ddnet/src/game/server/entities/plasma.h

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef PLASMA_TYPE
#define PLASMA_TYPE
#include <game/server/entity.h>
class CGun;
class CPlasma : public CEntity
{
vec2 m_Core;
int m_EvalTick;
int m_LifeTime;
bool m_Freeze;
bool m_Explosive;
bool HitCharacter();
void Move();
public:
CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif