ddnet/src/game/client/components/hud.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_HUD_H
#define GAME_CLIENT_COMPONENTS_HUD_H
#include <game/client/component.h>
class CHud : public CComponent
{
float m_Width, m_Height;
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float m_AverageFPS;
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void RenderCursor();
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void RenderFps();
void RenderConnectionWarning();
void RenderTeambalanceWarning();
void RenderVoting();
void RenderHealthAndAmmo(const CNetObj_Character *pCharacter);
void RenderGameTimer();
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void RenderPauseNotification();
void RenderSuddenDeath();
void RenderScoreHud();
void RenderSpectatorHud();
void RenderWarmupTimer();
void RenderLocalTime(float x);
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void MapscreenToGroup(float CenterX, float CenterY, struct CMapItemGroup *PGroup);
public:
CHud();
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virtual void OnReset();
virtual void OnRender();
// DDRace
virtual void OnMessage(int MsgType, void *pRawMsg);
private:
void RenderRecord();
void RenderDDRaceEffects();
float m_CheckpointDiff;
float m_ServerRecord;
float m_PlayerRecord;
int m_DDRaceTime;
int m_LastReceivedTimeTick;
int m_CheckpointTick;
int m_DDRaceTick;
bool m_FinishTime;
bool m_DDRaceTimeReceived;
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};
#endif