ddnet/src/game/server/gamemodes/DDRace.h

42 lines
696 B
C
Raw Normal View History

/* copyright (c) 2007 rajh and gregwar. Score stuff */
#ifndef DDRACE_H
#define DDRACE_H
#include <game/server/gamecontroller.h>
#include <game/server/teams.h>
#include <game/server/entities/door.h>
#include <game/server/entities/trigger.h>
class CGameControllerDDRace : public IGameController
{
public:
CGameControllerDDRace(class CGameContext *pGameServer);
~CGameControllerDDRace();
CGameTeams m_Teams;
int *m_pNumTele;
vec2 *m_pTele1D;
vec2 **m_pTele2D;
int m_TotalTele;
int m_ArraySize;
void InitTeleporter();
void InitSwitcher();
int m_Size;
struct SDoors
{
int m_Number;
vec2 m_Pos;
CDoor * m_Address;
};
SDoors* m_SDoors;
virtual void Tick();
};
#endif