2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_SERVER_ENTITIES_PICKUP_H
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#define GAME_SERVER_ENTITIES_PICKUP_H
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#include <game/server/entity.h>
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const int PickupPhysSize = 14;
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class CPickup : public CEntity
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{
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public:
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2010-11-13 13:22:19 +00:00
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CPickup(CGameWorld *pGameWorld, int Type, int SubType = 0, int Layer = 0, int Number = 0);
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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virtual void Reset();
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virtual void Tick();
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virtual void Snap(int SnappingClient);
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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private:
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2011-04-09 06:41:31 +00:00
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2010-05-29 07:25:38 +00:00
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int m_Type;
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int m_Subtype;
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2010-07-29 05:21:18 +00:00
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//int m_SpawnTick;
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2011-04-09 06:41:31 +00:00
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// DDRace
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void Move();
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2010-07-29 05:21:18 +00:00
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vec2 m_Core;
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2010-05-29 07:25:38 +00:00
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};
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#endif
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