MsgId = = NETMSGTYPE_CL_SAY )
{
CNetMsg_Cl_Say * pMsg = ( CNetMsg_Cl_Say * ) pRawMsg ;
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int Team = pMsg - > m_Team ;
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//if(Team)
int GameTeam = ( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . m_Core . Team ( pPlayer - > GetCID ( ) ) ;
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if ( Team ) {
Team = ( pPlayer - > GetTeam ( ) = = - 1 ) ? CHAT_SPEC : ( GameTeam = = 0 ? CHAT_ALL : GameTeam ) ;
} else {
Team = CHAT_ALL ;
}
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2010-09-16 21:26:03 +00:00
if ( str_length ( pMsg - > m_pMessage ) > 370 )
{
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SendChatTarget ( ClientId , " Your Message is too long " ) ;
return ;
}
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// check for invalid chars
unsigned char * pMessage = ( unsigned char * ) pMsg - > m_pMessage ;
while ( * pMessage )
{
if ( * pMessage < 32 )
* pMessage = ' ' ;
pMessage + + ;
}
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if ( pMsg - > m_pMessage [ 0 ] = = ' / ' )
{
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ChatResponseInfo Info ;
Info . m_GameContext = this ;
Info . m_To = ClientId ;
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Console ( ) - > ExecuteLine ( pMsg - > m_pMessage + 1 , ( ( CServer * ) Server ( ) ) - > m_aClients [ ClientId ] . m_Authed , ClientId , CServer : : SendRconLineAuthed , Server ( ) , SendChatResponse , & Info ) ;
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}
else if ( ! str_comp_nocase ( pMsg - > m_pMessage , " kill " ) )
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SendChatTarget ( ClientId , " kill does nothing, say /kill if you want to die, also you can press f1 and type kill " ) ;
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else
{
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if ( m_apPlayers [ ClientId ] - > m_Muted = = 0 )
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{
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SendChat ( ClientId , Team , pMsg - > m_pMessage , ClientId ) ;
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}
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else
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{
char aBuf [ 64 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " You are muted, Please wait for %d second(s) " , m_apPlayers [ ClientId ] - > m_Muted / Server ( ) - > TickSpeed ( ) ) ;
SendChatTarget ( ClientId , aBuf ) ;
}
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}
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2010-09-08 16:22:11 +00:00
}
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else if ( MsgId = = NETMSGTYPE_CL_CALLVOTE )
{
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if ( /*g_Config.m_SvSpamprotection && */ pPlayer - > m_Last_VoteTry & & pPlayer - > m_Last_VoteTry + Server ( ) - > TickSpeed ( ) * g_Config . m_SvVoteDelay > Server ( ) - > Tick ( ) )
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return ;
int64 Now = Server ( ) - > Tick ( ) ;
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pPlayer - > m_Last_VoteTry = Now ;
if ( pPlayer - > GetTeam ( ) = = - 1 )
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{
SendChatTarget ( ClientId , " Spectators aren't allowed to start a vote. " ) ;
return ;
}
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if ( m_VoteCloseTime )
{
SendChatTarget ( ClientId , " Wait for current vote to end before calling a new one. " ) ;
return ;
}
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int Timeleft = pPlayer - > m_Last_VoteCall + Server ( ) - > TickSpeed ( ) * 60 - Now ;
if ( pPlayer - > m_Last_VoteCall & & Timeleft > 0 )
