ddnet/src/editor/editor.cpp

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#include <stdio.h>
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#include <stdlib.h>
#include <string.h>
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extern "C" {
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#include <engine/e_system.h>
#include <engine/client/ec_ui.h>
#include <engine/e_interface.h>
#include <engine/e_datafile.h>
#include <engine/e_config.h>
}
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#include <game/client/gc_mapres_image.h>
#include <game/client/gc_mapres_tilemap.h>
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//#include "game/mapres_col.h"
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#include <game/g_mapres.h>
#include <game/g_game.h>
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#include "editor.hpp"
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static int checker_texture = 0;
static int background_texture = 0;
static int cursor_texture = 0;
static int entities_texture = 0;
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EDITOR editor;
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LAYERGROUP::LAYERGROUP()
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{
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name = "";
visible = true;
game_group = false;
offset_x = 0;
offset_y = 0;
parallax_x = 100;
parallax_y = 100;
}
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LAYERGROUP::~LAYERGROUP()
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{
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clear();
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}
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void LAYERGROUP::convert(RECT *rect)
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{
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rect->x += offset_x;
rect->y += offset_y;
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}
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void LAYERGROUP::mapping(float *points)
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{
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mapscreen_to_world(
editor.world_offset_x, editor.world_offset_y,
parallax_x/100.0f, parallax_y/100.0f,
offset_x, offset_y,
gfx_screenaspect(), editor.world_zoom, points);
points[0] += editor.editor_offset_x;
points[1] += editor.editor_offset_y;
points[2] += editor.editor_offset_x;
points[3] += editor.editor_offset_y;
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}
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void LAYERGROUP::mapscreen()
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{
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float points[4];
mapping(points);
gfx_mapscreen(points[0], points[1], points[2], points[3]);
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}
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void LAYERGROUP::render()
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{
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mapscreen();
for(int i = 0; i < layers.len(); i++)
{
if(layers[i]->visible && layers[i] != editor.game_layer)
layers[i]->render();
}
}
bool LAYERGROUP::is_empty() const { return layers.len() == 0; }
void LAYERGROUP::clear() { layers.deleteall(); }
void LAYERGROUP::add_layer(LAYER *l) { layers.add(l); }
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void LAYERGROUP::delete_layer(int index)
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{
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if(index < 0 || index >= layers.len()) return;
delete layers[index];
layers.removebyindex(index);
}
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void LAYERGROUP::get_size(float *w, float *h)
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{
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*w = 0; *h = 0;
for(int i = 0; i < layers.len(); i++)
{
float lw, lh;
layers[i]->get_size(&lw, &lh);
*w = max(*w, lw);
*h = max(*h, lh);
}
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}
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int LAYERGROUP::swap_layers(int index0, int index1)
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{
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if(index0 < 0 || index0 >= layers.len()) return index0;
if(index1 < 0 || index1 >= layers.len()) return index0;
if(index0 == index1) return index0;
swap(layers[index0], layers[index1]);
return index1;
}
/********************************************************
OTHER
*********************************************************/
extern void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners);
extern void draw_round_rect(float x, float y, float w, float h, float r);
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static void ui_draw_rect(const RECT *r, vec4 color, int corners, float rounding)
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{
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gfx_texture_set(-1);
gfx_quads_begin();
gfx_setcolor(color.r, color.g, color.b, color.a);
draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui_scale(), corners);
gfx_quads_end();
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}
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// copied from gc_menu.cpp, should be more generalized
int ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hidden=false)
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{
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int inside = ui_mouse_inside(rect);
int r = 0;
static int at_index = 0;
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if(ui_last_active_item() == id)
{
int len = strlen(str);
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if (inside && ui_mouse_button(0))
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{
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int mx_rel = (int)(ui_mouse_x() - rect->x);
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for (int i = 1; i <= len; i++)
{
if (gfx_pretty_text_width(14.0f, str, i) + 10 > mx_rel)
{
at_index = i - 1;
break;
}
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if (i == len)
at_index = len;
}
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}
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if (at_index > len)
at_index = len;
for(int i = 0; i < inp_num_events(); i++)
{
INPUTEVENT e = inp_get_event(i);
char c = e.ch;
int k = e.key;
if (!(c >= 0 && c < 32))
{
if (len < str_size - 1 && at_index < str_size - 1)
{
memmove(str + at_index + 1, str + at_index, len - at_index + 1);
str[at_index] = c;
at_index++;
}
}
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if (k == KEY_BACKSPACE && at_index > 0)
{
memmove(str + at_index - 1, str + at_index, len - at_index + 1);
at_index--;
}
else if (k == KEY_DEL && at_index < len)
memmove(str + at_index, str + at_index + 1, len - at_index);
else if (k == KEY_ENTER)
ui_clear_last_active_item();
else if (k == KEY_LEFT && at_index > 0)
at_index--;
else if (k == KEY_RIGHT && at_index < len)
at_index++;
else if (k == KEY_HOME)
at_index = 0;
else if (k == KEY_END)
at_index = len;
}
r = 1;
}
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bool just_got_active = false;
if(ui_active_item() == id)
{
if(!ui_mouse_button(0))
ui_set_active_item(0);
}
else if(ui_hot_item() == id)
{
if(ui_mouse_button(0))
{
if (ui_last_active_item() != id)
just_got_active = true;
ui_set_active_item(id);
}
}
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if(inside)
ui_set_hot_item(id);
RECT textbox = *rect;
ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
ui_vmargin(&textbox, 5.0f, &textbox);
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const char *display_str = str;
char stars[128];
if(hidden)
{
unsigned s = strlen(str);
if(s >= sizeof(stars))
s = sizeof(stars)-1;
memset(stars, '*', s);
stars[s] = 0;
display_str = stars;
}
ui_do_label(&textbox, display_str, 14, -1, -1);
if (ui_last_active_item() == id && !just_got_active)
{
float w = gfx_pretty_text_width(14.0f, display_str, at_index);
textbox.x += w*ui_scale();
ui_do_label(&textbox, "_", 14, -1, -1);
}
return r;
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}
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static vec4 get_button_color(const void *id, int checked)
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{
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if(checked < 0)
return vec4(0,0,0,0.5f);
if(checked > 0)
{
if(ui_hot_item() == id)
return vec4(1,0,0,0.75f);
return vec4(1,0,0,0.5f);
}
if(ui_hot_item() == id)
return vec4(1,1,1,0.75f);
return vec4(1,1,1,0.5f);
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}
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static void draw_editor_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(ui_hot_item() == id) if(extra) editor.tooltip = (const char *)extra;
ui_draw_rect(r, get_button_color(id, checked), CORNER_ALL, 5.0f);
ui_do_label(r, text, 10, 0, -1);
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}
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static void draw_editor_button_l(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(ui_hot_item() == id) if(extra) editor.tooltip = (const char *)extra;
ui_draw_rect(r, get_button_color(id, checked), CORNER_L, 5.0f);
ui_do_label(r, text, 10, 0, -1);
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}
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static void draw_editor_button_m(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(ui_hot_item() == id) if(extra) editor.tooltip = (const char *)extra;
ui_draw_rect(r, get_button_color(id, checked), 0, 5.0f);
ui_do_label(r, text, 10, 0, -1);
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}
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static void draw_editor_button_r(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(ui_hot_item() == id) if(extra) editor.tooltip = (const char *)extra;
ui_draw_rect(r, get_button_color(id, checked), CORNER_R, 5.0f);
ui_do_label(r, text, 10, 0, -1);
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}
