ddnet/src/engine/e_protocol.h

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2007-11-25 19:42:40 +00:00
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include "e_system.h"
/*
Connection diagram - How the initilization works.
Client -> INFO -> Server
Contains version info, name, and some other info.
Client <- MAP <- Server
Contains current map.
Client -> READY -> Server
The client has loaded the map and is ready to go,
but the mod needs to send it's information aswell.
modc_connected is called on the client and
mods_connected is called on the server.
The client should call client_entergame when the
mod has done it's initilization.
Client -> ENTERGAME -> Server
Tells the server to start sending snapshots.
client_entergame and server_client_enter is called.
*/
enum
{
NETMSG_NULL=0,
/* the first thing sent by the client
contains the version info for the client */
NETMSG_INFO=1,
/* sent by server */
NETMSG_MAP_CHANGE, /* sent when client should switch map */
NETMSG_MAP_DATA, /* map transfer, contains a chunk of the map file */
NETMSG_SNAP, /* normal snapshot, multiple parts */
NETMSG_SNAPEMPTY, /* empty snapshot */
NETMSG_SNAPSINGLE, /* ? */
NETMSG_SNAPSMALL, /* */
NETMSG_RCON_AUTH_STATUS,/* result of the authentication */
NETMSG_RCON_LINE, /* line that should be printed to the remote console */
/* sent by client */
NETMSG_READY, /* */
NETMSG_ENTERGAME,
NETMSG_INPUT, /* contains the inputdata from the client */
NETMSG_RCON_CMD, /* */
NETMSG_RCON_AUTH, /* */
NETMSG_REQUEST_MAP_DATA,/* */
/* sent by both */
NETMSG_PING,
NETMSG_PING_REPLY,
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NETMSG_ERROR
};
/* this should be revised */
enum
{
MAX_CLANNAME_LENGTH=32,
MAX_INPUT_SIZE=128,
MAX_SNAPSHOT_PACKSIZE=900
};