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{
char aChatmsg [ 512 ] = { 0 } ;
str_format ( aChatmsg , sizeof ( aChatmsg ) , " You must wait %d seconds before making another vote " , ( Timeleft / Server ( ) - > TickSpeed ( ) ) + 1 ) ;
SendChatTarget ( ClientId , aChatmsg ) ;
return ;
}
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char aChatmsg [ 512 ] = { 0 } ;
char aDesc [ 512 ] = { 0 } ;
char aCmd [ 512 ] = { 0 } ;
CNetMsg_Cl_CallVote * pMsg = ( CNetMsg_Cl_CallVote * ) pRawMsg ;
if ( str_comp_nocase ( pMsg - > m_Type , " option " ) = = 0 )
{
CVoteOption * pOption = m_pVoteOptionFirst ;
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static int64 last_mapvote = 0 ; //floff
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while ( pOption )
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{
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if ( str_comp_nocase ( pMsg - > m_Value , pOption - > m_aCommand ) = = 0 )
{
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//str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand);
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if ( m_apPlayers [ ClientId ] - > m_Authed < = 0 & & strncmp ( pOption - > m_aCommand , " sv_map " , 7 ) = = 0 & & time_get ( ) < last_mapvote + ( time_freq ( ) * g_Config . m_SvVoteMapTimeDelay ) )
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{
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char chatmsg [ 512 ] = { 0 } ;
2010-07-30 12:50:09 +00:00
str_format ( chatmsg , sizeof ( chatmsg ) , " There's a %d second delay between map-votes,Please wait %d Second(s) " , g_Config . m_SvVoteMapTimeDelay , ( ( last_mapvote + ( g_Config . m_SvVoteMapTimeDelay * time_freq ( ) ) ) / time_freq ( ) ) - ( time_get ( ) / time_freq ( ) ) ) ;
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SendChatTarget ( ClientId , chatmsg ) ;
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2010-07-29 19:55:33 +00:00
return ;
}
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str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called vote to change server option '%s' " , Server ( ) - > ClientName ( ClientId ) , pOption - > m_aCommand ) ;
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str_format ( aDesc , sizeof ( aDesc ) , " %s " , pOption - > m_aCommand ) ;
str_format ( aCmd , sizeof ( aCmd ) , " %s " , pOption - > m_aCommand ) ;
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last_mapvote = time_get ( ) ;
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break ;
}
pOption = pOption - > m_pNext ;
}
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if ( ! pOption )
{
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if ( pPlayer - > m_Authed < 3 ) // allow admins to call any vote they want
{
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' isn't an option on this server " , pMsg - > m_Value ) ;
SendChatTarget ( ClientId , aChatmsg ) ;
return ;
}
else
{
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called vote to change server option '%s' " , Server ( ) - > ClientName ( ClientId ) , pMsg - > m_Value ) ;
str_format ( aDesc , sizeof ( aDesc ) , " %s " , pMsg - > m_Value ) ;
str_format ( aCmd , sizeof ( aCmd ) , " %s " , pMsg - > m_Value ) ;
}
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}
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2010-07-29 19:55:33 +00:00
last_mapvote = time_get ( ) ;
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m_VoteKick = false ;
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}
else if ( str_comp_nocase ( pMsg - > m_Type , " kick " ) = = 0 )
{
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if ( m_apPlayers [ ClientId ] - > m_Authed = = 0 & & time_get ( ) < m_apPlayers [ ClientId ] - > m_Last_KickVote + ( time_freq ( ) * 5 ) )
2010-07-29 19:55:33 +00:00
return ;
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else if ( m_apPlayers [ ClientId ] - > m_Authed = = 0 & & time_get ( ) < m_apPlayers [ ClientId ] - > m_Last_KickVote + ( time_freq ( ) * g_Config . m_SvVoteKickTimeDelay ) )
2010-07-29 19:55:33 +00:00
{
char chatmsg [ 512 ] = { 0 } ;
2010-09-16 22:38:39 +00:00
str_format ( chatmsg , sizeof ( chatmsg ) , " There's a %d second wait time between kick votes for each player please wait %d second(s) " ,
2010-07-30 12:50:09 +00:00
g_Config . m_SvVoteKickTimeDelay ,
( ( m_apPlayers [ ClientId ] - > m_Last_KickVote + ( m_apPlayers [ ClientId ] - > m_Last_KickVote * time_freq ( ) ) ) / time_freq ( ) ) - ( time_get ( ) / time_freq ( ) )
2010-07-29 19:55:33 +00:00
) ;
2010-07-30 12:50:09 +00:00
SendChatTarget ( ClientId , chatmsg ) ;
m_apPlayers [ ClientId ] - > m_Last_KickVote = time_get ( ) ;
2010-07-29 19:55:33 +00:00
return ;
}
2010-10-20 16:07:44 +00:00
else if ( ! g_Config . m_SvVoteKick & & pPlayer - > m_Authed < 2 ) // allow admins to call kick votes even if they are forbidden
2008-10-21 17:26:32 +00:00
{
2010-05-29 07:25:38 +00:00
SendChatTarget ( ClientId , " Server does not allow voting to kick players " ) ;
2010-07-30 12:50:09 +00:00
m_apPlayers [ ClientId ] - > m_Last_KickVote = time_get ( ) ;
2010-05-29 07:25:38 +00:00
return ;
2008-10-21 17:26:32 +00:00
}
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
int KickId = str_toint ( pMsg - > m_Value ) ;
if ( KickId < 0 | | KickId > = MAX_CLIENTS | | ! m_apPlayers [ KickId ] )
{
SendChatTarget ( ClientId , " Invalid client id to kick " ) ;
return ;
}
2010-06-02 02:42:17 +00:00
if ( KickId = = ClientId )
{
2010-10-11 08:37:33 +00:00
SendChatTarget ( ClientId , " You can't kick yourself " ) ;
2010-06-02 02:42:17 +00:00
return ;
}
2010-11-07 16:35:11 +00:00
if ( ComparePlayers ( m_apPlayers [ KickId ] , pPlayer ) )
2010-06-02 02:42:17 +00:00
{
2010-09-16 22:38:39 +00:00
SendChatTarget ( ClientId , " You can't kick admins " ) ;
2010-07-30 12:50:09 +00:00
m_apPlayers [ ClientId ] - > m_Last_KickVote = time_get ( ) ;
2010-06-02 02:42:17 +00:00
char aBufKick [ 128 ] ;
2010-09-12 11:34:30 +00:00
str_format ( aBufKick , sizeof ( aBufKick ) , " '%s' called for vote to kick you " , Server ( ) - > ClientName ( ClientId ) ) ;
2010-06-02 02:42:17 +00:00
SendChatTarget ( KickId , aBufKick ) ;
return ;
}
2010-09-16 21:26:03 +00:00
if ( GetPlayerChar ( ClientId ) & & GetPlayerChar ( KickId ) & & GetPlayerChar ( ClientId ) - > Team ( ) ! = GetPlayerChar ( KickId ) - > Team ( ) )
{
2010-09-08 16:22:11 +00:00
SendChatTarget ( ClientId , " You can kick only your team member " ) ;
m_apPlayers [ ClientId ] - > m_Last_KickVote = time_get ( ) ;
return ;
}
2010-10-09 18:34:17 +00:00
const char * pReason = " No reason given " ;
2010-10-10 23:06:44 +00:00
for ( const char * p = pMsg - > m_Value ; * p ; + + p )
2010-10-09 18:34:17 +00:00
{
2010-10-10 23:06:44 +00:00
if ( * p = = ' ' )
{
pReason = p + 1 ;
break ;
}
2010-10-09 18:34:17 +00:00
}
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called for vote to kick '%s' (%s) " , Server ( ) - > ClientName ( ClientId ) , Server ( ) - > ClientName ( KickId ) , pReason ) ;
2010-05-29 07:25:38 +00:00
str_format ( aDesc , sizeof ( aDesc ) , " Kick '%s' " , Server ( ) - > ClientName ( KickId ) ) ;
2010-10-10 22:40:07 +00:00
if ( ! g_Config . m_SvVoteKickBantime )
2010-10-13 18:31:21 +00:00
str_format ( aCmd , sizeof ( aCmd ) , " kick %d Kicked by vote " , KickId ) ;
2010-05-29 07:25:38 +00:00
else
{
char aBuf [ 64 ] = { 0 } ;
Server ( ) - > GetClientIP ( KickId , aBuf , sizeof ( aBuf ) ) ;
2010-10-13 18:31:21 +00:00
str_format ( aCmd , sizeof ( aCmd ) , " ban %s %d Banned by vote " , aBuf , g_Config . m_SvVoteKickBantime ) ;
2010-05-29 07:25:38 +00:00
}
2010-07-30 12:50:09 +00:00
m_apPlayers [ ClientId ] - > m_Last_KickVote = time_get ( ) ;
2010-09-08 16:22:11 +00:00
m_VoteKick = true ;
2010-05-29 07:25:38 +00:00
}
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
if ( aCmd [ 0 ] )
{
SendChat ( - 1 , CGameContext : : CHAT_ALL , aChatmsg ) ;
StartVote ( aDesc , aCmd ) ;
2010-09-17 11:35:53 +00:00
pPlayer - > m_Vote = 1 ;
pPlayer - > m_VotePos = m_VotePos = 1 ;
2010-05-29 07:25:38 +00:00
m_VoteCreator = ClientId ;
2010-09-17 11:35:53 +00:00
pPlayer - > m_Last_VoteCall = Now ;
2010-05-29 07:25:38 +00:00
}
}
else if ( MsgId = = NETMSGTYPE_CL_VOTE )
{
if ( ! m_VoteCloseTime )
return ;
2010-09-17 11:35:53 +00:00
if ( pPlayer - > m_Vote = = 0 )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_Vote * pMsg = ( CNetMsg_Cl_Vote * ) pRawMsg ;
if ( ! pMsg - > m_Vote )
return ;
2010-09-17 11:35:53 +00:00
pPlayer - > m_Vote = pMsg - > m_Vote ;
pPlayer - > m_VotePos = + + m_VotePos ;
2010-05-29 07:25:38 +00:00
m_VoteUpdate = true ;
2008-09-25 12:23:44 +00:00
}
2008-09-24 14:47:03 +00:00
}
2010-10-10 22:40:07 +00:00
else if ( MsgId = = NETMSGTYPE_CL_SETTEAM & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_SetTeam * pMsg = ( CNetMsg_Cl_SetTeam * ) pRawMsg ;
2010-08-20 20:40:12 +00:00
2010-09-17 11:35:53 +00:00
if ( pPlayer - > GetTeam ( ) = = pMsg - > m_Team | | ( /*g_Config.m_SvSpamprotection &&*/ pPlayer - > m_Last_SetTeam & & pPlayer - > m_Last_SetTeam + Server ( ) - > TickSpeed ( ) * g_Config . m_SvTeamChangeDelay > Server ( ) - > Tick ( ) ) )
2010-05-29 07:25:38 +00:00
return ;
// Switch team on given client and kill/respawn him
if ( m_pController - > CanJoinTeam ( pMsg - > m_Team , ClientId ) )
{
2010-11-13 13:22:19 +00:00
//if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Number))
2010-07-29 05:21:18 +00:00
//{
2010-08-22 06:24:29 +00:00
//CCharacter* pChr=GetPlayerChar(ClientId);
2010-10-11 18:19:13 +00:00
if ( pPlayer - > GetTeam ( ) = = - 1 & & pPlayer - > m_InfoSaved )
SendChatTarget ( ClientId , " Use /pause first then you can kill " ) ;
else {
2010-09-17 11:35:53 +00:00
pPlayer - > m_Last_SetTeam = Server ( ) - > Tick ( ) ;
if ( pPlayer - > GetTeam ( ) = = - 1 | | pMsg - > m_Team = = - 1 )
2010-05-29 07:25:38 +00:00
m_VoteUpdate = true ;
2010-09-17 11:35:53 +00:00
pPlayer - > SetTeam ( pMsg - > m_Team ) ;
2010-10-11 00:49:20 +00:00
}
2010-10-11 18:19:13 +00:00
2010-11-13 13:22:19 +00:00
//if(pChr && pMsg->m_Number!=-1 && pChr->m_Paused)
2010-08-22 06:24:29 +00:00
//pChr->LoadPauseData();
//TODO:Check if this system Works
2010-07-29 05:21:18 +00:00
//(void)m_pController->CheckTeamBalance();
//}
//else
//SendBroadcast("Teams must be balanced, please join other team", ClientId);
2010-05-29 07:25:38 +00:00
}
else
{
char aBuf [ 128 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " Only %d active players are allowed " , g_Config . m_SvMaxClients - g_Config . m_SvSpectatorSlots ) ;
SendBroadcast ( aBuf , ClientId ) ;
}
}
2010-10-31 20:50:40 +00:00
else if ( MsgId = = NETMSGTYPE_CL_ISDDRACE )
2010-10-23 19:26:10 +00:00
{
2010-10-29 21:28:15 +00:00
pPlayer - > m_IsUsingDDRaceClient = true ;
2010-10-30 14:22:35 +00:00
2010-10-24 10:47:25 +00:00
char aBuf [ 128 ] ;
2010-10-30 14:22:35 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %d use DDRace Client " , ClientId ) ;
2010-10-24 10:47:25 +00:00
dbg_msg ( " DDRace " , aBuf ) ;
2010-10-30 14:22:35 +00:00
//first update his teams state
2010-10-24 10:47:25 +00:00
( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . SendTeamsState ( ClientId ) ;
2010-10-30 14:22:35 +00:00
//second give him records
SendRecord ( ClientId ) ;
//third give him others current time for table score
if ( g_Config . m_SvHideScore ) return ;
for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( m_apPlayers [ i ] & & Score ( ) - > PlayerData ( i ) - > m_CurrentTime > 0 )
