ddnet/src/game/editor/layer_tiles.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/math.h>
#include <engine/client.h>
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#include <engine/graphics.h>
#include <engine/textrender.h>
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#include "editor.h"
#include <game/client/render.h>
#include <engine/input.h>
#include <engine/keys.h>
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CLayerTiles::CLayerTiles(int w, int h)
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{
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m_Type = LAYERTYPE_TILES;
m_aName[0] = '\0';
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m_Width = w;
m_Height = h;
m_Texture.Invalidate();
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m_Image = -1;
m_Game = 0;
m_Color.r = 255;
m_Color.g = 255;
m_Color.b = 255;
m_Color.a = 255;
m_ColorEnv = -1;
m_ColorEnvOffset = 0;
m_Tele = 0;
m_Speedup = 0;
m_Front = 0;
m_Switch = 0;
m_Tune = 0;
m_AutoMapperConfig = -1;
m_Seed = 0;
m_AutoAutoMap = false;
m_pTiles = new CTile[m_Width * m_Height];
mem_zero(m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
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}
CLayerTiles::CLayerTiles(const CLayerTiles &Other) :
CLayer(Other)
{
m_Width = Other.m_Width;
m_Height = Other.m_Height;
m_pTiles = new CTile[m_Width * m_Height];
mem_copy(m_pTiles, Other.m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
m_Image = Other.m_Image;
m_Texture = Other.m_Texture;
m_Game = Other.m_Game;
m_Color = Other.m_Color;
m_ColorEnv = Other.m_ColorEnv;
m_ColorEnvOffset = Other.m_ColorEnvOffset;
m_AutoMapperConfig = Other.m_AutoMapperConfig;
m_Seed = Other.m_Seed;
m_AutoAutoMap = Other.m_AutoAutoMap;
m_Tele = Other.m_Tele;
m_Speedup = Other.m_Speedup;
m_Front = Other.m_Front;
m_Switch = Other.m_Switch;
m_Tune = Other.m_Tune;
mem_copy(m_aFileName, Other.m_aFileName, IO_MAX_PATH_LENGTH);
}
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CLayerTiles::~CLayerTiles()
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{
delete[] m_pTiles;
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}
CTile CLayerTiles::GetTile(int x, int y)
{
return m_pTiles[y * m_Width + x];
}
void CLayerTiles::SetTile(int x, int y, CTile tile)
{
m_pTiles[y * m_Width + x] = tile;
}
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void CLayerTiles::PrepareForSave()
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{
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for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pTiles[y * m_Width + x].m_Flags &= TILEFLAG_XFLIP | TILEFLAG_YFLIP | TILEFLAG_ROTATE;
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if(m_Image != -1 && m_Color.a == 255)
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{
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for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pTiles[y * m_Width + x].m_Flags |= m_pEditor->m_Map.m_vpImages[m_Image]->m_aTileFlags[m_pTiles[y * m_Width + x].m_Index];
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}
}
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void CLayerTiles::MakePalette()
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{
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for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pTiles[y * m_Width + x].m_Index = y * 16 + x;
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}
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void CLayerTiles::Render(bool Tileset)
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{
if(m_Image >= 0 && (size_t)m_Image < m_pEditor->m_Map.m_vpImages.size())
m_Texture = m_pEditor->m_Map.m_vpImages[m_Image]->m_Texture;
Graphics()->TextureSet(m_Texture);
ColorRGBA Color = ColorRGBA(m_Color.r / 255.0f, m_Color.g / 255.0f, m_Color.b / 255.0f, m_Color.a / 255.0f);
Graphics()->BlendNone();
m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE,
m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
Graphics()->BlendNormal();
m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_TRANSPARENT,
m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
// Render DDRace Layers
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if(!Tileset)
{
if(m_Tele)
m_pEditor->RenderTools()->RenderTeleOverlay(((CLayerTele *)this)->m_pTeleTile, m_Width, m_Height, 32.0f);
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if(m_Speedup)
m_pEditor->RenderTools()->RenderSpeedupOverlay(((CLayerSpeedup *)this)->m_pSpeedupTile, m_Width, m_Height, 32.0f);
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if(m_Switch)
m_pEditor->RenderTools()->RenderSwitchOverlay(((CLayerSwitch *)this)->m_pSwitchTile, m_Width, m_Height, 32.0f);
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if(m_Tune)
m_pEditor->RenderTools()->RenderTuneOverlay(((CLayerTune *)this)->m_pTuneTile, m_Width, m_Height, 32.0f);
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}
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}
int CLayerTiles::ConvertX(float x) const { return (int)(x / 32.0f); }
int CLayerTiles::ConvertY(float y) const { return (int)(y / 32.0f); }
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void CLayerTiles::Convert(CUIRect Rect, RECTi *pOut)
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{
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pOut->x = ConvertX(Rect.x);
pOut->y = ConvertY(Rect.y);
pOut->w = ConvertX(Rect.x + Rect.w + 31) - pOut->x;
pOut->h = ConvertY(Rect.y + Rect.h + 31) - pOut->y;
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}
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void CLayerTiles::Snap(CUIRect *pRect)
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{
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RECTi Out;
Convert(*pRect, &Out);
pRect->x = Out.x * 32.0f;
pRect->y = Out.y * 32.0f;
pRect->w = Out.w * 32.0f;
pRect->h = Out.h * 32.0f;
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}
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void CLayerTiles::Clamp(RECTi *pRect)
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{
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if(pRect->x < 0)
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{
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pRect->w += pRect->x;
pRect->x = 0;
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}
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if(pRect->y < 0)
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{
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pRect->h += pRect->y;
pRect->y = 0;
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}
if(pRect->x + pRect->w > m_Width)
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pRect->w = m_Width - pRect->x;
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if(pRect->y + pRect->h > m_Height)
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pRect->h = m_Height - pRect->y;
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if(pRect->h < 0)
pRect->h = 0;
if(pRect->w < 0)
pRect->w = 0;
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}
bool CLayerTiles::IsEntitiesLayer() const
{
return m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this || m_pEditor->m_Map.m_pTuneLayer == this;
}
bool CLayerTiles::IsEmpty(CLayerTiles *pLayer)
{
for(int y = 0; y < pLayer->m_Height; y++)
for(int x = 0; x < pLayer->m_Width; x++)
{
int Index = pLayer->GetTile(x, y).m_Index;
if(Index)
{
if(pLayer->m_Game)
{
if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidGameTile(Index))
return false;
}
else if(pLayer->m_Front)
{
if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidFrontTile(Index))
return false;
}
else
return false;
}
}
return true;
}
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void CLayerTiles::BrushSelecting(CUIRect Rect)
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{
Graphics()->TextureClear();
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m_pEditor->Graphics()->QuadsBegin();
m_pEditor->Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
Snap(&Rect);
IGraphics::CQuadItem QuadItem(Rect.x, Rect.y, Rect.w, Rect.h);
m_pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
m_pEditor->Graphics()->QuadsEnd();
char aBuf[16];
str_format(aBuf, sizeof(aBuf), "%d,%d", ConvertX(Rect.w), ConvertY(Rect.h));
TextRender()->Text(Rect.x + 3.0f, Rect.y + 3.0f, m_pEditor->m_ShowPicker ? 15.0f : 15.0f * m_pEditor->m_WorldZoom, aBuf, -1.0f);
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}
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int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
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{
RECTi r;
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Convert(Rect, &r);
Clamp(&r);
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if(!r.w || !r.h)
return 0;
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// create new layers
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if(this->m_Tele)
{
CLayerTele *pGrabbed = new CLayerTele(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Texture = m_Texture;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
if(m_pEditor->m_BrushColorEnabled)
{
pGrabbed->m_Color = m_Color;
pGrabbed->m_Color.a = 255;
}
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y * pGrabbed->m_Width + x] = GetTile(r.x + x, r.y + y);
// copy the tele data
if(!m_pEditor->Input()->KeyIsPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
{
pGrabbed->m_pTeleTile[y * pGrabbed->m_Width + x] = ((CLayerTele *)this)->m_pTeleTile[(r.y + y) * m_Width + (r.x + x)];
if(IsValidTeleTile(pGrabbed->m_pTeleTile[y * pGrabbed->m_Width + x].m_Type) && IsTeleTileNumberUsed(pGrabbed->m_pTeleTile[y * pGrabbed->m_Width + x].m_Type))
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{
m_pEditor->m_TeleNumber = pGrabbed->m_pTeleTile[y * pGrabbed->m_Width + x].m_Number;
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}
}
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pGrabbed->m_TeleNum = m_pEditor->m_TeleNumber;
str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName);
}
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else if(this->m_Speedup)
{
CLayerSpeedup *pGrabbed = new CLayerSpeedup(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Texture = m_Texture;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
if(m_pEditor->m_BrushColorEnabled)
{
pGrabbed->m_Color = m_Color;
