Updated stuff

This commit is contained in:
Olle Rosenquist 2007-07-21 19:25:10 +00:00
parent 5423ba1005
commit 15f4eda123
3 changed files with 179 additions and 6 deletions

View file

@ -36,12 +36,24 @@ struct particleinfo {
int lifemod = life@1
}
struct spriteptr {
ptr:sprite psprite = @0
}
struct weapon {
ptr:sprite sprite_body = sprite_body@1
ptr:sprite sprite_cursor = sprite_cursor@1
ptr:sprite sprite_proj = sprite_proj@1
array:spriteptr sprite_muzzle = sprite_muzzles.*
int nummuzzlesprites = nummuzzlesprites@1
int recoil = recoil@1
int visual_size = visual_size@1
int muzzleduration = muzzleduration@1
float offsetx = offsetx@1
float offsety = offsety@1
float muzzleoffsetx = muzzleoffsetx@1
float muzzleoffsety = muzzleoffsety@1
}
struct keyframe {

View file

@ -1,5 +1,24 @@
struct weapon {
int firedelay = firedelay@1
int meleedamage = meleedamage@1
int meleereach = meleereach@1
int ammoregentime = ammoregentime@1
int maxammo = maxammo@1
int duration = duration@1
int movetime = movetime@1
int velocity = velocity@1
}
struct playerstats {
int maxhealth = maxhealth@1
int maxarmor = maxarmor@1
}
struct data_container {
array:weapon weapons = weapons.*
array:playerstats playerinfo = playerstats.*
}
const array:int sound = sounds.*
const array:int weapon = weapons.*
const array:int gametype = playerstats.*

View file

@ -197,56 +197,179 @@ particles {
}
}
playerstats {
dm {
maxhealth 10
maxarmor 10
}
tdm {
maxhealth 10
maxarmor 10
}
}
modifiers {
ninja {
sprite_body sprites.weapons.weapon_ninja_body
sprite_cursor sprites.weapons.weapon_ninja_cursor
movetime 200
}
}
weapons {
gun {
sprite_body sprites.weapons.weapon_gun_body
sprite_cursor sprites.weapons.weapon_gun_cursor
sprite_proj sprites.weapons.weapon_gun_proj
sprite_muzzles {
sprites.weapons.weapon_gun_muzzle1
sprites.weapons.weapon_gun_muzzle2
sprites.weapons.weapon_gun_muzzle3
}
nummuzzlesprites 3
muzzleoffsetx 50.0
muzzleoffsety 6.0
maxammo 5
recoil 10
reloadtime 100
firedelay 100
muzzleduration 5
visual_size 64
offsetx 32.0
offsety 4.0
meleedamage 0
meleereach 0
ammoregentime 1000
duration -1
movetime 0
velocity 0
}
rocket {
sprite_body sprites.weapons.weapon_rocket_body
sprite_cursor sprites.weapons.weapon_rocket_cursor
sprite_proj sprites.weapons.weapon_rocket_proj
sprite_muzzles {
}
nummuzzlesprites 0
muzzleoffsetx 0.0
muzzleoffsety 0.0
maxammo 10
recoil 10
reloadtime 600
firedelay 600
muzzleduration 0
visual_size 96
offsetx 24.0
offsety -2.0
meleedamage 0
meleereach 0
ammoregentime 0
duration -1
movetime 0
velocity 0
}
shotgun {
sprite_body sprites.weapons.weapon_shotgun_body
sprite_cursor sprites.weapons.weapon_shotgun_cursor
sprite_proj sprites.weapons.weapon_shotgun_proj
sprite_muzzles {
sprites.weapons.weapon_shotgun_muzzle1
sprites.weapons.weapon_shotgun_muzzle2
sprites.weapons.weapon_shotgun_muzzle3
}
nummuzzlesprites 3
muzzleoffsetx 70.0
muzzleoffsety 6.0
maxammo 10
recoil 10
reloadtime 800
firedelay 800
muzzleduration 5
visual_size 96
offsetx 24.0
offsety -2.0
meleedamage 0
meleereach 0
ammoregentime 0
duration -1
movetime 0
velocity 0
}
hammer {
sprite_body sprites.weapons.weapon_hammer_body
sprite_cursor sprites.weapons.weapon_hammer_cursor
sprite_proj sprites.weapons.weapon_hammer_proj
sprite_muzzles {
}
nummuzzlesprites 0
muzzleoffsetx 0.0
muzzleoffsety 0.0
maxammo 10
recoil 10
reloadtime 100
firedelay 300
muzzleduration 0
visual_size 96
offsetx 4.0
offsety -20.0
meleedamage 1
meleereach 25
ammoregentime 0
duration -1
movetime 0
velocity 0
}
rocket_backpack {
sprite_body sprites.weapons.weapon_hammer_body
sprite_cursor sprites.weapons.weapon_hammer_cursor
sprite_proj sprites.weapons.weapon_hammer_proj
sprite_muzzles {
}
nummuzzlesprites 0
muzzleoffsetx 0.0
muzzleoffsety 0.0
maxammo 10
recoil 10
reloadtime 100
firedelay 100
muzzleduration 0
visual_size 64
offsetx 4.0
offsety -20.0
meleedamage 1
meleereach 25
ammoregentime 0
duration -1
movetime 0
velocity 0
}
ninja {
sprite_body sprites.weapons.weapon_ninja_body
sprite_cursor sprites.weapons.weapon_ninja_cursor
sprite_proj sprites.weapons.weapon_ninja_proj
sprite_muzzles {
}
nummuzzlesprites 0
muzzleoffsetx 0.0
muzzleoffsety 0.0
maxammo 0
recoil 0
firedelay 1000
muzzleduration 0
visual_size 96
offsetx 0.0
offsety 0.0
meleedamage 1
meleereach 0
ammoregentime 0
duration 15000
movetime 200
velocity 50
}
}
@ -422,6 +545,25 @@ animations {
1.0 0 0 -0.10
}
}
ninja_swing {
body {
}
front_foot {
}
back_foot {
}
attach {
0.0 0 0 -0.25
0.1 0 0 -0.05
0.15 0 0 0.35
0.42 0 0 0.4
0.5 0 0 0.35
1.0 0 0 -0.25
}
}
}
gui {