2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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2013-07-18 23:06:48 +00:00
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#include <game/server/gamemodes/DDRace.h>
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2010-05-29 07:25:38 +00:00
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#include "laser.h"
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2008-08-14 18:25:44 +00:00
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2010-07-29 05:21:18 +00:00
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#include <engine/shared/config.h>
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2011-01-29 00:59:50 +00:00
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#include <game/server/teams.h>
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2008-08-14 18:25:44 +00:00
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2010-08-30 23:45:42 +00:00
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CLaser::CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEnergy, int Owner, int Type)
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2011-01-19 17:27:50 +00:00
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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2008-08-14 18:25:44 +00:00
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{
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2010-05-29 07:25:38 +00:00
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m_Pos = Pos;
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m_Owner = Owner;
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m_Energy = StartEnergy;
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m_Dir = Direction;
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m_Bounces = 0;
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m_EvalTick = 0;
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2013-07-18 23:06:48 +00:00
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m_TelePos = vec2(0,0);
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2013-07-20 12:16:41 +00:00
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m_WasTele = false;
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2011-01-07 18:37:21 +00:00
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m_Type = Type;
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2018-02-14 15:27:26 +00:00
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m_TeleportCancelled = false;
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2018-11-02 23:02:20 +00:00
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m_IsBlueTeleport = false;
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2014-04-14 20:15:48 +00:00
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m_TuneZone = GameServer()->Collision()->IsTune(GameServer()->Collision()->GetMapIndex(m_Pos));
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m_TeamMask = GameServer()->GetPlayerChar(Owner) ? GameServer()->GetPlayerChar(Owner)->Teams()->TeamMask(GameServer()->GetPlayerChar(Owner)->Team(), -1, m_Owner) : 0;
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2010-05-29 07:25:38 +00:00
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GameWorld()->InsertEntity(this);
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DoBounce();
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2008-08-14 18:25:44 +00:00
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}
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2010-05-29 07:25:38 +00:00
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bool CLaser::HitCharacter(vec2 From, vec2 To)
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2008-08-14 18:25:44 +00:00
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{
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2010-05-29 07:25:38 +00:00
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vec2 At;
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2011-03-19 20:21:42 +00:00
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CCharacter *pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
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CCharacter *pHit;
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2013-07-20 12:16:41 +00:00
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bool pDontHitSelf = g_Config.m_SvOldLaser || (m_Bounces == 0 && !m_WasTele);
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2011-03-19 20:21:42 +00:00
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2011-07-25 20:16:20 +00:00
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if(pOwnerChar ? (!(pOwnerChar->m_Hit&CCharacter::DISABLE_HIT_RIFLE) && m_Type == WEAPON_RIFLE) || (!(pOwnerChar->m_Hit&CCharacter::DISABLE_HIT_SHOTGUN) && m_Type == WEAPON_SHOTGUN) : g_Config.m_SvHit)
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2013-07-20 12:06:56 +00:00
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pHit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, pDontHitSelf ? pOwnerChar : 0, m_Owner);
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2011-03-19 20:21:42 +00:00
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else
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2013-07-20 12:06:56 +00:00
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pHit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, pDontHitSelf ? pOwnerChar : 0, m_Owner, pOwnerChar);
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2011-03-19 20:21:42 +00:00
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2011-07-25 20:16:20 +00:00
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if(!pHit || (pHit == pOwnerChar && g_Config.m_SvOldLaser) || (pHit != pOwnerChar && pOwnerChar ? (pOwnerChar->m_Hit&CCharacter::DISABLE_HIT_RIFLE && m_Type == WEAPON_RIFLE) || (pOwnerChar->m_Hit&CCharacter::DISABLE_HIT_SHOTGUN && m_Type == WEAPON_SHOTGUN) : !g_Config.m_SvHit))
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2008-08-14 18:25:44 +00:00
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return false;
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2010-05-29 07:25:38 +00:00
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m_From = From;
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m_Pos = At;
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2010-07-29 05:21:18 +00:00
