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17 lines
286 B
C
17 lines
286 B
C
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#ifndef ENGINE_STEAM_H
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#define ENGINE_STEAM_H
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#include "kernel.h"
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class ISteam : public IInterface
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{
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MACRO_INTERFACE("steam", 0)
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public:
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// Returns NULL if the name cannot be determined.
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virtual const char *GetPlayerName() = 0;
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};
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ISteam *CreateSteam();
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#endif // ENGINE_STEAM_H
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