ddnet/datasrc/teewars.ds

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2007-07-13 13:40:04 +00:00
sounds {
gun_fire {
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"data/audio/wp_gun_fire-01.wv"
"data/audio/wp_gun_fire-02.wv"
"data/audio/wp_gun_fire-03.wv"
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}
shotgun_fire {
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"data/audio/wp_shotty_fire-01.wv"
"data/audio/wp_shotty_fire-02.wv"
"data/audio/wp_shotty_fire-03.wv"
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}
rocket_fire {
2007-08-09 14:55:11 +00:00
"data/audio/wp_flump_launch-01.wv"
"data/audio/wp_flump_launch-02.wv"
"data/audio/wp_flump_launch-03.wv"
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}
hammer_fire {
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"data/audio/wp_hammer_swing-01.wv"
"data/audio/wp_hammer_swing-02.wv"
"data/audio/wp_hammer_swing-03.wv"
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}
2007-07-22 14:16:57 +00:00
hammer_hit {
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"data/audio/wp_hammer_hit-01.wv"
"data/audio/wp_hammer_hit-02.wv"
"data/audio/wp_hammer_hit-03.wv"
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}
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ninja_fire {
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"data/audio/wp_ninja_attack-01.wv"
"data/audio/wp_ninja_attack-02.wv"
"data/audio/wp_ninja_attack-03.wv"
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}
rocket_explode {
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"data/audio/wp_flump_explo-01.wv"
"data/audio/wp_flump_explo-02.wv"
"data/audio/wp_flump_explo-03.wv"
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}
ninja_hit {
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"data/audio/wp_ninja_hit-01.wv"
"data/audio/wp_ninja_hit-02.wv"
"data/audio/wp_ninja_hit-03.wv"
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}
weapon_switch {
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"data/audio/wp_switch-01.wv"
"data/audio/wp_switch-02.wv"
"data/audio/wp_switch-03.wv"
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}
player_pain_short {
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"data/audio/vo_teefault_pain_short-01.wv"
"data/audio/vo_teefault_pain_short-02.wv"
"data/audio/vo_teefault_pain_short-03.wv"
"data/audio/vo_teefault_pain_short-04.wv"
"data/audio/vo_teefault_pain_short-05.wv"
"data/audio/vo_teefault_pain_short-06.wv"
"data/audio/vo_teefault_pain_short-07.wv"
"data/audio/vo_teefault_pain_short-08.wv"
"data/audio/vo_teefault_pain_short-09.wv"
"data/audio/vo_teefault_pain_short-10.wv"
"data/audio/vo_teefault_pain_short-11.wv"
"data/audio/vo_teefault_pain_short-12.wv"
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}
player_pain_long {
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"data/audio/vo_teefault_pain_long-01.wv"
"data/audio/vo_teefault_pain_long-02.wv"
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}
body_land {
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"data/audio/foley_land-01.wv"
"data/audio/foley_land-02.wv"
"data/audio/foley_land-03.wv"
"data/audio/foley_land-04.wv"
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}
player_jump {
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"data/audio/foley_foot_left-01.wv"
"data/audio/foley_foot_left-02.wv"
"data/audio/foley_foot_left-03.wv"
"data/audio/foley_foot_left-04.wv"
"data/audio/foley_foot_right-01.wv"
"data/audio/foley_foot_right-02.wv"
"data/audio/foley_foot_right-03.wv"
"data/audio/foley_foot_right-04.wv"
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}
player_die {
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"data/audio/foley_body_splat-02.wv"
"data/audio/foley_body_splat-03.wv"
"data/audio/foley_body_splat-04.wv"
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}