pGrabbed->m_Color.a = 255;
}
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y * pGrabbed->m_Width + x] = GetTile(r.x + x, r.y + y);
// copy the speedup data
if(!m_pEditor->Input()->KeyIsPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
{
pGrabbed->m_pSpeedupTile[y * pGrabbed->m_Width + x] = ((CLayerSpeedup *)this)->m_pSpeedupTile[(r.y + y) * m_Width + (r.x + x)];
if(IsValidSpeedupTile(pGrabbed->m_pSpeedupTile[y * pGrabbed->m_Width + x].m_Type))
{
m_pEditor->m_SpeedupAngle = pGrabbed->m_pSpeedupTile[y * pGrabbed->m_Width + x].m_Angle;
m_pEditor->m_SpeedupForce = pGrabbed->m_pSpeedupTile[y * pGrabbed->m_Width + x].m_Force;
m_pEditor->m_SpeedupMaxSpeed = pGrabbed->m_pSpeedupTile[y * pGrabbed->m_Width + x].m_MaxSpeed;
}
}
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pGrabbed->m_SpeedupForce = m_pEditor->m_SpeedupForce;
pGrabbed->m_SpeedupMaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
pGrabbed->m_SpeedupAngle = m_pEditor->m_SpeedupAngle;
str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName);
}
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else if(this->m_Switch)
{
CLayerSwitch *pGrabbed = new CLayerSwitch(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Texture = m_Texture;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
if(m_pEditor->m_BrushColorEnabled)
{
pGrabbed->m_Color = m_Color;
pGrabbed->m_Color.a = 255;
}
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y * pGrabbed->m_Width + x] = GetTile(r.x + x, r.y + y);
// copy the switch data
if(!m_pEditor->Input()->KeyIsPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
{
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x] = ((CLayerSwitch *)this)->m_pSwitchTile[(r.y + y) * m_Width + (r.x + x)];
if(IsValidSwitchTile(pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type))
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{
m_pEditor->m_SwitchNum = pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Number;
m_pEditor->m_SwitchDelay = pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Delay;
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}
}
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pGrabbed->m_SwitchNumber = m_pEditor->m_SwitchNum;
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pGrabbed->m_SwitchDelay = m_pEditor->m_SwitchDelay;
str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName);
}
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else if(this->m_Tune)
{
CLayerTune *pGrabbed = new CLayerTune(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Texture = m_Texture;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
if(m_pEditor->m_BrushColorEnabled)
{
pGrabbed->m_Color = m_Color;
pGrabbed->m_Color.a = 255;
}
pBrush->AddLayer(pGrabbed);
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// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y * pGrabbed->m_Width + x] = GetTile(r.x + x, r.y + y);
// copy the tiles
if(!m_pEditor->Input()->KeyIsPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
{
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pGrabbed->m_pTuneTile[y * pGrabbed->m_Width + x] = ((CLayerTune *)this)->m_pTuneTile[(r.y + y) * m_Width + (r.x + x)];
if(IsValidTuneTile(pGrabbed->m_pTuneTile[y * pGrabbed->m_Width + x].m_Type))
{
m_pEditor->m_TuningNum = pGrabbed->m_pTuneTile[y * pGrabbed->m_Width + x].m_Number;
}
}
pGrabbed->m_TuningNumber = m_pEditor->m_TuningNum;
str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName);
}
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else if(this->m_Front)
{
CLayerFront *pGrabbed = new CLayerFront(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Texture = m_Texture;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
if(m_pEditor->m_BrushColorEnabled)
{
pGrabbed->m_Color = m_Color;
pGrabbed->m_Color.a = 255;
}
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y * pGrabbed->m_Width + x] = GetTile(r.x + x, r.y + y);
str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName);
}
else
{
CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Texture = m_Texture;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
if(m_pEditor->m_BrushColorEnabled)
{
pGrabbed->m_Color = m_Color;
pGrabbed->m_Color.a = 255;
}
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y * pGrabbed->m_Width + x] = GetTile(r.x + x, r.y + y);
str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName);
}
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return 1;
}
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void CLayerTiles::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
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{
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if(m_Readonly || (!Empty && pBrush->m_Type != LAYERTYPE_TILES))
return;
Snap(&Rect);
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int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerTiles *pLt = static_cast<CLayerTiles *>(pBrush);
bool Destructive = m_pEditor->m_BrushDrawDestructive || Empty || IsEmpty(pLt);
for(int y = 0; y < h; y++)
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{
for(int x = 0; x < w; x++)
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{
int fx = x + sx;
int fy = y + sy;
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if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
bool HasTile = GetTile(fx, fy).m_Index;
Fix buffer-overflow in editor on shift-clicking brush 1. Open any map, including an empty one. 2. Select a brush, e.g. size 2x2. 3. Shift click to repeat the brush over a larger area, e.g. 10x10. 4. This causes a buffer-overflow / crash with ASAN: ``` ================================================================= ==4826==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x6060000f5040 at pc 0x55db7d0aa743 bp 0x7fffe4e191f0 sp 0x7fffe4e191e0 READ of size 4 at 0x6060000f5040 thread T0 0 0x55db7d0aa742 in CLayerTiles::GetTile(int, int) src/game/editor/layer_tiles.cpp:50 1 0x55db7d0d23e1 in CLayerTiles::FillSelection(bool, CLayer*, CUIRect) src/game/editor/layer_tiles.cpp:437 2 0x55db7cf196e9 in CEditor::DoMapEditor(CUIRect) src/game/editor/editor.cpp:2641 3 0x55db7cfa7755 in CEditor::Render() src/game/editor/editor.cpp:5747 4 0x55db7cfd2a56 in CEditor::OnRender() src/game/editor/editor.cpp:6437 5 0x55db7c23e02d in CClient::Run() src/engine/client/client.cpp:3374 6 0x55db7c2a9f7b in main src/engine/client/client.cpp:4762 0x6060000f5040 is located 0 bytes to the right of 64-byte region [0x6060000f5000,0x6060000f5040) allocated by thread T0 here: 0 0x7f9b21db5787 in operator new[](unsigned long) ../../../../src/libsanitizer/asan/asan_new_delete.cc:107 1 0x55db7d0a9a86 in CLayerTiles::CLayerTiles(int, int) src/game/editor/layer_tiles.cpp:39 2 0x55db7d0cf0ed in CLayerTiles::BrushGrab(CLayerGroup*, CUIRect) src/game/editor/layer_tiles.cpp:387 3 0x55db7cf18191 in CEditor::DoMapEditor(CUIRect) src/game/editor/editor.cpp:2612 4 0x55db7cfa7755 in CEditor::Render() src/game/editor/editor.cpp:5747 5 0x55db7cfd2a56 in CEditor::OnRender() src/game/editor/editor.cpp:6437 6 0x55db7c23e02d in CClient::Run() src/engine/client/client.cpp:3374 SUMMARY: AddressSanitizer: heap-buffer-overflow src/game/editor/layer_tiles.cpp:50 in CLayerTiles::GetTile(int, int) Shadow bytes around the buggy address: 0x0c0c800169b0: 00 00 00 fa fa fa fa fa 00 00 00 00 00 00 00 fa 0x0c0c800169c0: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa 0x0c0c800169d0: fd fd fd fd fd fd fd fa fa fa fa fa fd fd fd fd 0x0c0c800169e0: fd fd fd fd fa fa fa fa fd fd fd fd fd fd fd fa 0x0c0c800169f0: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa =>0x0c0c80016a00: 00 00 00 00 00 00 00 00[fa]fa fa fa fd fd fd fd 0x0c0c80016a10: fd fd fd fa fa fa fa fa fd fd fd fd fd fd fd fa 0x0c0c80016a20: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa 0x0c0c80016a30: fd fd fd fd fd fd fd fa fa fa fa fa fd fd fd fd 0x0c0c80016a40: fd fd fd fa fa fa fa fa fd fd fd fd fd fd fd fa 0x0c0c80016a50: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa Shadow byte legend (one shadow byte represents 8 application bytes): Addressable: 00 Partially addressable: 01 02 03 04 05 06 07 Heap left redzone: fa Freed heap region: fd Stack left redzone: f1 Stack mid redzone: f2 Stack right redzone: f3 Stack after return: f5 Stack use after scope: f8 Global redzone: f9 Global init order: f6 Poisoned by user: f7 Container overflow: fc Array cookie: ac Intra object redzone: bb ASan internal: fe Left alloca redzone: ca Right alloca redzone: cb Shadow gap: cc ==4826==ABORTING ```
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if(!Empty && pLt->GetTile(x % pLt->m_Width, y % pLt->m_Height).m_Index == TILE_THROUGH_CUT)
{
if(m_Game && m_pEditor->m_Map.m_pFrontLayer)
{
HasTile = HasTile || m_pEditor->m_Map.m_pFrontLayer->GetTile(fx, fy).m_Index;
}
else if(m_Front)
{
HasTile = HasTile || m_pEditor->m_Map.m_pGameLayer->GetTile(fx, fy).m_Index;
}
}
if(!Destructive && HasTile)
continue;
if(Empty)
m_pTiles[fy * m_Width + fx].m_Index = 0;
else
SetTile(fx, fy, pLt->m_pTiles[(y * pLt->m_Width + x % pLt->m_Width) % (pLt->m_Width * pLt->m_Height)]);
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}
}
FlagModified(sx, sy, w, h);
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}
void CLayerTiles::BrushDraw(CLayer *pBrush, float wx, float wy)
{
if(m_Readonly)
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return;
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//
CLayerTiles *pTileLayer = (CLayerTiles *)pBrush;
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int sx = ConvertX(wx);
int sy = ConvertY(wy);
bool Destructive = m_pEditor->m_BrushDrawDestructive || IsEmpty(pTileLayer);
for(int y = 0; y < pTileLayer->m_Height; y++)
for(int x = 0; x < pTileLayer->m_Width; x++)
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{
int fx = x + sx;
int fy = y + sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
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continue;
bool HasTile = GetTile(fx, fy).m_Index;
if(pTileLayer->GetTile(x, y).m_Index == TILE_THROUGH_CUT)
{
if(m_Game && m_pEditor->m_Map.m_pFrontLayer)
{
HasTile = HasTile || m_pEditor->m_Map.m_pFrontLayer->GetTile(fx, fy).m_Index;
}
else if(m_Front)
{
HasTile = HasTile || m_pEditor->m_Map.m_pGameLayer->GetTile(fx, fy).m_Index;
}
}
if(!Destructive && HasTile)
continue;
SetTile(fx, fy, pTileLayer->GetTile(x, y));
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}
