2010-07-29 05:21:18 +00:00
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/* copyright (c) 2007 rajh and gregwar. Score stuff */
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2010-08-10 04:28:17 +00:00
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#ifndef DDRACE_H
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#define DDRACE_H
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2010-07-29 05:21:18 +00:00
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#include <game/server/gamecontroller.h>
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2010-08-30 12:13:43 +00:00
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#include <game/server/teams.h>
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2010-09-06 11:37:20 +00:00
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#include <game/server/entities/door.h>
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#include <game/server/entities/trigger.h>
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2010-08-28 20:53:42 +00:00
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2010-07-29 05:21:18 +00:00
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2010-07-29 14:53:25 +00:00
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class CGameControllerDDRace : public IGameController
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2010-07-29 05:21:18 +00:00
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{
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public:
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2010-08-10 04:28:17 +00:00
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2010-07-29 14:53:25 +00:00
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CGameControllerDDRace(class CGameContext *pGameServer);
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2010-08-10 04:28:17 +00:00
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~CGameControllerDDRace();
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2010-08-30 12:13:43 +00:00
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CGameTeams m_Teams;
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2010-08-28 20:53:42 +00:00
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2010-09-27 03:15:56 +00:00
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int *m_pNumTele;
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2010-09-27 04:34:45 +00:00
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vec2 *m_pTele1D;
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vec2 **m_pTele2D;
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2010-09-27 03:15:56 +00:00
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int m_TotalTele;
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2010-09-27 04:34:45 +00:00
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int m_ArraySize;
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2010-08-10 04:28:17 +00:00
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void InitTeleporter();
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2010-09-06 11:37:20 +00:00
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void InitSwitcher();
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int m_Size;
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struct SDoors
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{
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int m_Number;
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vec2 m_Pos;
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CDoor * m_Address;
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};
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SDoors* m_SDoors;
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2010-07-29 05:21:18 +00:00
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virtual void Tick();
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};
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2010-09-06 11:37:20 +00:00
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#endif
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