player_spawn {
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"data/audio/vo_teefault_spawn-01.wv"
"data/audio/vo_teefault_spawn-02.wv"
"data/audio/vo_teefault_spawn-03.wv"
"data/audio/vo_teefault_spawn-04.wv"
"data/audio/vo_teefault_spawn-05.wv"
"data/audio/vo_teefault_spawn-06.wv"
"data/audio/vo_teefault_spawn-07.wv"
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}
tee_cry {
2007-08-09 14:55:11 +00:00
"data/audio/vo_teefault_cry-01.wv"
"data/audio/vo_teefault_cry-02.wv"
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}
hook_loop {
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"data/audio/hook_loop-01.wv"
"data/audio/hook_loop-02.wv"
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}
hook_attach {
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"data/audio/hook_attach-01.wv"
"data/audio/hook_attach-02.wv"
"data/audio/hook_attach-03.wv"
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}
pickup_health {
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"data/audio/sfx_pickup_hrt-01.wv"
"data/audio/sfx_pickup_hrt-02.wv"
}
pickup_armor {
2007-08-09 14:55:11 +00:00
"data/audio/sfx_pickup_arm-01.wv"
"data/audio/sfx_pickup_arm-02.wv"
"data/audio/sfx_pickup_arm-03.wv"
"data/audio/sfx_pickup_arm-04.wv"
}
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pickup_rocket {
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"data/audio/sfx_pickup_launcher.wv"
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}
pickup_shotgun {
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"data/audio/sfx_pickup_sg.wv"
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}
2007-08-03 06:35:35 +00:00
pickup_ninja {
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"data/audio/sfx_pickup_ninja.wv"
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}
weapon_spawn {
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"data/audio/sfx_spawn_wpn-01.wv"
"data/audio/sfx_spawn_wpn-02.wv"
"data/audio/sfx_spawn_wpn-03.wv"
}
weapon_noammo {
2007-08-09 14:55:11 +00:00
"data/audio/wp_noammo-01.wv"
"data/audio/wp_noammo-02.wv"
"data/audio/wp_noammo-03.wv"
"data/audio/wp_noammo-04.wv"
"data/audio/wp_noammo-05.wv"
}
2007-08-04 17:28:31 +00:00
hit {
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"data/audio/sfx_hit_weak-01.wv"
"data/audio/sfx_hit_weak-02.wv"
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}
2007-08-05 08:59:38 +00:00
chat_server {
2007-08-09 14:55:11 +00:00
"data/audio/sfx_msg-server.wv"
2007-08-05 08:59:38 +00:00
}
chat_client {
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"data/audio/sfx_msg-client.wv"
2007-08-05 08:59:38 +00:00
}
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}
images {
game {
filename "data/game.png"
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}
sun {
filename "data/sun.png"
}
char_default {
filename "data/char_teefault.png"
}
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backdrop {
filename "data/mountain_paralax.png"
}
gui_widgets {
filename "data/gui_widgets.png"
}
menu_background {
filename "data/menu_background.png"
}
menu_butterfly {
filename "data/menu_butterfly.png"
}
cursor {
filename "data/gui_cursor.png"
}
banner {
filename "data/gui_logo.png"
}
clouds {
filename "data/cloudmap.png"
}
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chat_bubbles {
filename "data/chatbubbles.png"
}
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emoticons {
filename "data/emoticons.png"
}
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}
particles {
part1 {
sprite sprites.game.part1
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color 0.7 0.7 0.7 1.0
life 50
}
part2 {
sprite sprites.game.part2
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color 1.0 1.0 1.0 1.0
life 50
}
part3 {
sprite sprites.game.part3
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color 0.8 0.8 0.8 1.0
life 50
}
part4 {