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static void draw_inc_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(ui_hot_item == id) if(extra) editor.tooltip = (const char *)extra;
ui_draw_rect(r, get_button_color(id, checked), CORNER_R, 5.0f);
ui_do_label(r, ">", 10, 0, -1);
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}
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static void draw_dec_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(ui_hot_item == id) if(extra) editor.tooltip = (const char *)extra;
ui_draw_rect(r, get_button_color(id, checked), CORNER_L, 5.0f);
ui_do_label(r, "<", 10, 0, -1);
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}
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static void render_background(RECT view, int texture, float size, float brightness)
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{
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gfx_texture_set(texture);
gfx_blend_normal();
gfx_quads_begin();
gfx_setcolor(brightness,brightness,brightness,1.0f);
gfx_quads_setsubset(0,0, view.w/size, view.h/size);
gfx_quads_drawTL(view.x, view.y, view.w, view.h);
gfx_quads_end();
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}
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static int selected_layer = 0;
static int selected_group = 0;
static int selected_quad = -1;
int selected_points = 0;
static int selected_envelope = 0;
static LAYERGROUP brush;
static LAYER_TILES tileset_picker(16, 16);
static int ui_do_value_selector(void *id, RECT *r, const char *label, int current, int min, int max, float scale)
{
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/* logic */
static float value;
int ret = 0;
int inside = ui_mouse_inside(r);
if(ui_active_item() == id)
{
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if(!ui_mouse_button(0))
{
if(inside)
ret = 1;
editor.lock_mouse = false;
ui_set_active_item(0);
}
else
{
if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT))
value += editor.mouse_delta_x*0.05f;
else
value += editor.mouse_delta_x;
if(fabs(value) > scale)
{
int count = (int)(value/scale);
value = fmod(value, scale);
current += count;
if(current < min)
current = min;
if(current > max)
current = max;
}
}
}
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else if(ui_hot_item() == id)
{
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if(ui_mouse_button(0))
{
editor.lock_mouse = true;
value = 0;
ui_set_active_item(id);
}
}
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if(inside)
ui_set_hot_item(id);
// render
char buf[128];
sprintf(buf, "%s %d", label, current);
ui_draw_rect(r, get_button_color(id, 0), CORNER_ALL, 5.0f);
ui_do_label(r, buf, 12, 0, -1);
return current;
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}
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LAYERGROUP *EDITOR::get_selected_group()
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{
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if(selected_group >= 0 && selected_group < editor.map.groups.len())
return editor.map.groups[selected_group];
return 0x0;
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}
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LAYER *EDITOR::get_selected_layer(int index)
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{
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LAYERGROUP *group = get_selected_group();
if(!group)
return 0x0;
if(selected_layer >= 0 && selected_layer < editor.map.groups[selected_group]->layers.len())
return group->layers[selected_layer];
return 0x0;
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}
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LAYER *EDITOR::get_selected_layer_type(int index, int type)
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{
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LAYER *p = get_selected_layer(index);
if(p && p->type == type)
return p;
return 0x0;
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}
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QUAD *EDITOR::get_selected_quad()
{
LAYER_QUADS *ql = (LAYER_QUADS *)get_selected_layer_type(0, LAYERTYPE_QUADS);
if(!ql)
return 0;
if(selected_quad >= 0 && selected_quad < ql->quads.len())
return &ql->quads[selected_quad];
return 0;
}
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static void do_toolbar(RECT toolbar)
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{
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RECT button;
ui_vsplit_l(&toolbar, 16.0f, &button, &toolbar);
static int zoom_out_button = 0;
if(ui_do_button(&zoom_out_button, "ZO", 0, &button, draw_editor_button_l, "[NumPad-] Zoom out") || inp_key_down(KEY_KP_SUBTRACT))
editor.zoom_level += 50;
ui_vsplit_l(&toolbar, 16.0f, &button, &toolbar);
static int zoom_normal_button = 0;
if(ui_do_button(&zoom_normal_button, "1:1", 0, &button, draw_editor_button_m, "[NumPad*] Zoom to normal and remove editor offset") || inp_key_down(KEY_KP_MULTIPLY))
{
editor.editor_offset_x = 0;
editor.editor_offset_y = 0;
editor.zoom_level = 100;
}
ui_vsplit_l(&toolbar, 16.0f, &button, &toolbar);
static int zoom_in_button = 0;
if(ui_do_button(&zoom_in_button, "ZI", 0, &button, draw_editor_button_r, "[NumPad+] Zoom in") || inp_key_down(KEY_KP_ADD))
editor.zoom_level -= 50;
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if(editor.zoom_level < 50)
editor.zoom_level = 50;
editor.world_zoom = editor.zoom_level/100.0f;
ui_vsplit_l(&toolbar, 10.0f, &button, &toolbar);
// brush manipulation
{
int enabled = brush.is_empty()?-1:0;
// flip buttons
ui_vsplit_l(&toolbar, 20.0f, &button, &toolbar);
static int flipx_button = 0;
if(ui_do_button(&flipx_button, "^X", enabled, &button, draw_editor_button_l, "Flip brush horizontal"))
{
for(int i = 0; i < brush.layers.len(); i++)
brush.layers[i]->brush_flip_x();
}
ui_vsplit_l(&toolbar, 20.0f, &button, &toolbar);
static int flipy_button = 0;
if(ui_do_button(&flipy_button, "^Y", enabled, &button, draw_editor_button_r, "Flip brush vertical"))
{
for(int i = 0; i < brush.layers.len(); i++)
brush.layers[i]->brush_flip_y();
}
}
// quad manipulation
{
// do add button
ui_vsplit_l(&toolbar, 10.0f, &button, &toolbar);
ui_vsplit_l(&toolbar, 60.0f, &button, &toolbar);
static int new_button = 0;
LAYER_QUADS *qlayer = (LAYER_QUADS *)editor.get_selected_layer_type(0, LAYERTYPE_QUADS);
LAYER_TILES *tlayer = (LAYER_TILES *)editor.get_selected_layer_type(0, LAYERTYPE_TILES);
if(ui_do_button(&new_button, "Add Quad", qlayer?0:-1, &button, draw_editor_button, "Adds a new quad"))
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{
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if(qlayer)
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{
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float mapping[4];
LAYERGROUP *g = editor.get_selected_group();
g->mapping(mapping);
int add_x = f2fx(mapping[0] + (mapping[2]-mapping[0])/2);
int add_y = f2fx(mapping[1] + (mapping[3]-mapping[1])/2);
QUAD *q = qlayer->new_quad();
for(int i = 0; i < 5; i++)
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{
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q->points[i].x += add_x;
q->points[i].y += add_y;
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}
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}
}
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ui_vsplit_l(&toolbar, 10.0f, &button, &toolbar);
ui_vsplit_l(&toolbar, 60.0f, &button, &toolbar);
static int sq_button = 0;
if(ui_do_button(&sq_button, "Sq. Quad", editor.get_selected_quad()?0:-1, &button, draw_editor_button, "Squares the current quad"))
{
QUAD *q = editor.get_selected_quad();
if(q)
{
int top = q->points[0].y;
int left = q->points[0].x;
int bottom = q->points[0].y;
int right = q->points[0].x;
for(int k = 1; k < 4; k++)
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{
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if(q->points[k].y < top) top = q->points[k].y;
if(q->points[k].x < left) left = q->points[k].x;
if(q->points[k].y > bottom) bottom = q->points[k].y;
if(q->points[k].x > right) right = q->points[k].x;
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}
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q->points[0].x = left; q->points[0].y = top;
q->points[1].x = right; q->points[1].y = top;
q->points[2].x = left; q->points[2].y = bottom;
q->points[3].x = right; q->points[3].y = bottom;
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}
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}
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ui_vsplit_l(&toolbar, 20.0f, &button, &toolbar);
ui_vsplit_l(&toolbar, 60.0f, &button, &toolbar);
bool in_gamegroup = editor.game_group->layers.find(tlayer) != -1;
static int col_button = 0;
if(ui_do_button(&col_button, "Make Col", (in_gamegroup&&tlayer)?0:-1, &button, draw_editor_button, "Constructs collision from the current layer"))
{
LAYER_TILES *gl = editor.game_layer;
int w = min(gl->width, tlayer->width);
int h = min(gl->height, tlayer->height);
dbg_msg("", "w=%d h=%d", w, h);
for(int y = 0; y < h; y++)
for(int x = 0; x < w; x++)
{
if(gl->tiles[y*gl->width+x].index <= TILE_SOLID)
gl->tiles[y*gl->width+x].index = tlayer->tiles[y*tlayer->width+x].index?TILE_SOLID:TILE_AIR;
}
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}
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}
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}
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static void rotate(POINT *center, POINT *point, float rotation)
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{
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int x = point->x - center->x;
int y = point->y - center->y;
point->x = (int)(x * cosf(rotation) - y * sinf(rotation) + center->x);
point->y = (int)(x * sinf(rotation) + y * cosf(rotation) + center->y);
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}
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static void do_quad(QUAD *q, int index)
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{
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enum
{
OP_NONE=0,
OP_MOVE_ALL,