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m_Energy = -1;
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2011-07-25 20:16:20 +00:00
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if (m_Type == WEAPON_SHOTGUN)
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2010-07-29 05:21:18 +00:00
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{
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2010-12-01 22:06:28 +00:00
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vec2 Temp;
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2014-04-13 14:41:02 +00:00
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float Strength;
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if (!m_TuneZone)
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Strength = GameServer()->Tuning()->m_ShotgunStrength;
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else
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2014-04-13 14:49:58 +00:00
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Strength = GameServer()->TuningList()[m_TuneZone].m_ShotgunStrength;
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2014-04-13 14:41:02 +00:00
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2010-12-01 22:06:28 +00:00
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if(!g_Config.m_SvOldLaser)
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2014-04-13 14:41:02 +00:00
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Temp = pHit->Core()->m_Vel + normalize(m_PrevPos - pHit->Core()->m_Pos) * Strength;
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2016-08-07 20:38:45 +00:00
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else if(pOwnerChar)
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2014-04-13 14:41:02 +00:00
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Temp = pHit->Core()->m_Vel + normalize(pOwnerChar->Core()->m_Pos - pHit->Core()->m_Pos) * Strength;
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2016-08-07 20:38:45 +00:00
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else
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Temp = pHit->Core()->m_Vel;
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2018-08-24 07:34:54 +00:00
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if(Temp.x > 0 && ((pHit->m_TileIndex == TILE_STOP && pHit->m_TileFlags == ROTATION_270) || (pHit->m_TileIndexL == TILE_STOP && pHit->m_TileFlagsL == ROTATION_270) || (pHit->m_TileIndexL == TILE_STOPS && (pHit->m_TileFlagsL == ROTATION_90 || pHit->m_TileFlagsL ==ROTATION_270)) || (pHit->m_TileIndexL == TILE_STOPA) || (pHit->m_TileFIndex == TILE_STOP && pHit->m_TileFFlags == ROTATION_270) || (pHit->m_TileFIndexL == TILE_STOP && pHit->m_TileFFlagsL == ROTATION_270) || (pHit->m_TileFIndexL == TILE_STOPS && (pHit->m_TileFFlagsL == ROTATION_90 || pHit->m_TileFFlagsL == ROTATION_270)) || (pHit->m_TileFIndexL == TILE_STOPA) || (pHit->m_TileSIndex == TILE_STOP && pHit->m_TileSFlags == ROTATION_270) || (pHit->m_TileSIndexL == TILE_STOP && pHit->m_TileSFlagsL == ROTATION_270) || (pHit->m_TileSIndexL == TILE_STOPS && (pHit->m_TileSFlagsL == ROTATION_90 || pHit->m_TileSFlagsL == ROTATION_270)) || (pHit->m_TileSIndexL == TILE_STOPA)))
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Temp.x = 0;
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if(Temp.x < 0 && ((pHit->m_TileIndex == TILE_STOP && pHit->m_TileFlags == ROTATION_90) || (pHit->m_TileIndexR == TILE_STOP && pHit->m_TileFlagsR == ROTATION_90) || (pHit->m_TileIndexR == TILE_STOPS && (pHit->m_TileFlagsR == ROTATION_90 || pHit->m_TileFlagsR == ROTATION_270)) || (pHit->m_TileIndexR == TILE_STOPA) || (pHit->m_TileFIndex == TILE_STOP && pHit->m_TileFFlags == ROTATION_90) || (pHit->m_TileFIndexR == TILE_STOP && pHit->m_TileFFlagsR == ROTATION_90) || (pHit->m_TileFIndexR == TILE_STOPS && (pHit->m_TileFFlagsR == ROTATION_90 || pHit->m_TileFFlagsR == ROTATION_270)) || (pHit->m_TileFIndexR == TILE_STOPA) || (pHit->m_TileSIndex == TILE_STOP && pHit->m_TileSFlags == ROTATION_90) || (pHit->m_TileSIndexR == TILE_STOP && pHit->m_TileSFlagsR == ROTATION_90) || (pHit->m_TileSIndexR == TILE_STOPS && (pHit->m_TileSFlagsR == ROTATION_90 || pHit->m_TileSFlagsR == ROTATION_270)) || (pHit->m_TileSIndexR == TILE_STOPA)))
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Temp.x = 0;
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if(Temp.y < 0 && ((pHit->m_TileIndex == TILE_STOP && pHit->m_TileFlags == ROTATION_180) || (pHit->m_TileIndexB == TILE_STOP && pHit->m_TileFlagsB == ROTATION_180) || (pHit->m_TileIndexB == TILE_STOPS && (pHit->m_TileFlagsB == ROTATION_0 || pHit->m_TileFlagsB == ROTATION_180)) || (pHit->m_TileIndexB == TILE_STOPA) || (pHit->m_TileFIndex == TILE_STOP && pHit->m_TileFFlags == ROTATION_180) || (pHit->m_TileFIndexB == TILE_STOP && pHit->m_TileFFlagsB == ROTATION_180) || (pHit->m_TileFIndexB == TILE_STOPS && (pHit->m_TileFFlagsB == ROTATION_0 || pHit->m_TileFFlagsB == ROTATION_180)) || (pHit->m_TileFIndexB == TILE_STOPA) || (pHit->m_TileSIndex == TILE_STOP && pHit->m_TileSFlags == ROTATION_180) || (pHit->m_TileSIndexB == TILE_STOP && pHit->m_TileSFlagsB == ROTATION_180) || (pHit->m_TileSIndexB == TILE_STOPS && (pHit->m_TileSFlagsB == ROTATION_0 || pHit->m_TileSFlagsB == ROTATION_180)) || (pHit->m_TileSIndexB == TILE_STOPA)))
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Temp.y = 0;
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if(Temp.y > 0 && ((pHit->m_TileIndex == TILE_STOP && pHit->m_TileFlags == ROTATION_0) || (pHit->m_TileIndexT == TILE_STOP && pHit->m_TileFlagsT == ROTATION_0) || (pHit->m_TileIndexT == TILE_STOPS && (pHit->m_TileFlagsT == ROTATION_0 || pHit->m_TileFlagsT == ROTATION_180)) || (pHit->m_TileIndexT == TILE_STOPA) || (pHit->m_TileFIndex == TILE_STOP && pHit->m_TileFFlags == ROTATION_0) || (pHit->m_TileFIndexT == TILE_STOP && pHit->m_TileFFlagsT == ROTATION_0) || (pHit->m_TileFIndexT == TILE_STOPS && (pHit->m_TileFFlagsT == ROTATION_0 || pHit->m_TileFFlagsT == ROTATION_180)) || (pHit->m_TileFIndexT == TILE_STOPA) || (pHit->m_TileSIndex == TILE_STOP && pHit->m_TileSFlags == ROTATION_0) || (pHit->m_TileSIndexT == TILE_STOP && pHit->m_TileSFlagsT == ROTATION_0) || (pHit->m_TileSIndexT == TILE_STOPS && (pHit->m_TileSFlagsT == ROTATION_0 || pHit->m_TileSFlagsT == ROTATION_180)) || (pHit->m_TileSIndexT == TILE_STOPA)))
