2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef ENGINE_INPUT_H
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#define ENGINE_INPUT_H
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#include "kernel.h"
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2016-04-30 18:11:26 +00:00
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const int g_MaxKeys = 512;
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extern const char g_aaKeyStrings[g_MaxKeys][20];
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2010-05-29 07:25:38 +00:00
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class IInput : public IInterface
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{
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MACRO_INTERFACE("input", 0)
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public:
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class CEvent
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{
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public:
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int m_Flags;
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int m_Key;
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2016-04-30 02:02:32 +00:00
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char m_aText[32];
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2016-04-30 18:11:26 +00:00
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int m_InputCount;
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2010-05-29 07:25:38 +00:00
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};
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protected:
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enum
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{
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INPUT_BUFFER_SIZE=32
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};
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// quick access to events
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int m_NumEvents;
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IInput::CEvent m_aInputEvents[INPUT_BUFFER_SIZE];
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2011-04-13 18:37:12 +00:00
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public:
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2010-05-29 07:25:38 +00:00
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enum
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{
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FLAG_PRESS=1,
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FLAG_RELEASE=2,
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2016-04-30 02:02:32 +00:00
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FLAG_REPEAT=4,
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FLAG_TEXT=8,
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2010-05-29 07:25:38 +00:00
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};
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// events
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int NumEvents() const { return m_NumEvents; }
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2016-04-30 18:11:26 +00:00
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virtual bool IsEventValid(CEvent *pEvent) const = 0;
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2010-05-29 07:25:38 +00:00
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CEvent GetEvent(int Index) const
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2011-04-13 18:37:12 +00:00
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{
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2010-05-29 07:25:38 +00:00
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if(Index < 0 || Index >= m_NumEvents)
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{
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IInput::CEvent e = {0,0};
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return e;
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}
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return m_aInputEvents[Index];
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}
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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// keys
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2016-04-30 18:11:26 +00:00
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virtual bool KeyIsPressed(int Key) const = 0;
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virtual bool KeyPress(int Key, bool CheckCounter=false) const = 0;
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const char *KeyName(int Key) const { return (Key >= 0 && Key < g_MaxKeys) ? g_aaKeyStrings[Key] : g_aaKeyStrings[0]; }
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virtual void Clear() = 0;
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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//
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virtual void MouseModeRelative() = 0;
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virtual void MouseModeAbsolute() = 0;
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virtual int MouseDoubleClick() = 0;
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2015-08-25 12:24:46 +00:00
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virtual const char* GetClipboardText() = 0;
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virtual void SetClipboardText(const char *Text) = 0;
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2011-04-13 18:37:12 +00:00
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2010-10-13 10:47:42 +00:00
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virtual void MouseRelative(float *x, float *y) = 0;
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2016-08-15 04:01:31 +00:00
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virtual void SetIMEState(bool activate) = 0;
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virtual const char* GetIMECandidate() = 0;
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virtual int GetEditingCursor() = 0;
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2010-05-29 07:25:38 +00:00
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};
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class IEngineInput : public IInput
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{
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MACRO_INTERFACE("engineinput", 0)
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public:
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virtual void Init() = 0;
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2010-12-11 21:04:50 +00:00
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virtual int Update() = 0;
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2016-04-30 22:18:25 +00:00
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virtual void NextFrame() = 0;
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2014-06-16 11:29:18 +00:00
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virtual int VideoRestartNeeded() = 0;
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2010-05-29 07:25:38 +00:00
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};
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extern IEngineInput *CreateEngineInput();
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#endif
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