FlagModified(sx, sy, pTileLayer->m_Width, pTileLayer->m_Height);
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}
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void CLayerTiles::BrushFlipX()
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{
BrushFlipXImpl(m_pTiles);
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if(m_Tele || m_Speedup || m_Tune)
return;
bool Rotate = !(m_Game || m_Front || m_Switch) || m_pEditor->m_AllowPlaceUnusedTiles;
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
if(!Rotate && !IsRotatableTile(m_pTiles[y * m_Width + x].m_Index))
m_pTiles[y * m_Width + x].m_Flags = 0;
else
m_pTiles[y * m_Width + x].m_Flags ^= (m_pTiles[y * m_Width + x].m_Flags & TILEFLAG_ROTATE) ? TILEFLAG_YFLIP : TILEFLAG_XFLIP;
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}
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void CLayerTiles::BrushFlipY()
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{
BrushFlipYImpl(m_pTiles);
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if(m_Tele || m_Speedup || m_Tune)
return;
bool Rotate = !(m_Game || m_Front || m_Switch) || m_pEditor->m_AllowPlaceUnusedTiles;
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
if(!Rotate && !IsRotatableTile(m_pTiles[y * m_Width + x].m_Index))
m_pTiles[y * m_Width + x].m_Flags = 0;
else
m_pTiles[y * m_Width + x].m_Flags ^= (m_pTiles[y * m_Width + x].m_Flags & TILEFLAG_ROTATE) ? TILEFLAG_XFLIP : TILEFLAG_YFLIP;
}
void CLayerTiles::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f * Amount / (pi * 2)) / 90) % 4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation += 4;
if(Rotation == 1 || Rotation == 3)
{
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// 90° rotation
CTile *pTempData = new CTile[m_Width * m_Height];
mem_copy(pTempData, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CTile *pDst = m_pTiles;
bool Rotate = !(m_Game || m_Front) || m_pEditor->m_AllowPlaceUnusedTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height - 1; y >= 0; --y, ++pDst)
{
*pDst = pTempData[y * m_Width + x];
if(!Rotate && !IsRotatableTile(pDst->m_Index))
pDst->m_Flags = 0;
else
{
if(pDst->m_Flags & TILEFLAG_ROTATE)
pDst->m_Flags ^= (TILEFLAG_YFLIP | TILEFLAG_XFLIP);
pDst->m_Flags ^= TILEFLAG_ROTATE;
}
}
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std::swap(m_Width, m_Height);
delete[] pTempData;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
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}
CLayer *CLayerTiles::Duplicate() const
{
return new CLayerTiles(*this);
}
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void CLayerTiles::Resize(int NewW, int NewH)
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{
CTile *pNewData = new CTile[NewW * NewH];
mem_zero(pNewData, (size_t)NewW * NewH * sizeof(CTile));
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// copy old data
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for(int y = 0; y < minimum(NewH, m_Height); y++)
mem_copy(&pNewData[y * NewW], &m_pTiles[y * m_Width], minimum(m_Width, NewW) * sizeof(CTile));
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// replace old
delete[] m_pTiles;
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m_pTiles = pNewData;
m_Width = NewW;
m_Height = NewH;
// resize tele layer if available
if(m_Game && m_pEditor->m_Map.m_pTeleLayer && (m_pEditor->m_Map.m_pTeleLayer->m_Width != NewW || m_pEditor->m_Map.m_pTeleLayer->m_Height != NewH))
m_pEditor->m_Map.m_pTeleLayer->Resize(NewW, NewH);
// resize speedup layer if available
if(m_Game && m_pEditor->m_Map.m_pSpeedupLayer && (m_pEditor->m_Map.m_pSpeedupLayer->m_Width != NewW || m_pEditor->m_Map.m_pSpeedupLayer->m_Height != NewH))
m_pEditor->m_Map.m_pSpeedupLayer->Resize(NewW, NewH);
// resize front layer
if(m_Game && m_pEditor->m_Map.m_pFrontLayer && (m_pEditor->m_Map.m_pFrontLayer->m_Width != NewW || m_pEditor->m_Map.m_pFrontLayer->m_Height != NewH))
m_pEditor->m_Map.m_pFrontLayer->Resize(NewW, NewH);
// resize switch layer if available
if(m_Game && m_pEditor->m_Map.m_pSwitchLayer && (m_pEditor->m_Map.m_pSwitchLayer->m_Width != NewW || m_pEditor->m_Map.m_pSwitchLayer->m_Height != NewH))
m_pEditor->m_Map.m_pSwitchLayer->Resize(NewW, NewH);
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// resize tune layer if available
if(m_Game && m_pEditor->m_Map.m_pTuneLayer && (m_pEditor->m_Map.m_pTuneLayer->m_Width != NewW || m_pEditor->m_Map.m_pTuneLayer->m_Height != NewH))
m_pEditor->m_Map.m_pTuneLayer->Resize(NewW, NewH);
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}
void CLayerTiles::Shift(int Direction)
{
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ShiftImpl(m_pTiles, Direction, m_pEditor->m_ShiftBy);
}
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void CLayerTiles::ShowInfo()
{
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
Graphics()->TextureSet(m_pEditor->Client()->GetDebugFont());
Graphics()->QuadsBegin();
int StartY = maximum(0, (int)(ScreenY0 / 32.0f) - 1);
int StartX = maximum(0, (int)(ScreenX0 / 32.0f) - 1);
int EndY = minimum((int)(ScreenY1 / 32.0f) + 1, m_Height);
int EndX = minimum((int)(ScreenX1 / 32.0f) + 1, m_Width);
for(int y = StartY; y < EndY; y++)
for(int x = StartX; x < EndX; x++)
{
int c = x + y * m_Width;
if(m_pTiles[c].m_Index)
{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), m_pEditor->m_ShowTileInfo == CEditor::SHOW_TILE_HEXADECIMAL ? "%02X" : "%i", m_pTiles[c].m_Index);
m_pEditor->Graphics()->QuadsText(x * 32, y * 32, 16.0f, aBuf);
char aFlags[4] = {m_pTiles[c].m_Flags & TILEFLAG_XFLIP ? 'X' : ' ',
m_pTiles[c].m_Flags & TILEFLAG_YFLIP ? 'Y' : ' ',
m_pTiles[c].m_Flags & TILEFLAG_ROTATE ? 'R' : ' ',
0};
m_pEditor->Graphics()->QuadsText(x * 32, y * 32 + 16, 16.0f, aFlags);
}
x += m_pTiles[c].m_Skip;
}
Graphics()->QuadsEnd();
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
CUI::EPopupMenuFunctionResult CLayerTiles::RenderProperties(CUIRect *pToolBox)
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{
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CUIRect Button;
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const bool EntitiesLayer = IsEntitiesLayer();
CLayerGroup *pGroup = m_pEditor->m_Map.m_vpGroups[m_pEditor->m_SelectedGroup];
// Game tiles can only be constructed if the layer is relative to the game layer
if(!EntitiesLayer && !(pGroup->m_OffsetX % 32) && !(pGroup->m_OffsetY % 32) && pGroup->m_ParallaxX == 100 && pGroup->m_ParallaxY == 100)
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{
pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
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static int s_GameTilesButton = 0;
if(m_pEditor->DoButton_Editor(&s_GameTilesButton, "Game tiles", 0, &Button, 0, "Constructs game tiles from this layer"))
m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY());
int Result = m_pEditor->PopupSelectGameTileOpResult();
switch(Result)
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{
case 4:
Result = TILE_THROUGH_CUT;
break;
case 5:
Result = TILE_FREEZE;
break;
case 6:
Result = TILE_UNFREEZE;
break;
case 7:
Result = TILE_DFREEZE;
break;
case 8:
Result = TILE_DUNFREEZE;
break;
case 9:
Result = TILE_TELECHECKIN;
break;
case 10:
Result = TILE_TELECHECKINEVIL;
break;
case 11:
Result = TILE_LFREEZE;
break;
case 12:
Result = TILE_LUNFREEZE;
break;
default:
break;
}
if(Result > -1)
{
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const int OffsetX = -pGroup->m_OffsetX / 32;
const int OffsetY = -pGroup->m_OffsetY / 32;
if(Result != TILE_TELECHECKIN && Result != TILE_TELECHECKINEVIL)
{
CLayerTiles *pGLayer = m_pEditor->m_Map.m_pGameLayer;
if(pGLayer->m_Width < m_Width + OffsetX || pGLayer->m_Height < m_Height + OffsetY)
{
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const int NewW = pGLayer->m_Width < m_Width + OffsetX ? m_Width + OffsetX : pGLayer->m_Width;
const int NewH = pGLayer->m_Height < m_Height + OffsetY ? m_Height + OffsetY : pGLayer->m_Height;
pGLayer->Resize(NewW, NewH);
}
for(int y = OffsetY < 0 ? -OffsetY : 0; y < m_Height; y++)
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{
for(int x = OffsetX < 0 ? -OffsetX : 0; x < m_Width; x++)
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{
if(GetTile(x, y).m_Index)
{
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const CTile ResultTile = {(unsigned char)Result};
pGLayer->SetTile(x + OffsetX, y + OffsetY, ResultTile);
}
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}
}
}
else
{
if(!m_pEditor->m_Map.m_pTeleLayer)
{
CLayer *pLayer = new CLayerTele(m_Width, m_Height);
m_pEditor->m_Map.MakeTeleLayer(pLayer);
m_pEditor->m_Map.m_pGameGroup->AddLayer(pLayer);
}
CLayerTele *pTLayer = m_pEditor->m_Map.m_pTeleLayer;
if(pTLayer->m_Width < m_Width + OffsetX || pTLayer->m_Height < m_Height + OffsetY)
{
int NewW = pTLayer->m_Width < m_Width + OffsetX ? m_Width + OffsetX : pTLayer->m_Width;
int NewH = pTLayer->m_Height < m_Height + OffsetY ? m_Height + OffsetY : pTLayer->m_Height;
pTLayer->Resize(NewW, NewH);
}
for(int y = OffsetY < 0 ? -OffsetY : 0; y < m_Height; y++)
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{
for(int x = OffsetX < 0 ? -OffsetX : 0; x < m_Width; x++)
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{
if(GetTile(x, y).m_Index)
{
pTLayer->m_pTiles[(y + OffsetY) * pTLayer->m_Width + x + OffsetX].m_Index = TILE_AIR + Result;
pTLayer->m_pTeleTile[(y + OffsetY) * pTLayer->m_Width + x + OffsetX].m_Number = 1;
pTLayer->m_pTeleTile[(y + OffsetY) * pTLayer->m_Width + x + OffsetX].m_Type = TILE_AIR + Result;
}
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}
}
}
return CUI::POPUP_CLOSE_CURRENT;
}
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}
if(m_pEditor->m_Map.m_pGameLayer != this)
{
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if(m_Image >= 0 && (size_t)m_Image < m_pEditor->m_Map.m_vpImages.size() && m_pEditor->m_Map.m_vpImages[m_Image]->m_AutoMapper.IsLoaded() && m_AutoMapperConfig != -1)
{
pToolBox->HSplitBottom(2.0f, pToolBox, nullptr);
pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
if(m_Seed != 0)
{
CUIRect ButtonAuto;
Button.VSplitRight(16.0f, &Button, &ButtonAuto);
Button.VSplitRight(2.0f, &Button, nullptr);
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static int s_AutoMapperButtonAuto = 0;
if(m_pEditor->DoButton_Editor(&s_AutoMapperButtonAuto, "A", m_AutoAutoMap, &ButtonAuto, 0, "Automatically run automap after modifications."))