OP_MOVE_PIVOT,
OP_ROTATE,
};
// some basic values
void *id = &q->points[4]; // use pivot addr as id
static POINT rotate_points[4];
static float last_wx;
static float last_wy;
static int operation = OP_NONE;
static float rotate_angle = 0;
float wx = ui_mouse_world_x();
float wy = ui_mouse_world_y();
// get pivot
float center_x = fx2f(q->points[4].x);
float center_y = fx2f(q->points[4].y);
float dx = (center_x - wx);
float dy = (center_y - wy);
if(dx*dx+dy*dy < 10*10)
ui_set_hot_item(id);
// draw selection background
if(selected_quad == index)
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{
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gfx_setcolor(0,0,0,1);
gfx_quads_draw(center_x, center_y, 7.0f, 7.0f);
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}
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if(ui_active_item() == id)
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{
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// check if we only should move pivot
if(operation == OP_MOVE_PIVOT)
{
q->points[4].x += f2fx(wx-last_wx);
q->points[4].y += f2fx(wy-last_wy);
}
else if(operation == OP_MOVE_ALL)
{
// move all points including pivot
for(int v = 0; v < 5; v++)
{
q->points[v].x += f2fx(wx-last_wx);
q->points[v].y += f2fx(wy-last_wy);
}
}
else if(operation == OP_ROTATE)
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{
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for(int v = 0; v < 4; v++)
{
q->points[v] = rotate_points[v];
rotate(&q->points[4], &q->points[v], rotate_angle);
}
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}
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rotate_angle += (editor.mouse_delta_x) * 0.002f;
last_wx = wx;
last_wy = wy;
if(!ui_mouse_button(0))
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{
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editor.lock_mouse = false;
operation = OP_NONE;
ui_set_active_item(0);
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}
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gfx_setcolor(1,1,1,1);
}
else if(ui_hot_item() == id)
{
gfx_setcolor(1,1,1,1);
editor.tooltip = "Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate";
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if(ui_mouse_button(0))
{
if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT))
operation = OP_MOVE_PIVOT;
else if(inp_key_pressed(KEY_LCTRL) || inp_key_pressed(KEY_RCTRL))
{
editor.lock_mouse = true;
operation = OP_ROTATE;
rotate_angle = 0;
rotate_points[0] = q->points[0];
rotate_points[1] = q->points[1];
rotate_points[2] = q->points[2];
rotate_points[3] = q->points[3];
}
else
operation = OP_MOVE_ALL;
ui_set_active_item(id);
selected_quad = index;
editor.props = PROPS_QUAD;
last_wx = wx;
last_wy = wy;
}
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}
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else
gfx_setcolor(0,1,0,1);
gfx_quads_draw(center_x, center_y, 5.0f, 5.0f);
}
static void do_quad_point(QUAD *q, int quad_index, int v)
{
void *id = &q->points[v];
float wx = ui_mouse_world_x();
float wy = ui_mouse_world_y();
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float px = fx2f(q->points[v].x);
float py = fx2f(q->points[v].y);
float dx = (px - wx);
float dy = (py - wy);
if(dx*dx+dy*dy < 10*10)
ui_set_hot_item(id);
// draw selection background
if(selected_quad == quad_index && selected_points&(1<<v))
{
gfx_setcolor(0,0,0,1);
gfx_quads_draw(px, py, 7.0f, 7.0f);
}
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enum
{
OP_NONE=0,
OP_MOVEPOINT,
OP_MOVEUV
};
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static bool moved;
static int operation = OP_NONE;
if(ui_active_item() == id)
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{
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float dx = editor.mouse_delta_wx;
float dy = editor.mouse_delta_wy;
if(!moved)
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{
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if(dx*dx+dy*dy > 0.5f)
moved = true;
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}
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if(moved)
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{
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if(operation == OP_MOVEPOINT)
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{
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for(int m = 0; m < 4; m++)
if(selected_points&(1<<m))
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{
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q->points[m].x += f2fx(dx);
q->points[m].y += f2fx(dy);
}
}
else if(operation == OP_MOVEUV)
{
for(int m = 0; m < 4; m++)
if(selected_points&(1<<m))
{
q->texcoords[m].x += f2fx(dx*0.001f);
q->texcoords[m].y += f2fx(dy*0.001f);
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}
}
}
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if(!ui_mouse_button(0))
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{
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if(!moved)
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{
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if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT))
selected_points ^= 1<<v;
else
selected_points = 1<<v;
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editor.props = PROPS_QUAD_POINT;
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}
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editor.lock_mouse = false;
ui_set_active_item(0);
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}
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gfx_setcolor(1,1,1,1);
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}
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else if(ui_hot_item() == id)
{
gfx_setcolor(1,1,1,1);
editor.tooltip = "Left mouse button to move. Hold shift to move the texture.";
if(ui_mouse_button(0))
{
ui_set_active_item(id);
moved = false;
if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT))
{
operation = OP_MOVEUV;
editor.lock_mouse = true;
}
else
operation = OP_MOVEPOINT;
if(!(selected_points&(1<<v)))
{
if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT))
selected_points |= 1<<v;
else
selected_points = 1<<v;
moved = true;
}
editor.props = PROPS_QUAD_POINT;
selected_quad = quad_index;
}
}
else
gfx_setcolor(1,0,0,1);
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gfx_quads_draw(px, py, 5.0f, 5.0f);
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}
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static void do_map_editor(RECT view, RECT toolbar)
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{
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// do the toolbar
if(editor.gui_active)
do_toolbar(toolbar);
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ui_clip_enable(&view);
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bool show_picker = inp_key_pressed(KEY_SPACE) != 0;
// render all good stuff
if(!show_picker)
{
for(int g = 0; g < editor.map.groups.len(); g++)
{
if(editor.map.groups[g]->visible)
editor.map.groups[g]->render();
}
// render the game above everything else
if(editor.game_group->visible && editor.game_layer->visible)
{
editor.game_group->mapscreen();
editor.game_layer->render();
}
}
static void *editor_id = (void *)&editor_id;
int inside = ui_mouse_inside(&view);
// fetch mouse position
float wx = ui_mouse_world_x();
float wy = ui_mouse_world_y();
float mx = ui_mouse_x();
float my = ui_mouse_y();
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static float start_wx = 0;
static float start_wy = 0;
static float start_mx = 0;
static float start_my = 0;
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enum
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{
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OP_NONE=0,
OP_BRUSH_GRAB,
OP_BRUSH_DRAW,
OP_PAN_WORLD,
OP_PAN_EDITOR,
};
// remap the screen so it can display the whole tileset
if(show_picker)
{
RECT screen = *ui_screen();
float size = 32.0*16.0f;
float w = size*(screen.w/view.w);
float h = size*(screen.h/view.h);
float x = -(view.x/screen.w)*w;
float y = -(view.y/screen.h)*h;
wx = x+w*mx/screen.w;
wy = y+h*my/screen.h;
gfx_mapscreen(x, y, x+w, y+h);
LAYER_TILES *t = (LAYER_TILES *)editor.get_selected_layer_type(0, LAYERTYPE_TILES);
if(t)
{
tileset_picker.image = t->image;
tileset_picker.tex_id = t->tex_id;
tileset_picker.render();
}
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}
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static int operation = OP_NONE;
// draw layer borders
LAYER *edit_layers[16];
int num_edit_layers = 0;
num_edit_layers = 0;
if(show_picker)
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{
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edit_layers[0] = &tileset_picker;
num_edit_layers++;
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}
else
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{
edit_layers[0] = editor.get_selected_layer(0);
if(edit_layers[0])
num_edit_layers++;
LAYERGROUP *g = editor.get_selected_group();
if(g)
{
g->mapscreen();
for(int i = 0; i < num_edit_layers; i++)
{
if(edit_layers[i]->type != LAYERTYPE_TILES)
continue;
float w, h;
edit_layers[i]->get_size(&w, &h);
gfx_texture_set(-1);
gfx_lines_begin();
gfx_lines_draw(0,0, w,0);
gfx_lines_draw(w,0, w,h);
gfx_lines_draw(w,h, 0,h);
gfx_lines_draw(0,h, 0,0);
gfx_lines_end();
}
}
}
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if(inside)
{
ui_set_hot_item(editor_id);
// do global operations like pan and zoom
if(ui_active_item() == 0 && ui_mouse_button(0))
{
start_wx = wx;
start_wy = wy;
start_mx = mx;
start_my = my;
if(inp_key_pressed(KEY_LALT))
{
if(inp_key_pressed(KEY_LSHIFT))
operation = OP_PAN_EDITOR;
else
operation = OP_PAN_WORLD;
ui_set_active_item(editor_id);
}
}
// brush editing
{
if(brush.is_empty())
editor.tooltip = "Use left mouse button to drag and create a brush.";
else
editor.tooltip = "Use left mouse button to paint with the brush. Right button clears the brush.";
if(ui_active_item() == editor_id)
{
RECT r;
r.x = start_wx;
r.y = start_wy;
r.w = wx-start_wx;
r.h = wy-start_wy;
if(r.w < 0)
{
