ddnet/src/game/editor/ed_io.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/client.h>
#include <engine/console.h>
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#include <engine/graphics.h>
#include <engine/serverbrowser.h>
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#include <engine/storage.h>
#include <game/gamecore.h>
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#include "ed_editor.h"
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template<typename T>
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static int MakeVersion(int i, const T &v)
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{ return (i<<16)+sizeof(T); }
// backwards compatiblity
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/*
void editor_load_old(DATAFILE *df, MAP *map)
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{
class mapres_image
{
public:
int width;
int height;
int image_data;
};
struct mapres_tilemap
{
int image;
int width;
int height;
int x, y;
int scale;
int data;
int main;
};
struct mapres_entity
{
int x, y;
int data[1];
};
struct mapres_spawnpoint
{
int x, y;
};
struct mapres_item
{
int x, y;
int type;
};
struct mapres_flagstand
{
int x, y;
};
enum
{
MAPRES_ENTS_START=1,
MAPRES_SPAWNPOINT=1,
MAPRES_ITEM=2,
MAPRES_SPAWNPOINT_RED=3,
MAPRES_SPAWNPOINT_BLUE=4,
MAPRES_FLAGSTAND_RED=5,
MAPRES_FLAGSTAND_BLUE=6,
MAPRES_ENTS_END,
ITEM_NULL=0,
ITEM_WEAPON_GUN=0x00010001,
ITEM_WEAPON_SHOTGUN=0x00010002,
ITEM_WEAPON_ROCKET=0x00010003,
ITEM_WEAPON_SNIPER=0x00010004,
ITEM_WEAPON_HAMMER=0x00010005,
ITEM_HEALTH =0x00020001,
ITEM_ARMOR=0x00030001,
ITEM_NINJA=0x00040001,
};
enum
{
MAPRES_REGISTERED=0x8000,
MAPRES_IMAGE=0x8001,
MAPRES_TILEMAP=0x8002,
MAPRES_COLLISIONMAP=0x8003,
MAPRES_TEMP_THEME=0x8fff,
};
// load tilemaps
int game_width = 0;
int game_height = 0;
{
int start, num;
datafile_get_type(df, MAPRES_TILEMAP, &start, &num);
for(int t = 0; t < num; t++)
{
mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0);
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CLayerTiles *l = new CLayerTiles(tmap->width, tmap->height);
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if(tmap->main)
{
// move game layer to correct position
for(int i = 0; i < map->groups[0]->layers.len()-1; i++)
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{
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if(map->groups[0]->layers[i] == pEditor->map.game_layer)
map->groups[0]->swap_layers(i, i+1);
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}
game_width = tmap->width;
game_height = tmap->height;
}
// add new layer
map->groups[0]->add_layer(l);
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// process the data
unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data);
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CTile *dst_data = l->tiles;
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for(int y = 0; y < tmap->height; y++)
for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2)
{
dst_data->index = src_data[0];
dst_data->flags = src_data[1];
}
l->image = tmap->image;
}
}
// load images
{
int start, count;
datafile_get_type(df, MAPRES_IMAGE, &start, &count);
for(int i = 0; i < count; i++)
{
mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0);
void *data = datafile_get_data(df, imgres->image_data);
EDITOR_IMAGE *img = new EDITOR_IMAGE;
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img->width = imgres->width;
img->height = imgres->height;
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img->format = CImageInfo::FORMAT_RGBA;
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// copy image data
img->data = mem_alloc(img->width*img->height*4, 1);
mem_copy(img->data, data, img->width*img->height*4);
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img->tex_id = Graphics()->LoadTextureRaw(img->width, img->height, img->format, img->data, CImageInfo::FORMAT_AUTO, 0);
map->images.add(img);
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// unload image
datafile_unload_data(df, imgres->image_data);
}
}
// load entities
{
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CLayerGame *g = map->game_layer;
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g->resize(game_width, game_height);
for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++)
{
// fetch entities of this class
int start, num;
datafile_get_type(df, t, &start, &num);
for(int i = 0; i < num; i++)
{
mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0);
int x = e->x/32;
int y = e->y/32;
int id = -1;
if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN;
else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED;
else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE;
else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED;
else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE;
else if(t == MAPRES_ITEM)
{
if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN;
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else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_GRENADE;
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else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA;
else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1;
else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEALTH_1;