{
m_AutoAutoMap = !m_AutoAutoMap;
FlagModified(0, 0, m_Width, m_Height);
}
}
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static int s_AutoMapperButton = 0;
if(m_pEditor->DoButton_Editor(&s_AutoMapperButton, "Automap", 0, &Button, 0, "Run the automapper"))
{
m_pEditor->m_Map.m_vpImages[m_Image]->m_AutoMapper.Proceed(this, m_AutoMapperConfig, m_Seed);
return CUI::POPUP_CLOSE_CURRENT;
}
}
}
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enum
{
PROP_WIDTH = 0,
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PROP_HEIGHT,
PROP_SHIFT,
PROP_SHIFT_BY,
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PROP_IMAGE,
PROP_COLOR,
PROP_COLOR_ENV,
PROP_COLOR_ENV_OFFSET,
PROP_AUTOMAPPER,
PROP_SEED,
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NUM_PROPS,
};
int Color = 0;
Color |= m_Color.r << 24;
Color |= m_Color.g << 16;
Color |= m_Color.b << 8;
Color |= m_Color.a;
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CProperty aProps[] = {
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{"Width", m_Width, PROPTYPE_INT_SCROLL, 1, 100000},
{"Height", m_Height, PROPTYPE_INT_SCROLL, 1, 100000},
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{"Shift", 0, PROPTYPE_SHIFT, 0, 0},
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{"Shift by", m_pEditor->m_ShiftBy, PROPTYPE_INT_SCROLL, 1, 100000},
{"Image", m_Image, PROPTYPE_IMAGE, 0, 0},
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{"Color", Color, PROPTYPE_COLOR, 0, 0},
{"Color Env", m_ColorEnv + 1, PROPTYPE_ENVELOPE, 0, 0},
{"Color TO", m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Auto Rule", m_AutoMapperConfig, PROPTYPE_AUTOMAPPER, m_Image, 0},
{"Seed", m_Seed, PROPTYPE_INT_SCROLL, 0, 1000000000},
{nullptr},
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};
if(EntitiesLayer) // remove the image and color properties if this is a game layer
{
aProps[PROP_IMAGE].m_pName = nullptr;
aProps[PROP_COLOR].m_pName = nullptr;
aProps[PROP_AUTOMAPPER].m_pName = nullptr;
}
if(m_Image == -1)
{
aProps[PROP_AUTOMAPPER].m_pName = nullptr;
aProps[PROP_SEED].m_pName = nullptr;
}
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static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
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if(Prop == PROP_WIDTH && NewVal > 1)
{
if(NewVal > 1000 && !m_pEditor->m_LargeLayerWasWarned)
{
m_pEditor->m_PopupEventType = CEditor::POPEVENT_LARGELAYER;
m_pEditor->m_PopupEventActivated = true;
m_pEditor->m_LargeLayerWasWarned = true;
}
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Resize(NewVal, m_Height);
}
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else if(Prop == PROP_HEIGHT && NewVal > 1)
{
if(NewVal > 1000 && !m_pEditor->m_LargeLayerWasWarned)
{
m_pEditor->m_PopupEventType = CEditor::POPEVENT_LARGELAYER;
m_pEditor->m_PopupEventActivated = true;
m_pEditor->m_LargeLayerWasWarned = true;
}
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Resize(m_Width, NewVal);
}
else if(Prop == PROP_SHIFT)
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{
Shift(NewVal);
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}
else if(Prop == PROP_SHIFT_BY)
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{
m_pEditor->m_ShiftBy = NewVal;
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}
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else if(Prop == PROP_IMAGE)
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{
m_Image = NewVal;
if(NewVal == -1)
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{
m_Texture.Invalidate();
m_Image = -1;
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}
else
{
m_Image = NewVal % m_pEditor->m_Map.m_vpImages.size();
m_AutoMapperConfig = -1;
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if(m_pEditor->m_Map.m_vpImages[m_Image]->m_Width % 16 != 0 || m_pEditor->m_Map.m_vpImages[m_Image]->m_Height % 16 != 0)
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{
m_pEditor->m_PopupEventType = CEditor::POPEVENT_IMAGEDIV16;
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m_pEditor->m_PopupEventActivated = true;
m_Texture.Invalidate();
m_Image = -1;
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}
}
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}
else if(Prop == PROP_COLOR)
{
m_Color.r = (NewVal >> 24) & 0xff;
m_Color.g = (NewVal >> 16) & 0xff;
m_Color.b = (NewVal >> 8) & 0xff;
m_Color.a = NewVal & 0xff;
}
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else if(Prop == PROP_COLOR_ENV)
{
int Index = clamp(NewVal - 1, -1, (int)m_pEditor->m_Map.m_vpEnvelopes.size() - 1);
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const int Step = (Index - m_ColorEnv) % 2;
if(Step != 0)
{
for(; Index >= -1 && Index < (int)m_pEditor->m_Map.m_vpEnvelopes.size(); Index += Step)
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{
if(Index == -1 || m_pEditor->m_Map.m_vpEnvelopes[Index]->m_Channels == 4)
{
m_ColorEnv = Index;
break;
}
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}
}
}
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else if(Prop == PROP_COLOR_ENV_OFFSET)
{
m_ColorEnvOffset = NewVal;
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}
else if(Prop == PROP_SEED)
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{
m_Seed = NewVal;
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}
else if(Prop == PROP_AUTOMAPPER)
{
if(m_Image >= 0 && m_pEditor->m_Map.m_vpImages[m_Image]->m_AutoMapper.ConfigNamesNum() > 0 && NewVal >= 0)
m_AutoMapperConfig = NewVal % m_pEditor->m_Map.m_vpImages[m_Image]->m_AutoMapper.ConfigNamesNum();
else
m_AutoMapperConfig = -1;
}
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if(Prop != -1)
{
FlagModified(0, 0, m_Width, m_Height);
}
return CUI::POPUP_KEEP_OPEN;
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}
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CUI::EPopupMenuFunctionResult CLayerTiles::RenderCommonProperties(SCommonPropState &State, CEditor *pEditor, CUIRect *pToolbox, std::vector<CLayerTiles *> &vpLayers)
{
if(State.m_Modified)
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{
CUIRect Commit;
pToolbox->HSplitBottom(20.0f, pToolbox, &Commit);
static int s_CommitButton = 0;
if(pEditor->DoButton_Editor(&s_CommitButton, "Commit", 0, &Commit, 0, "Applies the changes"))
{
for(auto &pLayer : vpLayers)
{
if((State.m_Modified & SCommonPropState::MODIFIED_SIZE) != 0)
pLayer->Resize(State.m_Width, State.m_Height);
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if((State.m_Modified & SCommonPropState::MODIFIED_COLOR) != 0)
{
pLayer->m_Color.r = (State.m_Color >> 24) & 0xff;
pLayer->m_Color.g = (State.m_Color >> 16) & 0xff;
pLayer->m_Color.b = (State.m_Color >> 8) & 0xff;
pLayer->m_Color.a = State.m_Color & 0xff;
}
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pLayer->FlagModified(0, 0, pLayer->m_Width, pLayer->m_Height);
}
State.m_Modified = 0;
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}
}
else
{
for(auto &pLayer : vpLayers)
{
if(pLayer->m_Width > State.m_Width)
State.m_Width = pLayer->m_Width;
if(pLayer->m_Height > State.m_Height)
State.m_Height = pLayer->m_Height;
}
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}
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{
CUIRect Warning;
pToolbox->HSplitTop(13.0f, &Warning, pToolbox);
Warning.HMargin(0.5f, &Warning);
pEditor->TextRender()->TextColor(ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f));
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SLabelProperties Props;
Props.m_MaxWidth = Warning.w;
pEditor->UI()->DoLabel(&Warning, "Editing multiple layers", 9.0f, TEXTALIGN_ML, Props);
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pEditor->TextRender()->TextColor(ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
pToolbox->HSplitTop(2.0f, nullptr, pToolbox);
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}
enum
{
PROP_WIDTH = 0,
PROP_HEIGHT,
PROP_SHIFT,
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PROP_SHIFT_BY,
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PROP_COLOR,
NUM_PROPS,
};
CProperty aProps[] = {
{"Width", State.m_Width, PROPTYPE_INT_SCROLL, 1, 100000},
{"Height", State.m_Height, PROPTYPE_INT_SCROLL, 1, 100000},
{"Shift", 0, PROPTYPE_SHIFT, 0, 0},
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{"Shift by", pEditor->m_ShiftBy, PROPTYPE_INT_SCROLL, 1, 100000},
{"Color", State.m_Color, PROPTYPE_COLOR, 0, 0},
{nullptr},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(pToolbox, aProps, s_aIds, &NewVal);
if(Prop == PROP_WIDTH && NewVal > 1)
{
if(NewVal > 1000 && !pEditor->m_LargeLayerWasWarned)
{