r.x += r.w;
r.w = -r.w;
}
if(r.h < 0)
{
r.y += r.h;
r.h = -r.h;
}
if(operation == OP_BRUSH_DRAW)
{
if(!brush.is_empty())
{
// draw with brush
for(int k = 0; k < num_edit_layers; k++)
{
if(edit_layers[k]->type == brush.layers[0]->type)
edit_layers[k]->brush_draw(brush.layers[0], wx, wy);
}
}
}
else if(operation == OP_BRUSH_GRAB)
{
if(!ui_mouse_button(0))
{
// grab brush
dbg_msg("editor", "grabbing %f %f %f %f", r.x, r.y, r.w, r.h);
// TODO: do all layers
int grabs = 0;
for(int k = 0; k < num_edit_layers; k++)
grabs += edit_layers[k]->brush_grab(&brush, r);
if(grabs == 0)
brush.clear();
}
else
{
editor.map.groups[selected_group]->mapscreen();
for(int k = 0; k < num_edit_layers; k++)
edit_layers[k]->brush_selecting(r);
gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h);
}
}
}
else
{
if(ui_mouse_button(1))
brush.clear();
if(ui_mouse_button(0) && operation == OP_NONE)
{
ui_set_active_item(editor_id);
if(brush.is_empty())
operation = OP_BRUSH_GRAB;
else
{
operation = OP_BRUSH_DRAW;
for(int k = 0; k < num_edit_layers; k++)
{
if(edit_layers[k]->type == brush.layers[0]->type)
edit_layers[k]->brush_place(brush.layers[0], wx, wy);
}
}
}
if(!brush.is_empty())
{
brush.offset_x = -(int)wx;
brush.offset_y = -(int)wy;
for(int i = 0; i < brush.layers.len(); i++)
{
if(brush.layers[i]->type == LAYERTYPE_TILES)
{
brush.offset_x = -(int)(wx/32.0f)*32;
brush.offset_y = -(int)(wy/32.0f)*32;
break;
}
}
LAYERGROUP *g = editor.get_selected_group();
brush.offset_x += g->offset_x;
brush.offset_y += g->offset_y;
brush.parallax_x = g->parallax_x;
brush.parallax_y = g->parallax_y;
brush.render();
float w, h;
brush.get_size(&w, &h);
gfx_texture_set(-1);
gfx_lines_begin();
gfx_lines_draw(0,0, w,0);
gfx_lines_draw(w,0, w,h);
gfx_lines_draw(w,h, 0,h);
gfx_lines_draw(0,h, 0,0);
gfx_lines_end();
}
}
}
if(!show_picker && brush.is_empty())
{
// fetch layers
LAYERGROUP *g = editor.get_selected_group();
if(g)
g->mapscreen();
for(int k = 0; k < num_edit_layers; k++)
{
if(edit_layers[k]->type == LAYERTYPE_QUADS)
{
LAYER_QUADS *layer = (LAYER_QUADS *)edit_layers[k];
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gfx_texture_set(-1);
gfx_quads_begin();
for(int i = 0; i < layer->quads.len(); i++)
{
for(int v = 0; v < 4; v++)
do_quad_point(&layer->quads[i], i, v);
do_quad(&layer->quads[i], i);
}
gfx_quads_end();
}
}
gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h);
}
// do panning
if(ui_active_item() == editor_id)
{
if(operation == OP_PAN_WORLD)
{
editor.world_offset_x -= editor.mouse_delta_x*editor.world_zoom;
editor.world_offset_y -= editor.mouse_delta_y*editor.world_zoom;
}
else if(operation == OP_PAN_EDITOR)
{
editor.editor_offset_x -= editor.mouse_delta_x*editor.world_zoom;
editor.editor_offset_y -= editor.mouse_delta_y*editor.world_zoom;
}
}
// release mouse
if(!ui_mouse_button(0))
{
operation = OP_NONE;
ui_set_active_item(0);
}
}
// render screen sizes
if(editor.proof_borders)
{
LAYERGROUP *g = editor.game_group;
g->mapscreen();
gfx_texture_set(-1);
gfx_lines_begin();
float last_points[4];
float start = 1.0f; //9.0f/16.0f;
float end = 16.0f/9.0f;
const int num_steps = 20;
for(int i = 0; i <= num_steps; i++)
{
float points[4];
float aspect = start + (end-start)*(i/(float)num_steps);
mapscreen_to_world(
editor.world_offset_x, editor.world_offset_y,
1.0f, 1.0f, 0.0f, 0.0f, aspect, 1.0f, points);
if(i == 0)
{
gfx_lines_draw(points[0], points[1], points[2], points[1]);
gfx_lines_draw(points[0], points[3], points[2], points[3]);
}
if(i != 0)
{
gfx_lines_draw(points[0], points[1], last_points[0], last_points[1]);
gfx_lines_draw(points[2], points[1], last_points[2], last_points[1]);
gfx_lines_draw(points[0], points[3], last_points[0], last_points[3]);
gfx_lines_draw(points[2], points[3], last_points[2], last_points[3]);
}
if(i == num_steps)
{
gfx_lines_draw(points[0], points[1], points[0], points[3]);
gfx_lines_draw(points[2], points[1], points[2], points[3]);
}
mem_copy(last_points, points, sizeof(points));
}
if(0)
{
gfx_setcolor(1.0f,0,0,1);
for(int i = 0; i < 4; i++)
{
float points[4];
float aspects[] = {4.0f/3.0f, 5.0f/4.0f, 16.0f/10.0f, 16.0f/9.0f};
float aspect = aspects[i];
mapscreen_to_world(
editor.world_offset_x, editor.world_offset_y,
1.0f, 1.0f, 0.0f, 0.0f, aspect, 1.0f, points);
RECT r;
r.x = points[0];
r.y = points[1];
r.w = points[2]-points[0];
r.h = points[3]-points[1];
gfx_lines_draw(r.x, r.y, r.x+r.w, r.y);
gfx_lines_draw(r.x+r.w, r.y, r.x+r.w, r.y+r.h);
gfx_lines_draw(r.x+r.w, r.y+r.h, r.x, r.y+r.h);
gfx_lines_draw(r.x, r.y+r.h, r.x, r.y);
}
}
gfx_lines_end();
}
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gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h);
ui_clip_disable();
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}
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int EDITOR::do_properties(RECT *toolbox, PROPERTY *props, int *ids, int *new_val)
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{
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int change = -1;
for(int i = 0; props[i].name; i++)
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{
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RECT slot;
ui_hsplit_t(toolbox, 13.0f, &slot, toolbox);
RECT label, shifter;
ui_vsplit_mid(&slot, &label, &shifter);
ui_hmargin(&shifter, 1.0f, &shifter);
ui_do_label(&label, props[i].name, 10.0f, -1, -1);
if(props[i].type == PROPTYPE_INT_STEP)
{
RECT inc, dec;
char buf[64];
ui_vsplit_r(&shifter, 10.0f, &shifter, &inc);
ui_vsplit_l(&shifter, 10.0f, &dec, &shifter);
sprintf(buf, "%d", props[i].value);
ui_draw_rect(&shifter, vec4(1,1,1,0.5f), 0, 0.0f);
ui_do_label(&shifter, buf, 10.0f, 0, -1);
if(ui_do_button(&ids[i], 0, 0, &dec, draw_dec_button, "Decrease"))
{
if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT))
*new_val = props[i].value-5;
else
*new_val = props[i].value-1;
change = i;
}
if(ui_do_button(((char *)&ids[i])+1, 0, 0, &inc, draw_inc_button, "Increase"))
{
if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT))
*new_val = props[i].value+5;
else
*new_val = props[i].value+1;
change = i;
}
}
else if(props[i].type == PROPTYPE_INT_SCROLL)
{
int new_value = ui_do_value_selector(&ids[i], &shifter, "", props[i].value, props[i].min, props[i].max, 1.0f);
if(new_value != props[i].value)
{
*new_val = new_value;
change = i;
}
}
else if(props[i].type == PROPTYPE_COLOR)
{
static const char *texts[4] = {"R", "G", "B", "A"};
static int shift[] = {24, 16, 8, 0};
int new_color = 0;
for(int c = 0; c < 4; c++)
{
int v = (props[i].value >> shift[c])&0xff;
new_color |= ui_do_value_selector(((char *)&ids[i])+c, &shifter, texts[c], v, 0, 255, 1.0f)<<shift[c];
if(c != 3)
{
ui_hsplit_t(toolbox, 13.0f, &slot, toolbox);
ui_vsplit_mid(&slot, 0, &shifter);
ui_hmargin(&shifter, 1.0f, &shifter);
}
}
if(new_color != props[i].value)
{
*new_val = new_color;
change = i;
}
}
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}
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return change;
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}
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static void render_layers(RECT toolbox, RECT toolbar, RECT view)
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{
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RECT layersbox = toolbox;
RECT propsbox;
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do_map_editor(view, toolbar);
if(!editor.gui_active)
return;
RECT slot, button;
char buf[64];
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int valid_group = 0;
int valid_layer = 0;
if(selected_group >= 0 && selected_group < editor.map.groups.len())
valid_group = 1;
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if(valid_group && selected_layer >= 0 && selected_layer < editor.map.groups[selected_group]->layers.len())
valid_layer = 1;
int valid_group_mask = valid_group ? 0 : -1;
int valid_layer_mask = valid_layer ? 0 : -1;
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{
ui_hsplit_t(&layersbox, 12.0f, &slot, &layersbox);
// new layer group
ui_vsplit_l(&slot, 12.0f, &button, &slot);
static int new_layer_group_button = 0;
if(ui_do_button(&new_layer_group_button, "G+", 0, &button, draw_editor_button, "New group"))
{
editor.map.new_group();
selected_group = editor.map.groups.len()-1;
editor.props = PROPS_GROUP;
}
// new tile layer
ui_vsplit_l(&slot, 10.0f, &button, &slot);
ui_vsplit_l(&slot, 12.0f, &button, &slot);
static int new_tile_layer_button = 0;
if(ui_do_button(&new_tile_layer_button, "T+", valid_group_mask, &button, draw_editor_button, "New tile layer"))
{
LAYER *l = new LAYER_TILES(50, 50);
editor.map.groups[selected_group]->add_layer(l);
selected_layer = editor.map.groups[selected_group]->layers.len()-1;
editor.props = PROPS_LAYER;
}
// new quad layer
ui_vsplit_l(&slot, 2.0f, &button, &slot);
ui_vsplit_l(&slot, 12.0f, &button, &slot);
static int new_quad_layer_button = 0;
if(ui_do_button(&new_quad_layer_button, "Q+", valid_group_mask, &button, draw_editor_button, "New quad layer"))
{
LAYER *l = new LAYER_QUADS;
editor.map.groups[selected_group]->add_layer(l);
selected_layer = editor.map.groups[selected_group]->layers.len()-1;
editor.props = PROPS_LAYER;
}
// remove layer
ui_vsplit_r(&slot, 12.0f, &slot, &button);
static int delete_layer_button = 0;
if(ui_do_button(&delete_layer_button, "L-", valid_layer_mask, &button, draw_editor_button, "Delete layer"))
editor.map.groups[selected_group]->delete_layer(selected_layer);
// remove group
ui_vsplit_r(&slot, 2.0f, &slot, &button);
ui_vsplit_r(&slot, 12.0f, &slot, &button);
static int delete_group_button = 0;
if(ui_do_button(&delete_group_button, "G-", valid_group_mask, &button, draw_editor_button, "Delete group"))
editor.map.delete_group(selected_group);
}
ui_hsplit_t(&layersbox, 5.0f, &slot, &layersbox);
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// render layers
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{
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for(int g = 0; g < editor.map.groups.len(); g++)
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{
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RECT visible_toggle;
ui_hsplit_t(&layersbox, 12.0f, &slot, &layersbox);
