2007-08-22 07:52:33 +00:00
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#include <engine/system.h>
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#include <game/math.h>
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2007-05-22 15:03:32 +00:00
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#include <math.h>
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2007-05-24 20:54:08 +00:00
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#include "../engine/interface.h"
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2007-05-22 15:03:32 +00:00
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#include "mapres_col.h"
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2007-08-22 21:13:33 +00:00
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#include "game_protocol.h"
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2007-08-22 07:52:33 +00:00
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inline vec2 get_direction(int angle)
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2007-05-22 15:03:32 +00:00
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{
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float a = angle/256.0f;
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2007-08-22 07:52:33 +00:00
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return vec2(cosf(a), sinf(a));
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2007-05-22 15:03:32 +00:00
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}
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2007-08-22 07:52:33 +00:00
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inline float get_angle(vec2 dir)
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2007-05-22 15:03:32 +00:00
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{
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float a = atan(dir.y/dir.x);
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if(dir.x < 0)
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2007-08-22 07:52:33 +00:00
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a = a+pi;
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2007-05-22 15:03:32 +00:00
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return a;
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}
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2007-09-09 18:21:14 +00:00
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template<typename T>
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inline T saturated_add(T min, T max, T current, T modifier)
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{
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if(modifier < 0)
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{
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if(current < min)
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return current;
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current += modifier;
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if(current < min)
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current = min;
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return current;
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}
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else
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{
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if(current > max)
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return current;
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current += modifier;
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if(current > max)
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current = max;
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return current;
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}
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}
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void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces);
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void move_box(vec2 *inout_pos, vec2 *inout_vel, vec2 size, float elasticity);
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// hooking stuff
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enum
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{
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HOOK_RETRACTED=-1,
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HOOK_IDLE=0,
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HOOK_FLYING,
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HOOK_GRABBED
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};
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class world_core
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{
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public:
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world_core()
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{
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mem_zero(players, sizeof(players));
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}
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class player_core *players[MAX_CLIENTS];
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};
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class player_core
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{
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public:
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world_core *world;
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vec2 pos;
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vec2 vel;
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vec2 hook_pos;
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vec2 hook_dir;
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int hook_tick;
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int hook_state;
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int hooked_player;
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int jumped;
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player_input input;
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void tick();
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void move();
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void read(const obj_player_core *obj_core);
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void write(obj_player_core *obj_core);
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void quantize();
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};
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2007-07-21 19:03:50 +00:00
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#define LERP(a,b,t) (a + (b-a) * t)
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#define min(a, b) ( a > b ? b : a)
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#define max(a, b) ( a > b ? a : b)
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2007-07-13 21:22:45 +00:00
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inline bool col_check_point(float x, float y) { return col_check_point((int)x, (int)y) != 0; }
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2007-08-22 07:52:33 +00:00
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inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
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2007-05-22 15:03:32 +00:00
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2007-08-30 07:15:26 +00:00
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struct mapres_entity
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{
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int x, y;
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int data[];
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};
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2007-05-22 15:03:32 +00:00
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struct mapres_spawnpoint
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{
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int x, y;
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};
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struct mapres_item
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{
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int x, y;
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int type;
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};
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2007-08-30 07:15:26 +00:00
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struct mapres_flagstand
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{
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int x, y;
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};
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2007-05-22 15:03:32 +00:00
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enum
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{
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2007-08-30 07:15:26 +00:00
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MAPRES_ENTS_START=1,
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2007-05-22 15:03:32 +00:00
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MAPRES_SPAWNPOINT=1,
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MAPRES_ITEM=2,
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2007-08-30 07:15:26 +00:00
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MAPRES_SPAWNPOINT_RED=3,
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MAPRES_SPAWNPOINT_BLUE=4,
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MAPRES_FLAGSTAND_RED=5,
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MAPRES_FLAGSTAND_BLUE=6,
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MAPRES_ENTS_END,
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2007-05-22 15:03:32 +00:00
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ITEM_NULL=0,
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ITEM_WEAPON_GUN=0x00010001,
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ITEM_WEAPON_SHOTGUN=0x00010002,
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ITEM_WEAPON_ROCKET=0x00010003,
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ITEM_WEAPON_SNIPER=0x00010004,
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ITEM_WEAPON_HAMMER=0x00010005,
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2007-07-15 13:25:10 +00:00
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ITEM_HEALTH =0x00020001,
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ITEM_ARMOR=0x00030001,
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2007-05-22 15:03:32 +00:00
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ITEM_NINJA=0x00040001,
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};
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