ddnet/src/game/mapres_image.cpp

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2007-05-22 15:03:32 +00:00
#include <baselib/system.h>
#include "../interface.h"
#include "mapres_image.h"
#include "mapres.h"
static int map_textures[64] = {0};
static int count = 0;
int img_init()
{
int start, count;
map_get_type(MAPRES_IMAGE, &start, &count);
dbg_msg("mapres_image", "start=%d count=%d", start, count);
for(int i = 0; i < 64; i++)
{
if(map_textures[i])
{
gfx_unload_texture(map_textures[i]);
map_textures[i] = 0;
}
}
for(int i = 0; i < count; i++)
{
mapres_image *img = (mapres_image *)map_get_item(start+i, 0, 0);
void *data = map_get_data(img->image_data);
map_textures[i] = gfx_load_texture_raw(img->width, img->height, data);
}
return count;
}
int img_num()
{
return count;
}
int img_get(int index)
{
return map_textures[index];
}