ddnet/src/game/editor/ed_io.cpp

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#include <string.h>
#include <stdio.h>
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#include "ed_editor.hpp"
template<typename T>
static int make_version(int i, const T &v)
{ return (i<<16)+sizeof(T); }
// backwards compatiblity
void editor_load_old(DATAFILE *df, MAP *map)
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{
class mapres_image
{
public:
int width;
int height;
int image_data;
};
struct mapres_tilemap
{
int image;
int width;
int height;
int x, y;
int scale;
int data;
int main;
};
struct mapres_entity
{
int x, y;
int data[1];
};
struct mapres_spawnpoint
{
int x, y;
};
struct mapres_item
{
int x, y;
int type;
};
struct mapres_flagstand
{
int x, y;
};
enum
{
MAPRES_ENTS_START=1,
MAPRES_SPAWNPOINT=1,
MAPRES_ITEM=2,
MAPRES_SPAWNPOINT_RED=3,
MAPRES_SPAWNPOINT_BLUE=4,
MAPRES_FLAGSTAND_RED=5,
MAPRES_FLAGSTAND_BLUE=6,
MAPRES_ENTS_END,
ITEM_NULL=0,
ITEM_WEAPON_GUN=0x00010001,
ITEM_WEAPON_SHOTGUN=0x00010002,
ITEM_WEAPON_ROCKET=0x00010003,
ITEM_WEAPON_SNIPER=0x00010004,
ITEM_WEAPON_HAMMER=0x00010005,
ITEM_HEALTH =0x00020001,
ITEM_ARMOR=0x00030001,
ITEM_NINJA=0x00040001,
};
enum
{
MAPRES_REGISTERED=0x8000,
MAPRES_IMAGE=0x8001,
MAPRES_TILEMAP=0x8002,
MAPRES_COLLISIONMAP=0x8003,
MAPRES_TEMP_THEME=0x8fff,
};
// load tilemaps
int game_width = 0;
int game_height = 0;
{
int start, num;
datafile_get_type(df, MAPRES_TILEMAP, &start, &num);
for(int t = 0; t < num; t++)
{
mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0);
LAYER_TILES *l = new LAYER_TILES(tmap->width, tmap->height);
if(tmap->main)
{
// move game layer to correct position
for(int i = 0; i < map->groups[0]->layers.len()-1; i++)
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{
if(map->groups[0]->layers[i] == editor.map.game_layer)
map->groups[0]->swap_layers(i, i+1);
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}
game_width = tmap->width;
game_height = tmap->height;
}
// add new layer
map->groups[0]->add_layer(l);
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// process the data
unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data);
TILE *dst_data = l->tiles;
for(int y = 0; y < tmap->height; y++)
for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2)
{
dst_data->index = src_data[0];
dst_data->flags = src_data[1];
}
l->image = tmap->image;
}
}
// load images
{
int start, count;
datafile_get_type(df, MAPRES_IMAGE, &start, &count);
for(int i = 0; i < count; i++)
{
mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0);
void *data = datafile_get_data(df, imgres->image_data);
IMAGE *img = new IMAGE;
img->width = imgres->width;
img->height = imgres->height;
img->format = IMG_RGBA;
// copy image data
img->data = mem_alloc(img->width*img->height*4, 1);
mem_copy(img->data, data, img->width*img->height*4);
img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data, IMG_AUTO);
map->images.add(img);
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// unload image
datafile_unload_data(df, imgres->image_data);
}
}
// load entities
{
LAYER_GAME *g = map->game_layer;
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g->resize(game_width, game_height);
for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++)
{
// fetch entities of this class
int start, num;
datafile_get_type(df, t, &start, &num);
for(int i = 0; i < num; i++)
{
mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0);
int x = e->x/32;
int y = e->y/32;
int id = -1;
if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN;
else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED;
else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE;
else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED;
else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE;
else if(t == MAPRES_ITEM)
{
if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN;
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else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_GRENADE;
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else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA;
else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1;
else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEALTH_1;
}
if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height)
g->tiles[y*g->width+x].index = id+ENTITY_OFFSET;
}
}
}
}
int EDITOR::save(const char *filename)
{
return map.save(filename);
}
int MAP::save(const char *filename)
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{
dbg_msg("editor", "saving to '%s'...", filename);
DATAFILE_OUT *df = datafile_create(filename);
if(!df)
{
dbg_msg("editor", "failed to open file '%s'...", filename);
return 0;
}
// save version
{
MAPITEM_VERSION item;
item.version = 1;
datafile_add_item(df, MAPITEMTYPE_VERSION, 0, sizeof(item), &item);
}
// save images
for(int i = 0; i < images.len(); i++)
