ddnet/src/game/server/gamemodes/DDRace.h

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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_SERVER_GAMEMODES_DDRACE_H
#define GAME_SERVER_GAMEMODES_DDRACE_H
#include <game/server/gamecontroller.h>
#include <game/server/teams.h>
#include <game/server/entities/door.h>
#include <vector>
#include <map>
struct CScoreInitResult;
class CGameControllerDDRace: public IGameController
{
public:
CGameControllerDDRace(class CGameContext *pGameServer);
~CGameControllerDDRace();
CGameTeams m_Teams;
std::map<int, std::vector<vec2> > m_TeleOuts;
std::map<int, std::vector<vec2> > m_TeleCheckOuts;
void InitTeleporter();
virtual void Tick();
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std::shared_ptr<CScoreInitResult> m_pInitResult;
};
#endif // GAME_SERVER_GAMEMODES_DDRACE_H