sprite sprites.game.part4
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color 0.98 0.1 0.16 1.0
life 70
}
part5 {
sprite sprites.game.part5
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color 1.0 1.0 1.0 1.0
life 70
}
part6 {
sprite sprites.game.part6
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color 0.6 0.6 0.6 1.0
life 100
}
part7 {
sprite sprites.game.part7
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color 1.0 1.0 1.0 1.0
life 100
}
part8 {
sprite sprites.game.part8
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color 0.7 0.7 0.7 1.0
life 150
}
part9 {
sprite sprites.game.part9
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color 1.0 1.0 1.0 1.0
life 40
}
}
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powerups {
health {
amount 1
respawntime 15
startspawntime 0
}
armor {
amount 1
respawntime 15
startspawntime 0
}
weapon {
amount 10
respawntime 15
startspawntime 0
}
ninja {
amount 1
respawntime 90
startspawntime 90
}
}
2007-07-21 21:17:30 +00:00
projectileparticles {
gun {
particlespersecond 200
particlesize 16.0
particlelife 0.5
}
rocket {
particlespersecond 100
particlesize 22.0
particlelife 1.3
}
shotgun {
particlespersecond 100
particlesize 16.0
particlelife 0.8
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}
}
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weapons {
gun {
sprite_body sprites.game.weapon_gun_body
sprite_cursor sprites.game.weapon_gun_cursor
sprite_proj sprites.game.weapon_gun_proj
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sprite_muzzles {
sprites.game.weapon_gun_muzzle1
sprites.game.weapon_gun_muzzle2
sprites.game.weapon_gun_muzzle3
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}
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nummuzzlesprites 3
muzzleoffsetx 50.0
muzzleoffsety 6.0
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maxammo 10
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costammo 1
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recoil 10
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firedelay 100
muzzleduration 5
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visual_size 64
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offsetx 32.0
offsety 4.0
meleedamage 0
meleereach 0
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ammoregentime 500
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duration -1
movetime 0
velocity 0
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}
rocket {
sprite_body sprites.game.weapon_rocket_body
sprite_cursor sprites.game.weapon_rocket_cursor
sprite_proj sprites.game.weapon_rocket_proj
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sprite_muzzles {
}
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nummuzzlesprites 0
muzzleoffsetx 0.0
muzzleoffsety 0.0
maxammo 10
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costammo 1
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recoil 10
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firedelay 600
muzzleduration 0
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visual_size 96
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offsetx 24.0
offsety -2.0
meleedamage 0
meleereach 0
ammoregentime 0
duration -1
movetime 0
velocity 0
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}
shotgun {
sprite_body sprites.game.weapon_shotgun_body
sprite_cursor sprites.game.weapon_shotgun_cursor
sprite_proj sprites.game.weapon_shotgun_proj
2007-07-21 19:25:10 +00:00
sprite_muzzles {
sprites.game.weapon_shotgun_muzzle1
sprites.game.weapon_shotgun_muzzle2
sprites.game.weapon_shotgun_muzzle3
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}
2007-07-13 13:40:04 +00:00
2007-07-21 19:25:10 +00:00
nummuzzlesprites 3
muzzleoffsetx 70.0
muzzleoffsety 6.0
maxammo 10
2007-08-04 19:00:06 +00:00
costammo 1
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recoil 10