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{
IMAGE *img = images[i];
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MAPITEM_IMAGE item;
item.version = 1;
item.width = img->width;
item.height = img->height;
item.external = img->external;
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item.image_name = datafile_add_data(df, strlen(img->name)+1, img->name);
if(img->external)
item.image_data = -1;
else
item.image_data = datafile_add_data(df, item.width*item.height*4, img->data);
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datafile_add_item(df, MAPITEMTYPE_IMAGE, i, sizeof(item), &item);
}
// save layers
int layer_count = 0;
for(int g = 0; g < groups.len(); g++)
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{
LAYERGROUP *group = groups[g];
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MAPITEM_GROUP gitem;
gitem.version = 1;
gitem.parallax_x = group->parallax_x;
gitem.parallax_y = group->parallax_y;
gitem.offset_x = group->offset_x;
gitem.offset_y = group->offset_y;
gitem.start_layer = layer_count;
gitem.num_layers = 0;
for(int l = 0; l < group->layers.len(); l++)
{
if(group->layers[l]->type == LAYERTYPE_TILES)
{
dbg_msg("editor", "saving tiles layer");
LAYER_TILES *layer = (LAYER_TILES *)group->layers[l];
MAPITEM_LAYER_TILEMAP item;
item.version = 2;
item.layer.flags = 0;
item.layer.type = layer->type;
item.color.r = 255; // not in use right now
item.color.g = 255;
item.color.b = 255;
item.color.a = 255;
item.color_env = -1;
item.color_env_offset = 0;
item.width = layer->width;
item.height = layer->height;
item.flags = layer->game;
item.image = layer->image;
item.data = datafile_add_data(df, layer->width*layer->height*sizeof(TILE), layer->tiles);
datafile_add_item(df, MAPITEMTYPE_LAYER, layer_count, sizeof(item), &item);
gitem.num_layers++;
layer_count++;
}
else if(group->layers[l]->type == LAYERTYPE_QUADS)
{
dbg_msg("editor", "saving quads layer");
LAYER_QUADS *layer = (LAYER_QUADS *)group->layers[l];
if(layer->quads.len())
{
MAPITEM_LAYER_QUADS item;
item.version = 1;
item.layer.flags = 0;
item.layer.type = layer->type;
item.image = layer->image;
// add the data
item.num_quads = layer->quads.len();
item.data = datafile_add_data_swapped(df, layer->quads.len()*sizeof(QUAD), layer->quads.getptr());
datafile_add_item(df, MAPITEMTYPE_LAYER, layer_count, sizeof(item), &item);
// clean up
//mem_free(quads);
gitem.num_layers++;
layer_count++;
}
}
}
datafile_add_item(df, MAPITEMTYPE_GROUP, g, sizeof(gitem), &gitem);
}
// save envelopes
int point_count = 0;
for(int e = 0; e < envelopes.len(); e++)
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{
MAPITEM_ENVELOPE item;
item.version = 1;
item.channels = envelopes[e]->channels;
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item.start_point = point_count;
item.num_points = envelopes[e]->points.len();
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item.name = -1;
datafile_add_item(df, MAPITEMTYPE_ENVELOPE, e, sizeof(item), &item);
point_count += item.num_points;
}
// save points
int totalsize = sizeof(ENVPOINT) * point_count;
ENVPOINT *points = (ENVPOINT *)mem_alloc(totalsize, 1);
point_count = 0;
for(int e = 0; e < envelopes.len(); e++)
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{
int count = envelopes[e]->points.len();
mem_copy(&points[point_count], envelopes[e]->points.getptr(), sizeof(ENVPOINT)*count);
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point_count += count;
}
datafile_add_item(df, MAPITEMTYPE_ENVPOINTS, 0, totalsize, points);
// finish the data file
datafile_finish(df);
dbg_msg("editor", "done");
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// send rcon.. if we can
if(client_rcon_authed())
{
client_rcon("sv_map_reload 1");
}
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return 1;
}
int EDITOR::load(const char *filename)
{
reset();
return map.load(filename);
}
int MAP::load(const char *filename)
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{
DATAFILE *df = datafile_load(filename);
if(!df)
return 0;
clean();
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// check version
MAPITEM_VERSION *item = (MAPITEM_VERSION *)datafile_find_item(df, MAPITEMTYPE_VERSION, 0);
if(!item)
{
// import old map
MAP old_mapstuff;
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editor.reset();
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editor_load_old(df, this);
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}
else if(item->version == 1)
{
//editor.reset(false);
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// load images
{
int start, num;
datafile_get_type(df, MAPITEMTYPE_IMAGE, &start, &num);
for(int i = 0; i < num; i++)
{
MAPITEM_IMAGE *item = (MAPITEM_IMAGE *)datafile_get_item(df, start+i, 0, 0);
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char *name = (char *)datafile_get_data(df, item->image_name);
// copy base info