pEditor->m_PopupEventType = pEditor->POPEVENT_LARGELAYER;
pEditor->m_PopupEventActivated = true;
pEditor->m_LargeLayerWasWarned = true;
}
State.m_Width = NewVal;
}
else if(Prop == PROP_HEIGHT && NewVal > 1)
{
if(NewVal > 1000 && !pEditor->m_LargeLayerWasWarned)
{
pEditor->m_PopupEventType = pEditor->POPEVENT_LARGELAYER;
pEditor->m_PopupEventActivated = true;
pEditor->m_LargeLayerWasWarned = true;
}
State.m_Height = NewVal;
}
else if(Prop == PROP_SHIFT)
{
for(auto &pLayer : vpLayers)
pLayer->Shift(NewVal);
}
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else if(Prop == PROP_SHIFT_BY)
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{
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pEditor->m_ShiftBy = NewVal;
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}
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else if(Prop == PROP_COLOR)
{
State.m_Color = NewVal;
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}
if(Prop == PROP_WIDTH || Prop == PROP_HEIGHT)
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{
State.m_Modified |= SCommonPropState::MODIFIED_SIZE;
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}
else if(Prop == PROP_COLOR)
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{
State.m_Modified |= SCommonPropState::MODIFIED_COLOR;
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}
return CUI::POPUP_KEEP_OPEN;
}
void CLayerTiles::FlagModified(int x, int y, int w, int h)
{
m_pEditor->m_Map.m_Modified = true;
if(m_Seed != 0 && m_AutoMapperConfig != -1 && m_AutoAutoMap && m_Image >= 0)
{
m_pEditor->m_Map.m_vpImages[m_Image]->m_AutoMapper.ProceedLocalized(this, m_AutoMapperConfig, m_Seed, x, y, w, h);
}
}
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void CLayerTiles::ModifyImageIndex(INDEX_MODIFY_FUNC Func)
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{
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const auto ImgBefore = m_Image;
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Func(&m_Image);
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if(m_Image != ImgBefore)
m_Texture.Invalidate();
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}
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void CLayerTiles::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
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{
Func(&m_ColorEnv);
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}
CLayerTele::CLayerTele(int w, int h) :
CLayerTiles(w, h)
{
str_copy(m_aName, "Tele");
m_Tele = 1;
m_pTeleTile = new CTeleTile[w * h];
mem_zero(m_pTeleTile, (size_t)w * h * sizeof(CTeleTile));
}
CLayerTele::~CLayerTele()
{
delete[] m_pTeleTile;
}
void CLayerTele::Resize(int NewW, int NewH)
{
// resize tele data
CTeleTile *pNewTeleData = new CTeleTile[NewW * NewH];
mem_zero(pNewTeleData, (size_t)NewW * NewH * sizeof(CTeleTile));
// copy old data
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for(int y = 0; y < minimum(NewH, m_Height); y++)
mem_copy(&pNewTeleData[y * NewW], &m_pTeleTile[y * m_Width], minimum(m_Width, NewW) * sizeof(CTeleTile));
// replace old
delete[] m_pTeleTile;
m_pTeleTile = pNewTeleData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerTele::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
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ShiftImpl(m_pTeleTile, Direction, m_pEditor->m_ShiftBy);
}
bool CLayerTele::IsEmpty(CLayerTiles *pLayer)
{
for(int y = 0; y < pLayer->m_Height; y++)
for(int x = 0; x < pLayer->m_Width; x++)
if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidTeleTile(pLayer->GetTile(x, y).m_Index))
return false;
return true;
}
void CLayerTele::BrushDraw(CLayer *pBrush, float wx, float wy)
{
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if(m_Readonly)
return;
CLayerTele *pTeleLayer = (CLayerTele *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
if(str_comp(pTeleLayer->m_aFileName, m_pEditor->m_aFileName))
m_pEditor->m_TeleNumber = pTeleLayer->m_TeleNum;
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bool Destructive = m_pEditor->m_BrushDrawDestructive || IsEmpty(pTeleLayer);
for(int y = 0; y < pTeleLayer->m_Height; y++)
for(int x = 0; x < pTeleLayer->m_Width; x++)
{
int fx = x + sx;
int fy = y + sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(!Destructive && GetTile(fx, fy).m_Index)
continue;
if((m_pEditor->m_AllowPlaceUnusedTiles || IsValidTeleTile(pTeleLayer->m_pTiles[y * pTeleLayer->m_Width + x].m_Index)) && pTeleLayer->m_pTiles[y * pTeleLayer->m_Width + x].m_Index != TILE_AIR)
{
if(!IsTeleTileNumberUsed(pTeleLayer->m_pTiles[y * pTeleLayer->m_Width + x].m_Index))
{
// Tele tile number is unused. Set a known value which is not 0,
// as tiles with number 0 would be ignored by previous versions.
m_pTeleTile[fy * m_Width + fx].m_Number = 255;
}
else if(m_pEditor->m_TeleNumber != pTeleLayer->m_TeleNum)
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{
m_pTeleTile[fy * m_Width + fx].m_Number = m_pEditor->m_TeleNumber;
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}
else if(pTeleLayer->m_pTeleTile[y * pTeleLayer->m_Width + x].m_Number)
{
m_pTeleTile[fy * m_Width + fx].m_Number = pTeleLayer->m_pTeleTile[y * pTeleLayer->m_Width + x].m_Number;
}
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else
{
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if(!m_pEditor->m_TeleNumber)
{
m_pTeleTile[fy * m_Width + fx].m_Number = 0;
m_pTeleTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
continue;
}
else
m_pTeleTile[fy * m_Width + fx].m_Number = m_pEditor->m_TeleNumber;
}
m_pTeleTile[fy * m_Width + fx].m_Type = pTeleLayer->m_pTiles[y * pTeleLayer->m_Width + x].m_Index;
m_pTiles[fy * m_Width + fx].m_Index = pTeleLayer->m_pTiles[y * pTeleLayer->m_Width + x].m_Index;
}
else
{
m_pTeleTile[fy * m_Width + fx].m_Number = 0;
m_pTeleTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
}
}
FlagModified(sx, sy, pTeleLayer->m_Width, pTeleLayer->m_Height);
}
void CLayerTele::BrushFlipX()
{
CLayerTiles::BrushFlipX();
BrushFlipXImpl(m_pTeleTile);
}
void CLayerTele::BrushFlipY()
{
CLayerTiles::BrushFlipY();
BrushFlipYImpl(m_pTeleTile);
}
void CLayerTele::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f * Amount / (pi * 2)) / 90) % 4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation += 4;
if(Rotation == 1 || Rotation == 3)
{
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// 90° rotation
CTeleTile *pTempData1 = new CTeleTile[m_Width * m_Height];
CTile *pTempData2 = new CTile[m_Width * m_Height];
mem_copy(pTempData1, m_pTeleTile, (size_t)m_Width * m_Height * sizeof(CTeleTile));
mem_copy(pTempData2, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CTeleTile *pDst1 = m_pTeleTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height - 1; y >= 0; --y, ++pDst1, ++pDst2)
{
*pDst1 = pTempData1[y * m_Width + x];
*pDst2 = pTempData2[y * m_Width + x];
}
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std::swap(m_Width, m_Height);
delete[] pTempData1;
delete[] pTempData2;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
}
void CLayerTele::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
{
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if(m_Readonly || (!Empty && pBrush->m_Type != LAYERTYPE_TILES))
return;
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Snap(&Rect); // corrects Rect; no need of <=
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Snap(&Rect);
int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerTele *pLt = static_cast<CLayerTele *>(pBrush);
bool Destructive = m_pEditor->m_BrushDrawDestructive || Empty || IsEmpty(pLt);
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for(int y = 0; y < h; y++)
{
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for(int x = 0; x < w; x++)
{
int fx = x + sx;
int fy = y + sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(!Destructive && GetTile(fx, fy).m_Index)
continue;
const int SrcIndex = (y * pLt->m_Width + x % pLt->m_Width) % (pLt->m_Width * pLt->m_Height);
const int TgtIndex = fy * m_Width + fx;
if(Empty || (!m_pEditor->m_AllowPlaceUnusedTiles && !IsValidTeleTile((pLt->m_pTiles[SrcIndex]).m_Index)))
{
m_pTiles[TgtIndex].m_Index = 0;
m_pTeleTile[TgtIndex].m_Type = 0;
m_pTeleTile[TgtIndex].m_Number = 0;
}
else
{
m_pTiles[TgtIndex] = pLt->m_pTiles[SrcIndex];
if(pLt->m_Tele && m_pTiles[TgtIndex].m_Index > 0)
{
m_pTeleTile[TgtIndex].m_Type = m_pTiles[TgtIndex].m_Index;
if(!IsTeleTileNumberUsed(m_pTeleTile[TgtIndex].m_Type))
{
// Tele tile number is unused. Set a known value which is not 0,
// as tiles with number 0 would be ignored by previous versions.
