#include #include "srv_common.h" #include "srv_tdm.h" void gameobject_tdm::tick() { if(game_over_tick == -1) { // game is running // gather some stats int totalscore[2] = {0,0}; int topscore_count = 0; for(int i = 0; i < MAX_CLIENTS; i++) { if(players[i].client_id != -1) totalscore[players[i].team] += players[i].score; } if (totalscore[0] >= config.scorelimit) topscore_count++; if (totalscore[1] >= config.scorelimit) topscore_count++; // check score win condition if((config.scorelimit > 0 && (totalscore[0] >= config.scorelimit || totalscore[1] >= config.scorelimit)) || (config.timelimit > 0 && (server_tick()-round_start_tick) >= config.timelimit*server_tickspeed()*60)) { if(topscore_count == 1) endround(); else sudden_death = 1; } } else { // game over.. wait for restart if(server_tick() > game_over_tick+server_tickspeed()*10) startround(); } }