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16 lines
253 B
C
16 lines
253 B
C
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#ifndef GAME_EDITOR_LAYER_SELECTOR_H
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#define GAME_EDITOR_LAYER_SELECTOR_H
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#include "component.h"
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class CLayerSelector : public CEditorComponent
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{
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int m_SelectionOffset;
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public:
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void Init(CEditor *pEditor) override;
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bool SelectByTile();
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};
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#endif
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