m_pTeleTile[TgtIndex].m_Number = 255;
}
else if((pLt->m_pTeleTile[SrcIndex].m_Number == 0 && m_pEditor->m_TeleNumber) || m_pEditor->m_TeleNumber != pLt->m_TeleNum)
m_pTeleTile[TgtIndex].m_Number = m_pEditor->m_TeleNumber;
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else
m_pTeleTile[TgtIndex].m_Number = pLt->m_pTeleTile[SrcIndex].m_Number;
}
}
}
}
FlagModified(sx, sy, w, h);
}
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bool CLayerTele::ContainsElementWithId(int Id)
{
for(int y = 0; y < m_Height; ++y)
{
for(int x = 0; x < m_Width; ++x)
{
if(IsTeleTileNumberUsed(m_pTeleTile[y * m_Width + x].m_Type) && m_pTeleTile[y * m_Width + x].m_Number == Id)
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{
return true;
}
}
}
return false;
}
CLayerSpeedup::CLayerSpeedup(int w, int h) :
CLayerTiles(w, h)
{
str_copy(m_aName, "Speedup");
m_Speedup = 1;
m_pSpeedupTile = new CSpeedupTile[w * h];
mem_zero(m_pSpeedupTile, (size_t)w * h * sizeof(CSpeedupTile));
}
CLayerSpeedup::~CLayerSpeedup()
{
delete[] m_pSpeedupTile;
}
void CLayerSpeedup::Resize(int NewW, int NewH)
{
// resize speedup data
CSpeedupTile *pNewSpeedupData = new CSpeedupTile[NewW * NewH];
mem_zero(pNewSpeedupData, (size_t)NewW * NewH * sizeof(CSpeedupTile));
// copy old data
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for(int y = 0; y < minimum(NewH, m_Height); y++)
mem_copy(&pNewSpeedupData[y * NewW], &m_pSpeedupTile[y * m_Width], minimum(m_Width, NewW) * sizeof(CSpeedupTile));
// replace old
delete[] m_pSpeedupTile;
m_pSpeedupTile = pNewSpeedupData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerSpeedup::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
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ShiftImpl(m_pSpeedupTile, Direction, m_pEditor->m_ShiftBy);
}
bool CLayerSpeedup::IsEmpty(CLayerTiles *pLayer)
{
for(int y = 0; y < pLayer->m_Height; y++)
for(int x = 0; x < pLayer->m_Width; x++)
if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidSpeedupTile(pLayer->GetTile(x, y).m_Index))
return false;
return true;
}
void CLayerSpeedup::BrushDraw(CLayer *pBrush, float wx, float wy)
{
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if(m_Readonly)
return;
CLayerSpeedup *pSpeedupLayer = (CLayerSpeedup *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
if(str_comp(pSpeedupLayer->m_aFileName, m_pEditor->m_aFileName))
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{
m_pEditor->m_SpeedupAngle = pSpeedupLayer->m_SpeedupAngle;
m_pEditor->m_SpeedupForce = pSpeedupLayer->m_SpeedupForce;
m_pEditor->m_SpeedupMaxSpeed = pSpeedupLayer->m_SpeedupMaxSpeed;
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}
bool Destructive = m_pEditor->m_BrushDrawDestructive || IsEmpty(pSpeedupLayer);
for(int y = 0; y < pSpeedupLayer->m_Height; y++)
for(int x = 0; x < pSpeedupLayer->m_Width; x++)
{
int fx = x + sx;
int fy = y + sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
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if(!Destructive && GetTile(fx, fy).m_Index)
continue;
if((m_pEditor->m_AllowPlaceUnusedTiles || IsValidSpeedupTile(pSpeedupLayer->m_pTiles[y * pSpeedupLayer->m_Width + x].m_Index)) && pSpeedupLayer->m_pTiles[y * pSpeedupLayer->m_Width + x].m_Index != TILE_AIR)
{
if(m_pEditor->m_SpeedupAngle != pSpeedupLayer->m_SpeedupAngle || m_pEditor->m_SpeedupForce != pSpeedupLayer->m_SpeedupForce || m_pEditor->m_SpeedupMaxSpeed != pSpeedupLayer->m_SpeedupMaxSpeed)
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{
m_pSpeedupTile[fy * m_Width + fx].m_Force = m_pEditor->m_SpeedupForce;
m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
m_pSpeedupTile[fy * m_Width + fx].m_Angle = m_pEditor->m_SpeedupAngle;
m_pSpeedupTile[fy * m_Width + fx].m_Type = pSpeedupLayer->m_pTiles[y * pSpeedupLayer->m_Width + x].m_Index;
m_pTiles[fy * m_Width + fx].m_Index = pSpeedupLayer->m_pTiles[y * pSpeedupLayer->m_Width + x].m_Index;
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}
else if(pSpeedupLayer->m_pSpeedupTile[y * pSpeedupLayer->m_Width + x].m_Force)
{
m_pSpeedupTile[fy * m_Width + fx].m_Force = pSpeedupLayer->m_pSpeedupTile[y * pSpeedupLayer->m_Width + x].m_Force;
m_pSpeedupTile[fy * m_Width + fx].m_Angle = pSpeedupLayer->m_pSpeedupTile[y * pSpeedupLayer->m_Width + x].m_Angle;
m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = pSpeedupLayer->m_pSpeedupTile[y * pSpeedupLayer->m_Width + x].m_MaxSpeed;
m_pSpeedupTile[fy * m_Width + fx].m_Type = pSpeedupLayer->m_pTiles[y * pSpeedupLayer->m_Width + x].m_Index;
m_pTiles[fy * m_Width + fx].m_Index = pSpeedupLayer->m_pTiles[y * pSpeedupLayer->m_Width + x].m_Index;
}
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else if(m_pEditor->m_SpeedupForce)
{
m_pSpeedupTile[fy * m_Width + fx].m_Force = m_pEditor->m_SpeedupForce;
m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
m_pSpeedupTile[fy * m_Width + fx].m_Angle = m_pEditor->m_SpeedupAngle;
m_pSpeedupTile[fy * m_Width + fx].m_Type = pSpeedupLayer->m_pTiles[y * pSpeedupLayer->m_Width + x].m_Index;
m_pTiles[fy * m_Width + fx].m_Index = pSpeedupLayer->m_pTiles[y * pSpeedupLayer->m_Width + x].m_Index;
}
else
{
m_pSpeedupTile[fy * m_Width + fx].m_Force = 0;
m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = 0;
m_pSpeedupTile[fy * m_Width + fx].m_Angle = 0;
m_pSpeedupTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
}
}
else
{
m_pSpeedupTile[fy * m_Width + fx].m_Force = 0;
m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = 0;
m_pSpeedupTile[fy * m_Width + fx].m_Angle = 0;
m_pSpeedupTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
}
}
FlagModified(sx, sy, pSpeedupLayer->m_Width, pSpeedupLayer->m_Height);
}
void CLayerSpeedup::BrushFlipX()
{
CLayerTiles::BrushFlipX();
BrushFlipXImpl(m_pSpeedupTile);
}
void CLayerSpeedup::BrushFlipY()
{
CLayerTiles::BrushFlipY();
BrushFlipYImpl(m_pSpeedupTile);
}
void CLayerSpeedup::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f * Amount / (pi * 2)) / 90) % 4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation += 4;
if(Rotation == 1 || Rotation == 3)
{
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// 90° rotation
CSpeedupTile *pTempData1 = new CSpeedupTile[m_Width * m_Height];
CTile *pTempData2 = new CTile[m_Width * m_Height];
mem_copy(pTempData1, m_pSpeedupTile, (size_t)m_Width * m_Height * sizeof(CSpeedupTile));
mem_copy(pTempData2, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CSpeedupTile *pDst1 = m_pSpeedupTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height - 1; y >= 0; --y, ++pDst1, ++pDst2)
{
*pDst1 = pTempData1[y * m_Width + x];
*pDst2 = pTempData2[y * m_Width + x];
}
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std::swap(m_Width, m_Height);
delete[] pTempData1;
delete[] pTempData2;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
}
void CLayerSpeedup::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
{
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if(m_Readonly || (!Empty && pBrush->m_Type != LAYERTYPE_TILES))
return;
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Snap(&Rect); // corrects Rect; no need of <=
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Snap(&Rect);
int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerSpeedup *pLt = static_cast<CLayerSpeedup *>(pBrush);
bool Destructive = m_pEditor->m_BrushDrawDestructive || Empty || IsEmpty(pLt);
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for(int y = 0; y < h; y++)
{
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for(int x = 0; x < w; x++)
{
int fx = x + sx;
int fy = y + sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(!Destructive && GetTile(fx, fy).m_Index)
continue;
const int SrcIndex = (y * pLt->m_Width + x % pLt->m_Width) % (pLt->m_Width * pLt->m_Height);
const int TgtIndex = fy * m_Width + fx;
if(Empty || (!m_pEditor->m_AllowPlaceUnusedTiles && !IsValidSpeedupTile((pLt->m_pTiles[SrcIndex]).m_Index))) // no speed up tile chosen: reset
{
m_pTiles[TgtIndex].m_Index = 0;
m_pSpeedupTile[TgtIndex].m_Force = 0;
m_pSpeedupTile[TgtIndex].m_Angle = 0;
}
else
{
m_pTiles[TgtIndex] = pLt->m_pTiles[SrcIndex];
if(pLt->m_Speedup && m_pTiles[TgtIndex].m_Index > 0)
{
m_pSpeedupTile[TgtIndex].m_Type = m_pTiles[TgtIndex].m_Index;
if((pLt->m_pSpeedupTile[SrcIndex].m_Force == 0 && m_pEditor->m_SpeedupForce) || m_pEditor->m_SpeedupForce != pLt->m_SpeedupForce)