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Temp.y = 0;
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pHit->Core()->m_Vel = Temp;
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2010-08-27 23:30:50 +00:00
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}
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2011-07-25 20:16:20 +00:00
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else if (m_Type == WEAPON_RIFLE)
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2010-07-29 05:21:18 +00:00
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{
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2011-07-22 14:23:03 +00:00
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pHit->UnFreeze();
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2010-07-29 05:21:18 +00:00
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}
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2008-08-14 18:25:44 +00:00
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return true;
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}
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2010-05-29 07:25:38 +00:00
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void CLaser::DoBounce()
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2008-08-14 18:25:44 +00:00
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{
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2010-05-29 07:25:38 +00:00
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m_EvalTick = Server()->Tick();
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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if(m_Energy < 0)
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2008-08-14 18:25:44 +00:00
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{
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2010-05-29 07:25:38 +00:00
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GameServer()->m_World.DestroyEntity(this);
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2008-08-14 18:25:44 +00:00
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return;
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}
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2010-07-29 05:21:18 +00:00
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m_PrevPos = m_Pos;
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vec2 Coltile;
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2011-04-13 18:37:12 +00:00
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2011-03-04 10:16:30 +00:00
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int Res;
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2013-07-18 23:06:48 +00:00
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int z;
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2013-07-20 12:16:41 +00:00
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if (m_WasTele)
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2013-07-18 23:06:48 +00:00
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{
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2013-07-19 00:04:40 +00:00
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m_PrevPos = m_TelePos;
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2013-07-18 23:06:48 +00:00
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m_Pos = m_TelePos;
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m_TelePos = vec2(0,0);
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}
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vec2 To = m_Pos + m_Dir * m_Energy;
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2015-11-08 09:20:44 +00:00
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Res = GameServer()->Collision()->IntersectLineTeleWeapon(m_Pos, To, &Coltile, &To, &z);
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2011-04-09 06:41:31 +00:00
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2011-03-04 10:16:30 +00:00
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if(Res)
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2008-08-14 18:25:44 +00:00
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{
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2010-05-29 07:25:38 +00:00
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if(!HitCharacter(m_Pos, To))
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2008-08-14 18:25:44 +00:00
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{
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// intersected
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2010-05-29 07:25:38 +00:00
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m_From = m_Pos;
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m_Pos = To;
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2009-01-11 10:26:17 +00:00
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2010-05-29 07:25:38 +00:00
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vec2 TempPos = m_Pos;
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vec2 TempDir = m_Dir * 4.0f;
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2011-04-13 18:37:12 +00:00
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2011-09-01 00:14:05 +00:00
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int f = 0;
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2011-03-04 10:16:30 +00:00
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if(Res == -1)
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{
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2014-05-12 21:55:35 +00:00
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f = GameServer()->Collision()->GetTile(round_to_int(Coltile.x), round_to_int(Coltile.y));
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2015-11-08 09:20:10 +00:00
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GameServer()->Collision()->SetCollisionAt(round_to_int(Coltile.x), round_to_int(Coltile.y), TILE_SOLID);
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2010-07-29 05:21:18 +00:00
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}
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2010-05-29 07:25:38 +00:00
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GameServer()->Collision()->MovePoint(&TempPos, &TempDir, 1.0f, 0);
