ddnet/src/game/client/components/skins.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <math.h>
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#include <base/math.h>
#include <base/system.h>
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#include <ctime>
#include <engine/engine.h>
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#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/storage.h>
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#include "skins.h"
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static const char *VANILLA_SKINS[] = {"bluekitty", "bluestripe", "brownbear",
"cammo", "cammostripes", "coala", "default", "limekitty",
"pinky", "redbopp", "redstripe", "saddo", "toptri",
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"twinbop", "twintri", "warpaint", "x_ninja", "x_spec"};
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static bool IsVanillaSkin(const char *pName)
{
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for(auto &pVanillaSkin : VANILLA_SKINS)
{
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if(str_comp(pName, pVanillaSkin) == 0)
{
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return true;
}
}
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return false;
}
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int CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
{
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CSkins *pSelf = (CSkins *)pUser;
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if(IsDir || !str_endswith(pName, ".png"))
return 0;
char aNameWithoutPng[128];
str_copy(aNameWithoutPng, pName, sizeof(aNameWithoutPng));
aNameWithoutPng[str_length(aNameWithoutPng) - 4] = 0;
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// Don't add duplicate skins (one from user's config directory, other from
// client itself)
for(int i = 0; i < pSelf->Num(); i++)
{
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const char *pExName = pSelf->Get(i)->m_aName;
if(str_comp(pExName, aNameWithoutPng) == 0)
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return 0;
}
char aBuf[MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "skins/%s", pName);
return pSelf->LoadSkin(aNameWithoutPng, aBuf, DirType);
}
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int CSkins::LoadSkin(const char *pName, const char *pPath, int DirType)
{
char aBuf[512];
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CImageInfo Info;
if(!Graphics()->LoadPNG(&Info, pPath, DirType))
{
str_format(aBuf, sizeof(aBuf), "failed to load skin from %s", pName);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
return 0;
}
CSkin Skin;
Skin.m_IsVanilla = IsVanillaSkin(pName);
Skin.m_OriginalSkin.m_Body = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_BODY]);
Skin.m_OriginalSkin.m_BodyOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE]);
Skin.m_OriginalSkin.m_Feet = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_FOOT]);
Skin.m_OriginalSkin.m_FeetOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE]);
Skin.m_OriginalSkin.m_Hands = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_HAND]);
Skin.m_OriginalSkin.m_HandsOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_HAND_OUTLINE]);
for(int i = 0; i < 6; ++i)
Skin.m_OriginalSkin.m_Eyes[i] = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_EYE_NORMAL + i]);
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int FeetGridPixelsWidth = (Info.m_Width / g_pData->m_aSprites[SPRITE_TEE_FOOT].m_pSet->m_Gridx);
int FeetGridPixelsHeight = (Info.m_Height / g_pData->m_aSprites[SPRITE_TEE_FOOT].m_pSet->m_Gridy);
int FeetWidth = g_pData->m_aSprites[SPRITE_TEE_FOOT].m_W * FeetGridPixelsWidth;
int FeetHeight = g_pData->m_aSprites[SPRITE_TEE_FOOT].m_H * FeetGridPixelsHeight;
int FeetOffsetX = g_pData->m_aSprites[SPRITE_TEE_FOOT].m_X * FeetGridPixelsWidth;
int FeetOffsetY = g_pData->m_aSprites[SPRITE_TEE_FOOT].m_Y * FeetGridPixelsHeight;
int BodySize = g_pData->m_aSprites[SPRITE_TEE_BODY].m_H * (Info.m_Height / g_pData->m_aSprites[SPRITE_TEE_BODY].m_pSet->m_Gridy); // body size
if(BodySize > Info.m_Height)
return 0;
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unsigned char *d = (unsigned char *)Info.m_pData;
int Pitch = Info.m_Width * 4;
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int MaxBodyY = -1;
int MinBodyY = BodySize + 1;
int MaxBodyX = -1;
int MinBodyX = BodySize + 1;
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// dig out blood color
{
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int aColors[3] = {0};
for(int y = 0; y < BodySize; y++)
for(int x = 0; x < BodySize; x++)
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{
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uint8_t AlphaValue = d[y * Pitch + x * 4 + 3];
if(AlphaValue > 128)
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{
aColors[0] += d[y * Pitch + x * 4 + 0];
