ddnet/src/game/client/mapres_image.cpp

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#include <baselib/system.h>
#include "../../engine/interface.h"
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#include "mapres_image.h"
#include "../mapres.h"
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static int map_textures[64] = {0};
static int count = 0;
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extern int DEBUGTEST_MAPIMAGE;
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int img_init()
{
int start, count;
map_get_type(MAPRES_IMAGE, &start, &count);
dbg_msg("mapres_image", "start=%d count=%d", start, count);
for(int i = 0; i < 64; i++)
{
if(map_textures[i])
{
gfx_unload_texture(map_textures[i]);
map_textures[i] = 0;
}
}
for(int i = 0; i < count; i++)
{
mapres_image *img = (mapres_image *)map_get_item(start+i, 0, 0);
void *data = map_get_data(img->image_data);
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map_textures[i] = gfx_load_texture_raw(img->width, img->height, IMG_RGBA, data);
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}
return count;
}
int img_num()
{
return count;
}
int img_get(int index)
{
return map_textures[index];
}