2011-12-25 13:33:05 +00:00
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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2018-07-06 14:11:38 +00:00
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#ifndef GAME_SERVER_ENTITIES_PLASMA_H
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#define GAME_SERVER_ENTITIES_PLASMA_H
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2010-07-29 05:21:18 +00:00
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#include <game/server/entity.h>
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class CGun;
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2011-12-25 13:51:04 +00:00
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class CPlasma: public CEntity
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2010-07-29 05:21:18 +00:00
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{
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2010-08-28 20:32:16 +00:00
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vec2 m_Core;
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int m_EvalTick;
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int m_LifeTime;
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2010-09-11 09:42:35 +00:00
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2010-09-08 16:22:11 +00:00
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int m_ResponsibleTeam;
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2010-09-10 06:55:04 +00:00
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int m_Freeze;
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2010-09-11 09:42:35 +00:00
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2010-08-28 20:32:16 +00:00
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bool m_Explosive;
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bool HitCharacter();
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void Move();
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2010-07-29 05:21:18 +00:00
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public:
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2010-09-11 09:42:35 +00:00
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2011-12-25 13:51:04 +00:00
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CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze,
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bool Explosive, int ResponsibleTeam);
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2010-07-29 05:21:18 +00:00
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virtual void Reset();
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virtual void Tick();
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2010-08-30 23:45:42 +00:00
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virtual void Snap(int SnappingClient);
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2010-07-29 05:21:18 +00:00
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};
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2018-07-06 14:11:38 +00:00
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#endif // GAME_SERVER_ENTITIES_PLASMA_H
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