mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
181 lines
5 KiB
C
181 lines
5 KiB
C
|
|
||
|
#include "SDL.h"
|
||
|
#include "SDL_opengl.h"
|
||
|
|
||
|
#include "graphics_threaded.h"
|
||
|
|
||
|
|
||
|
|
||
|
// platform dependent implementations for transfering render context from the main thread to the graphics thread
|
||
|
// TODO: when SDL 1.3 comes, this can be removed
|
||
|
#if defined(CONF_FAMILY_WINDOWS)
|
||
|
struct SGLContext
|
||
|
{
|
||
|
HDC m_hDC;
|
||
|
HGLRC m_hGLRC;
|
||
|
};
|
||
|
|
||
|
static SGLContext GL_GetCurrentContext()
|
||
|
{
|
||
|
SGLContext Context;
|
||
|
Context.m_hDC = wglGetCurrentDC();
|
||
|
Context.m_hGLRC = wglGetCurrentContext();
|
||
|
return Context;
|
||
|
}
|
||
|
|
||
|
static void GL_MakeCurrent(const SGLContext &Context) { wglMakeCurrent(Context.m_hDC, Context.m_hGLRC); }
|
||
|
static void GL_ReleaseContext(const SGLContext &Context) { wglMakeCurrent(Context.m_hDC, NULL); }
|
||
|
static void GL_SwapBuffers(const SGLContext &Context) { SwapBuffers(Context.m_hDC); }
|
||
|
#elif defined(CONF_PLATFORM_MACOSX)
|
||
|
#error missing implementation
|
||
|
#elif defined(CONF_FAMILY_UNIX)
|
||
|
|
||
|
#include <GL/glx.h>
|
||
|
|
||
|
struct SGLContext
|
||
|
{
|
||
|
Display *m_pDisplay;
|
||
|
GLXDrawable m_Drawable;
|
||
|
GLXContext m_Context;
|
||
|
};
|
||
|
|
||
|
static SGLContext GL_GetCurrentContext()
|
||
|
{
|
||
|
SGLContext Context;
|
||
|
Context.m_pDisplay = glXGetCurrentDisplay();
|
||
|
Context.m_Drawable = glXGetCurrentDrawable();
|
||
|
Context.m_Context = glXGetCurrentContext();
|
||
|
return Context;
|
||
|
}
|
||
|
|
||
|
static void GL_MakeCurrent(const SGLContext &Context) { glXMakeCurrent(Context.m_pDisplay, Context.m_Drawable, Context.m_Context); }
|
||
|
static void GL_ReleaseContext(const SGLContext &Context) { glXMakeCurrent(Context.m_pDisplay, None, 0x0); }
|
||
|
static void GL_SwapBuffers(const SGLContext &Context) { glXSwapBuffers(Context.m_pDisplay, Context.m_Drawable); }
|
||
|
#else
|
||
|
#error missing implementation
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// basic threaded backend, abstract, missing init and shutdown functions
|
||
|
class CGraphicsBackend_Threaded : public IGraphicsBackend
|
||
|
{
|
||
|
public:
|
||
|
// constructed on the main thread, the rest of the functions is runned on the render thread
|
||
|
class ICommandProcessor
|
||
|
{
|
||
|
public:
|
||
|
virtual ~ICommandProcessor() {}
|
||
|
virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
|
||
|
};
|
||
|
|
||
|
CGraphicsBackend_Threaded();
|
||
|
|
||
|
virtual void RunBuffer(CCommandBuffer *pBuffer);
|
||
|
virtual bool IsIdle() const;
|
||
|
virtual void WaitForIdle();
|
||
|
|
||
|
protected:
|
||
|
void StartProcessor(ICommandProcessor *pProcessor);
|
||
|
void StopProcessor();
|
||
|
|
||
|
private:
|
||
|
ICommandProcessor *m_pProcessor;
|
||
|
CCommandBuffer * volatile m_pBuffer;
|
||
|
volatile bool m_Shutdown;
|
||
|
semaphore m_Activity;
|
||
|
semaphore m_BufferDone;
|
||
|
void *m_pThread;
|
||
|
|
||
|
static void ThreadFunc(void *pUser);
|
||
|
};
|
||
|
|
||
|
// takes care of implementation independent operations
|
||
|
class CCommandProcessorFragment_General
|
||
|
{
|
||
|
void Cmd_Nop();
|
||
|
void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand);
|
||
|
public:
|
||
|
bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand);
|
||
|
};
|
||
|
|
||
|
// takes care of opengl related rendering
|
||
|
class CCommandProcessorFragment_OpenGL
|
||
|
{
|
||
|
GLuint m_aTextures[CCommandBuffer::MAX_TEXTURES];
|
||
|
static int TexFormatToOpenGLFormat(int TexFormat);
|
||
|
|
||
|
void SetState(const CCommandBuffer::SState &State);
|
||
|
|
||
|
void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand);
|
||
|
void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand);
|
||
|
void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
|
||
|
void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand);
|
||
|
void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand);
|
||
|
void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand);
|
||
|
|
||
|
public:
|
||
|
CCommandProcessorFragment_OpenGL();
|
||
|
|
||
|
bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand);
|
||
|
};
|
||
|
|
||
|
// takes care of sdl related commands
|
||
|
class CCommandProcessorFragment_SDL
|
||
|
{
|
||
|
// SDL stuff
|
||
|
SGLContext m_GLContext;
|
||
|
public:
|
||
|
enum
|
||
|
{
|
||
|
CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM,
|
||
|
CMD_SHUTDOWN,
|
||
|
};
|
||
|
|
||
|
struct SCommand_Init : public CCommandBuffer::SCommand
|
||
|
{
|
||
|
SCommand_Init() : SCommand(CMD_INIT) {}
|
||
|
SGLContext m_Context;
|
||
|
};
|
||
|
|
||
|
struct SCommand_Shutdown : public CCommandBuffer::SCommand
|
||
|
{
|
||
|
SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
|
||
|
};
|
||
|
|
||
|
private:
|
||
|
void Cmd_Init(const SCommand_Init *pCommand);
|
||
|
void Cmd_Shutdown(const SCommand_Shutdown *pCommand);
|
||
|
void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand);
|
||
|
void Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand);
|
||
|
public:
|
||
|
CCommandProcessorFragment_SDL();
|
||
|
|
||
|
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
|
||
|
};
|
||
|
|
||
|
// command processor impelementation, uses the fragments to combine into one processor
|
||
|
class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandProcessor
|
||
|
{
|
||
|
CCommandProcessorFragment_OpenGL m_OpenGL;
|
||
|
CCommandProcessorFragment_SDL m_SDL;
|
||
|
CCommandProcessorFragment_General m_General;
|
||
|
public:
|
||
|
virtual void RunBuffer(CCommandBuffer *pBuffer);
|
||
|
};
|
||
|
|
||
|
// graphics backend implemented with SDL and OpenGL
|
||
|
class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
|
||
|
{
|
||
|
SDL_Surface *m_pScreenSurface;
|
||
|
ICommandProcessor *m_pProcessor;
|
||
|
SGLContext m_GLContext;
|
||
|
public:
|
||
|
virtual int Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags);
|
||
|
virtual int Shutdown();
|
||
|
|
||
|
virtual void Minimize();
|
||
|
virtual void Maximize();
|
||
|
virtual int WindowActive();
|
||
|
virtual int WindowOpen();
|
||
|
};
|