{
CNetMsg_Sv_PlayerTime Msg ;
2010-11-07 11:03:26 +00:00
Msg . m_Time = Score ( ) - > PlayerData ( i ) - > m_CurrentTime * 100 ;
2010-10-30 14:22:35 +00:00
Msg . m_Cid = i ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , ClientId ) ;
2010-11-04 18:33:51 +00:00
//also send its time to others
2010-10-30 14:22:35 +00:00
}
}
2010-11-04 18:33:51 +00:00
//also send its time to others
if ( Score ( ) - > PlayerData ( ClientId ) - > m_CurrentTime > 0 ) {
//TODO: make function for this fucking steps
CNetMsg_Sv_PlayerTime Msg ;
2010-11-07 11:03:26 +00:00
Msg . m_Time = Score ( ) - > PlayerData ( ClientId ) - > m_CurrentTime * 100 ;
2010-11-04 18:33:51 +00:00
Msg . m_Cid = ClientId ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL , - 1 ) ;
}
2010-10-23 19:26:10 +00:00
}
2010-10-10 22:40:07 +00:00
else if ( MsgId = = NETMSGTYPE_CL_CHANGEINFO | | MsgId = = NETMSGTYPE_CL_STARTINFO )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_ChangeInfo * pMsg = ( CNetMsg_Cl_ChangeInfo * ) pRawMsg ;
2010-08-20 20:40:12 +00:00
2010-09-17 11:35:53 +00:00
if ( /*g_Config.m_SvSpamprotection &&*/ pPlayer - > m_Last_ChangeInfo & & pPlayer - > m_Last_ChangeInfo + Server ( ) - > TickSpeed ( ) * g_Config . m_SvInfoChangeDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
2010-08-20 20:40:12 +00:00
2010-09-17 11:35:53 +00:00
pPlayer - > m_Last_ChangeInfo = time_get ( ) ;
2010-10-10 22:40:07 +00:00
if ( ! pPlayer - > m_ColorSet | | g_Config . m_SvAllowColorChange )
2010-07-29 15:02:29 +00:00
{
2010-09-17 11:35:53 +00:00
pPlayer - > m_TeeInfos . m_UseCustomColor = pMsg - > m_UseCustomColor ;
pPlayer - > m_TeeInfos . m_ColorBody = pMsg - > m_ColorBody ;
pPlayer - > m_TeeInfos . m_ColorFeet = pMsg - > m_ColorFeet ;
2010-07-29 15:02:29 +00:00
}
2010-05-29 07:25:38 +00:00
// copy old name
char aOldName [ MAX_NAME_LENGTH ] ;
str_copy ( aOldName , Server ( ) - > ClientName ( ClientId ) , MAX_NAME_LENGTH ) ;
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
Server ( ) - > SetClientName ( ClientId , pMsg - > m_pName ) ;
if ( MsgId = = NETMSGTYPE_CL_CHANGEINFO & & str_comp ( aOldName , Server ( ) - > ClientName ( ClientId ) ) ! = 0 )
{
char aChatText [ 256 ] ;
2010-09-12 11:34:30 +00:00
str_format ( aChatText , sizeof ( aChatText ) , " '%s' changed name to '%s' " , aOldName , Server ( ) - > ClientName ( ClientId ) ) ;
2010-05-29 07:25:38 +00:00
SendChat ( - 1 , CGameContext : : CHAT_ALL , aChatText ) ;
}
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
// set skin
2010-09-17 11:35:53 +00:00
str_copy ( pPlayer - > m_TeeInfos . m_SkinName , pMsg - > m_pSkin , sizeof ( pPlayer - > m_TeeInfos . m_SkinName ) ) ;
2010-08-20 20:40:12 +00:00
2010-09-17 11:35:53 +00:00
//m_pController->OnPlayerInfoChange(pPlayer);
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
if ( MsgId = = NETMSGTYPE_CL_STARTINFO )
{
// send vote options
CNetMsg_Sv_VoteClearOptions ClearMsg ;
Server ( ) - > SendPackMsg ( & ClearMsg , MSGFLAG_VITAL , ClientId ) ;
CVoteOption * pCurrent = m_pVoteOptionFirst ;
while ( pCurrent )
{
CNetMsg_Sv_VoteOption OptionMsg ;
OptionMsg . m_pCommand = pCurrent - > m_aCommand ;
Server ( ) - > SendPackMsg ( & OptionMsg , MSGFLAG_VITAL , ClientId ) ;
pCurrent = pCurrent - > m_pNext ;
}
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
// send tuning parameters to client
SendTuningParams ( ClientId ) ;
//
CNetMsg_Sv_ReadyToEnter m ;
Server ( ) - > SendPackMsg ( & m , MSGFLAG_VITAL | MSGFLAG_FLUSH , ClientId ) ;
}
}
2010-10-10 22:40:07 +00:00
else if ( MsgId = = NETMSGTYPE_CL_EMOTICON & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
CNetMsg_Cl_Emoticon * pMsg = ( CNetMsg_Cl_Emoticon * ) pRawMsg ;
2010-08-20 20:40:12 +00:00
2010-09-17 11:35:53 +00:00