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IMAGE *img = new IMAGE;
img->external = item->external;
if(item->external)
{
char buf[256];
sprintf(buf, "data/mapres/%s.png", name);
// load external
IMAGE imginfo;
if(gfx_load_png(&imginfo, buf))
{
*img = imginfo;
img->tex_id = gfx_load_texture_raw(imginfo.width, imginfo.height, imginfo.format, imginfo.data, IMG_AUTO);
img->external = 1;
}
}
else
{
img->width = item->width;
img->height = item->height;
img->format = IMG_RGBA;
// copy image data
void *data = datafile_get_data(df, item->image_data);
img->data = mem_alloc(img->width*img->height*4, 1);
mem_copy(img->data, data, img->width*img->height*4);
img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data, IMG_AUTO);
}
// copy image name
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if(name)
strncpy(img->name, name, 128);
images.add(img);
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// unload image
datafile_unload_data(df, item->image_data);
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datafile_unload_data(df, item->image_name);
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}
}
// load groups
{
int layers_start, layers_num;
datafile_get_type(df, MAPITEMTYPE_LAYER, &layers_start, &layers_num);
int start, num;
datafile_get_type(df, MAPITEMTYPE_GROUP, &start, &num);
for(int g = 0; g < num; g++)
{
MAPITEM_GROUP *gitem = (MAPITEM_GROUP *)datafile_get_item(df, start+g, 0, 0);
LAYERGROUP *group = new_group();
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group->parallax_x = gitem->parallax_x;
group->parallax_y = gitem->parallax_y;
group->offset_x = gitem->offset_x;
group->offset_y = gitem->offset_y;
for(int l = 0; l < gitem->num_layers; l++)
{
MAPITEM_LAYER *layer_item = (MAPITEM_LAYER *)datafile_get_item(df, layers_start+gitem->start_layer+l, 0, 0);
if(!layer_item)
continue;
if(layer_item->type == LAYERTYPE_TILES)
{
MAPITEM_LAYER_TILEMAP *tilemap_item = (MAPITEM_LAYER_TILEMAP *)layer_item;
LAYER_TILES *tiles = 0;
if(tilemap_item->flags&1)
{
tiles = new LAYER_GAME(tilemap_item->width, tilemap_item->height);
make_game_layer(tiles);
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make_game_group(group);
}
else
tiles = new LAYER_TILES(tilemap_item->width, tilemap_item->height);
group->add_layer(tiles);
void *data = datafile_get_data(df, tilemap_item->data);
tiles->image = tilemap_item->image;
tiles->game = tilemap_item->flags&1;
mem_copy(tiles->tiles, data, tiles->width*tiles->height*sizeof(TILE));
if(tiles->game && tilemap_item->version == make_version(1, *tilemap_item))
{
for(int i = 0; i < tiles->width*tiles->height; i++)
{
if(tiles->tiles[i].index)
tiles->tiles[i].index += ENTITY_OFFSET;
}
}
datafile_unload_data(df, tilemap_item->data);
}
else if(layer_item->type == LAYERTYPE_QUADS)
{
MAPITEM_LAYER_QUADS *quads_item = (MAPITEM_LAYER_QUADS *)layer_item;
LAYER_QUADS *layer = new LAYER_QUADS;
layer->image = quads_item->image;
if(layer->image < -1 || layer->image >= images.len())
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layer->image = -1;
void *data = datafile_get_data_swapped(df, quads_item->data);
group->add_layer(layer);
layer->quads.setsize(quads_item->num_quads);
mem_copy(layer->quads.getptr(), data, sizeof(QUAD)*quads_item->num_quads);
datafile_unload_data(df, quads_item->data);
}
}
}
}
// load envelopes
{
ENVPOINT *points = 0;
{
int start, num;
datafile_get_type(df, MAPITEMTYPE_ENVPOINTS, &start, &num);
if(num)
points = (ENVPOINT *)datafile_get_item(df, start, 0, 0);
}
int start, num;
datafile_get_type(df, MAPITEMTYPE_ENVELOPE, &start, &num);
for(int e = 0; e < num; e++)
{
MAPITEM_ENVELOPE *item = (MAPITEM_ENVELOPE *)datafile_get_item(df, start+e, 0, 0);
ENVELOPE *env = new ENVELOPE(item->channels);
env->points.setsize(item->num_points);
mem_copy(env->points.getptr(), &points[item->start_point], sizeof(ENVPOINT)*item->num_points);
envelopes.add(env);
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}
}
}
datafile_unload(df);
return 0;
}
static int modify_add_amount = 0;
static void modify_add(int *index)
{
if(*index >= 0)
*index += modify_add_amount;
}
int EDITOR::append(const char *filename)
{
MAP new_map;
int err;
err = new_map.load(filename);
if(err)
return err;
// modify indecies
modify_add_amount = map.images.len();
new_map.modify_image_index(modify_add);
modify_add_amount = map.envelopes.len();
new_map.modify_envelope_index(modify_add);
// transfer images
for(int i = 0; i < new_map.images.len(); i++)
map.images.add(new_map.images[i]);
new_map.images.clear();
// transfer envelopes
for(int i = 0; i < new_map.envelopes.len(); i++)
map.envelopes.add(new_map.envelopes[i]);
new_map.envelopes.clear();
// transfer groups
for(int i = 0; i < new_map.groups.len(); i++)
{
if(new_map.groups[i] == new_map.game_group)
delete new_map.groups[i];
else
map.groups.add(new_map.groups[i]);
}
new_map.groups.clear();
// all done \o/
return 0;
}