2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2011-03-27 16:00:54 +00:00
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#ifndef ENGINE_CLIENT_SERVERBROWSER_H
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#define ENGINE_CLIENT_SERVERBROWSER_H
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2010-05-29 07:25:38 +00:00
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#include <engine/serverbrowser.h>
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class CServerBrowser : public IServerBrowser
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{
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public:
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class CServerEntry
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{
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public:
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NETADDR m_Addr;
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int64 m_RequestTime;
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int m_GotInfo;
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CServerInfo m_Info;
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CServerEntry *m_pNextIp; // ip hashed list
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CServerEntry *m_pPrevReq; // request list
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CServerEntry *m_pNextReq;
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};
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enum
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{
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2013-10-07 01:56:39 +00:00
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MAX_FAVORITES=2048
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2010-05-29 07:25:38 +00:00
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};
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CServerBrowser();
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// interface functions
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void Refresh(int Type);
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2010-11-17 11:43:24 +00:00
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bool IsRefreshing() const;
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2010-05-29 07:25:38 +00:00
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bool IsRefreshingMasters() const;
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2010-10-30 16:56:57 +00:00
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int LoadingProgression() const;
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2010-05-29 07:25:38 +00:00
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int NumServers() const { return m_NumServers; }
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int NumSortedServers() const { return m_NumSortedServers; }
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const CServerInfo *SortedGet(int Index) const;
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bool IsFavorite(const NETADDR &Addr) const;
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void AddFavorite(const NETADDR &Addr);
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void RemoveFavorite(const NETADDR &Addr);
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//
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2011-03-18 18:03:13 +00:00
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void Update(bool ForceResort);
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2010-05-29 07:25:38 +00:00
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void Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo);
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void Request(const NETADDR &Addr) const;
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void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion);
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2014-01-08 05:15:56 +00:00
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CServerEntry *Find(const NETADDR &Addr);
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2010-05-29 07:25:38 +00:00
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private:
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CNetClient *m_pNetClient;
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IMasterServer *m_pMasterServer;
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2010-08-17 22:06:00 +00:00
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class IConsole *m_pConsole;
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2011-03-23 12:06:35 +00:00
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class IFriends *m_pFriends;
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2010-05-29 07:25:38 +00:00
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char m_aNetVersion[128];
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CHeap m_ServerlistHeap;
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CServerEntry **m_ppServerlist;
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int *m_pSortedServerlist;
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NETADDR m_aFavoriteServers[MAX_FAVORITES];
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int m_NumFavoriteServers;
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CServerEntry *m_aServerlistIp[256]; // ip hash list
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CServerEntry *m_pFirstReqServer; // request list
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CServerEntry *m_pLastReqServer;
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int m_NumRequests;
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int m_NeedRefresh;
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int m_NumSortedServers;
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int m_NumSortedServersCapacity;
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int m_NumServers;
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int m_NumServerCapacity;
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int m_Sorthash;
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char m_aFilterString[64];
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char m_aFilterGametypeString[128];
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// the token is to keep server refresh separated from each other
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int m_CurrentToken;
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int m_ServerlistType;
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int64 m_BroadcastTime;
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// sorting criterions
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bool SortCompareName(int Index1, int Index2) const;
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bool SortCompareMap(int Index1, int Index2) const;
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bool SortComparePing(int Index1, int Index2) const;
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bool SortCompareGametype(int Index1, int Index2) const;
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bool SortCompareNumPlayers(int Index1, int Index2) const;
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2011-03-20 14:33:49 +00:00
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bool SortCompareNumClients(int Index1, int Index2) const;
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2010-05-29 07:25:38 +00:00
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//
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void Filter();
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void Sort();
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int SortHash() const;
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CServerEntry *Add(const NETADDR &Addr);
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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void RemoveRequest(CServerEntry *pEntry);
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void QueueRequest(CServerEntry *pEntry);
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void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry) const;
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2014-01-08 05:15:56 +00:00
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void RequestImpl64(const NETADDR &Addr, CServerEntry *pEntry) const;
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2010-05-29 07:25:38 +00:00
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void SetInfo(CServerEntry *pEntry, const CServerInfo &Info);
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static void ConfigSaveCallback(IConfig *pConfig, void *pUserData);
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};
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#endif
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