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2011-03-04 10:16:30 +00:00
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if(Res == -1)
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{
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2014-05-12 21:55:35 +00:00
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GameServer()->Collision()->SetCollisionAt(round_to_int(Coltile.x), round_to_int(Coltile.y), f);
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2010-07-29 05:21:18 +00:00
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}
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2010-05-29 07:25:38 +00:00
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m_Pos = TempPos;
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m_Dir = normalize(TempDir);
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2011-04-13 18:37:12 +00:00
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2014-03-12 23:54:44 +00:00
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if (!m_TuneZone)
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m_Energy -= distance(m_From, m_Pos) + GameServer()->Tuning()->m_LaserBounceCost;
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else
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2014-04-13 14:49:58 +00:00
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m_Energy -= distance(m_From, m_Pos) + GameServer()->TuningList()[m_TuneZone].m_LaserBounceCost;
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2013-07-18 23:06:48 +00:00
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2015-11-08 09:20:10 +00:00
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if (Res == TILE_TELEINWEAPON && ((CGameControllerDDRace*)GameServer()->m_pController)->m_TeleOuts[z-1].size())
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2013-07-18 23:06:48 +00:00
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{
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int Num = ((CGameControllerDDRace*)GameServer()->m_pController)->m_TeleOuts[z-1].size();
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m_TelePos = ((CGameControllerDDRace*)GameServer()->m_pController)->m_TeleOuts[z-1][(!Num)?Num:rand() % Num];
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2013-07-20 12:16:41 +00:00
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m_WasTele = true;
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2013-07-18 23:06:48 +00:00
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}
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else
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{
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m_Bounces++;
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2013-07-20 12:16:41 +00:00
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m_WasTele = false;
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2013-07-18 23:06:48 +00:00
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}
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2015-07-09 00:08:14 +00:00
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2014-03-12 23:54:44 +00:00
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int BounceNum = GameServer()->Tuning()->m_LaserBounceNum;
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2014-03-15 16:48:25 +00:00
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if (m_TuneZone)
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2014-04-13 14:49:58 +00:00
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BounceNum = GameServer()->TuningList()[m_TuneZone].m_LaserBounceNum;
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2015-07-09 00:08:14 +00:00
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2014-03-12 23:54:44 +00:00
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if(m_Bounces > BounceNum)
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2010-05-29 07:25:38 +00:00
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m_Energy = -1;
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2011-07-22 12:58:06 +00:00
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2011-07-22 14:15:39 +00:00
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GameServer()->CreateSound(m_Pos, SOUND_RIFLE_BOUNCE, m_TeamMask);
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2008-08-14 18:25:44 +00:00
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}
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}
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else
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{
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2010-05-29 07:25:38 +00:00
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if(!HitCharacter(m_Pos, To))
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2008-08-14 18:25:44 +00:00
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{
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2010-05-29 07:25:38 +00:00
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m_From = m_Pos;
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m_Pos = To;
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m_Energy = -1;
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2008-08-14 18:25:44 +00:00
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}
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}
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2018-02-14 15:27:26 +00:00
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2018-07-15 22:43:54 +00:00
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CCharacter *pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
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if (m_Owner >= 0 && m_Energy <= 0 && m_Pos && !m_TeleportCancelled && pOwnerChar &&
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pOwnerChar->IsAlive() && pOwnerChar->m_HasTeleLaser && m_Type == WEAPON_RIFLE)
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2018-02-14 15:27:26 +00:00
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{
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2018-07-15 22:43:54 +00:00
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vec2 PossiblePos;
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bool Found = false;
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// Check if the laser hits a player.