}
if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height)
g->tiles[y*g->width+x].index = id+ENTITY_OFFSET;
}
}
}
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}*/
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int CEditor::Save(const char *pFilename)
{
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return m_Map.Save(Kernel()->RequestInterface<IStorage>(), pFilename);
}
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int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
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{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "saving to '%s'...", pFileName);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
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CDataFileWriter df;
if(!df.Open(pStorage, pFileName))
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{
str_format(aBuf, sizeof(aBuf), "failed to open file '%s'...", pFileName);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
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return 0;
}
// save version
{
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CMapItemVersion Item;
Item.m_Version = 1;
df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item);
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}
// save images
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for(int i = 0; i < m_lImages.size(); i++)
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{
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CEditorImage *pImg = m_lImages[i];
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// analyse the image for when saving (should be done when we load the image)
// TODO!
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pImg->AnalyseTileFlags();
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CMapItemImage Item;
Item.m_Version = 1;
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Item.m_Width = pImg->m_Width;
Item.m_Height = pImg->m_Height;
Item.m_External = pImg->m_External;
Item.m_ImageName = df.AddData(str_length(pImg->m_aName)+1, pImg->m_aName);
if(pImg->m_External)
Item.m_ImageData = -1;
else
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Item.m_ImageData = df.AddData(Item.m_Width*Item.m_Height*4, pImg->m_pData);
df.AddItem(MAPITEMTYPE_IMAGE, i, sizeof(Item), &Item);
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}
// save layers
int LayerCount = 0, GroupCount = 0;
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for(int g = 0; g < m_lGroups.size(); g++)
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{
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CLayerGroup *pGroup = m_lGroups[g];
if(!pGroup->m_SaveToMap)
continue;
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CMapItemGroup GItem;
GItem.m_Version = CMapItemGroup::CURRENT_VERSION;
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GItem.m_ParallaxX = pGroup->m_ParallaxX;
GItem.m_ParallaxY = pGroup->m_ParallaxY;
GItem.m_OffsetX = pGroup->m_OffsetX;
GItem.m_OffsetY = pGroup->m_OffsetY;
GItem.m_UseClipping = pGroup->m_UseClipping;
GItem.m_ClipX = pGroup->m_ClipX;
GItem.m_ClipY = pGroup->m_ClipY;
GItem.m_ClipW = pGroup->m_ClipW;
GItem.m_ClipH = pGroup->m_ClipH;
GItem.m_StartLayer = LayerCount;
GItem.m_NumLayers = 0;
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for(int l = 0; l < pGroup->m_lLayers.size(); l++)
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{
if(!pGroup->m_lLayers[l]->m_SaveToMap)
continue;
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if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_TILES)
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{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving tiles layer");
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CLayerTiles *pLayer = (CLayerTiles *)pGroup->m_lLayers[l];
pLayer->PrepareForSave();
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CMapItemLayerTilemap Item;
Item.m_Version = 2;
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Item.m_Layer.m_Flags = pLayer->m_Flags;
Item.m_Layer.m_Type = pLayer->m_Type;
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Item.m_Color.r = 255; // not in use right now
Item.m_Color.g = 255;
Item.m_Color.b = 255;
Item.m_Color.a = 255;
Item.m_ColorEnv = -1;
Item.m_ColorEnvOffset = 0;
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Item.m_Width = pLayer->m_Width;
Item.m_Height = pLayer->m_Height;
if(pLayer->m_Tele)
Item.m_Flags = 2;
else if(pLayer->m_Speedup)
Item.m_Flags = 4;
else if(pLayer->m_Front)
Item.m_Flags = 8;
else if(pLayer->m_Switch)
Item.m_Flags = 16;
else
Item.m_Flags = pLayer->m_Game;
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Item.m_Image = pLayer->m_Image;
if(pLayer->m_Tele)
{
CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height];
mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile));
Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles);
Item.m_Tele = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTeleTile), ((CLayerTele *)pLayer)->m_pTeleTile);
delete[] Tiles;
}
else if(pLayer->m_Speedup)
{
CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height];
mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile));
Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles);
Item.m_Speedup = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayer)->m_pSpeedupTile);
delete[] Tiles;
}
else if(pLayer->m_Front)
{
CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height];
mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile));
Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles);
Item.m_Front = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), pLayer->m_pTiles);
delete[] Tiles;
}
else if(pLayer->m_Switch)
{
CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height];
mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile));
Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles);
Item.m_Switch = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CSwitchTile), ((CLayerSwitch *)pLayer)->m_pSwitchTile);
delete[] Tiles;
}
else
Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), pLayer->m_pTiles);
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df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
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GItem.m_NumLayers++;
LayerCount++;
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}
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else if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_QUADS)
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{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving quads layer");
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CLayerQuads *pLayer = (CLayerQuads *)pGroup->m_lLayers[l];
if(pLayer->m_lQuads.size())
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{
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CMapItemLayerQuads Item;
Item.m_Version = 1;
Item.m_Layer.m_Flags = pLayer->m_Flags;
Item.m_Layer.m_Type = pLayer->m_Type;
Item.m_Image = pLayer->m_Image;
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// add the data
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Item.m_NumQuads = pLayer->m_lQuads.size();
Item.m_Data = df.AddDataSwapped(pLayer->m_lQuads.size()*sizeof(CQuad), pLayer->m_lQuads.base_ptr());
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
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// clean up
//mem_free(quads);
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GItem.m_NumLayers++;
LayerCount++;
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}
}
}
df.AddItem(MAPITEMTYPE_GROUP, GroupCount++, sizeof(GItem), &GItem);
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}
// save envelopes
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int PointCount = 0;
for(int e = 0; e < m_lEnvelopes.size(); e++)
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{
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CMapItemEnvelope Item;
Item.m_Version = 1;
Item.m_Channels = m_lEnvelopes[e]->m_Channels;
Item.m_StartPoint = PointCount;
Item.m_NumPoints = m_lEnvelopes[e]->m_lPoints.size();
StrToInts(Item.m_aName, sizeof(Item.m_aName)/sizeof(int), m_lEnvelopes[e]->m_aName);
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df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
PointCount += Item.m_NumPoints;
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}
// save points
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int TotalSize = sizeof(CEnvPoint) * PointCount;
CEnvPoint *pPoints = (CEnvPoint *)mem_alloc(TotalSize, 1);
PointCount = 0;
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for(int e = 0; e < m_lEnvelopes.size(); e++)
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{
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int Count = m_lEnvelopes[e]->m_lPoints.size();
mem_copy(&pPoints[PointCount], m_lEnvelopes[e]->m_lPoints.base_ptr(), sizeof(CEnvPoint)*Count);
PointCount += Count;
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}
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df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints);
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// finish the data file
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df.Finish();
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving done");
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// send rcon.. if we can
if(m_pEditor->Client()->RconAuthed())
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{
CServerInfo CurrentServerInfo;
m_pEditor->Client()->GetServerInfo(&CurrentServerInfo);
char aMapName[128];
m_pEditor->ExtractName(pFileName, aMapName, sizeof(aMapName));
if(!str_comp(aMapName, CurrentServerInfo.m_aMap))
m_pEditor->Client()->Rcon("reload");
}
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return 1;
}
int CEditor::Load(const char *pFileName, int StorageType)
{
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Reset();
return m_Map.Load(Kernel()->RequestInterface<IStorage>(), pFileName, StorageType);
}
int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType)
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{
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CDataFileReader DataFile;
//DATAFILE *df = datafile_load(filename);
if(!DataFile.Open(pStorage, pFileName, StorageType))
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return 0;
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Clean();