aColors[1] += d[y * Pitch + x * 4 + 1];
aColors[2] += d[y * Pitch + x * 4 + 2];
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}
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if(AlphaValue > 0)
{
if(MaxBodyY < y)
MaxBodyY = y;
if(MinBodyY > y)
MinBodyY = y;
if(MaxBodyX < x)
MaxBodyX = x;
if(MinBodyX > x)
MinBodyX = x;
}
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}
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if(aColors[0] != 0 && aColors[1] != 0 && aColors[2] != 0)
Skin.m_BloodColor = ColorRGBA(normalize(vec3(aColors[0], aColors[1], aColors[2])));
else
Skin.m_BloodColor = ColorRGBA(0, 0, 0, 1);
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}
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Skin.m_Metrics.m_BodyHeight = clamp((MaxBodyY - MinBodyY) + 1, 1, BodySize);
Skin.m_Metrics.m_BodyWidth = clamp((MaxBodyX - MinBodyX) + 1, 1, BodySize);
Skin.m_Metrics.m_BodyOffsetX = clamp(MinBodyX, 0, BodySize - 1);
Skin.m_Metrics.m_BodyOffsetY = clamp(MinBodyY, 0, BodySize - 1);
Skin.m_Metrics.m_BodyMaxWidth = BodySize;
Skin.m_Metrics.m_BodyMaxHeight = BodySize;
// get feet size
{
int MaxFeetY = -1;
int MinFeetY = FeetHeight + 1;
int MaxFeetX = -1;
int MinFeetX = FeetWidth + 1;
for(int y = 0; y < FeetHeight; y++)
{
for(int x = 0; x < FeetWidth; x++)
{
int OffsetAlpha = (y + FeetOffsetY) * Pitch + (x + FeetOffsetX) * 4 + 3;
uint8_t AlphaValue = d[OffsetAlpha];
if(AlphaValue > 0)
{
if(MaxFeetY < y)
MaxFeetY = y;
if(MinFeetY > y)
MinFeetY = y;
if(MaxFeetX < x)
MaxFeetX = x;
if(MinFeetX > x)
MinFeetX = x;
}
}
}
Skin.m_Metrics.m_FeetWidth = clamp((MaxFeetX - MinFeetX) + 1, 1, FeetWidth);
Skin.m_Metrics.m_FeetHeight = clamp((MaxFeetY - MinFeetY) + 1, 1, FeetHeight);
Skin.m_Metrics.m_FeetOffsetX = clamp(MinFeetX, 0, FeetWidth - 1);
Skin.m_Metrics.m_FeetOffsetY = clamp(MinFeetY, 0, FeetHeight - 1);
Skin.m_Metrics.m_FeetMaxWidth = FeetWidth;
Skin.m_Metrics.m_FeetMaxHeight = FeetHeight;
}
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// create colorless version
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int Step = Info.m_Format == CImageInfo::FORMAT_RGBA ? 4 : 3;
// make the texture gray scale
for(int i = 0; i < Info.m_Width * Info.m_Height; i++)
{
int v = (d[i * Step] + d[i * Step + 1] + d[i * Step + 2]) / 3;
d[i * Step] = v;
d[i * Step + 1] = v;
d[i * Step + 2] = v;
}
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int Freq[256] = {0};
int OrgWeight = 0;
int NewWeight = 192;
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// find most common frequence
for(int y = 0; y < BodySize; y++)
for(int x = 0; x < BodySize; x++)
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{
if(d[y * Pitch + x * 4 + 3] > 128)
Freq[d[y * Pitch + x * 4]]++;
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}
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for(int i = 1; i < 256; i++)
{
if(Freq[OrgWeight] < Freq[i])
OrgWeight = i;
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}
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// reorder
int InvOrgWeight = 255 - OrgWeight;
int InvNewWeight = 255 - NewWeight;
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for(int y = 0; y < BodySize; y++)
for(int x = 0; x < BodySize; x++)
{
int v = d[y * Pitch + x * 4];
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if(v <= OrgWeight && OrgWeight == 0)
v = 0;
else if(v <= OrgWeight)
v = (int)(((v / (float)OrgWeight) * NewWeight));
else if(InvOrgWeight == 0)
v = NewWeight;
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else
v = (int)(((v - OrgWeight) / (float)InvOrgWeight) * InvNewWeight + NewWeight);
d[y * Pitch + x * 4] = v;
d[y * Pitch + x * 4 + 1] = v;
d[y * Pitch + x * 4 + 2] = v;
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}
Skin.m_ColorableSkin.m_Body = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_BODY]);
Skin.m_ColorableSkin.m_BodyOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE]);
Skin.m_ColorableSkin.m_Feet = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_FOOT]);
Skin.m_ColorableSkin.m_FeetOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE]);
Skin.m_ColorableSkin.m_Hands = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_HAND]);
Skin.m_ColorableSkin.m_HandsOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_HAND_OUTLINE]);
for(int i = 0; i < 6; ++i)
Skin.m_ColorableSkin.m_Eyes[i] = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_EYE_NORMAL + i]);
free(Info.m_pData);
// set skin data
str_copy(Skin.m_aName, pName, sizeof(Skin.m_aName));
if(g_Config.m_Debug)
{
str_format(aBuf, sizeof(aBuf), "load skin %s", Skin.m_aName);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
}
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m_aSkins.add(Skin);
return 0;
}
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void CSkins::OnInit()
{
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m_EventSkinPrefix[0] = '\0';