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bool pDontHitSelf = g_Config.m_SvOldLaser || (m_Bounces == 0 && !m_WasTele);
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vec2 At;
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CCharacter *pHit;
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if (pOwnerChar ? (!(pOwnerChar->m_Hit&CCharacter::DISABLE_HIT_RIFLE) && m_Type == WEAPON_RIFLE) : g_Config.m_SvHit)
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pHit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, pDontHitSelf ? pOwnerChar : 0, m_Owner);
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else
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pHit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, pDontHitSelf ? pOwnerChar : 0, m_Owner, pOwnerChar);
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2018-02-14 15:27:26 +00:00
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2018-07-15 22:43:54 +00:00
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if (pHit)
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Found = GetNearestAirPosPlayer(pHit->m_Pos, &PossiblePos);
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else
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Found = GetNearestAirPos(m_Pos, m_From, &PossiblePos);
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2018-02-14 15:27:26 +00:00
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2018-07-15 22:43:54 +00:00
|
|
|
if (Found && PossiblePos)
|
|
|
|
{
|
|
|
|
pOwnerChar->m_TeleGunPos = PossiblePos;
|
|
|
|
pOwnerChar->m_TeleGunTeleport = true;
|
2018-11-02 23:02:20 +00:00
|
|
|
pOwnerChar->m_IsBlueTeleGunTeleport = m_IsBlueTeleport;
|
2018-02-14 15:27:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(m_Owner >= 0 && m_Pos)
|
|
|
|
{
|
2018-07-15 22:43:54 +00:00
|
|
|
int MapIndex = GameServer()->Collision()->GetPureMapIndex(Coltile);
|
2018-02-14 15:27:26 +00:00
|
|
|
int TileFIndex = GameServer()->Collision()->GetFTileIndex(MapIndex);
|
2018-10-26 14:43:02 +00:00
|
|
|
bool IsSwitchTeleGun = GameServer()->Collision()->IsSwitch(MapIndex) == TILE_ALLOW_TELE_GUN;
|
2018-11-02 23:02:20 +00:00
|
|
|
bool IsBlueSwitchTeleGun = GameServer()->Collision()->IsSwitch(MapIndex) == TILE_ALLOW_BLUE_TELE_GUN;
|
2018-11-10 19:47:11 +00:00
|
|
|
int IsTeleInWeapon = GameServer()->Collision()->IsTeleportWeapon(MapIndex);
|
2018-02-14 15:27:26 +00:00
|
|
|
|
2018-11-10 19:47:11 +00:00
|
|
|
if(!IsTeleInWeapon)
|
|
|
|
{
|
|
|
|
if(IsSwitchTeleGun || IsBlueSwitchTeleGun) {
|
|
|
|
// Delay specifies which weapon the tile should work for.
|
|
|
|
// Delay = 0 means all.