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// check version
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CMapItemVersion *pItem = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0);
if(!pItem)
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{
// import old map
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/*MAP old_mapstuff;
editor->reset();
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editor_load_old(df, this);
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*/
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}
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else if(pItem->m_Version == 1)
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{
//editor.reset(false);
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// load images
{
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int Start, Num;
DataFile.GetType( MAPITEMTYPE_IMAGE, &Start, &Num);
for(int i = 0; i < Num; i++)
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{
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CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start+i, 0, 0);
char *pName = (char *)DataFile.GetData(pItem->m_ImageName);
// copy base info
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CEditorImage *pImg = new CEditorImage(m_pEditor);
pImg->m_External = pItem->m_External;
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if(pItem->m_External)
{
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char aBuf[256];
str_format(aBuf, sizeof(aBuf),"mapres/%s.png", pName);
// load external
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CEditorImage ImgInfo(m_pEditor);
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if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL))
{
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*pImg = ImgInfo;
pImg->m_TexId = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
pImg->m_External = 1;
}
}
else
{
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pImg->m_Width = pItem->m_Width;
pImg->m_Height = pItem->m_Height;
pImg->m_Format = CImageInfo::FORMAT_RGBA;
// copy image data
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void *pData = DataFile.GetData(pItem->m_ImageData);
pImg->m_pData = mem_alloc(pImg->m_Width*pImg->m_Height*4, 1);
mem_copy(pImg->m_pData, pData, pImg->m_Width*pImg->m_Height*4);
pImg->m_TexId = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0);
}
// copy image name
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if(pName)
str_copy(pImg->m_aName, pName, 128);
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m_lImages.add(pImg);
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// unload image
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DataFile.UnloadData(pItem->m_ImageData);
DataFile.UnloadData(pItem->m_ImageName);
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}
}
// load groups
{
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int LayersStart, LayersNum;
DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum);
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int Start, Num;
DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num);
for(int g = 0; g < Num; g++)
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{
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CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start+g, 0, 0);
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if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION)
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continue;
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CLayerGroup *pGroup = NewGroup();
pGroup->m_ParallaxX = pGItem->m_ParallaxX;
pGroup->m_ParallaxY = pGItem->m_ParallaxY;
pGroup->m_OffsetX = pGItem->m_OffsetX;
pGroup->m_OffsetY = pGItem->m_OffsetY;
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if(pGItem->m_Version >= 2)
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{
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pGroup->m_UseClipping = pGItem->m_UseClipping;
pGroup->m_ClipX = pGItem->m_ClipX;
pGroup->m_ClipY = pGItem->m_ClipY;
pGroup->m_ClipW = pGItem->m_ClipW;
pGroup->m_ClipH = pGItem->m_ClipH;
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}
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for(int l = 0; l < pGItem->m_NumLayers; l++)
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{
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CLayer *pLayer = 0;
CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart+pGItem->m_StartLayer+l, 0, 0);
if(!pLayerItem)
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continue;
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if(pLayerItem->m_Type == LAYERTYPE_TILES)
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{
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CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem;
CLayerTiles *pTiles = 0;
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CLayerTiles *pTilesTemp = 0;
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if(pTilemapItem->m_Flags&1)
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{
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pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeGameLayer(pTiles);