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firedelay 400
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muzzleduration 5
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visual_size 96
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offsetx 24.0
offsety -2.0
meleedamage 0
meleereach 0
ammoregentime 0
duration -1
movetime 0
velocity 0
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}
hammer {
sprite_body sprites.game.weapon_hammer_body
sprite_cursor sprites.game.weapon_hammer_cursor
sprite_proj sprites.game.weapon_hammer_proj
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sprite_muzzles {
}
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nummuzzlesprites 0
muzzleoffsetx 0.0
muzzleoffsety 0.0
maxammo 10
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costammo 0
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recoil 10
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firedelay 150
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muzzleduration 0
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visual_size 96
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offsetx 4.0
offsety -20.0
meleedamage 4
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meleereach 40
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ammoregentime 0
duration -1
movetime 0
velocity 0
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}
rocket_backpack {
sprite_body sprites.game.weapon_hammer_body
sprite_cursor sprites.game.weapon_hammer_cursor
sprite_proj sprites.game.weapon_hammer_proj
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sprite_muzzles {
}
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nummuzzlesprites 0
muzzleoffsetx 0.0
muzzleoffsety 0.0
maxammo 10
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costammo 1
recoil 10
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firedelay 100
muzzleduration 0
visual_size 64
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offsetx 4.0
offsety -20.0
meleedamage 1
meleereach 25
ammoregentime 0
duration -1
movetime 0
velocity 0
}
ninja {
sprite_body sprites.game.weapon_ninja_body
sprite_cursor sprites.game.weapon_ninja_cursor
sprite_proj sprites.game.weapon_ninja_proj
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sprite_muzzles {
sprites.game.hadoken1
sprites.game.hadoken2
sprites.game.hadoken3
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}
2007-07-22 14:20:00 +00:00
nummuzzlesprites 3
muzzleoffsetx 40.0
muzzleoffsety -4.0
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maxammo 0
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costammo 0
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recoil 0
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firedelay 800
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muzzleduration 0
visual_size 96
offsetx 0.0
offsety 0.0
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meleedamage 9
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meleereach 0
ammoregentime 0
duration 15000
movetime 200
velocity 50
}
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}
sprites {
coulds images.clouds 16 16 {
cloud1 0 0 16 7
cloud2 0 7 11 8
cloud3 11 7 5 5
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}
game images.game 32 16 {
health_full 21 0 2 2
health_empty 23 0 2 2
armor_full 21 2 2 2
armor_empty 23 2 2 2
star1 15 0 2 2
star2 17 0 2 2
star3 19 0 2 2
part1 6 0 1 1
part2 6 1 1 1
part3 7 0 1 1
part4 7 1 1 1
part5 8 0 1 1
part6 8 1 1 1
part7 9 0 2 2
part8 11 0 2 2
part9 13 0 2 2
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weapon_gun_body 2 4 4 2
weapon_gun_cursor 0 4 2 2
weapon_gun_proj 6 4 2 2
weapon_gun_muzzle1 8 4 3 2
weapon_gun_muzzle2 12 4 3 2
weapon_gun_muzzle3 16 4 3 2
weapon_shotgun_body 2 6 8 2
weapon_shotgun_cursor 0 6 2 2
weapon_shotgun_proj 10 6 2 2
weapon_shotgun_muzzle1 12 6 3 2