|
|
|
|
int delay = GameServer()->Collision()->GetSwitchDelay(MapIndex);
|
|
|
|
|
|
|
|
if((delay != 3 && delay != 0) && m_Type == WEAPON_RIFLE) {
|
|
|
|
IsSwitchTeleGun = IsBlueSwitchTeleGun = false;
|
|
|
|
}
|
2018-11-02 23:02:20 +00:00
|
|
|
}
|
2018-10-26 15:05:21 +00:00
|
|
|
|
2018-11-10 19:47:11 +00:00
|
|
|
m_IsBlueTeleport = TileFIndex == TILE_ALLOW_BLUE_TELE_GUN || IsBlueSwitchTeleGun;
|
2018-11-02 23:02:20 +00:00
|
|
|
|
2018-11-10 19:47:11 +00:00
|
|
|
// Teleport is canceled if the last bounce tile is not a TILE_ALLOW_TELE_GUN.
|
|
|
|
// Teleport also works if laser didn't bounce.
|
|
|
|
m_TeleportCancelled =
|
|
|
|
m_Type == WEAPON_RIFLE
|
|
|
|
&& (TileFIndex != TILE_ALLOW_TELE_GUN
|
|
|
|
&& TileFIndex != TILE_ALLOW_BLUE_TELE_GUN
|
|
|
|
&& !IsSwitchTeleGun
|
|
|
|
&& !IsBlueSwitchTeleGun);
|
|
|
|
}
|
2018-02-14 15:27:26 +00:00
|
|
|
}
|
|
|
|
|
2010-09-08 16:22:11 +00:00
|
|
|
//m_Owner = -1;
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void CLaser::Reset()
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
GameServer()->m_World.DestroyEntity(this);
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void CLaser::Tick()
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2014-03-15 16:48:25 +00:00
|
|
|
float Delay;
|
|
|
|
if (m_TuneZone)
|
2014-04-13 14:49:58 +00:00
|
|
|
Delay = GameServer()->TuningList()[m_TuneZone].m_LaserBounceDelay;
|
2014-03-12 23:54:44 +00:00
|
|
|
else
|
2014-03-15 16:48:25 +00:00
|
|
|
Delay = GameServer()->Tuning()->m_LaserBounceDelay;
|
2015-07-09 00:08:14 +00:00
|
|
|
|
2014-03-15 16:48:25 +00:00
|
|
|
if(Server()->Tick() > m_EvalTick+(Server()->TickSpeed()*Delay/1000.0f))
|
2015-07-09 00:08:14 +00:00
|
|
|
DoBounce();
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
|
|
|
|
2012-01-09 23:49:31 +00:00
|
|
|
void CLaser::TickPaused()
|
|
|
|
{
|
|
|
|
++m_EvalTick;
|
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void CLaser::Snap(int SnappingClient)
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(NetworkClipped(SnappingClient))
|
2008-08-14 18:25:44 +00:00
|
|
|
return;
|
2010-12-04 16:35:41 +00:00
|
|
|
CCharacter * OwnerChar = 0;
|
2010-12-04 21:51:03 +00:00
|
|
|
if(m_Owner >= 0)
|
2010-12-04 16:35:41 +00:00
|
|
|
OwnerChar = GameServer()->GetPlayerChar(m_Owner);
|
2011-04-19 13:15:21 +00:00
|
|
|
if(!OwnerChar)
|
2010-12-04 16:51:14 +00:00
|
|
|
return;
|
2014-01-12 14:48:53 +00:00
|
|
|
|
|
|
|
CCharacter *pOwnerChar = 0;
|
|
|
|
int64_t TeamMask = -1LL;
|
|
|
|
|
|
|
|
if(m_Owner >= 0)
|
|
|
|
pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
|
|
|
|
|
|
|
|
if (pOwnerChar && pOwnerChar->IsAlive())
|
|
|
|
TeamMask = pOwnerChar->Teams()->TeamMask(pOwnerChar->Team(), -1, m_Owner);
|
|
|
|
|
|
|
|
if(!CmaskIsSet(TeamMask, SnappingClient))
|
2010-12-04 16:35:41 +00:00
|
|
|
return;
|
2011-02-12 10:40:36 +00:00
|
|
|
CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser)));
|
2010-12-16 02:29:08 +00:00
|
|
|
if(!pObj)
|
|
|
|
return;
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
pObj->m_X = (int)m_Pos.x;
|
|
|
|
pObj->m_Y = (int)m_Pos.y;
|
|
|
|
pObj->m_FromX = (int)m_From.x;
|
|
|
|
pObj->m_FromY = (int)m_From.y;
|
|
|
|
pObj->m_StartTick = m_EvalTick;
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|