MakeGameGroup(pGroup);
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}
else if(pTilemapItem->m_Flags&2)
{
pTiles = new CLayerTele(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeTeleLayer(pTiles);
}
else if(pTilemapItem->m_Flags&4)
{
pTiles = new CLayerSpeedup(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSpeedupLayer(pTiles);
}
else if(pTilemapItem->m_Flags&8)
{
pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeFrontLayer(pTiles);
}
else if(pTilemapItem->m_Flags&16)
{
pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSwitchLayer(pTiles);
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pTilesTemp = new CLayerSwitchOlder(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSwitchLayerOlder(pTilesTemp);
}
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else
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{
pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height);
pTiles->m_pEditor = m_pEditor;
}
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pLayer = pTiles;
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pGroup->AddLayer(pTiles);
void *pData = DataFile.GetData(pTilemapItem->m_Data);
pTiles->m_Image = pTilemapItem->m_Image;
pTiles->m_Game = pTilemapItem->m_Flags&1;
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mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile));
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if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
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{
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for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
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{
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if(pTiles->m_pTiles[i].m_Index)
pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET;
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}
}
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DataFile.UnloadData(pTilemapItem->m_Data);
if(pTiles->m_Tele)
{
void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele);
mem_copy(((CLayerTele*)pTiles)->m_pTeleTile, pTeleData, pTiles->m_Width*pTiles->m_Height*sizeof(CTeleTile));
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(((CLayerTele*)pTiles)->m_pTeleTile[i].m_Type == TILE_TELEIN)
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_TELEIN;
else if(((CLayerTele*)pTiles)->m_pTeleTile[i].m_Type == TILE_TELEINEVIL)
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_TELEINEVIL;
else if(((CLayerTele*)pTiles)->m_pTeleTile[i].m_Type == TILE_TELEOUT)
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_TELEOUT;
else
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = 0;
}
DataFile.UnloadData(pTilemapItem->m_Tele);
}
else if(pTiles->m_Speedup)
{
void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup);
mem_copy(((CLayerSpeedup*)pTiles)->m_pSpeedupTile, pSpeedupData, pTiles->m_Width*pTiles->m_Height*sizeof(CSpeedupTile));
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(((CLayerSpeedup*)pTiles)->m_pSpeedupTile[i].m_Force > 0 && (((CLayerSpeedup*)pTiles)->m_pSpeedupTile[i].m_Type == TILE_BOOST))
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = ((CLayerSpeedup*)pTiles)->m_pSpeedupTile[i].m_Type;
else
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = 0;
}
DataFile.UnloadData(pTilemapItem->m_Speedup);
}
else if(pTiles->m_Front)
{
void *pFrontData = DataFile.GetData(pTilemapItem->m_Front);
mem_copy(((CLayerFront*)pTiles)->m_pTiles, pFrontData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile));
DataFile.UnloadData(pTilemapItem->m_Front);
}
else if(pTiles->m_Switch)
{
void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch);
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mem_copy(((CLayerSwitchOlder*)pTilesTemp)->m_pSwitchTile, pSwitchData, pTiles->m_Width*pTiles->m_Height*sizeof(CTeleTile));
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(((CLayerSwitchOlder*)pTilesTemp)->m_pSwitchTile[i].m_Type)
{
((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type = ((CLayerSwitchOlder*)pTilesTemp)->m_pSwitchTile[i].m_Type;
((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Number = ((CLayerSwitchOlder*)pTilesTemp)->m_pSwitchTile[i].m_Number;
}
else
{
((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type = 0;
((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Number = 0;
}
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((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Flags = 0;
((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Delay = 0;
}
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
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if((((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type > (ENTITY_CRAZY_SHOTGUN + ENTITY_OFFSET) && ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type < (ENTITY_DRAGGER_WEAK + ENTITY_OFFSET) || ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_O_FAST + 1 + ENTITY_OFFSET)))
continue;
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if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == TILE_SWITCHTIMEDOPEN)
{
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_SWITCHTIMEDOPEN;
