ddnet/src/game/server/gamemodes/tdm.cpp

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <engine/e_server_interface.h>
#include <game/server/entities/character.hpp>
#include <game/server/player.hpp>
#include "tdm.hpp"
GAMECONTROLLER_TDM::GAMECONTROLLER_TDM()
{
is_teamplay = true;
}
int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon)
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{
GAMECONTROLLER::on_character_death(victim, killer, weapon);
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if(weapon >= 0)
{
// do team scoring
if(killer == victim->player)
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teamscore[killer->team&1]--; // klant arschel
else
teamscore[killer->team&1]++; // good shit
}
return 0;
}
void GAMECONTROLLER_TDM::tick()
{
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do_team_score_wincheck();
GAMECONTROLLER::tick();
}