2010-07-29 05:21:18 +00:00
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <engine/server.h>
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#include <engine/config.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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2010-09-08 16:22:11 +00:00
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#include <game/server/teams.h>
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2011-01-29 00:59:50 +00:00
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#include <game/server/gamemodes/DDRace.h>
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2010-07-29 05:21:18 +00:00
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#include "plasma.h"
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const float ACCEL=1.1f;
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//////////////////////////////////////////////////
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// turret
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//////////////////////////////////////////////////
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2010-09-11 09:42:35 +00:00
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2010-09-08 16:22:11 +00:00
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CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive, int ResponsibleTeam)
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2011-01-20 20:01:21 +00:00
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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2010-07-29 05:21:18 +00:00
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{
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2010-08-28 20:32:16 +00:00
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m_Pos = Pos;
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m_Core = Dir;
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m_Freeze = Freeze;
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m_Explosive = Explosive;
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m_EvalTick = Server()->Tick();
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m_LifeTime = Server()->TickSpeed() * 1.5;
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2010-09-08 16:22:11 +00:00
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m_ResponsibleTeam = ResponsibleTeam;
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2010-07-29 05:21:18 +00:00
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GameWorld()->InsertEntity(this);
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}
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2010-08-28 20:32:16 +00:00
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bool CPlasma::HitCharacter()
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2010-07-29 05:21:18 +00:00
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{
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2010-08-28 20:32:16 +00:00
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vec2 To2;
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CCharacter *Hit = GameServer()->m_World.IntersectCharacter(m_Pos, m_Pos+m_Core, 0.0f,To2);
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if(!Hit)
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2010-07-29 05:21:18 +00:00
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return false;
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2010-09-11 09:42:35 +00:00
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2010-09-08 16:22:11 +00:00
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if(Hit->Team() != m_ResponsibleTeam) return false;
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2011-01-25 09:34:14 +00:00
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m_Freeze ? Hit->Freeze() : Hit->UnFreeze();
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2010-10-04 20:39:23 +00:00
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if(m_Explosive)
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2010-11-11 09:12:03 +00:00
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GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true, m_ResponsibleTeam, Hit->Teams()->TeamMask(m_ResponsibleTeam));
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2010-07-29 05:21:18 +00:00
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GameServer()->m_World.DestroyEntity(this);
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return true;
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}
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2010-08-28 20:32:16 +00:00
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void CPlasma::Move()
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2010-07-29 05:21:18 +00:00
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{
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2010-08-28 20:32:16 +00:00
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m_Pos += m_Core;
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m_Core *= ACCEL;
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2010-07-29 05:21:18 +00:00
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}
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void CPlasma::Reset()
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{
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GameServer()->m_World.DestroyEntity(this);
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}
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void CPlasma::Tick()
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{
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2010-08-28 20:32:16 +00:00
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if (m_LifeTime==0)
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2010-07-29 05:21:18 +00:00
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{
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Reset();
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return;
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}
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2010-08-28 20:32:16 +00:00
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m_LifeTime--;
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Move();
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HitCharacter();
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2010-07-29 05:21:18 +00:00
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2010-08-28 20:32:16 +00:00
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int Res=0;
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Pos+m_Core,0, 0);
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if(Res)
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2010-07-29 05:21:18 +00:00
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{
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2010-08-28 20:32:16 +00:00
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if(m_Explosive)
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2011-01-29 00:59:50 +00:00
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GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true, m_ResponsibleTeam, ((CGameControllerDDRace*)GameServer()->m_pController)->m_Teams.TeamMask(m_ResponsibleTeam));
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2010-07-29 05:21:18 +00:00
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Reset();
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}
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}
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2010-08-30 23:45:42 +00:00
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void CPlasma::Snap(int SnappingClient)
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2010-07-29 05:21:18 +00:00
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{
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2010-08-30 23:45:42 +00:00
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if(NetworkClipped(SnappingClient))
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2010-07-29 05:21:18 +00:00
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return;
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2010-09-11 20:45:56 +00:00
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CCharacter* SnapChar = GameServer()->GetPlayerChar(SnappingClient);
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2010-11-14 10:01:42 +00:00
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int Tick = (Server()->Tick()%Server()->TickSpeed())%11;
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2010-10-26 19:53:55 +00:00
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if(!SnapChar) return;
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2011-01-29 00:59:50 +00:00
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if (SnapChar->IsAlive() && (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[SnapChar->Team()]) && (!Tick)) return;
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2011-01-06 05:08:12 +00:00
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if((SnapChar->Team() != m_ResponsibleTeam) && (!SnapChar->GetPlayer()->m_IsUsingDDRaceClient || (GameServer()->m_apPlayers[SnappingClient]->m_IsUsingDDRaceClient && !GameServer()->m_apPlayers[SnappingClient]->m_ShowOthers))) return;
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2011-02-13 05:35:13 +00:00
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CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser)));
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2010-07-29 05:21:18 +00:00
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pObj->m_X = (int)m_Pos.x;
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pObj->m_Y = (int)m_Pos.y;
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pObj->m_FromX = (int)m_Pos.x;
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pObj->m_FromY = (int)m_Pos.y;
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2010-08-28 20:32:16 +00:00
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pObj->m_StartTick = m_EvalTick;
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2010-07-29 05:21:18 +00:00
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}
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