ddnet/src/game/client/components/binds.cpp

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#include <stdlib.h> // atoi
#include <string.h> // strcmp
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#include <engine/e_client_interface.h>
#include "binds.hpp"
bool BINDS::BINDS_SPECIAL::on_input(INPUT_EVENT e)
{
// don't handle invalid events and keys that arn't set to anything
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if(e.key >= KEY_F1 && e.key <= KEY_F15 && binds->keybindings[e.key][0] != 0)
{
int stroke = 0;
if(e.flags&INPFLAG_PRESS)
stroke = 1;
console_execute_line_stroked(stroke, binds->keybindings[e.key]);
return true;
}
return false;
}
BINDS::BINDS()
{
mem_zero(keybindings, sizeof(keybindings));
special_binds.binds = this;
}
void BINDS::bind(int keyid, const char *str)
{
if(keyid < 0 || keyid >= KEY_LAST)
return;
str_copy(keybindings[keyid], str, sizeof(keybindings[keyid]));
if(!keybindings[keyid][0])
dbg_msg("binds", "unbound %s (%d)", inp_key_name(keyid), keyid);
else
dbg_msg("binds", "bound %s (%d) = %s", inp_key_name(keyid), keyid, keybindings[keyid]);
}
bool BINDS::on_input(INPUT_EVENT e)
{
// don't handle invalid events and keys that arn't set to anything
if(e.key <= 0 || e.key >= KEY_LAST || keybindings[e.key][0] == 0)
return false;
int stroke = 0;
if(e.flags&INPFLAG_PRESS)
stroke = 1;
console_execute_line_stroked(stroke, keybindings[e.key]);
return true;
}
void BINDS::unbindall()
{
for(int i = 0; i < KEY_LAST; i++)
keybindings[i][0] = 0;
}
const char *BINDS::get(int keyid)
{
if(keyid > 0 && keyid < KEY_LAST)
return keybindings[keyid];
return "";
}
const char *BINDS::get_key(const char *bindstr)
{
for(int keyid = 0; keyid < KEY_LAST; keyid++)
{
const char *bind = get(keyid);
if(!bind[0])
continue;
if(strcmp(bind, bindstr) == 0)
return inp_key_name(keyid);
}
return "";
}
void BINDS::set_defaults()
{
// set default key bindings
unbindall();
bind(KEY_F1, "toggle_local_console");
bind(KEY_F2, "toggle_remote_console");
bind(KEY_TAB, "+scoreboard");
bind(KEY_F10, "screenshot");
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bind('a', "+left");
bind('d', "+right");
bind(KEY_SPACE, "+jump");
bind(KEY_MOUSE_1, "+fire");
bind(KEY_MOUSE_2, "+hook");
bind(KEY_LSHIFT, "+emote");
bind('1', "+weapon1");
bind('2', "+weapon2");
bind('3', "+weapon3");
bind('4', "+weapon4");
bind('5', "+weapon5");
bind(KEY_MOUSE_WHEEL_UP, "+prevweapon");
bind(KEY_MOUSE_WHEEL_DOWN, "+nextweapon");
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bind('t', "chat all");
bind('y', "chat team");
bind(KEY_F3, "vote yes");
bind(KEY_F4, "vote no");
}
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void BINDS::on_console_init()
{
// bindings
MACRO_REGISTER_COMMAND("bind", "sr", con_bind, this);
MACRO_REGISTER_COMMAND("unbind", "s", con_unbind, this);
MACRO_REGISTER_COMMAND("unbindall", "", con_unbindall, this);
MACRO_REGISTER_COMMAND("dump_binds", "", con_dump_binds, this);
// default bindings
set_defaults();
}
void BINDS::con_bind(void *result, void *user_data)
{
BINDS *binds = (BINDS *)user_data;
const char *key_name = console_arg_string(result, 0);
int id = binds->get_key_id(key_name);
if(!id)
{
dbg_msg("binds", "key %s not found", key_name);
return;
}
binds->bind(id, console_arg_string(result, 1));
}
void BINDS::con_unbind(void *result, void *user_data)
{
BINDS *binds = (BINDS *)user_data;
const char *key_name = console_arg_string(result, 0);
int id = binds->get_key_id(key_name);
if(!id)
{
dbg_msg("binds", "key %s not found", key_name);
return;
}
binds->bind(id, "");
}
void BINDS::con_unbindall(void *result, void *user_data)
{
BINDS *binds = (BINDS *)user_data;
binds->unbindall();
}
void BINDS::con_dump_binds(void *result, void *user_data)
{
BINDS *binds = (BINDS *)user_data;
for(int i = 0; i < KEY_LAST; i++)
{
if(binds->keybindings[i][0] == 0)
continue;
dbg_msg("binds", "%s (%d) = %s", inp_key_name(i), i, binds->keybindings[i]);
}
}
int BINDS::get_key_id(const char *key_name)
{
// check for numeric
if(key_name[0] == '&')
{
int i = atoi(key_name+1);
if(i > 0 && i < KEY_LAST)
return i; // numeric
}
// search for key
for(int i = 0; i < KEY_LAST; i++)
{
if(strcmp(key_name, inp_key_name(i)) == 0)
return i;
}
return 0;
}
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void BINDS::on_save()
{
char buffer[256];
char *end = buffer+sizeof(buffer)-8;
client_save_line("unbindall");
for(int i = 0; i < KEY_LAST; i++)
{
if(keybindings[i][0] == 0)
continue;
str_format(buffer, sizeof(buffer), "bind %s ", inp_key_name(i));
// process the string. we need to escape some characters
const char *src = keybindings[i];
char *dst = buffer + strlen(buffer);
*dst++ = '"';
while(*src && dst < end)
{
if(*src == '"' || *src == '\\') // escape \ and "
*dst++ = '\\';
*dst++ = *src++;
}
*dst++ = '"';
*dst++ = 0;
client_save_line(buffer);
}
}