ui_vsplit_l(&slot, 12, &visible_toggle, &slot);
if(ui_do_button(&editor.map.groups[g]->visible, editor.map.groups[g]->visible?"V":"H", 0, &visible_toggle, draw_editor_button_l, "Toggle group visibility"))
editor.map.groups[g]->visible = !editor.map.groups[g]->visible;
sprintf(buf, "#%d %s", g, editor.map.groups[g]->name);
if(ui_do_button(&editor.map.groups[g], buf, g==selected_group, &slot, draw_editor_button_r, "Select group"))
{
selected_group = g;
selected_layer = 0;
editor.props = PROPS_GROUP;
}
ui_hsplit_t(&layersbox, 2.0f, &slot, &layersbox);
for(int i = 0; i < editor.map.groups[g]->layers.len(); i++)
{
//visible
ui_hsplit_t(&layersbox, 12.0f, &slot, &layersbox);
ui_vsplit_l(&slot, 12.0f, 0, &button);
ui_vsplit_l(&button, 15, &visible_toggle, &button);
if(ui_do_button(&editor.map.groups[g]->layers[i]->visible, editor.map.groups[g]->layers[i]->visible?"V":"H", 0, &visible_toggle, draw_editor_button_l, "Toggle layer visibility"))
editor.map.groups[g]->layers[i]->visible = !editor.map.groups[g]->layers[i]->visible;
sprintf(buf, "#%d %s ", i, editor.map.groups[g]->layers[i]->type_name);
if(ui_do_button(editor.map.groups[g]->layers[i], buf, g==selected_group&&i==selected_layer, &button, draw_editor_button_r, "Select layer"))
{
selected_layer = i;
selected_group = g;
editor.props = PROPS_LAYER;
}
ui_hsplit_t(&layersbox, 2.0f, &slot, &layersbox);
}
ui_hsplit_t(&layersbox, 5.0f, &slot, &layersbox);
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}
}
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propsbox = layersbox;
// group properties
if(editor.props == PROPS_GROUP && valid_group)
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{
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ui_hsplit_t(&propsbox, 12.0f, &slot, &propsbox);
ui_do_label(&slot, "Group Props", 12.0f, -1, -1);
enum
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{
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PROP_ORDER=0,
PROP_POS_X,
PROP_POS_Y,
PROP_PARA_X,
PROP_PARA_Y,
NUM_PROPS,
};
PROPERTY props[] = {
{"Order", selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1},
{"Pos X", -editor.map.groups[selected_group]->offset_x, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Pos Y", -editor.map.groups[selected_group]->offset_y, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Para X", editor.map.groups[selected_group]->parallax_x, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{"Para Y", editor.map.groups[selected_group]->parallax_y, PROPTYPE_INT_SCROLL, -1000000, 1000000},
{0},
};
static int ids[NUM_PROPS] = {0};
int new_val = 0;
// cut the properties that isn't needed
if(editor.get_selected_group()->game_group)
props[PROP_POS_X].name = 0;
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int prop = editor.do_properties(&propsbox, props, ids, &new_val);
if(prop == PROP_ORDER)
selected_group = editor.map.swap_groups(selected_group, new_val);
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// these can not be changed on the game group
if(!editor.get_selected_group()->game_group)
{
if(prop == PROP_PARA_X)
editor.map.groups[selected_group]->parallax_x = new_val;
else if(prop == PROP_PARA_Y)
editor.map.groups[selected_group]->parallax_y = new_val;
else if(prop == PROP_POS_X)
editor.map.groups[selected_group]->offset_x = -new_val;
else if(prop == PROP_POS_Y)
editor.map.groups[selected_group]->offset_y = -new_val;
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}
}
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// layer properties
if(editor.get_selected_layer(0))
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{
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LAYERGROUP *current_group = editor.map.groups[selected_group];
LAYER *current_layer = editor.get_selected_layer(0);
if(editor.props == PROPS_LAYER)
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{
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ui_hsplit_t(&propsbox, 15.0f, &slot, &propsbox);
ui_do_label(&slot, "Layer Props", 12.0f, -1, -1);
enum
{
PROP_GROUP=0,
PROP_ORDER,
NUM_PROPS,
};
PROPERTY props[] = {
{"Group", selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1},
{"Order", selected_layer, PROPTYPE_INT_STEP, 0, current_group->layers.len()},
{0},
};
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static int ids[NUM_PROPS] = {0};
int new_val = 0;
int prop = editor.do_properties(&propsbox, props, ids, &new_val);
if(prop == PROP_ORDER)
selected_layer = current_group->swap_layers(selected_layer, new_val);
else if(prop == PROP_GROUP && current_layer->type != LAYERTYPE_GAME)
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{
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if(new_val >= 0 && new_val < editor.map.groups.len())
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{
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current_group->layers.remove(current_layer);
editor.map.groups[new_val]->layers.add(current_layer);
selected_group = new_val;
selected_layer = editor.map.groups[new_val]->layers.len()-1;
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}
}
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}
current_layer->render_properties(&propsbox);
}
}
static void render_images(RECT toolbox, RECT view)
{
static int selected_image = 0;
for(int i = 0; i < editor.map.images.len(); i++)
{
char buf[128];
sprintf(buf, "#%d %dx%d", i, editor.map.images[i]->width, editor.map.images[i]->height);
RECT slot;
ui_hsplit_t(&toolbox, 15.0f, &slot, &toolbox);
if(ui_do_button(&editor.map.images[i], buf, selected_image == i, &slot, draw_editor_button, "Select image"))
selected_image = i;
ui_hsplit_t(&toolbox, 2.0f, 0, &toolbox);
// render image
if(selected_image == i)
{
RECT r;
ui_margin(&view, 10.0f, &r);
if(r.h < r.w)
r.w = r.h;
else
r.h = r.w;
gfx_texture_set(editor.map.images[i]->tex_id);
gfx_blend_normal();
gfx_quads_begin();
gfx_quads_drawTL(r.x, r.y, r.w, r.h);
gfx_quads_end();
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}
}
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RECT slot;
ui_hsplit_t(&toolbox, 5.0f, &slot, &toolbox);
ui_hsplit_t(&toolbox, 15.0f, &slot, &toolbox);
// new image
static int new_image_button = 0;
if(ui_do_button(&new_image_button, "(Load New Image)", 0, &slot, draw_editor_button, "Load a new image to use in the map"))
editor.dialog = DIALOG_LOAD_IMAGE;
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ui_hsplit_t(&toolbox, 15.0f, &slot, &toolbox);
}
static void editor_listdir_callback(const char *name, int is_dir, void *user)
{
if(name[0] == '.') // skip this shit!
return;
RECT *view = (RECT *)user;
RECT button;
ui_hsplit_t(view, 15.0f, &button, view);
ui_hsplit_t(view, 2.0f, 0, view);
if(ui_do_button((void*)(10+(int)button.y), name, 0, &button, draw_editor_button, 0))
{
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char buf[512];
sprintf(buf, "tilesets/%s", name);
IMAGE imginfo;
if(!gfx_load_png(&imginfo, buf))
return;
IMAGE *img = new IMAGE;
*img = imginfo;
img->tex_id = gfx_load_texture_raw(imginfo.width, imginfo.height, imginfo.format, imginfo.data, IMG_AUTO);
editor.map.images.add(img);
//tilesets_set_img(tilesets_new(), img.width, img.height, img.data);
editor.dialog = DIALOG_NONE;
}
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}
static void render_dialog_load_image()
{
// GUI coordsys
gfx_clear(0.25f,0.25f,0.25f);
gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h);
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RECT view = *ui_screen();
fs_listdir("tilesets", editor_listdir_callback, &view);
if(inp_key_pressed(KEY_ESC))
editor.dialog = DIALOG_NONE;
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}
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static void render_modebar(RECT view)
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{
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RECT button;
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// mode buttons
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{
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ui_vsplit_l(&view, 40.0f, &button, &view);
static int map_button = 0;
if(ui_do_button(&map_button, "Map", editor.mode == MODE_MAP, &button, draw_editor_button_l, "Switch to edit global map settings"))
editor.mode = MODE_MAP;
ui_vsplit_l(&view, 40.0f, &button, &view);
static int tile_button = 0;
if(ui_do_button(&tile_button, "Layers", editor.mode == MODE_LAYERS, &button, draw_editor_button_m, "Switch to edit layers"))
editor.mode = MODE_LAYERS;
ui_vsplit_l(&view, 40.0f, &button, &view);
static int img_button = 0;
if(ui_do_button(&img_button, "Images", editor.mode == MODE_IMAGES, &button, draw_editor_button_r, "Switch to manage images"))
editor.mode = MODE_IMAGES;
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}
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ui_vsplit_l(&view, 5.0f, 0, &view);
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// animate button
ui_vsplit_l(&view, 30.0f, &button, &view);
static int animate_button = 0;
if(ui_do_button(&animate_button, "Anim", editor.animate, &button, draw_editor_button, "[ctrl+m] Toggle animation") ||
(inp_key_down('M') && (inp_key_pressed(KEY_LCTRL) || inp_key_pressed(KEY_RCTRL))))
{
editor.animate_start = time_get();
editor.animate = !editor.animate;
}
ui_vsplit_l(&view, 5.0f, 0, &view);
// proof button
ui_vsplit_l(&view, 30.0f, &button, &view);
static int proof_button = 0;
if(ui_do_button(&proof_button, "Proof", editor.proof_borders, &button, draw_editor_button, "[ctrl-p] Toggles proof borders. These borders represent what a player maximum can see.") ||
(inp_key_down('P') && (inp_key_pressed(KEY_LCTRL) || inp_key_pressed(KEY_RCTRL))))
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{
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editor.proof_borders = !editor.proof_borders;
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}
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// spacing
//ui_vsplit_l(&view, 10.0f, 0, &view);
}
static void render_statusbar(RECT view)
{
RECT button;
ui_vsplit_r(&view, 60.0f, &view, &button);
static int envelope_button = 0;
