ddnet/src/game/server/entities/pickup.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_SERVER_ENTITIES_PICKUP_H
#define GAME_SERVER_ENTITIES_PICKUP_H
#include <game/server/entity.h>
const int PickupPhysSize = 14;
class CPickup : public CEntity
{
public:
CPickup(CGameWorld *pGameWorld, int Type, int SubType = 0, int Layer = 0, int Number = 0);
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virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
private:
void Move();
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int m_Type;
int m_Subtype;
//int m_SpawnTick;
vec2 m_Core;
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};
#endif