ddnet/src/game/editor/layer_selector.h

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#ifndef GAME_EDITOR_LAYER_SELECTOR_H
#define GAME_EDITOR_LAYER_SELECTOR_H
#include "component.h"
class CLayerSelector : public CEditorComponent
{
int m_SelectionOffset;
public:
void Init(CEditor *pEditor) override;
bool SelectByTile();
};
#endif