if(ui_do_button(&envelope_button, "Envelopes", editor.show_envelope_editor, &button, draw_editor_button, "Toggles the envelope editor"))
editor.show_envelope_editor = (editor.show_envelope_editor+1)%4;
if(editor.tooltip)
ui_do_label(&view, editor.tooltip, 12.0f, -1, -1);
}
static void render_envelopeeditor(RECT view)
{
if(selected_envelope < 0) selected_envelope = 0;
if(selected_envelope >= editor.map.envelopes.len()) selected_envelope--;
ENVELOPE *envelope = 0;
if(selected_envelope >= 0 && selected_envelope < editor.map.envelopes.len())
envelope = editor.map.envelopes[selected_envelope];
bool show_colorbar = false;
if(envelope && envelope->channels == 4)
show_colorbar = true;
RECT toolbar, curvebar, colorbar;
ui_hsplit_t(&view, 20.0f, &toolbar, &view);
ui_hsplit_t(&view, 20.0f, &curvebar, &view);
ui_margin(&toolbar, 2.0f, &toolbar);
ui_margin(&curvebar, 2.0f, &curvebar);
if(show_colorbar)
{
ui_hsplit_t(&view, 20.0f, &colorbar, &view);
ui_margin(&colorbar, 2.0f, &colorbar);
render_background(colorbar, checker_texture, 16.0f, 1.0f);
}
render_background(view, checker_texture, 32.0f, 0.1f);
// do the toolbar
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{
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RECT button;
ENVELOPE *new_env = 0;
ui_vsplit_r(&toolbar, 50.0f, &toolbar, &button);
static int new_4d_button = 0;
if(ui_do_button(&new_4d_button, "Color+", 0, &button, draw_editor_button, "Creates a new color envelope"))
new_env = editor.map.new_envelope(4);
ui_vsplit_r(&toolbar, 5.0f, &toolbar, &button);
ui_vsplit_r(&toolbar, 50.0f, &toolbar, &button);
static int new_2d_button = 0;
if(ui_do_button(&new_2d_button, "Pos.+", 0, &button, draw_editor_button, "Creates a new pos envelope"))
new_env = editor.map.new_envelope(3);
if(new_env) // add the default points
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{
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if(new_env->channels == 4)
{
new_env->add_point(0, 1,1,1,1);
new_env->add_point(1000, 1,1,1,1);
}
else
{
new_env->add_point(0, 0);
new_env->add_point(1000, 0);
}
}
RECT shifter, inc, dec;
ui_vsplit_l(&toolbar, 60.0f, &shifter, &toolbar);
ui_vsplit_r(&shifter, 15.0f, &shifter, &inc);
ui_vsplit_l(&shifter, 15.0f, &dec, &shifter);
char buf[512];
sprintf(buf, "%d/%d", selected_envelope+1, editor.map.envelopes.len());
ui_draw_rect(&shifter, vec4(1,1,1,0.5f), 0, 0.0f);
ui_do_label(&shifter, buf, 14.0f, 0, -1);
static int prev_button = 0;
if(ui_do_button(&prev_button, 0, 0, &dec, draw_dec_button, "Previous Envelope"))
selected_envelope--;
static int next_button = 0;
if(ui_do_button(&next_button, 0, 0, &inc, draw_inc_button, "Next Envelope"))
selected_envelope++;
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if(envelope)
{
ui_vsplit_l(&toolbar, 15.0f, &button, &toolbar);
ui_vsplit_l(&toolbar, 35.0f, &button, &toolbar);
ui_do_label(&button, "Name:", 14.0f, -1, -1);
ui_vsplit_l(&toolbar, 80.0f, &button, &toolbar);
static int name_box = 0;
ui_do_edit_box(&name_box, &button, envelope->name, sizeof(envelope->name));
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}
}
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if(envelope)
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{
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static array<int> selection;
static int envelope_editor_id = 0;
static int active_channels = 0xf;
if(envelope)
{
RECT button;
ui_vsplit_l(&toolbar, 15.0f, &button, &toolbar);
static const char *names[4][4] = {
{"X", "", "", ""},
{"X", "Y", "", ""},
{"X", "Y", "R", ""},
{"R", "G", "B", "A"},
};
static int channel_buttons[4] = {0};
int bit = 1;
ui_draw_button_func draw_func;
for(int i = 0; i < envelope->channels; i++, bit<<=1)
{
ui_vsplit_l(&toolbar, 15.0f, &button, &toolbar);
if(i == 0) draw_func = draw_editor_button_l;
else if(i == envelope->channels-1) draw_func = draw_editor_button_r;
else draw_func = draw_editor_button_m;
if(ui_do_button(&channel_buttons[i], names[envelope->channels-1][i], active_channels&bit, &button, draw_func, 0))
active_channels ^= bit;
}
}
float end_time = envelope->end_time();
if(end_time < 1)
end_time = 1;
envelope->find_top_bottom();
float top = envelope->top;
float bottom = envelope->bottom;
if(top < 1)
top = 1;
if(bottom >= 0)
bottom = 0;
float timescale = end_time/view.w;
float valuescale = (top-bottom)/view.h;
if(ui_mouse_inside(&view))
ui_set_hot_item(&envelope_editor_id);
if(ui_hot_item() == &envelope_editor_id)
{
// do stuff
if(envelope)
{
if(ui_mouse_button_clicked(1))
{
// add point
int time = (int)(((ui_mouse_x()-view.x)*timescale)*1000.0f);
//float env_y = (ui_mouse_y()-view.y)/timescale;
envelope->add_point(time,
f2fx(envelope->eval(time, 0)),
f2fx(envelope->eval(time, 1)),
f2fx(envelope->eval(time, 2)),
f2fx(envelope->eval(time, 3)));
}
editor.tooltip = "Press right mouse button to create a new point";
}
}
vec3 colors[] = {vec3(1,0.2f,0.2f), vec3(0.2f,1,0.2f), vec3(0.2f,0.2f,1), vec3(1,1,0.2f)};
// render lines
{
gfx_texture_set(-1);
gfx_lines_begin();
for(int c = 0; c < envelope->channels; c++)
{
if(active_channels&(1<<c))
gfx_setcolor(colors[c].r,colors[c].g,colors[c].b,1);
else
gfx_setcolor(colors[c].r*0.5f,colors[c].g*0.5f,colors[c].b*0.5f,1);
float prev_x = 0;
float prev_value = envelope->eval(0.000001f, c);
int steps = (int)((view.w/ui_screen()->w) * gfx_screenwidth());
for(int i = 1; i <= steps; i++)
{
float a = i/(float)steps;
float v = envelope->eval(a*end_time, c);
v = (v-bottom)/(top-bottom);
gfx_lines_draw(view.x + prev_x*view.w, view.y+view.h - prev_value*view.h, view.x + a*view.w, view.y+view.h - v*view.h);
prev_x = a;
prev_value = v;
}
}
gfx_lines_end();
}
// render curve options
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{
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for(int i = 0; i < envelope->points.len()-1; i++)
{
float t0 = envelope->points[i].time/1000.0f/end_time;
float t1 = envelope->points[i+1].time/1000.0f/end_time;
//dbg_msg("", "%f", end_time);
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RECT v;
v.x = curvebar.x + (t0+(t1-t0)*0.5f) * curvebar.w;
v.y = curvebar.y;
v.h = curvebar.h;
v.w = curvebar.h;
v.x -= v.w/2;
void *id = &envelope->points[i].curvetype;
const char *type_name[] = {
"N", "L", "S", "F", "M"
};
if(ui_do_button(id, type_name[envelope->points[i].curvetype], 0, &v, draw_editor_button, "Switch curve type"))
envelope->points[i].curvetype = (envelope->points[i].curvetype+1)%NUM_CURVETYPES;
}
}
// render colorbar
if(show_colorbar)
{
gfx_texture_set(-1);
gfx_quads_begin();
for(int i = 0; i < envelope->points.len()-1; i++)
{
float r0 = fx2f(envelope->points[i].values[0]);
float g0 = fx2f(envelope->points[i].values[1]);
float b0 = fx2f(envelope->points[i].values[2]);
float a0 = fx2f(envelope->points[i].values[3]);
float r1 = fx2f(envelope->points[i+1].values[0]);
float g1 = fx2f(envelope->points[i+1].values[1]);
float b1 = fx2f(envelope->points[i+1].values[2]);
float a1 = fx2f(envelope->points[i+1].values[3]);
gfx_setcolorvertex(0, r0, g0, b0, a0);
gfx_setcolorvertex(1, r1, g1, b1, a1);
gfx_setcolorvertex(2, r1, g1, b1, a1);
gfx_setcolorvertex(3, r0, g0, b0, a0);
float x0 = envelope->points[i].time/1000.0f/end_time;
// float y0 = (fx2f(envelope->points[i].values[c])-bottom)/(top-bottom);
float x1 = envelope->points[i+1].time/1000.0f/end_time;
//float y1 = (fx2f(envelope->points[i+1].values[c])-bottom)/(top-bottom);
RECT v;
v.x = colorbar.x + x0*colorbar.w;
v.y = colorbar.y;
v.w = (x1-x0)*colorbar.w;
v.h = colorbar.h;
gfx_quads_drawTL(v.x, v.y, v.w, v.h);
}
gfx_quads_end();
}
// render handles
{
static bool move = false;
int current_value = 0, current_time = 0;
gfx_texture_set(-1);
gfx_quads_begin();
for(int c = 0; c < envelope->channels; c++)
{
if(!(active_channels&(1<<c)))
continue;
for(int i = 0; i < envelope->points.len(); i++)
{
float x0 = envelope->points[i].time/1000.0f/end_time;
float y0 = (fx2f(envelope->points[i].values[c])-bottom)/(top-bottom);
RECT final;
final.x = view.x + x0*view.w;
final.y = view.y+view.h - y0*view.h;
final.x -= 2.0f;
final.y -= 2.0f;
final.w = 4.0f;
final.h = 4.0f;
void *id = &envelope->points[i].values[c];
if(ui_mouse_inside(&final))
ui_set_hot_item(id);
float colormod = 1.0f;
if(ui_active_item() == id)
{
if(!ui_mouse_button(0))
{
ui_set_active_item(0);
move = false;
}
else
{
envelope->points[i].values[c] -= f2fx(editor.mouse_delta_y*valuescale);
if(inp_key_pressed(KEY_LSHIFT) || inp_key_pressed(KEY_RSHIFT))
{
if(i != 0)
{
envelope->points[i].time += (int)((editor.mouse_delta_x*timescale)*1000.0f);
if(envelope->points[i].time < envelope->points[i-1].time)
envelope->points[i].time = envelope->points[i-1].time + 1;
if(i+1 != envelope->points.len() && envelope->points[i].time > envelope->points[i+1].time)
envelope->points[i].time = envelope->points[i+1].time - 1;
}
}
}
colormod = 100.0f;
gfx_setcolor(1,1,1,1);
}
else if(ui_hot_item() == id)
{
if(ui_mouse_button(0))
{
selection.clear();
selection.add(i);
ui_set_active_item(id);
}
// remove point
if(ui_mouse_button_clicked(1))
envelope->points.removebyindex(i);
colormod = 100.0f;
gfx_setcolor(1,0.75f,0.75f,1);
editor.tooltip = "Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.";
}
if(ui_active_item() == id || ui_hot_item() == id)
{
current_time = envelope->points[i].time;
current_value = envelope->points[i].values[c];
}
gfx_setcolor(colors[c].r*colormod, colors[c].g*colormod, colors[c].b*colormod, 1.0f);
gfx_quads_drawTL(final.x, final.y, final.w, final.h);
}
}
gfx_quads_end();
char buf[512];
sprintf(buf, "%.3f %.3f", current_time/1000.0f, fx2f(current_value));
ui_do_label(&toolbar, buf, 14.0f, 0, -1);
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}
}
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}
static void editor_render()
{
// basic start
gfx_clear(1.0f,0.0f,1.0f);
RECT view = *ui_screen();
gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h);
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// reset tip
editor.tooltip = 0;
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// render checker
render_background(view, checker_texture, 32.0f, 1.0f);
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RECT modebar, toolbar, statusbar, envelope_editor, propsbar;