if ( /*g_Config.m_SvSpamprotection &&*/ pPlayer - > m_Last_Emote & & pPlayer - > m_Last_Emote + Server ( ) - > TickSpeed ( ) * g_Config . m_SvEmoticonDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
2010-08-20 20:40:12 +00:00
2010-09-17 11:35:53 +00:00
pPlayer - > m_Last_Emote = Server ( ) - > Tick ( ) ;
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
SendEmoticon ( ClientId , pMsg - > m_Emoticon ) ;
2010-09-17 11:35:53 +00:00
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
2010-10-10 22:40:07 +00:00
if ( pChr & & g_Config . m_SvEmotionalTees & & pChr - > m_EyeEmote )
2010-08-22 02:23:18 +00:00
{
switch ( pMsg - > m_Emoticon )
{
case EMOTICON_2 :
2010-08-22 12:32:52 +00:00
case EMOTICON_8 :
2010-08-22 02:23:18 +00:00
pChr - > m_EmoteType = EMOTE_SURPRISE ;
break ;
2010-08-27 07:09:47 +00:00
case EMOTICON_1 :
case EMOTICON_4 :
2010-08-22 12:32:52 +00:00
case EMOTICON_7 :
2010-08-27 07:09:47 +00:00
case EMOTICON_13 :
2010-08-22 02:23:18 +00:00
pChr - > m_EmoteType = EMOTE_BLINK ;
break ;
case EMOTICON_3 :
case EMOTICON_6 :
pChr - > m_EmoteType = EMOTE_HAPPY ;
break ;
case EMOTICON_9 :
2010-08-22 12:32:52 +00:00
case EMOTICON_15 :
2010-08-22 02:23:18 +00:00
pChr - > m_EmoteType = EMOTE_PAIN ;
break ;
case EMOTICON_10 :
case EMOTICON_11 :
case EMOTICON_12 :
pChr - > m_EmoteType = EMOTE_ANGRY ;
break ;
default :
break ;
}
pChr - > m_EmoteStop = Server ( ) - > Tick ( ) + 2 * Server ( ) - > TickSpeed ( ) ;
}
2010-05-29 07:25:38 +00:00
}
2010-08-23 19:37:27 +00:00
2010-10-10 22:40:07 +00:00
else if ( MsgId = = NETMSGTYPE_CL_KILL & & ! m_World . m_Paused )
2010-05-29 07:25:38 +00:00
{
2010-10-08 16:56:56 +00:00
if ( pPlayer - > m_Last_Kill & & pPlayer - > m_Last_Kill + Server ( ) - > TickSpeed ( ) * g_Config . m_SvKillDelay > Server ( ) - > Tick ( ) )
2010-05-29 07:25:38 +00:00
return ;
2010-08-20 20:40:12 +00:00
2010-09-17 11:35:53 +00:00
pPlayer - > m_Last_Kill = Server ( ) - > Tick ( ) ;
pPlayer - > KillCharacter ( WEAPON_SELF ) ;
2010-10-08 16:52:26 +00:00
pPlayer - > m_RespawnTick = Server ( ) - > Tick ( ) + Server ( ) - > TickSpeed ( ) * g_Config . m_SvSuicidePenalty ;
2010-05-29 07:25:38 +00:00
}
}
void CGameContext : : OnConsoleInit ( )
{
m_pServer = Kernel ( ) - > RequestInterface < IServer > ( ) ;
m_pConsole = Kernel ( ) - > RequestInterface < IConsole > ( ) ;
2010-09-16 22:40:44 +00:00
Console ( ) - > Register ( " change_map " , " r " , CFGFLAG_SERVER , ConChangeMap , this , " Changes the map to r " , 3 ) ;
2010-09-16 21:22:00 +00:00
Console ( ) - > Register ( " restart " , " ?i " , CFGFLAG_SERVER , ConRestart , this , " Kills all players " , 3 ) ;
2010-09-16 22:40:44 +00:00
Console ( ) - > Register ( " broadcast " , " r " , CFGFLAG_SERVER , ConBroadcast , this , " Changes the broadcast message for a moment " , 3 ) ;
2010-09-16 22:58:54 +00:00
Console ( ) - > Register ( " say " , " r " , CFGFLAG_SERVER , ConSay , this , " Sends a server message to all players " , 3 ) ;
2010-11-07 16:08:09 +00:00
Console ( ) - > Register ( " set_team " , " vi " , CFGFLAG_SERVER , ConSetTeam , this , " Changes the team of player i1 to team i2 " , 2 ) ;
2010-10-14 10:11:17 +00:00
Console ( ) - > Register ( " addvote " , " r " , CFGFLAG_SERVER , ConAddVote , this , " Adds a vote entry to the clients " , 4 ) ;
2010-09-16 21:22:00 +00:00
2010-09-16 22:40:44 +00:00
Console ( ) - > Register ( " tune " , " si " , CFGFLAG_SERVER , ConTuneParam , this , " Modifies tune parameter s to value i " , 4 ) ;
Console ( ) - > Register ( " tune_reset " , " " , CFGFLAG_SERVER , ConTuneReset , this , " Resets all tuning " , 4 ) ;
Console ( ) - > Register ( " tune_dump " , " " , CFGFLAG_SERVER , ConTuneDump , this , " Shows all tuning options " , 4 ) ;
2010-09-16 22:58:54 +00:00
Console ( ) - > Register ( " vote " , " r " , CFGFLAG_SERVER , ConVote , this , " Forces the current vote to result in r (Yes/No) " , 3 ) ;
2010-11-02 16:07:45 +00:00