if(g_Config.m_Events)
{
time_t rawtime;
struct tm *timeinfo;
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std::time(&rawtime);
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timeinfo = localtime(&rawtime);
if(timeinfo->tm_mon == 11 && timeinfo->tm_mday >= 24 && timeinfo->tm_mday <= 26)
{ // Christmas
str_copy(m_EventSkinPrefix, "santa", sizeof(m_EventSkinPrefix));
}
}
// load skins
Refresh();
}
void CSkins::Refresh()
{
for(int i = 0; i < m_aSkins.size(); ++i)
{
Graphics()->UnloadTextureNew(m_aSkins[i].m_OriginalSkin.m_Body);
Graphics()->UnloadTextureNew(m_aSkins[i].m_OriginalSkin.m_BodyOutline);
Graphics()->UnloadTextureNew(m_aSkins[i].m_OriginalSkin.m_Feet);
Graphics()->UnloadTextureNew(m_aSkins[i].m_OriginalSkin.m_FeetOutline);
Graphics()->UnloadTextureNew(m_aSkins[i].m_OriginalSkin.m_Hands);
Graphics()->UnloadTextureNew(m_aSkins[i].m_OriginalSkin.m_HandsOutline);
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for(auto &Eye : m_aSkins[i].m_OriginalSkin.m_Eyes)
Graphics()->UnloadTextureNew(Eye);
Graphics()->UnloadTextureNew(m_aSkins[i].m_ColorableSkin.m_Body);
Graphics()->UnloadTextureNew(m_aSkins[i].m_ColorableSkin.m_BodyOutline);
Graphics()->UnloadTextureNew(m_aSkins[i].m_ColorableSkin.m_Feet);
Graphics()->UnloadTextureNew(m_aSkins[i].m_ColorableSkin.m_FeetOutline);
Graphics()->UnloadTextureNew(m_aSkins[i].m_ColorableSkin.m_Hands);
Graphics()->UnloadTextureNew(m_aSkins[i].m_ColorableSkin.m_HandsOutline);
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for(auto &Eye : m_aSkins[i].m_ColorableSkin.m_Eyes)
Graphics()->UnloadTextureNew(Eye);
}
m_aSkins.clear();
m_aDownloadSkins.clear();
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Storage()->ListDirectory(IStorage::TYPE_ALL, "skins", SkinScan, this);
if(!m_aSkins.size())
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", "failed to load skins. folder='skins/'");
CSkin DummySkin;
DummySkin.m_IsVanilla = true;
str_copy(DummySkin.m_aName, "dummy", sizeof(DummySkin.m_aName));
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DummySkin.m_BloodColor = ColorRGBA(1.0f, 1.0f, 1.0f);
m_aSkins.add(DummySkin);
}
}
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int CSkins::Num()
{
return m_aSkins.size();
}
const CSkin *CSkins::Get(int Index)
{
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if(Index < 0)
{
Index = Find("default");
if(Index < 0)
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Index = 0;
}
return &m_aSkins[Index % m_aSkins.size()];
}
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int CSkins::Find(const char *pName)
{
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const char *pSkinPrefix = m_EventSkinPrefix[0] ? m_EventSkinPrefix : g_Config.m_ClSkinPrefix;
if(g_Config.m_ClVanillaSkinsOnly && !IsVanillaSkin(pName))
{
return -1;
}
else if(pSkinPrefix && pSkinPrefix[0])
{
char aBuf[24];
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str_format(aBuf, sizeof(aBuf), "%s_%s", pSkinPrefix, pName);
// If we find something, use it, otherwise fall back to normal skins.
int Result = FindImpl(aBuf);
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if(Result != -1)
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{
return Result;
}
}
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return FindImpl(pName);
}
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int CSkins::FindImpl(const char *pName)
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{
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auto r = ::find_binary(m_aSkins.all(), pName);
if(!r.empty())
return &r.front() - m_aSkins.base_ptr();
if(str_comp(pName, "default") == 0)
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return -1;
if(!g_Config.m_ClDownloadSkins)
return -1;
if(str_find(pName, "/") != 0)
return -1;
auto d = ::find_binary(m_aDownloadSkins.all(), pName);
if(!d.empty())
{
if(d.front().m_pTask && d.front().m_pTask->State() == HTTP_DONE)
{
char aPath[MAX_PATH_LENGTH];
str_format(aPath, sizeof(aPath), "downloadedskins/%s.png", d.front().m_aName);
Storage()->RenameFile(d.front().m_aPath, aPath, IStorage::TYPE_SAVE);
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LoadSkin(d.front().m_aName, aPath, IStorage::TYPE_SAVE);
d.front().m_pTask = nullptr;
}
if(d.front().m_pTask && (d.front().m_pTask->State() == HTTP_ERROR || d.front().m_pTask->State() == HTTP_ABORTED))
{
d.front().m_pTask = nullptr;
}
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return -1;
}
CDownloadSkin Skin;
str_copy(Skin.m_aName, pName, sizeof(Skin.m_aName));
char aUrl[256];
str_format(aUrl, sizeof(aUrl), "%s%s.png", g_Config.m_ClSkinDownloadUrl, pName);
str_format(Skin.m_aPath, sizeof(Skin.m_aPath), "downloadedskins/%s.%d.tmp", pName, pid());
Skin.m_pTask = std::make_shared<CGetFile>(Storage(), aUrl, Skin.m_aPath, IStorage::TYPE_SAVE, CTimeout{0, 0, 0}, false);
m_pClient->Engine()->AddJob(Skin.m_pTask);
m_aDownloadSkins.add(Skin);
return -1;
}