ddnet/src/engine/steam.h

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2020-08-20 10:17:44 +00:00
#ifndef ENGINE_STEAM_H
#define ENGINE_STEAM_H
#include "kernel.h"
class ISteam : public IInterface
{
MACRO_INTERFACE("steam", 0)
public:
// Returns NULL if the name cannot be determined.
virtual const char *GetPlayerName() = 0;
// Returns NULL if the no server needs to be joined.
// Can change while the game is running.
virtual const NETADDR *GetConnectAddress() = 0;
virtual void ClearConnectAddress() = 0;
virtual void Update() = 0;
virtual void ClearGameInfo() = 0;
virtual void SetGameInfo(const NETADDR &ServerAddr, const char *pMapName, bool AnnounceAddr) = 0;
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};
ISteam *CreateSteam();
#endif // ENGINE_STEAM_H