# define CONSOLE_COMMAND(name, params, flags, callback, userdata, help, level) m_pConsole->Register(name, params, flags, callback, userdata, help, level);
2010-11-04 23:59:37 +00:00
# include "game/ddracecommands.h"
2010-10-10 22:40:07 +00:00
2010-05-29 07:25:38 +00:00
Console ( ) - > Chain ( " sv_motd " , ConchainSpecialMotdupdate , this ) ;
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
}
void CGameContext : : OnInit ( /*class IKernel *pKernel*/ )
{
m_pServer = Kernel ( ) - > RequestInterface < IServer > ( ) ;
m_pConsole = Kernel ( ) - > RequestInterface < IConsole > ( ) ;
m_World . SetGameServer ( this ) ;
m_Events . SetGameServer ( this ) ;
//if(!data) // only load once
//data = load_data_from_memory(internal_data);
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
for ( int i = 0 ; i < NUM_NETOBJTYPES ; i + + )
Server ( ) - > SnapSetStaticsize ( i , m_NetObjHandler . GetObjSize ( i ) ) ;
m_Layers . Init ( Kernel ( ) ) ;
m_Collision . Init ( & m_Layers ) ;
// reset everything here
//world = new GAMEWORLD;
//players = new CPlayer[MAX_CLIENTS];
2010-08-28 20:53:42 +00:00
//TODO: No need any more?
2010-08-20 20:40:12 +00:00
char buf [ 512 ] ;
2010-10-07 13:22:03 +00:00
str_format ( buf , sizeof ( buf ) , " data/maps/%s.cfg " , g_Config . m_SvMap ) ;
2010-07-29 05:21:18 +00:00
Console ( ) - > ExecuteFile ( buf ) ;
2010-08-20 20:40:12 +00:00
str_format ( buf , sizeof ( buf ) , " data/maps/%s.map.cfg " , g_Config . m_SvMap ) ;
2010-07-29 05:21:18 +00:00
Console ( ) - > ExecuteFile ( buf ) ;
2010-10-07 13:22:03 +00:00
2010-05-29 07:25:38 +00:00
// select gametype
2010-07-29 14:53:25 +00:00
m_pController = new CGameControllerDDRace ( this ) ;
2010-09-24 13:37:13 +00:00
( ( CGameControllerDDRace * ) m_pController ) - > m_Teams . Reset ( ) ;
2010-08-20 20:40:12 +00:00
2010-06-07 11:34:47 +00:00
Server ( ) - > SetBrowseInfo ( m_pController - > m_pGameType , - 1 ) ;
2010-08-23 19:37:27 +00:00
// delete old score object
if ( m_pScore )
delete m_pScore ;
// create score object (add sql later)
2010-08-26 13:27:36 +00:00
if ( g_Config . m_SvUseSQL )
m_pScore = new CSqlScore ( this ) ;
else
2010-08-23 19:37:27 +00:00
m_pScore = new CFileScore ( this ) ;
2010-05-29 07:25:38 +00:00
// setup core world
//for(int i = 0; i < MAX_CLIENTS; i++)
// game.players[i].core.world = &game.world.core;
// create all entities from the game layer
CMapItemLayerTilemap * pTileMap = m_Layers . GameLayer ( ) ;
CTile * pTiles = ( CTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( pTileMap - > m_Data ) ;
2010-11-13 13:22:19 +00:00
CTile * pFront = 0 ;
CSwitchTile * pSwitch = 0 ;
2010-10-10 22:40:07 +00:00
if ( m_Layers . FrontLayer ( ) )
2010-10-04 19:17:56 +00:00
pFront = ( CTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( pTileMap - > m_Front ) ;
2010-11-13 13:22:19 +00:00
if ( m_Layers . SwitchLayer ( ) )
pSwitch = ( CSwitchTile * ) Kernel ( ) - > RequestInterface < IMap > ( ) - > GetData ( pTileMap - > m_Switch ) ;
2010-08-20 20:40:12 +00:00
2010-05-29 07:25:38 +00:00
for ( int y = 0 ; y < pTileMap - > m_Height ; y + + )
{
for ( int x = 0 ; x < pTileMap - > m_Width ; x + + )
{
int Index = pTiles [ y * pTileMap - > m_Width + x ] . m_Index ;
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if ( Index = = TILE_NPC )
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m_Tuning . Set ( " player_collision " , 0 ) ;
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else if ( Index = = TILE_EHOOK )
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g_Config . m_SvEndlessDrag = 1 ;
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else if ( Index = = TILE_NOHIT )
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g_Config . m_SvHit = 0 ;
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else if ( Index = = TILE_NPH )
