ddnet/src/engine/textrender.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_TEXTRENDER_H
#define ENGINE_TEXTRENDER_H
#include "kernel.h"
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#include <base/color.h>
#include <engine/graphics.h>
#include <stdint.h>
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enum
{
TEXTFLAG_RENDER = 1,
TEXTFLAG_ALLOW_NEWLINE = 2,
TEXTFLAG_STOP_AT_END = 4
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};
enum ETextAlignment
{
TEXTALIGN_LEFT = 1 << 0,
TEXTALIGN_CENTER = 1 << 1,
TEXTALIGN_RIGHT = 1 << 2,
};
enum ETextRenderFlags
{
TEXT_RENDER_FLAG_NO_X_BEARING = 1 << 0,
TEXT_RENDER_FLAG_NO_Y_BEARING = 1 << 1,
TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH = 1 << 2,
TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT = 1 << 3,
TEXT_RENDER_FLAG_KERNING = 1 << 4,
TEXT_RENDER_FLAG_NO_OVERSIZE = 1 << 5,
TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING = 1 << 6,
TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE = 1 << 7,
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TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD = 1 << 8,
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// text is only rendered once and then discarded (a hint for buffer creation)
TEXT_RENDER_FLAG_ONE_TIME_USE = 1 << 9,
};
enum
{
TEXT_FONT_ICON_FONT = 0,
};
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class CFont;
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enum ETextCursorSelectionMode
{
// ignore any kind of selection
TEXT_CURSOR_SELECTION_MODE_NONE = 0,
// calculates the selection based on the mouse press and release cursor position
TEXT_CURSOR_SELECTION_MODE_CALCULATE,
// sets the selection based on the character start and end count(these values have to be decoded character offsets)
TEXT_CURSOR_SELECTION_MODE_SET,
};
enum ETextCursorCursorMode
{
// ignore any kind of cursor
TEXT_CURSOR_CURSOR_MODE_NONE = 0,
// calculates the cursor based on the mouse release cursor position
TEXT_CURSOR_CURSOR_MODE_CALCULATE,
// sets the cursor based on the current character (this value has to be decoded character offset)
TEXT_CURSOR_CURSOR_MODE_SET,
};
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class CTextCursor
{
public:
int m_Flags;
int m_LineCount;
int m_GlyphCount;
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int m_CharCount;
int m_MaxLines;
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float m_StartX;
float m_StartY;
float m_LineWidth;
float m_X, m_Y;
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float m_MaxCharacterHeight;
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float m_LongestLineWidth;
CFont *m_pFont;
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float m_FontSize;
float m_AlignedFontSize;
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ETextCursorSelectionMode m_CalculateSelectionMode;
// these coordinates are repsected if selection mode is set to calculate @see ETextCursorSelectionMode
int m_PressMouseX;
int m_PressMouseY;
// these coordinates are repsected if selection/cursor mode is set to calculate @see ETextCursorSelectionMode / @see ETextCursorCursorMode
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int m_ReleaseMouseX;
int m_ReleaseMouseY;
// note m_SelectionStart can be bigger than m_SelectionEnd, depending on how the mouse cursor was dragged
// also note, that these are the character offsets decoded
int m_SelectionStart;
int m_SelectionEnd;
ETextCursorCursorMode m_CursorMode;
// note this is the decoded character offset
int m_CursorCharacter;
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};
struct STextRenderColor
{
STextRenderColor() {}
STextRenderColor(float r, float g, float b, float a)
{
Set(r, g, b, a);
}
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STextRenderColor(const ColorRGBA &TextColorRGBA)
{
Set(TextColorRGBA.r, TextColorRGBA.g, TextColorRGBA.b, TextColorRGBA.a);
}
void Set(float r, float g, float b, float a)
{
m_R = r;
m_G = g;
m_B = b;
m_A = a;
}
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bool operator!=(const STextRenderColor &Other)
{
return m_R != Other.m_R || m_G != Other.m_G || m_B != Other.m_B || m_A != Other.m_A;
}
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operator ColorRGBA()
{
return ColorRGBA(m_R, m_G, m_B, m_A);
}
float m_R, m_G, m_B, m_A;
};
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class ITextRender : public IInterface
{
MACRO_INTERFACE("textrender", 0)
public:
virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags) = 0;
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virtual void MoveCursor(CTextCursor *pCursor, float x, float y) = 0;
virtual void SetCursorPosition(CTextCursor *pCursor, float x, float y) = 0;
virtual CFont *LoadFont(const char *pFilename, const unsigned char *pBuf, size_t Size) = 0;
virtual bool LoadFallbackFont(CFont *pFont, const char *pFilename, const unsigned char *pBuf, size_t Size) = 0;
virtual CFont *GetFont(int FontIndex) = 0;
virtual CFont *GetFont(const char *pFilename) = 0;
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virtual void SetDefaultFont(CFont *pFont) = 0;
virtual void SetCurFont(CFont *pFont) = 0;
virtual void SetRenderFlags(unsigned int Flags) = 0;
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virtual unsigned int GetRenderFlags() = 0;
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ColorRGBA DefaultTextColor() { return ColorRGBA(1, 1, 1, 1); }
ColorRGBA DefaultTextOutlineColor() { return ColorRGBA(0, 0, 0, 0.3f); }
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ColorRGBA DefaultSelectionColor() { return ColorRGBA(0, 0, 1.0f, 1.0f); }
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//
virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0;
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virtual int CreateTextContainer(CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
virtual void AppendTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) = 0;
// just deletes and creates text container
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virtual void RecreateTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) = 0;
virtual void RecreateTextContainerSoft(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) = 0;
virtual void DeleteTextContainer(int TextContainerIndex) = 0;
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virtual void UploadTextContainer(int TextContainerIndex) = 0;
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor) = 0;
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor, float X, float Y) = 0;
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virtual void UploadEntityLayerText(void *pTexBuff, int ImageColorChannelCount, int TexWidth, int TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontHeight) = 0;
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth) = 0;
virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontHeight) = 0;
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virtual bool SelectionToUTF8OffSets(const char *pText, int SelStart, int SelEnd, int &OffUTF8Start, int &OffUTF8End) = 0;
virtual bool UTF8OffToDecodedOff(const char *pText, int UTF8Off, int &DecodedOff) = 0;
virtual bool DecodedOffToUTF8Off(const char *pText, int DecodedOff, int &UTF8Off) = 0;
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// old foolish interface
virtual void TextColor(float r, float g, float b, float a) = 0;
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virtual void TextColor(ColorRGBA rgb) = 0;
virtual void TextOutlineColor(float r, float g, float b, float a) = 0;
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virtual void TextOutlineColor(ColorRGBA rgb) = 0;
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virtual void TextSelectionColor(float r, float g, float b, float a) = 0;
virtual void TextSelectionColor(ColorRGBA rgb) = 0;
virtual void Text(void *pFontSetV, float x, float y, float Size, const char *pText, float LineWidth) = 0;
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virtual float TextWidth(void *pFontSetV, float Size, const char *pText, int StrLength, float LineWidth, float *pAlignedHeight = NULL, float *pMaxCharacterHeightInLine = NULL) = 0;
virtual int TextLineCount(void *pFontSetV, float Size, const char *pText, float LineWidth) = 0;
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virtual ColorRGBA GetTextColor() = 0;
virtual ColorRGBA GetTextOutlineColor() = 0;
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virtual ColorRGBA GetTextSelectionColor() = 0;
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virtual void OnWindowResize() = 0;
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virtual float GetGlyphOffsetX(int FontSize, char TextCharacter) = 0;
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};
class IEngineTextRender : public ITextRender
{
MACRO_INTERFACE("enginetextrender", 0)
public:
virtual void Init() = 0;
};
extern IEngineTextRender *CreateEngineTextRender();
#endif