if(editor.gui_active)
{
ui_hsplit_t(&view, 16.0f, &toolbar, &view);
ui_vsplit_l(&view, 80.0f, &propsbar, &view);
ui_hsplit_b(&view, 16.0f, &view, &statusbar);
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float brightness = 0.25f;
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render_background(propsbar, background_texture, 128.0f, brightness);
ui_margin(&propsbar, 2.0f, &propsbar);
render_background(toolbar, background_texture, 128.0f, brightness);
ui_margin(&toolbar, 2.0f, &toolbar);
ui_vsplit_l(&toolbar, 220.0f, &modebar, &toolbar);
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render_background(statusbar, background_texture, 128.0f, brightness);
ui_margin(&statusbar, 2.0f, &statusbar);
if(editor.show_envelope_editor)
{
float size = 125.0f;
if(editor.show_envelope_editor == 2)
size *= 2.0f;
else if(editor.show_envelope_editor == 3)
size *= 3.0f;
ui_hsplit_b(&view, size, &view, &envelope_editor);
render_background(envelope_editor, background_texture, 128.0f, brightness);
ui_margin(&envelope_editor, 2.0f, &envelope_editor);
}
}
if(editor.dialog == DIALOG_LOAD_IMAGE)
render_dialog_load_image();
else if(editor.mode == MODE_LAYERS)
render_layers(propsbar, toolbar, view);
else if(editor.mode == MODE_IMAGES)
render_images(propsbar, view);
gfx_mapscreen(ui_screen()->x, ui_screen()->y, ui_screen()->w, ui_screen()->h);
if(editor.gui_active)
{
render_modebar(modebar);
if(editor.show_envelope_editor)
render_envelopeeditor(envelope_editor);
render_statusbar(statusbar);
}
//do_propsdialog();
// render butt ugly mouse cursor
float mx = ui_mouse_x();
float my = ui_mouse_y();
gfx_texture_set(cursor_texture);
gfx_quads_begin();
gfx_quads_drawTL(mx,my, 16.0f, 16.0f);
gfx_quads_end();
}
void editor_reset(bool create_default=true)
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{
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editor.map.groups.deleteall();
editor.map.envelopes.deleteall();
editor.map.images.deleteall();
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editor.game_layer = 0;
editor.game_group = 0;
// create default layers
if(create_default)
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{
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editor.make_game_group(editor.map.new_group());
editor.make_game_layer(new LAYER_GAME(50, 50));
editor.game_group->add_layer(editor.game_layer);
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}
}
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void EDITOR::make_game_layer(LAYER *layer)
{
editor.game_layer = (LAYER_GAME *)layer;
editor.game_layer->tex_id = entities_texture;
editor.game_layer->readonly = true;
}
void EDITOR::make_game_group(LAYERGROUP *group)
{
editor.game_group = group;
editor.game_group->game_group = true;
editor.game_group->name = "Game";
}
typedef struct
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{
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int version;
int width;
int height;
int external;
int image_name;
int image_data;
} MAPITEM_IMAGE;
typedef struct
{
int version;
int offset_x;
int offset_y;
int parallax_x;
int parallax_y;
int start_layer;
int num_layers;
} MAPITEM_GROUP;
typedef struct
{
int version;
int type;
int flags;
} MAPITEM_LAYER;
typedef struct
{
MAPITEM_LAYER layer;
int version;
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int width;
int height;
int flags;
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COLOR color;
int color_env;
int color_env_offset;
int image;
int data;
} MAPITEM_LAYER_TILEMAP;
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typedef struct
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{
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MAPITEM_LAYER layer;
int version;
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int num_quads;
int data;
int image;
} MAPITEM_LAYER_QUADS;
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typedef struct
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{
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int version;
} MAPITEM_VERSION;
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template<typename T>
static int make_version(int i, const T &v)
{ return (i<<16)+sizeof(T); }
enum
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{
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MAPITEMTYPE_VERSION=0,
MAPITEMTYPE_INFO,
MAPITEMTYPE_IMAGE,
MAPITEMTYPE_ENVELOPE,
MAPITEMTYPE_GROUP,
MAPITEMTYPE_LAYER,
};
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void editor_load_old(DATAFILE *df)
{
// load tilemaps
int game_width = 0;
int game_height = 0;
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{
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int start, num;
datafile_get_type(df, MAPRES_TILEMAP, &start, &num);
for(int t = 0; t < num; t++)
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{
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mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0);
LAYER_TILES *l = new LAYER_TILES(tmap->width, tmap->height);
if(tmap->main)
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{
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// move game layer to correct position
for(int i = 0; i < editor.map.groups[0]->layers.len()-1; i++)
{
if(editor.map.groups[0]->layers[i] == editor.game_layer)
editor.map.groups[0]->swap_layers(i, i+1);
}
game_width = tmap->width;
game_height = tmap->height;
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}
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// add new layer
editor.map.groups[0]->add_layer(l);
// process the data
unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data);
TILE *dst_data = l->tiles;
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for(int y = 0; y < tmap->height; y++)
for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2)
{
dst_data->index = src_data[0];
dst_data->flags = src_data[1];
}
l->image = tmap->image;
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}
}
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// load images
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{
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int start, count;
datafile_get_type(df, MAPRES_IMAGE, &start, &count);
for(int i = 0; i < count; i++)
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{
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mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0);
void *data = datafile_get_data(df, imgres->image_data);
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IMAGE *img = new IMAGE;
img->width = imgres->width;
img->height = imgres->height;
img->format = IMG_RGBA;
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// copy image data
img->data = mem_alloc(img->width*img->height*4, 1);
mem_copy(img->data, data, img->width*img->height*4);
img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data, IMG_AUTO);
editor.map.images.add(img);
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// unload image
datafile_unload_data(df, imgres->image_data);
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}
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}
// load entities
{
LAYER_GAME *g = editor.game_layer;
g->resize(game_width, game_height);
for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++)
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{
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// fetch entities of this class
int start, num;
datafile_get_type(df, t, &start, &num);
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for(int i = 0; i < num; i++)
{
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mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0);
int x = e->x/32;
int y = e->y/32;
int id = -1;
if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN;
else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED;
else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE;
else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED;
else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE;
else if(t == MAPRES_ITEM)
{
if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN;
else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_ROCKET;
else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA;
else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1;
else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEATH_1;
}
if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height)
g->tiles[y*g->width+x].index = id;
}
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}
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}
}
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int EDITOR::save(const char *filename)
{
dbg_msg("editor", "saving to '%s'...", filename);
DATAFILE_OUT *df = datafile_create(filename);
if(!df)
{
dbg_msg("editor", "failed to open file '%s'...", filename);
return 0;
}
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// save version
{
MAPITEM_VERSION item;
item.version = 1;
datafile_add_item(df, MAPITEMTYPE_VERSION, 0, sizeof(item), &item);
}
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// save images
for(int i = 0; i < map.images.len(); i++)
{
IMAGE *img = map.images[i];
MAPITEM_IMAGE item;
item.version = 1;
item.width = img->width;
item.height = img->height;
item.external = 0;
item.image_name = -1;
item.image_data = datafile_add_data(df, item.width*item.height*4, img->data);
datafile_add_item(df, MAPITEMTYPE_IMAGE, i, sizeof(item), &item);
}
// save layers
int layer_count = 0;
for(int g = 0; g < map.groups.len(); g++)
{
LAYERGROUP *group = map.groups[g];
MAPITEM_GROUP gitem;
gitem.version = 1;
gitem.parallax_x = group->parallax_x;
gitem.parallax_y = group->parallax_y;
gitem.offset_x = group->offset_x;
gitem.offset_y = group->offset_y;
gitem.start_layer = layer_count;
gitem.num_layers = 0;
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for(int l = 0; l < group->layers.len(); l++)
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{
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if(group->layers[l]->type == LAYERTYPE_TILES)
{
dbg_msg("editor", "saving tiles layer");
