ddnet/src/engine/client/serverbrowser.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_SERVERBROWSER_H
#define ENGINE_CLIENT_SERVERBROWSER_H
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#include <engine/config.h>
#include <engine/external/json-parser/json.h>
#include <engine/masterserver.h>
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#include <engine/serverbrowser.h>
#include <engine/shared/config.h>
#include <engine/shared/memheap.h>
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class CServerBrowser : public IServerBrowser
{
public:
class CServerEntry
{
public:
NETADDR m_Addr;
int64 m_RequestTime;
int m_GotInfo;
bool m_Request64Legacy;
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CServerInfo m_Info;
CServerEntry *m_pNextIp; // ip hashed list
CServerEntry *m_pPrevReq; // request list
CServerEntry *m_pNextReq;
};
struct CNetworkCountry
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{
enum
{
MAX_SERVERS = 1024
};
char m_aName[256];
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int m_FlagID;
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NETADDR m_aServers[MAX_SERVERS];
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char m_aTypes[MAX_SERVERS][32];
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int m_NumServers;
void Reset()
{
m_NumServers = 0;
m_FlagID = -1;
m_aName[0] = '\0';
};
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/*void Add(NETADDR Addr, char* pType) {
if (m_NumServers < MAX_SERVERS)
{
m_aServers[m_NumServers] = Addr;
str_copy(m_aTypes[m_NumServers], pType, sizeof(m_aTypes[0]));
m_NumServers++;
}
};*/
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};
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enum
{
MAX_FAVORITES = 2048,
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MAX_COUNTRIES = 32,
MAX_TYPES = 32,
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};
struct CNetwork
{
CNetworkCountry m_aCountries[MAX_COUNTRIES];
int m_NumCountries;
char m_aTypes[MAX_TYPES][32];
int m_NumTypes;
};
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CServerBrowser();
virtual ~CServerBrowser();
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// interface functions
void Refresh(int Type);
bool IsRefreshing() const;
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bool IsRefreshingMasters() const;
int LoadingProgression() const;
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int NumServers() const { return m_NumServers; }
int Players(const CServerInfo &Item) const
{
return g_Config.m_BrFilterSpectators ? Item.m_NumPlayers : Item.m_NumClients;
}
int Max(const CServerInfo &Item) const
{
return g_Config.m_BrFilterSpectators ? Item.m_MaxPlayers : Item.m_MaxClients;
}
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int NumSortedServers() const { return m_NumSortedServers; }
const CServerInfo *SortedGet(int Index) const;
bool IsFavorite(const NETADDR &Addr) const;
void AddFavorite(const NETADDR &Addr);
void RemoveFavorite(const NETADDR &Addr);
void LoadDDNetRanks();
void RecheckOfficial();
void LoadDDNetServers();
void LoadDDNetInfoJson();
const json_value *LoadDDNetInfo();
int HasRank(const char *pMap);
int NumCountries(int Network) { return m_aNetworks[Network].m_NumCountries; };
int GetCountryFlag(int Network, int Index) { return m_aNetworks[Network].m_aCountries[Index].m_FlagID; };
const char *GetCountryName(int Network, int Index) { return m_aNetworks[Network].m_aCountries[Index].m_aName; };
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int NumTypes(int Network) { return m_aNetworks[Network].m_NumTypes; };
const char *GetType(int Network, int Index) { return m_aNetworks[Network].m_aTypes[Index]; };
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void DDNetFilterAdd(char *pFilter, const char *pName);
void DDNetFilterRem(char *pFilter, const char *pName);
bool DDNetFiltered(char *pFilter, const char *pName);
void CountryFilterClean(int Network);
void TypeFilterClean(int Network);
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//
void Update(bool ForceResort);
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void Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo);
void RequestCurrentServer(const NETADDR &Addr) const;
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void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion);
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void RequestImpl64(const NETADDR &Addr, CServerEntry *pEntry) const;
void QueueRequest(CServerEntry *pEntry);
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CServerEntry *Find(const NETADDR &Addr);
int GetCurrentType() { return m_ServerlistType; };
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private:
CNetClient *m_pNetClient;
IMasterServer *m_pMasterServer;
class IConsole *m_pConsole;
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class IFriends *m_pFriends;
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char m_aNetVersion[128];
CHeap m_ServerlistHeap;
CServerEntry **m_ppServerlist;
int *m_pSortedServerlist;
NETADDR m_aFavoriteServers[MAX_FAVORITES];
int m_NumFavoriteServers;
CNetwork m_aNetworks[NUM_NETWORKS];
json_value *m_pDDNetInfo;
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CServerEntry *m_aServerlistIp[256]; // ip hash list
CServerEntry *m_pFirstReqServer; // request list
CServerEntry *m_pLastReqServer;
int m_NumRequests;
int m_MasterServerCount;
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//used instead of g_Config.br_max_requests to get more servers
int m_CurrentMaxRequests;
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int m_LastPacketTick;
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int m_NeedRefresh;
int m_NumSortedServers;
int m_NumSortedServersCapacity;
int m_NumServers;
int m_NumServerCapacity;
int m_Sorthash;
char m_aFilterString[64];
char m_aFilterGametypeString[128];
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int m_ServerlistType;
int64 m_BroadcastTime;
int m_RequestNumber;
unsigned char m_aTokenSeed[16];
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bool m_SortOnNextUpdate;
int GenerateToken(const NETADDR &Addr) const;
static int GetBasicToken(int Token);
static int GetExtraToken(int Token);
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// sorting criteria
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bool SortCompareName(int Index1, int Index2) const;
bool SortCompareMap(int Index1, int Index2) const;
bool SortComparePing(int Index1, int Index2) const;
bool SortCompareGametype(int Index1, int Index2) const;
bool SortCompareNumPlayers(int Index1, int Index2) const;
bool SortCompareNumClients(int Index1, int Index2) const;
bool SortCompareNumPlayersAndPing(int Index1, int Index2) const;
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//
void Filter();
void Sort();
int SortHash() const;
CServerEntry *Add(const NETADDR &Addr);
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void RemoveRequest(CServerEntry *pEntry);
void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry) const;
void SetInfo(CServerEntry *pEntry, const CServerInfo &Info);
static void ConfigSaveCallback(IConfig *pConfig, void *pUserData);
};
#endif