2008-08-27 15:48:50 +00:00
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#include <base/vmath.hpp>
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#include <game/client/component.hpp>
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2008-08-30 21:31:01 +00:00
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#include <game/client/ui.hpp>
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2008-08-27 15:48:50 +00:00
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class MENUS : public COMPONENT
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{
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static vec4 gui_color;
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static vec4 color_tabbar_inactive_outgame;
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static vec4 color_tabbar_active_outgame;
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static vec4 color_tabbar_inactive_ingame;
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static vec4 color_tabbar_active_ingame;
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static vec4 color_tabbar_inactive;
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static vec4 color_tabbar_active;
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static vec4 button_color_mul(const void *id);
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static void ui_draw_browse_icon(int what, const RECT *r);
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static void ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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static void ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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static void ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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static void ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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static void ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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static void ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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static void ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r);
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static void ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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static void ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra);
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static int ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden=false);
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static float ui_do_scrollbar_v(const void *id, const RECT *rect, float current);
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static float ui_do_scrollbar_h(const void *id, const RECT *rect, float current);
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static int ui_do_key_reader(void *id, const RECT *rect, int key);
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enum
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{
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POPUP_NONE=0,
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POPUP_FIRST_LAUNCH,
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POPUP_CONNECTING,
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POPUP_DISCONNECTED,
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POPUP_PASSWORD,
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POPUP_QUIT,
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};
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enum
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{
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PAGE_NEWS=0,
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PAGE_GAME,
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PAGE_SERVER_INFO,
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PAGE_INTERNET,
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PAGE_LAN,
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PAGE_FAVORITES,
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PAGE_SETTINGS,
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PAGE_SYSTEM,
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};
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int game_page;
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int popup;
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int active_page;
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bool menu_active;
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vec2 mouse_pos;
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2008-08-30 09:28:31 +00:00
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// TODO: this is a bit ugly but.. well.. yeah
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enum { MAX_INPUTEVENTS = 32 };
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static INPUT_EVENT inputevents[MAX_INPUTEVENTS];
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static int num_inputevents;
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2008-08-27 15:48:50 +00:00
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// for graphic settings
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bool need_restart;
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// found in menus.cpp
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int render();
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void render_background();
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void render_loading(float percent);
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int render_menubar(RECT r);
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void render_news(RECT main_view);
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void render_game(RECT main_view);
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void render_serverinfo(RECT main_view);
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// found in menus_browser.cpp
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void render_serverbrowser(RECT main_view);
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// found in menus_settings.cpp
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void render_settings_player(RECT main_view);
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void render_settings_controls(RECT main_view);
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void render_settings_graphics(RECT main_view);
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void render_settings_sound(RECT main_view);
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void render_settings(RECT main_view);
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public:
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MENUS();
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void init();
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virtual void on_statechange(int new_state, int old_state);
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virtual void on_reset();
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virtual void on_render();
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virtual bool on_input(INPUT_EVENT e);
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virtual bool on_mousemove(float x, float y);
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};
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