ddnet/src/game/client/components/mapimages.h

49 lines
1.1 KiB
C
Raw Normal View History

2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
2010-05-29 07:25:38 +00:00
#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H
#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
#include <game/client/component.h>
class CMapImages : public CComponent
{
2015-08-25 00:11:04 +00:00
friend class CBackground;
2017-02-21 16:10:08 +00:00
2010-05-29 07:25:38 +00:00
int m_aTextures[64];
int m_Count;
const char *m_pEntitiesGameType;
2010-05-29 07:25:38 +00:00
public:
CMapImages();
CMapImages(int ImageSize);
2010-05-29 07:25:38 +00:00
int Get(int Index) const { return m_aTextures[Index]; }
int Num() const { return m_Count; }
virtual void OnMapLoad();
virtual void OnInit();
2015-08-25 00:11:04 +00:00
void LoadBackground(class IMap *pMap);
2011-03-16 12:48:16 +00:00
// DDRace
2011-03-16 12:48:16 +00:00
int GetEntities();
int GetOverlayBottom();
int GetOverlayTop();
int GetOverlayCenter();
void SetTextureScale(int Size);
int GetTextureScale();
2011-03-16 12:48:16 +00:00
private:
2011-03-16 12:48:16 +00:00
int m_EntitiesTextures;
int m_OverlayBottomTexture;
int m_OverlayTopTexture;
int m_OverlayCenterTexture;
int m_TextureScale;
void InitOverlayTextures();
int UploadEntityLayerText(int TextureSize, int YOffset);
2010-05-29 07:25:38 +00:00
};
#endif