m_pSpeedupTile[TgtIndex].m_Force = m_pEditor->m_SpeedupForce;
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else
m_pSpeedupTile[TgtIndex].m_Force = pLt->m_pSpeedupTile[SrcIndex].m_Force;
if((pLt->m_pSpeedupTile[SrcIndex].m_Angle == 0 && m_pEditor->m_SpeedupAngle) || m_pEditor->m_SpeedupAngle != pLt->m_SpeedupAngle)
m_pSpeedupTile[TgtIndex].m_Angle = m_pEditor->m_SpeedupAngle;
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else
m_pSpeedupTile[TgtIndex].m_Angle = pLt->m_pSpeedupTile[SrcIndex].m_Angle;
if((pLt->m_pSpeedupTile[SrcIndex].m_MaxSpeed == 0 && m_pEditor->m_SpeedupMaxSpeed) || m_pEditor->m_SpeedupMaxSpeed != pLt->m_SpeedupMaxSpeed)
m_pSpeedupTile[TgtIndex].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
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else
m_pSpeedupTile[TgtIndex].m_MaxSpeed = pLt->m_pSpeedupTile[SrcIndex].m_MaxSpeed;
}
}
}
}
FlagModified(sx, sy, w, h);
}
CLayerFront::CLayerFront(int w, int h) :
CLayerTiles(w, h)
{
str_copy(m_aName, "Front");
m_Front = 1;
}
void CLayerFront::SetTile(int x, int y, CTile tile)
{
if(tile.m_Index == TILE_THROUGH_CUT)
{
CTile nohook = {TILE_NOHOOK};
m_pEditor->m_Map.m_pGameLayer->CLayerTiles::SetTile(x, y, nohook); // NOLINT(bugprone-parent-virtual-call)
}
else if(tile.m_Index == TILE_AIR && CLayerTiles::GetTile(x, y).m_Index == TILE_THROUGH_CUT)
{
CTile air = {TILE_AIR};
m_pEditor->m_Map.m_pGameLayer->CLayerTiles::SetTile(x, y, air); // NOLINT(bugprone-parent-virtual-call)
}
if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidFrontTile(tile.m_Index))
{
CLayerTiles::SetTile(x, y, tile);
}
else
{
CTile air = {TILE_AIR};
CLayerTiles::SetTile(x, y, air);
if(!m_pEditor->m_PreventUnusedTilesWasWarned)
{
m_pEditor->m_PopupEventType = CEditor::POPEVENT_PREVENTUNUSEDTILES;
m_pEditor->m_PopupEventActivated = true;
m_pEditor->m_PreventUnusedTilesWasWarned = true;
}
}
}
void CLayerFront::Resize(int NewW, int NewH)
{
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
CLayerSwitch::CLayerSwitch(int w, int h) :
CLayerTiles(w, h)
{
str_copy(m_aName, "Switch");
m_Switch = 1;
m_pSwitchTile = new CSwitchTile[w * h];
mem_zero(m_pSwitchTile, (size_t)w * h * sizeof(CSwitchTile));
}
CLayerSwitch::~CLayerSwitch()
{
delete[] m_pSwitchTile;
}
void CLayerSwitch::Resize(int NewW, int NewH)
{
// resize switch data
CSwitchTile *pNewSwitchData = new CSwitchTile[NewW * NewH];
mem_zero(pNewSwitchData, (size_t)NewW * NewH * sizeof(CSwitchTile));
// copy old data
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for(int y = 0; y < minimum(NewH, m_Height); y++)
mem_copy(&pNewSwitchData[y * NewW], &m_pSwitchTile[y * m_Width], minimum(m_Width, NewW) * sizeof(CSwitchTile));
// replace old
delete[] m_pSwitchTile;
m_pSwitchTile = pNewSwitchData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerSwitch::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
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ShiftImpl(m_pSwitchTile, Direction, m_pEditor->m_ShiftBy);
}
bool CLayerSwitch::IsEmpty(CLayerTiles *pLayer)
{
for(int y = 0; y < pLayer->m_Height; y++)
for(int x = 0; x < pLayer->m_Width; x++)
if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidSwitchTile(pLayer->GetTile(x, y).m_Index))
return false;
return true;
}
void CLayerSwitch::BrushDraw(CLayer *pBrush, float wx, float wy)
{
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if(m_Readonly)
return;
CLayerSwitch *pSwitchLayer = (CLayerSwitch *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
if(str_comp(pSwitchLayer->m_aFileName, m_pEditor->m_aFileName))
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{
m_pEditor->m_SwitchNum = pSwitchLayer->m_SwitchNumber;
m_pEditor->m_SwitchDelay = pSwitchLayer->m_SwitchDelay;
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}
bool Destructive = m_pEditor->m_BrushDrawDestructive || IsEmpty(pSwitchLayer);
for(int y = 0; y < pSwitchLayer->m_Height; y++)
for(int x = 0; x < pSwitchLayer->m_Width; x++)
{
int fx = x + sx;
int fy = y + sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(!Destructive && GetTile(fx, fy).m_Index)
continue;
if((m_pEditor->m_AllowPlaceUnusedTiles || IsValidSwitchTile(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index)) && pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index != TILE_AIR)
{
if(m_pEditor->m_SwitchNum != pSwitchLayer->m_SwitchNumber || m_pEditor->m_SwitchDelay != pSwitchLayer->m_SwitchDelay)
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{
m_pSwitchTile[fy * m_Width + fx].m_Number = m_pEditor->m_SwitchNum;
m_pSwitchTile[fy * m_Width + fx].m_Delay = m_pEditor->m_SwitchDelay;
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}
else if(pSwitchLayer->m_pSwitchTile[y * pSwitchLayer->m_Width + x].m_Number)
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{
m_pSwitchTile[fy * m_Width + fx].m_Number = pSwitchLayer->m_pSwitchTile[y * pSwitchLayer->m_Width + x].m_Number;
m_pSwitchTile[fy * m_Width + fx].m_Delay = pSwitchLayer->m_pSwitchTile[y * pSwitchLayer->m_Width + x].m_Delay;
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}
else
{
m_pSwitchTile[fy * m_Width + fx].m_Number = m_pEditor->m_SwitchNum;
m_pSwitchTile[fy * m_Width + fx].m_Delay = m_pEditor->m_SwitchDelay;
}
m_pSwitchTile[fy * m_Width + fx].m_Type = pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index;
m_pSwitchTile[fy * m_Width + fx].m_Flags = pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Flags;
m_pTiles[fy * m_Width + fx].m_Index = pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index;
m_pTiles[fy * m_Width + fx].m_Flags = pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Flags;
if(!IsSwitchTileFlagsUsed(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index))
{
m_pSwitchTile[fy * m_Width + fx].m_Flags = 0;
}
if(!IsSwitchTileNumberUsed(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index))
{
m_pSwitchTile[fy * m_Width + fx].m_Number = 0;
}
if(!IsSwitchTileDelayUsed(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index))
{
m_pSwitchTile[fy * m_Width + fx].m_Delay = 0;
}
}
else
{
m_pSwitchTile[fy * m_Width + fx].m_Number = 0;
m_pSwitchTile[fy * m_Width + fx].m_Type = 0;
m_pSwitchTile[fy * m_Width + fx].m_Flags = 0;
m_pSwitchTile[fy * m_Width + fx].m_Delay = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
}
}
FlagModified(sx, sy, pSwitchLayer->m_Width, pSwitchLayer->m_Height);
}
void CLayerSwitch::BrushFlipX()
{
CLayerTiles::BrushFlipX();
BrushFlipXImpl(m_pSwitchTile);
}
void CLayerSwitch::BrushFlipY()
{
CLayerTiles::BrushFlipY();
BrushFlipYImpl(m_pSwitchTile);
}
void CLayerSwitch::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f * Amount / (pi * 2)) / 90) % 4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation += 4;
if(Rotation == 1 || Rotation == 3)
{
// 90° rotation
CSwitchTile *pTempData1 = new CSwitchTile[m_Width * m_Height];
CTile *pTempData2 = new CTile[m_Width * m_Height];
mem_copy(pTempData1, m_pSwitchTile, (size_t)m_Width * m_Height * sizeof(CSwitchTile));
mem_copy(pTempData2, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CSwitchTile *pDst1 = m_pSwitchTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height - 1; y >= 0; --y, ++pDst1, ++pDst2)
{
*pDst1 = pTempData1[y * m_Width + x];
*pDst2 = pTempData2[y * m_Width + x];
if(IsRotatableTile(pDst2->m_Index))
{
if(pDst2->m_Flags & TILEFLAG_ROTATE)
pDst2->m_Flags ^= (TILEFLAG_YFLIP | TILEFLAG_XFLIP);
pDst2->m_Flags ^= TILEFLAG_ROTATE;
}
}
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std::swap(m_Width, m_Height);
delete[] pTempData1;
delete[] pTempData2;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
}
void CLayerSwitch::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
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{
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if(m_Readonly || (!Empty && pBrush->m_Type != LAYERTYPE_TILES))
return;
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Snap(&Rect); // corrects Rect; no need of <=
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Snap(&Rect);
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int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerSwitch *pLt = static_cast<CLayerSwitch *>(pBrush);
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bool Destructive = m_pEditor->m_BrushDrawDestructive || Empty || IsEmpty(pLt);
