ddnet/src/steam/steam_api_flat.h

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#ifndef STEAM_STEAM_API_FLAT_H
#define STEAM_STEAM_API_FLAT_H
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#include <base/dynamic.h>
#include <stdint.h>
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#ifndef STEAMAPI
#define STEAMAPI DYNAMIC_IMPORT
#endif
extern "C"
{
typedef uint64_t CSteamID;
typedef int32_t HSteamPipe;
typedef int32_t HSteamUser;
struct CallbackMsg_t
{
HSteamUser m_hSteamUser;
int m_iCallback;
unsigned char *m_pubParam;
int m_cubParam;
};
struct GameRichPresenceJoinRequested_t
{
enum { k_iCallback = 337 };
CSteamID m_steamIDFriend;
char m_rgchConnect[256];
};
struct NewUrlLaunchParameters_t
{
enum { k_iCallback = 1014 };
unsigned char m_EmptyStructDontUse;
};
struct ISteamApps;
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struct ISteamFriends;
STEAMAPI bool SteamAPI_Init(); // Returns true on success.
STEAMAPI HSteamPipe SteamAPI_GetHSteamPipe();
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STEAMAPI void SteamAPI_Shutdown();
STEAMAPI void SteamAPI_ManualDispatch_Init();
STEAMAPI void SteamAPI_ManualDispatch_FreeLastCallback(HSteamPipe SteamPipe);
STEAMAPI bool SteamAPI_ManualDispatch_GetNextCallback(HSteamPipe SteamPipe, CallbackMsg_t *pCallbackMsg);
STEAMAPI void SteamAPI_ManualDispatch_RunFrame(HSteamPipe SteamPipe);
STEAMAPI ISteamApps *SteamAPI_SteamApps_v008();
STEAMAPI int SteamAPI_ISteamApps_GetLaunchCommandLine(ISteamApps *pSelf, char *pBuffer, int BufferSize);
STEAMAPI const char *SteamAPI_ISteamApps_GetLaunchQueryParam(ISteamApps *pSelf, const char *pKey);
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STEAMAPI ISteamFriends *SteamAPI_SteamFriends_v017();
STEAMAPI void SteamAPI_ISteamFriends_ClearRichPresence(ISteamFriends *pSelf);
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STEAMAPI const char *SteamAPI_ISteamFriends_GetPersonaName(ISteamFriends *pSelf);
STEAMAPI bool SteamAPI_ISteamFriends_SetRichPresence(ISteamFriends *pSelf, const char *pKey, const char *pValue);
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}
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#endif // STEAM_STEAM_API_FLAT_H