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m_Tuning . Set ( " player_hooking " , 0 ) ;
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if ( Index > = ENTITY_OFFSET )
{
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vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
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m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_GAME , pTiles [ y * pTileMap - > m_Width + x ] . m_Flags ) ;
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}
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if ( pFront )
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{
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Index = pFront [ y * pTileMap - > m_Width + x ] . m_Index ;
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if ( Index = = TILE_NPC )
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m_Tuning . Set ( " player_collision " , 0 ) ;
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else if ( Index = = TILE_EHOOK )
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g_Config . m_SvEndlessDrag = 1 ;
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else if ( Index = = TILE_NOHIT )
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g_Config . m_SvHit = 0 ;
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else if ( Index = = TILE_NPH )
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m_Tuning . Set ( " player_hooking " , 0 ) ;
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if ( Index > = ENTITY_OFFSET )
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{
vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
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m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_FRONT , pFront [ y * pTileMap - > m_Width + x ] . m_Flags ) ;
}
}
if ( pSwitch )
{
Index = pSwitch [ y * pTileMap - > m_Width + x ] . m_Type ;
if ( Index > = ENTITY_OFFSET )
{
vec2 Pos ( x * 32.0f + 16.0f , y * 32.0f + 16.0f ) ;
m_pController - > OnEntity ( Index - ENTITY_OFFSET , Pos , LAYER_SWITCH , pSwitch [ y * pTileMap - > m_Width + x ] . m_Flags , pSwitch [ y * pTileMap - > m_Width + x ] . m_Number ) ; //TODO:GFX Add Flags to switch layer
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}
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}
}
}
# ifdef CONF_DEBUG
if ( g_Config . m_DbgDummies )
{
for ( int i = 0 ; i < g_Config . m_DbgDummies ; i + + )
{
OnClientConnected ( MAX_CLIENTS - i - 1 ) ;
}
}
# endif
}
void CGameContext : : OnShutdown ( )
{
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Layers ( ) - > Dest ( ) ;
Collision ( ) - > Dest ( ) ;
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delete m_pController ;
m_pController = 0 ;
Clear ( ) ;
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}
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void CGameContext : : OnSnap ( int ClientId )
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{
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m_World . Snap ( ClientId ) ;
m_pController - > Snap ( ClientId ) ;
m_Events . Snap ( ClientId ) ;
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for ( int i = 0 ; i < MAX_CLIENTS ; i + + )
{
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if ( m_apPlayers [ i ] )
m_apPlayers [ i ] - > Snap ( ClientId ) ;
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}
}
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void CGameContext : : OnPreSnap ( ) { }
void CGameContext : : OnPostSnap ( )
{
m_Events . Clear ( ) ;
}
const char * CGameContext : : Version ( ) { return GAME_VERSION ; }
const char * CGameContext : : NetVersion ( ) { return GAME_NETVERSION ; }
IGameServer * CreateGameServer ( ) { return new CGameContext ; }
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