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for(int y = 0; y < h; y++)
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{
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for(int x = 0; x < w; x++)
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{
int fx = x + sx;
int fy = y + sy;
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if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(!Destructive && GetTile(fx, fy).m_Index)
continue;
const int SrcIndex = (y * pLt->m_Width + x % pLt->m_Width) % (pLt->m_Width * pLt->m_Height);
const int TgtIndex = fy * m_Width + fx;
if(Empty || (!m_pEditor->m_AllowPlaceUnusedTiles && !IsValidSwitchTile((pLt->m_pTiles[SrcIndex]).m_Index)))
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{
m_pTiles[TgtIndex].m_Index = 0;
m_pSwitchTile[TgtIndex].m_Type = 0;
m_pSwitchTile[TgtIndex].m_Number = 0;
m_pSwitchTile[TgtIndex].m_Delay = 0;
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}
else
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{
m_pTiles[TgtIndex] = pLt->m_pTiles[SrcIndex];
m_pSwitchTile[TgtIndex].m_Type = m_pTiles[TgtIndex].m_Index;
if(pLt->m_Switch && m_pTiles[TgtIndex].m_Index > 0)
{
if(!IsSwitchTileNumberUsed(m_pSwitchTile[TgtIndex].m_Type))
m_pSwitchTile[TgtIndex].m_Number = 0;
else if(pLt->m_pSwitchTile[SrcIndex].m_Number == 0 || m_pEditor->m_SwitchNum != pLt->m_SwitchNumber)
m_pSwitchTile[TgtIndex].m_Number = m_pEditor->m_SwitchNum;
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else
m_pSwitchTile[TgtIndex].m_Number = pLt->m_pSwitchTile[SrcIndex].m_Number;
if(!IsSwitchTileDelayUsed(m_pSwitchTile[TgtIndex].m_Type))
m_pSwitchTile[TgtIndex].m_Delay = 0;
else if(pLt->m_pSwitchTile[SrcIndex].m_Delay == 0 || m_pEditor->m_SwitchDelay != pLt->m_SwitchDelay)
m_pSwitchTile[TgtIndex].m_Delay = m_pEditor->m_SwitchDelay;
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else
m_pSwitchTile[TgtIndex].m_Delay = pLt->m_pSwitchTile[SrcIndex].m_Delay;
if(!IsSwitchTileFlagsUsed(m_pSwitchTile[TgtIndex].m_Type))
m_pSwitchTile[TgtIndex].m_Flags = 0;
else
m_pSwitchTile[TgtIndex].m_Flags = pLt->m_pSwitchTile[SrcIndex].m_Flags;
}
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}
}
}
FlagModified(sx, sy, w, h);
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}
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bool CLayerSwitch::ContainsElementWithId(int Id)
{
for(int y = 0; y < m_Height; ++y)
{
for(int x = 0; x < m_Width; ++x)
{
if(IsSwitchTileNumberUsed(m_pSwitchTile[y * m_Width + x].m_Type) && m_pSwitchTile[y * m_Width + x].m_Number == Id)
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{
return true;
}
}
}
return false;
}
//------------------------------------------------------
CLayerTune::CLayerTune(int w, int h) :
CLayerTiles(w, h)
{
str_copy(m_aName, "Tune");
m_Tune = 1;
m_pTuneTile = new CTuneTile[w * h];
mem_zero(m_pTuneTile, (size_t)w * h * sizeof(CTuneTile));
}
CLayerTune::~CLayerTune()
{
delete[] m_pTuneTile;
}
void CLayerTune::Resize(int NewW, int NewH)
{
// resize Tune data
CTuneTile *pNewTuneData = new CTuneTile[NewW * NewH];
mem_zero(pNewTuneData, (size_t)NewW * NewH * sizeof(CTuneTile));
// copy old data
2019-04-26 19:36:49 +00:00
for(int y = 0; y < minimum(NewH, m_Height); y++)
mem_copy(&pNewTuneData[y * NewW], &m_pTuneTile[y * m_Width], minimum(m_Width, NewW) * sizeof(CTuneTile));
// replace old
delete[] m_pTuneTile;
m_pTuneTile = pNewTuneData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerTune::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
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ShiftImpl(m_pTuneTile, Direction, m_pEditor->m_ShiftBy);
}
bool CLayerTune::IsEmpty(CLayerTiles *pLayer)
{
for(int y = 0; y < pLayer->m_Height; y++)
for(int x = 0; x < pLayer->m_Width; x++)
if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidTuneTile(pLayer->GetTile(x, y).m_Index))
return false;
return true;
}
void CLayerTune::BrushDraw(CLayer *pBrush, float wx, float wy)
{
if(m_Readonly)
return;
CLayerTune *pTuneLayer = (CLayerTune *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
if(str_comp(pTuneLayer->m_aFileName, m_pEditor->m_aFileName))
{
m_pEditor->m_TuningNum = pTuneLayer->m_TuningNumber;
}
bool Destructive = m_pEditor->m_BrushDrawDestructive || IsEmpty(pTuneLayer);
for(int y = 0; y < pTuneLayer->m_Height; y++)
for(int x = 0; x < pTuneLayer->m_Width; x++)
{
int fx = x + sx;
int fy = y + sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(!Destructive && GetTile(fx, fy).m_Index)
continue;
if((m_pEditor->m_AllowPlaceUnusedTiles || IsValidTuneTile(pTuneLayer->m_pTiles[y * pTuneLayer->m_Width + x].m_Index)) && pTuneLayer->m_pTiles[y * pTuneLayer->m_Width + x].m_Index != TILE_AIR)
{
if(m_pEditor->m_TuningNum != pTuneLayer->m_TuningNumber)
{
m_pTuneTile[fy * m_Width + fx].m_Number = m_pEditor->m_TuningNum;
}
else if(pTuneLayer->m_pTuneTile[y * pTuneLayer->m_Width + x].m_Number)
m_pTuneTile[fy * m_Width + fx].m_Number = pTuneLayer->m_pTuneTile[y * pTuneLayer->m_Width + x].m_Number;
else
{
if(!m_pEditor->m_TuningNum)
{
m_pTuneTile[fy * m_Width + fx].m_Number = 0;
m_pTuneTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
continue;
}
else
m_pTuneTile[fy * m_Width + fx].m_Number = m_pEditor->m_TuningNum;
}
m_pTuneTile[fy * m_Width + fx].m_Type = pTuneLayer->m_pTiles[y * pTuneLayer->m_Width + x].m_Index;
m_pTiles[fy * m_Width + fx].m_Index = pTuneLayer->m_pTiles[y * pTuneLayer->m_Width + x].m_Index;
}
else
{
m_pTuneTile[fy * m_Width + fx].m_Number = 0;
m_pTuneTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
}
}
FlagModified(sx, sy, pTuneLayer->m_Width, pTuneLayer->m_Height);
}
void CLayerTune::BrushFlipX()
{
CLayerTiles::BrushFlipX();
BrushFlipXImpl(m_pTuneTile);
}
void CLayerTune::BrushFlipY()
{
CLayerTiles::BrushFlipY();
BrushFlipYImpl(m_pTuneTile);
}
void CLayerTune::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f * Amount / (pi * 2)) / 90) % 4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation += 4;
if(Rotation == 1 || Rotation == 3)
{
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// 90° rotation
CTuneTile *pTempData1 = new CTuneTile[m_Width * m_Height];
CTile *pTempData2 = new CTile[m_Width * m_Height];
mem_copy(pTempData1, m_pTuneTile, (size_t)m_Width * m_Height * sizeof(CTuneTile));
mem_copy(pTempData2, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CTuneTile *pDst1 = m_pTuneTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height - 1; y >= 0; --y, ++pDst1, ++pDst2)
{
*pDst1 = pTempData1[y * m_Width + x];
*pDst2 = pTempData2[y * m_Width + x];
}
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std::swap(m_Width, m_Height);
delete[] pTempData1;
delete[] pTempData2;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
}
void CLayerTune::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
{
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if(m_Readonly || (!Empty && pBrush->m_Type != LAYERTYPE_TILES))
return;
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Snap(&Rect); // corrects Rect; no need of <=
int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerTune *pLt = static_cast<CLayerTune *>(pBrush);
bool Destructive = m_pEditor->m_BrushDrawDestructive || Empty || IsEmpty(pLt);
for(int y = 0; y < h; y++)
{
for(int x = 0; x < w; x++)
{
int fx = x + sx;
int fy = y + sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(!Destructive && GetTile(fx, fy).m_Index)
continue;
const int SrcIndex = (y * pLt->m_Width + x % pLt->m_Width) % (pLt->m_Width * pLt->m_Height);
const int TgtIndex = fy * m_Width + fx;
if(Empty || (!m_pEditor->m_AllowPlaceUnusedTiles && !IsValidTuneTile((pLt->m_pTiles[SrcIndex]).m_Index)))
{
m_pTiles[TgtIndex].m_Index = 0;
m_pTuneTile[TgtIndex].m_Type = 0;
m_pTuneTile[TgtIndex].m_Number = 0;
}
else
{
m_pTiles[TgtIndex] = pLt->m_pTiles[SrcIndex];
if(pLt->m_Tune && m_pTiles[TgtIndex].m_Index > 0)
{
m_pTuneTile[TgtIndex].m_Type = m_pTiles[fy * m_Width + fx].m_Index;
if((pLt->m_pTuneTile[SrcIndex].m_Number == 0 && m_pEditor->m_TuningNum) || m_pEditor->m_TuningNum != pLt->m_TuningNumber)
m_pTuneTile[TgtIndex].m_Number = m_pEditor->m_TuningNum;
else
m_pTuneTile[TgtIndex].m_Number = pLt->m_pTuneTile[SrcIndex].m_Number;
}
}
}
}
FlagModified(sx, sy, w, h);
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}