weapon_shotgun_muzzle2 16 6 3 2
weapon_shotgun_muzzle3 20 6 3 2
weapon_rocket_body 2 8 7 2
weapon_rocket_cursor 0 8 2 2
weapon_rocket_proj 10 8 2 2
weapon_hammer_body 2 1 4 3
weapon_hammer_cursor 0 0 2 2
weapon_hammer_proj 0 0 0 0
weapon_ninja_body 2 10 7 2
weapon_ninja_cursor 0 10 2 2
weapon_ninja_proj 0 0 0 0
hook_chain 2 0 1 1
hook_head 3 0 2 1
hadoken1 25 0 7 4
hadoken2 25 4 7 4
hadoken3 25 8 7 4
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powerup_health 10 2 2 2
powerup_armor 12 2 2 2
powerup_weapon 3 0 6 2
powerup_ninja 3 10 7 2
powerup_timefield 3 0 6 2
}
tees images.char_default 16 64 {
tee_body 0 0 4 4
tee_body_outline 4 0 4 4
tee_foot 8 3 2 1
2007-08-04 23:25:19 +00:00
tee_foot_outline 13 2 2 1
2007-08-14 15:03:59 +00:00
tee_hand 8 0 2 2
tee_hand_outline 13 0 2 2
2007-07-13 13:40:04 +00:00
tee_eye_normal 10 2 1 1
2007-08-09 00:18:11 +00:00
tee_eye_pain 11 3 1 1
tee_eye_happy 11 2 1 1
tee_eye_surprise 12 0 1 1
tee_eye_angry 10 3 1 1
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}
2007-07-26 11:33:49 +00:00
chatbubbles images.chat_bubbles 4 4 {
chat_dotdot 0 1 1 1
}
2007-08-14 22:48:49 +00:00
emoticons images.emoticons 4 4 {
oop 0 0 1 1
exclamation 1 0 1 1
hearts 2 0 1 1
drop 3 0 1 1
dotdot 0 1 1 1
music1 1 1 1 1
music2 2 1 1 1
ghost 3 1 1 1
sushi 0 2 1 1
splattee 1 2 1 1
deviltee 2 2 1 1
zomg 3 2 1 1
zzz 0 3 1 1
blank1 1 3 1 1
deadtee 2 3 1 1
blank2 3 3 1 1
}
2007-07-13 13:40:04 +00:00
}
animations {
base {
body {
0.0 0 -4 0
}
back_foot {
0.0 0 10 0
}
front_foot {
0.0 0 10 0
}
attach {
}
}
idle {
body {
}
back_foot {
0.0 -7 0 0
}
front_foot {
0.0 7 0 0
}
attach {
0.0 0 0 0
}
}
inair {
body {
}
back_foot {
0.0 -3 0 -0.1
}
front_foot {
0.0 3 0 -0.1
}
attach {
}
}
walk {
body {
}
front_foot {
0.0 8 0 0
0.2 -8 0 0
0.4 -10 -4 0.2
0.6 -8 -8 0.3
0.8 4 -4 -0.2
1.0 8 0 0
}
back_foot {
0.0 -10 -4 0.2
0.2 -8 -8 0.3
0.4 -4 -4 -0.2
0.6 0 0 0
0.8 -8 0 0
1.0 -10 -4 0.2
}
attach {
}
}
hammer_swing {
body {
}
front_foot {
}
back_foot {
}
attach {
0.0 0 0 -0.10
0.3 0 0 0.25
0.4 0 0 0.30
0.5 0 0 0.25
1.0 0 0 -0.10
}
}
2007-07-21 19:25:10 +00:00
ninja_swing {
body {
}
front_foot {
}
back_foot {
}
attach {
0.0 0 0 -0.25
0.1 0 0 -0.05
0.15 0 0 0.35
0.42 0 0 0.4
0.5 0 0 0.35
1.0 0 0 -0.25
}
}
2007-07-13 13:40:04 +00:00
}
2007-07-14 23:08:17 +00:00
gui {
boxes {
button {
rect 0 0 48 48
center 16 16 16 16
}
screen_thick {
rect 0 384 48 48
center 16 400 16 16
}
screen_transparent {
rect 48 384 48 48
center 64 400 16 16
}
screen_info {
rect 96 384 48 48
center 112 400 16 16
}
screen_textbox {
rect 144 384 48 48
center 160 400 16 16
}
screen_list {
rect 192 384 48 48
center 208 400 16 16
}
}
misc {
button_big_topleft 0 0 16 16
button_big_topmid 16 0 16 16
button_big_topright 32 0 16 16
button_big_midleft 0 16 16 16
button_big_midmid 16 16 16 16
button_big_midright 32 16 16 16
button_big_btmleft 0 32 16 16
button_big_btmmid 16 32 16 16
button_big_btmright 32 32 16 16
slider_big_horiz_begin 0 48 16 16
slider_big_horiz_mid 16 48 16 16
slider_big_horiz_end 32 48 16 16
slider_small_horiz_begin 0 96 16 16
slider_small_horiz_mid 16 96 16 16
slider_small_horiz_end 32 96 16 16
slider_small_vert_begin 48 96 16 16
radio_unchecked 64 112 32 32
radio_checked 96 112 32 32
slider_small_vert_mid 48 112 16 16
slider_small_vert_end 48 128 16 16
slider_big_vert_begin 48 48 16 16
slider_big_handle_vert 64 48 16 32
slider_big_handle_horiz 80 64 32 16
slider_small_handle_horiz 80 48 16 16
slider_big_arrow_left 0 64 16 16
slider_big_arrow_up 16 64 16 16
slider_big_arrow_right 32 64 16 16
slider_big_arrow_down 16 80 16 16
slider_small_arrow_left 0 112 16 16
slider_small_arrow_up 16 112 16 16
slider_small_arrow_right 32 112 16 16
slider_small_arrow_down 16 128 16 16
slider_small_handle_vert 96 48 16 16
slider_big_vert_mid 48 64 16 16
slider_big_vert_end 48 80 16 16
checkbox_unchecked 64 112 32 32
checkbox_checked 96 112 32 32
}
}