ddnet/src/game/client/components/chat.cpp

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#include <string.h> // strcmp
#include <engine/e_client_interface.h>
#include <game/generated/g_protocol.hpp>
#include <game/generated/gc_data.hpp>
#include <game/client/gameclient.hpp>
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#include <game/client/components/sounds.hpp>
#include "chat.hpp"
void CHAT::on_reset()
{
mode = MODE_NONE;
for(int i = 0; i < MAX_LINES; i++)
lines[i].tick = -1000000;
current_line = 0;
}
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void CHAT::con_say(void *result, void *user_data)
{
((CHAT*)user_data)->say(0, console_arg_string(result, 0));
}
void CHAT::con_sayteam(void *result, void *user_data)
{
((CHAT*)user_data)->say(1, console_arg_string(result, 0));
}
void CHAT::con_chat(void *result, void *user_data)
{
const char *mode = console_arg_string(result, 0);
if(strcmp(mode, "all") == 0)
((CHAT*)user_data)->enable_mode(0);
else if(strcmp(mode, "team") == 0)
((CHAT*)user_data)->enable_mode(1);
else
dbg_msg("console", "expected all or team as mode");
}
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void CHAT::on_console_init()
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{
MACRO_REGISTER_COMMAND("say", "r", CFGFLAG_CLIENT, con_say, this, "Say in chat");
MACRO_REGISTER_COMMAND("say_team", "r", CFGFLAG_CLIENT, con_sayteam, this, "Say in team chat");
MACRO_REGISTER_COMMAND("chat", "s", CFGFLAG_CLIENT, con_chat, this, "Enable chat with all/team mode");
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}
bool CHAT::on_input(INPUT_EVENT e)
{
if(mode == MODE_NONE)
return false;
if(e.flags&INPFLAG_PRESS && e.key == KEY_ESCAPE)
mode = MODE_NONE;
else if(e.flags&INPFLAG_PRESS && (e.key == KEY_RETURN || e.key == KEY_KP_ENTER))
{
if(input.get_string()[0])
gameclient.chat->say(mode == MODE_ALL ? 0 : 1, input.get_string());
mode = MODE_NONE;
}
else
input.process_input(e);
return true;
}
void CHAT::enable_mode(int team)
{
if(mode == MODE_NONE)
{
if(team)
mode = MODE_TEAM;
else
mode = MODE_ALL;
input.clear();
inp_clear_events();
}
}
void CHAT::on_message(int msgtype, void *rawmsg)
{
if(msgtype == NETMSGTYPE_SV_CHAT)
{
NETMSG_SV_CHAT *msg = (NETMSG_SV_CHAT *)rawmsg;
add_line(msg->cid, msg->team, msg->message);
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if(msg->cid >= 0)
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gameclient.sounds->play(SOUNDS::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0));
else
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gameclient.sounds->play(SOUNDS::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0));
}
}
void CHAT::add_line(int client_id, int team, const char *line)
{
current_line = (current_line+1)%MAX_LINES;
lines[current_line].tick = client_tick();
lines[current_line].client_id = client_id;
lines[current_line].team = team;
lines[current_line].name_color = -2;
if(client_id == -1) // server message
{
str_copy(lines[current_line].name, "*** ", sizeof(lines[current_line].name));
str_format(lines[current_line].text, sizeof(lines[current_line].text), "%s", line);
}
else
{
if(gameclient.clients[client_id].team == -1)
lines[current_line].name_color = -1;
if(gameclient.snap.gameobj && gameclient.snap.gameobj->flags&GAMEFLAG_TEAMS)
{
if(gameclient.clients[client_id].team == 0)
lines[current_line].name_color = 0;
else if(gameclient.clients[client_id].team == 1)
lines[current_line].name_color = 1;
}
str_copy(lines[current_line].name, gameclient.clients[client_id].name, sizeof(lines[current_line].name));
str_format(lines[current_line].text, sizeof(lines[current_line].text), ": %s", line);
}
dbg_msg("chat", "%s%s", lines[current_line].name, lines[current_line].text);
}
void CHAT::on_render()
{
gfx_mapscreen(0,0,300*gfx_screenaspect(),300);
float x = 10.0f;
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float y = 300.0f-20.0f;
if(mode != MODE_NONE)
{
// render chat input
TEXT_CURSOR cursor;
gfx_text_set_cursor(&cursor, x, y, 8.0f, TEXTFLAG_RENDER);
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cursor.line_width = 200.0f;
if(mode == MODE_ALL)
gfx_text_ex(&cursor, "All: ", -1);
else if(mode == MODE_TEAM)
gfx_text_ex(&cursor, "Team: ", -1);
else
gfx_text_ex(&cursor, "Chat: ", -1);
gfx_text_ex(&cursor, input.get_string(), input.cursor_offset());
TEXT_CURSOR marker = cursor;
gfx_text_ex(&marker, "|", -1);
gfx_text_ex(&cursor, input.get_string()+input.cursor_offset(), -1);
}
y -= 8;
int i;
for(i = 0; i < MAX_LINES; i++)
{
int r = ((current_line-i)+MAX_LINES)%MAX_LINES;
if(client_tick() > lines[r].tick+50*15)
break;
float begin = x;
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float fontsize = 7.0f;
// get the y offset
TEXT_CURSOR cursor;
gfx_text_set_cursor(&cursor, begin, 0, fontsize, 0);
cursor.line_width = 200.0f;
gfx_text_ex(&cursor, lines[r].name, -1);
gfx_text_ex(&cursor, lines[r].text, -1);
y -= cursor.y + cursor.font_size;
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// cut off if msgs waste too much space
if(y < 200.0f)
break;
// reset the cursor
gfx_text_set_cursor(&cursor, begin, y, fontsize, TEXTFLAG_RENDER);
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cursor.line_width = 200.0f;
// render name
gfx_text_color(0.8f,0.8f,0.8f,1);
if(lines[r].client_id == -1)
gfx_text_color(1,1,0.5f,1); // system
else if(lines[r].team)
gfx_text_color(0.45f,0.9f,0.45f,1); // team message
else if(lines[r].name_color == 0)
gfx_text_color(1.0f,0.5f,0.5f,1); // red
else if(lines[r].name_color == 1)
gfx_text_color(0.7f,0.7f,1.0f,1); // blue
else if(lines[r].name_color == -1)
gfx_text_color(0.75f,0.5f,0.75f, 1); // spectator
// render name
gfx_text_ex(&cursor, lines[r].name, -1);
// render line
gfx_text_color(1,1,1,1);
if(lines[r].client_id == -1)
gfx_text_color(1,1,0.5f,1); // system
else if(lines[r].team)
gfx_text_color(0.65f,1,0.65f,1); // team message
gfx_text_ex(&cursor, lines[r].text, -1);
}
gfx_text_color(1,1,1,1);
}
void CHAT::say(int team, const char *line)
{
// send chat message
NETMSG_CL_SAY msg;
msg.team = team;
msg.message = line;
msg.pack(MSGFLAG_VITAL);
client_send_msg();
}