ddnet/src/game/client/components/mapimages.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H
#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
#include <game/client/component.h>
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enum EMapImageEntityLayerType
{
MAP_IMAGE_ENTITY_LAYER_TYPE_GAME = 0,
MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT,
MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP,
MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH,
MAP_IMAGE_ENTITY_LAYER_TYPE_TELE,
MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE,
MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT,
};
enum EMapImageModType
{
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MAP_IMAGE_MOD_TYPE_DDNET = 0,
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MAP_IMAGE_MOD_TYPE_DDRACE,
MAP_IMAGE_MOD_TYPE_RACE,
MAP_IMAGE_MOD_TYPE_BLOCKWORLDS,
MAP_IMAGE_MOD_TYPE_FNG,
MAP_IMAGE_MOD_TYPE_VANILLA,
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MAP_IMAGE_MOD_TYPE_FDDRACE,
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MAP_IMAGE_MOD_TYPE_COUNT,
};
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static const char *const gs_aModEntitiesNames[] = {
"ddnet",
"ddrace",
"race",
"blockworlds",
"fng",
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"vanilla",
"f-ddrace"};
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class CMapImages : public CComponent
{
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friend class CBackground;
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friend class CMenuBackground;
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IGraphics::CTextureHandle m_aTextures[64];
int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
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int m_Count;
char m_aEntitiesPath[IO_MAX_PATH_LENGTH];
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bool HasFrontLayer(EMapImageModType ModType);
bool HasSpeedupLayer(EMapImageModType ModType);
bool HasSwitchLayer(EMapImageModType ModType);
bool HasTeleLayer(EMapImageModType ModType);
bool HasTuneLayer(EMapImageModType ModType);
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public:
CMapImages();
CMapImages(int TextureSize);
IGraphics::CTextureHandle Get(int Index) const { return m_aTextures[Index]; }
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int Num() const { return m_Count; }
void OnMapLoadImpl(class CLayers *pLayers, class IMap *pMap);
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virtual void OnMapLoad();
virtual void OnInit();
void LoadBackground(class CLayers *pLayers, class IMap *pMap);
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// DDRace
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IGraphics::CTextureHandle GetEntities(EMapImageEntityLayerType EntityLayerType);
IGraphics::CTextureHandle GetSpeedupArrow();
IGraphics::CTextureHandle GetOverlayBottom();
IGraphics::CTextureHandle GetOverlayTop();
IGraphics::CTextureHandle GetOverlayCenter();
void SetTextureScale(int Scale);
int GetTextureScale();
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void ChangeEntitiesPath(const char *pPath);
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private:
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bool m_EntitiesIsLoaded[MAP_IMAGE_MOD_TYPE_COUNT * 2];
bool m_SpeedupArrowIsLoaded;
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IGraphics::CTextureHandle m_EntitiesTextures[MAP_IMAGE_MOD_TYPE_COUNT * 2][MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT];
IGraphics::CTextureHandle m_SpeedupArrowTexture;
IGraphics::CTextureHandle m_OverlayBottomTexture;
IGraphics::CTextureHandle m_OverlayTopTexture;
IGraphics::CTextureHandle m_OverlayCenterTexture;
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IGraphics::CTextureHandle m_TransparentTexture;
int m_TextureScale;
void InitOverlayTextures();
IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset);
void UpdateEntityLayerText(void *pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber = -1);
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};
#endif