ddnet/src/engine/textrender.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_TEXTRENDER_H
#define ENGINE_TEXTRENDER_H
#include "kernel.h"
enum
{
TEXTFLAG_RENDER=1,
TEXTFLAG_ALLOW_NEWLINE=2,
TEXTFLAG_STOP_AT_END=4
};
class CFont;
class CTextCursor
{
public:
int m_Flags;
int m_LineCount;
int m_CharCount;
int m_MaxLines;
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float m_StartX;
float m_StartY;
float m_LineWidth;
float m_X, m_Y;
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float m_EmojiX;
CFont *m_pFont;
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float m_FontSize;
};
class ITextRender : public IInterface
{
MACRO_INTERFACE("textrender", 0)
public:
virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags) = 0;
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virtual CFont *LoadFont(const char *pFilename) = 0;
virtual void DestroyFont(CFont *pFont) = 0;
virtual void SetDefaultFont(CFont *pFont) = 0;
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//
virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0;
virtual void UploadText(int TextureID, const char *pText, int Length, float x, float y, int Size, int MaxWidth, int MaxSize = -1, int MinSize = -1) = 0;
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// old foolish interface
virtual void TextColor(float r, float g, float b, float a) = 0;
virtual void TextOutlineColor(float r, float g, float b, float a) = 0;
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virtual void Text(void *pFontSetV, float x, float y, float Size, const char *pText, int MaxWidth) = 0;
virtual float TextWidth(void *pFontSetV, float Size, const char *pText, int Length) = 0;
virtual int TextLineCount(void *pFontSetV, float Size, const char *pText, float LineWidth) = 0;
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};
class IEngineTextRender : public ITextRender
{
MACRO_INTERFACE("enginetextrender", 0)
public:
virtual void Init() = 0;
};
extern IEngineTextRender *CreateEngineTextRender();
#endif