LAYER_TILES *layer = (LAYER_TILES *)group->layers[l];
MAPITEM_LAYER_TILEMAP item;
item.version = 2;
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item.layer.flags = 0;
item.layer.type = layer->type;
item.color.r = 255; // not in use right now
item.color.g = 255;
item.color.b = 255;
item.color.a = 255;
item.color_env = -1;
item.color_env_offset = 0;
item.width = layer->width;
item.height = layer->height;
item.flags = layer->game;
item.image = layer->image;
item.data = datafile_add_data(df, layer->width*layer->height*sizeof(TILE), layer->tiles);
datafile_add_item(df, MAPITEMTYPE_LAYER, layer_count, sizeof(item), &item);
gitem.num_layers++;
layer_count++;
}
else if(group->layers[l]->type == LAYERTYPE_QUADS)
{
dbg_msg("editor", "saving quads layer");
LAYER_QUADS *layer = (LAYER_QUADS *)group->layers[l];
if(layer->quads.len())
{
MAPITEM_LAYER_QUADS item;
item.version = 1;
item.layer.flags = 0;
item.layer.type = layer->type;
item.image = layer->image;
// add the data
item.num_quads = layer->quads.len();
item.data = datafile_add_data_swapped(df, layer->quads.len()*sizeof(QUAD), layer->quads.getptr());
datafile_add_item(df, MAPITEMTYPE_LAYER, layer_count, sizeof(item), &item);
// clean up
//mem_free(quads);
gitem.num_layers++;
layer_count++;
}
}
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}
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datafile_add_item(df, MAPITEMTYPE_GROUP, g, sizeof(gitem), &gitem);
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}
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// finish the data file
datafile_finish(df);
dbg_msg("editor", "done");
return 1;
}
int EDITOR::load(const char *filename)
{
DATAFILE *df = datafile_load(filename);
if(!df)
return 0;
// check version
MAPITEM_VERSION *item = (MAPITEM_VERSION *)datafile_find_item(df, MAPITEMTYPE_VERSION, 0);
if(!item)
{
// import old map
editor_reset();
editor_load_old(df);
}
else if(item->version == 1)
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{
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editor_reset(false);
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// load images
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{
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int start, num;
datafile_get_type(df, MAPITEMTYPE_IMAGE, &start, &num);
for(int i = 0; i < num; i++)
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{
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MAPITEM_IMAGE *item = (MAPITEM_IMAGE *)datafile_get_item(df, start+i, 0, 0);
void *data = datafile_get_data(df, item->image_data);
IMAGE *img = new IMAGE;
img->width = item->width;
img->height = item->height;
img->format = IMG_RGBA;
// copy image data
img->data = mem_alloc(img->width*img->height*4, 1);
mem_copy(img->data, data, img->width*img->height*4);
img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data, IMG_AUTO);
editor.map.images.add(img);
// unload image
datafile_unload_data(df, item->image_data);
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}
}
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// load groups
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{
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int layers_start, layers_num;
datafile_get_type(df, MAPITEMTYPE_LAYER, &layers_start, &layers_num);
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int start, num;
datafile_get_type(df, MAPITEMTYPE_GROUP, &start, &num);
for(int g = 0; g < num; g++)
{
MAPITEM_GROUP *gitem = (MAPITEM_GROUP *)datafile_get_item(df, start+g, 0, 0);
LAYERGROUP *group = map.new_group();
group->parallax_x = gitem->parallax_x;
group->parallax_y = gitem->parallax_y;
group->offset_x = gitem->offset_x;
group->offset_y = gitem->offset_y;
for(int l = 0; l < gitem->num_layers; l++)
{
MAPITEM_LAYER *layer_item = (MAPITEM_LAYER *)datafile_get_item(df, layers_start+gitem->start_layer+l, 0, 0);
if(!layer_item)
continue;
if(layer_item->type == LAYERTYPE_TILES)
{
MAPITEM_LAYER_TILEMAP *tilemap_item = (MAPITEM_LAYER_TILEMAP *)layer_item;
LAYER_TILES *tiles = 0;
if(tilemap_item->flags&1)
{
tiles = new LAYER_GAME(tilemap_item->width, tilemap_item->height);
editor.make_game_layer(tiles);
make_game_group(group);
}
else
tiles = new LAYER_TILES(tilemap_item->width, tilemap_item->height);
group->add_layer(tiles);
void *data = datafile_get_data(df, tilemap_item->data);
tiles->image = tilemap_item->image;
tiles->game = tilemap_item->flags&1;
mem_copy(tiles->tiles, data, tiles->width*tiles->height*sizeof(TILE));
if(tiles->game && tilemap_item->version == make_version(1, *tilemap_item))
{
for(int i = 0; i < tiles->width*tiles->height; i++)
{
if(tiles->tiles[i].index)
tiles->tiles[i].index += ENTITY_OFFSET;
}
}
datafile_unload_data(df, tilemap_item->data);
}
else if(layer_item->type == LAYERTYPE_QUADS)
{
MAPITEM_LAYER_QUADS *quads_item = (MAPITEM_LAYER_QUADS *)layer_item;
LAYER_QUADS *layer = new LAYER_QUADS;
layer->image = quads_item->image;
if(layer->image < -1 || layer->image >= map.images.len())
layer->image = -1;
void *data = datafile_get_data_swapped(df, quads_item->data);
group->add_layer(layer);
layer->quads.setsize(quads_item->num_quads);
mem_copy(layer->quads.getptr(), data, sizeof(QUAD)*quads_item->num_quads);
datafile_unload_data(df, quads_item->data);
}
}
}
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}
}
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datafile_unload(df);
return 0;
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}
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extern "C" void editor_init()
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{
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checker_texture = gfx_load_texture("data/editor/checker.png", IMG_AUTO);
background_texture = gfx_load_texture("data/editor/background.png", IMG_AUTO);
cursor_texture = gfx_load_texture("data/editor/cursor.png", IMG_AUTO);
entities_texture = gfx_load_texture("data/editor/entities.png", IMG_AUTO);
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tileset_picker.make_palette();
tileset_picker.readonly = true;
editor_reset();
//editor.load("debug_test.map");
#if 0
IMAGE *img = new IMAGE;
gfx_load_png(img, "tilesets/grassland_main.png");
img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data);
editor.map.images.add(img);
ENVELOPE *e = editor.map.new_envelope(4);
e->add_point(0, 0, 0);
e->add_point(1000, f2fx(1), f2fx(0.75f));
e->add_point(2000, f2fx(0.75f), f2fx(1));
e->add_point(3000, 0, 0);
editor.animate = true;
editor.animate_start = time_get();
editor.show_envelope_editor = 1;
#endif
if(1)
{
float w, h;
float amount = 1300*1000;
float max = 1500;
dbg_msg("", "%f %f %f %f", (900*(5/4.0f))*900.0f, (900*(4/3.0f))*900.0f, (900*(16/9.0f))*900.0f, (900*(16/10.0f))*900.0f);
dbg_msg("", "%f", 900*(16/9.0f));
calc_screen_params(amount, max, max, 5.0f/4.0f, &w, &h); dbg_msg("", "5:4 %f %f %f", w, h, w*h);
calc_screen_params(amount, max, max, 4.0f/3.0f, &w, &h); dbg_msg("", "4:3 %f %f %f", w, h, w*h);
calc_screen_params(amount, max, max, 16.0f/9.0f, &w, &h); dbg_msg("", "16:9 %f %f %f", w, h, w*h);
calc_screen_params(amount, max, max, 16.0f/10.0f, &w, &h); dbg_msg("", "16:10 %f %f %f", w, h, w*h);
calc_screen_params(amount, max, max, 9.0f/16.0f, &w, &h); dbg_msg("", "%f %f %f", w, h, w*h);
calc_screen_params(amount, max, max, 16.0f/3.0f, &w, &h); dbg_msg("", "%f %f %f", w, h, w*h);
calc_screen_params(amount, max, max, 3.0f/16.0f, &w, &h); dbg_msg("", "%f %f %f", w, h, w*h);
}
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}
extern "C" void editor_update_and_render()
{
static int mouse_x = 0;
static int mouse_y = 0;
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editor.animate_time = (time_get()-editor.animate_start)/(float)time_freq();
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// handle mouse movement
float mx, my, mwx, mwy;
int rx, ry;
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{
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inp_mouse_relative(&rx, &ry);
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editor.mouse_delta_x = rx;
editor.mouse_delta_y = ry;
if(!editor.lock_mouse)
{
mouse_x += rx;
mouse_y += ry;
}
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if(mouse_x < 0) mouse_x = 0;
if(mouse_y < 0) mouse_y = 0;
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if(mouse_x > ui_screen()->w) mouse_x = (int)ui_screen()->w;
if(mouse_y > ui_screen()->h) mouse_y = (int)ui_screen()->h;
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// update the ui
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mx = mouse_x;
my = mouse_y;
mwx = 0;
mwy = 0;
// fix correct world x and y
LAYERGROUP *g = editor.get_selected_group();
if(g)
{
float points[4];
g->mapping(points);
float world_width = points[2]-points[0];
float world_height = points[3]-points[1];
mwx = points[0] + world_width * (mouse_x/ui_screen()->w);
mwy = points[1] + world_height * (mouse_y/ui_screen()->h);
editor.mouse_delta_wx = editor.mouse_delta_x*(world_width / ui_screen()->w);
editor.mouse_delta_wy = editor.mouse_delta_y*(world_height / ui_screen()->h);
}
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int buttons = 0;
if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1;
if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2;
if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4;
ui_update(mx,my,mwx,mwy,buttons);
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}
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// toggle gui
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if(inp_key_down(KEY_TAB))
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editor.gui_active = !editor.gui_active;
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if(inp_key_down(KEY_F5))
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editor.save("data/maps/debug_test2.map");
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if(inp_key_down(KEY_F8))
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editor.load("data/maps/debug_test.map");
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editor_render();
inp_clear_events();
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}