ddnet/src/game/server/srv_tdm.cpp

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#include <engine/config.h>
#include "srv_common.h"
#include "srv_tdm.h"
void gameobject_tdm::tick()
{
if(game_over_tick == -1)
{
// game is running
// gather some stats
int totalscore[2] = {0,0};
int topscore_count = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
totalscore[players[i].team] += players[i].score;
}
if (totalscore[0] >= config.scorelimit)
topscore_count++;
if (totalscore[1] >= config.scorelimit)
topscore_count++;
// check score win condition
if((config.scorelimit > 0 && (totalscore[0] >= config.scorelimit || totalscore[1] >= config.scorelimit)) ||
(config.timelimit > 0 && (server_tick()-round_start_tick) >= config.timelimit*server_tickspeed()*60))
{
if(topscore_count == 1)
endround();
else
sudden_death = 1;
}
}
else
{
// game over.. wait for restart
if(server_tick() > game_over_tick+server_tickspeed()*10)
startround();
}
}