((CLayerTiles*)pTiles)->m_pTiles[i].m_Flags = ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Flags;
}
else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == TILE_SWITCHTIMEDCLOSE)
{
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_SWITCHTIMEDCLOSE;
((CLayerTiles*)pTiles)->m_pTiles[i].m_Flags = ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Flags;
}
else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == TILE_SWITCHOPEN)
{
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_SWITCHOPEN;
((CLayerTiles*)pTiles)->m_pTiles[i].m_Flags = ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Flags;
}
else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == TILE_SWITCHCLOSE)
{
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_SWITCHCLOSE;
((CLayerTiles*)pTiles)->m_pTiles[i].m_Flags = ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Flags;
}
else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type <= (ENTITY_DOOR + ENTITY_OFFSET))
{
((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type;
((CLayerTiles*)pTiles)->m_pTiles[i].m_Flags = ((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Flags;
}
}
DataFile.UnloadData(pTilemapItem->m_Switch);
}
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}
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else if(pLayerItem->m_Type == LAYERTYPE_QUADS)
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{
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CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem;
CLayerQuads *pQuads = new CLayerQuads;
pQuads->m_pEditor = m_pEditor;
pLayer = pQuads;
pQuads->m_Image = pQuadsItem->m_Image;
if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size())
pQuads->m_Image = -1;
void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
pGroup->AddLayer(pQuads);
pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads);
mem_copy(pQuads->m_lQuads.base_ptr(), pData, sizeof(CQuad)*pQuadsItem->m_NumQuads);
DataFile.UnloadData(pQuadsItem->m_Data);
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}
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if(pLayer)
pLayer->m_Flags = pLayerItem->m_Flags;
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}
}
}
// load envelopes
{
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CEnvPoint *pPoints = 0;
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{
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int Start, Num;
DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
if(Num)
pPoints = (CEnvPoint *)DataFile.GetItem(Start, 0, 0);
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}
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int Start, Num;
DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
for(int e = 0; e < Num; e++)
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{
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CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start+e, 0, 0);
CEnvelope *pEnv = new CEnvelope(pItem->m_Channels);
pEnv->m_lPoints.set_size(pItem->m_NumPoints);
mem_copy(pEnv->m_lPoints.base_ptr(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint)*pItem->m_NumPoints);
if(pItem->m_aName[0] != -1) // compatibility with old maps
IntsToStr(pItem->m_aName, sizeof(pItem->m_aName)/sizeof(int), pEnv->m_aName);
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m_lEnvelopes.add(pEnv);
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}
}
}
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return 1;
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}
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static int gs_ModifyAddAmount = 0;
static void ModifyAdd(int *pIndex)
{
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if(*pIndex >= 0)
*pIndex += gs_ModifyAddAmount;
}
int CEditor::Append(const char *pFileName, int StorageType)
{
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CEditorMap NewMap;
NewMap.m_pEditor = this;
int Err;
Err = NewMap.Load(Kernel()->RequestInterface<IStorage>(), pFileName, StorageType);
if(!Err)
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return Err;
// modify indecies
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gs_ModifyAddAmount = m_Map.m_lImages.size();
NewMap.ModifyImageIndex(ModifyAdd);
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gs_ModifyAddAmount = m_Map.m_lEnvelopes.size();
NewMap.ModifyEnvelopeIndex(ModifyAdd);
// transfer images
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for(int i = 0; i < NewMap.m_lImages.size(); i++)
m_Map.m_lImages.add(NewMap.m_lImages[i]);
NewMap.m_lImages.clear();
// transfer envelopes
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for(int i = 0; i < NewMap.m_lEnvelopes.size(); i++)
m_Map.m_lEnvelopes.add(NewMap.m_lEnvelopes[i]);
NewMap.m_lEnvelopes.clear();
// transfer groups
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for(int i = 0; i < NewMap.m_lGroups.size(); i++)
{
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if(NewMap.m_lGroups[i] == NewMap.m_pGameGroup)
delete NewMap.m_lGroups[i];
else
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{
NewMap.m_lGroups[i]->m_pMap = &m_Map;
m_Map.m_lGroups.add(NewMap.m_lGroups[i]);
}
}
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NewMap.m_lGroups.clear();
// all done \o/
return 0;
}