ddnet/src/game/client/components/nameplates.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/textrender.h>
#include <engine/graphics.h>
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#include <engine/shared/config.h>
#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
#include <game/client/animstate.h>
#include "nameplates.h"
#include "controls.h"
#include "camera.h"
#include "players.h"
void CNamePlates::MapscreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup)
{
float Points[4];
RenderTools()->MapscreenToWorld(CenterX, CenterY, pGroup->m_ParallaxX / 100.0f, pGroup->m_ParallaxY / 100.0f, pGroup->m_OffsetX, pGroup->m_OffsetY, Graphics()->ScreenAspect(), 1.0f, Points);
Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
}
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void CNamePlates::RenderNameplate(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPlayerInfo
)
{
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float IntraTick = Client()->IntraGameTick();
int ClientID = pPlayerInfo->m_ClientID;
vec2 Position;
if(!m_pClient->AntiPingPlayers())
Position = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), IntraTick);
else
Position = m_pPlayers->m_CurPredictedPos[ClientID];
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bool OtherTeam;
if(m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_Team == TEAM_SPECTATORS && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
OtherTeam = false;
else if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW)
OtherTeam = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID);
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else
OtherTeam = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_LocalClientID);
float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
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float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f;
// render name plate
if(!pPlayerInfo->m_Local || g_Config.m_ClNameplatesOwn)
{
float a = 1;
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if(g_Config.m_ClNameplatesAlways == 0)
a = clamp(1-powf(distance(m_pClient->m_pControls->m_TargetPos[g_Config.m_ClDummy], Position)/200.0f,16.0f), 0.0f, 1.0f);
const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aName;
if(str_comp(pName, m_aNamePlates[ClientID].m_aName) != 0 || FontSize != m_aNamePlates[ClientID].m_NameTextFontSize)
{
mem_copy(m_aNamePlates[ClientID].m_aName, pName, sizeof(m_aNamePlates[ClientID].m_aName));
m_aNamePlates[ClientID].m_NameTextFontSize = FontSize;
m_aNamePlates[ClientID].m_NameTextWidth = TextRender()->TextWidth(0, FontSize, pName, -1);
if(m_aNamePlates[ClientID].m_NameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aNamePlates[ClientID].m_NameTextContainerIndex);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
// create nameplates at standard zoom
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
MapscreenToGroup(m_pClient->m_pCamera->m_Center.x, m_pClient->m_pCamera->m_Center.y, Layers()->GameGroup());
m_aNamePlates[ClientID].m_NameTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, pName);
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
if(g_Config.m_ClNameplatesClan)
{
const char *pClan = m_pClient->m_aClients[ClientID].m_aClan;
if(str_comp(pClan, m_aNamePlates[ClientID].m_aClanName) != 0 || FontSizeClan != m_aNamePlates[ClientID].m_ClanNameTextFontSize)
{
mem_copy(m_aNamePlates[ClientID].m_aClanName, pClan, sizeof(m_aNamePlates[ClientID].m_aClanName));
m_aNamePlates[ClientID].m_ClanNameTextFontSize = FontSizeClan;
m_aNamePlates[ClientID].m_ClanNameTextWidth = TextRender()->TextWidth(0, FontSizeClan, pClan, -1);
if(m_aNamePlates[ClientID].m_ClanNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aNamePlates[ClientID].m_ClanNameTextContainerIndex);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSizeClan, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
// create nameplates at standard zoom
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
MapscreenToGroup(m_pClient->m_pCamera->m_Center.x, m_pClient->m_pCamera->m_Center.y, Layers()->GameGroup());
m_aNamePlates[ClientID].m_ClanNameTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, pClan);
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
}
float tw = m_aNamePlates[ClientID].m_NameTextWidth;
vec3 rgb = vec3(1.0f, 1.0f, 1.0f);
if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Teams.Team(ClientID))
rgb = HslToRgb(vec3(m_pClient->m_Teams.Team(ClientID) / 64.0f, 1.0f, 0.75f));
STextRenderColor TColor;
STextRenderColor TOutlineColor;
if(OtherTeam)
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{
TOutlineColor.Set(0.0f, 0.0f, 0.0f, 0.2f);
TColor.Set(rgb.r, rgb.g, rgb.b, g_Config.m_ClShowOthersAlpha / 100.0f);
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}
else
{
TOutlineColor.Set(0.0f, 0.0f, 0.0f, 0.5f*a);
TColor.Set(rgb.r, rgb.g, rgb.b, a);
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}
if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
if(m_pClient->m_aClients[ClientID].m_Team == TEAM_RED)
TColor.Set(1.0f, 0.5f, 0.5f, a);
else if(m_pClient->m_aClients[ClientID].m_Team == TEAM_BLUE)
TColor.Set(0.7f, 0.7f, 1.0f, a);
}
if(m_aNamePlates[ClientID].m_NameTextContainerIndex != -1)
TextRender()->RenderTextContainer(m_aNamePlates[ClientID].m_NameTextContainerIndex, &TColor, &TOutlineColor, Position.x - tw / 2.0f, Position.y - FontSize - 38.0f);
if(g_Config.m_ClNameplatesClan)
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{
if(m_aNamePlates[ClientID].m_ClanNameTextContainerIndex != -1)
TextRender()->RenderTextContainer(m_aNamePlates[ClientID].m_ClanNameTextContainerIndex, &TColor, &TOutlineColor, Position.x - m_aNamePlates[ClientID].m_ClanNameTextWidth / 2.0f, Position.y - FontSize - FontSizeClan - 38.0f);
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}
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if(g_Config.m_Debug) // render client id when in debug as well
{
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char aBuf[128];
str_format(aBuf, sizeof(aBuf),"%d", pPlayerInfo->m_ClientID);
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float Offset = g_Config.m_ClNameplatesClan ? (FontSize * 2 + FontSizeClan) : (FontSize * 2);
float tw_id = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, Position.x-tw_id/2.0f, Position.y-Offset-38.0f, 28.0f, aBuf, -1);
}
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TextRender()->TextColor(1,1,1,1);
TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.3f);
}
}
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void CNamePlates::OnRender()
{
if(!g_Config.m_ClNameplates)
return;
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for(int i = 0; i < MAX_CLIENTS; i++)
{
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// only render active characters
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if(!m_pClient->m_Snap.m_aCharacters[i].m_Active)
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continue;
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const void *pInfo = Client()->SnapFindItem(IClient::SNAP_CURRENT, NETOBJTYPE_PLAYERINFO, i);
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if(pInfo)
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{
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RenderNameplate(
&m_pClient->m_Snap.m_aCharacters[i].m_Prev,
&m_pClient->m_Snap.m_aCharacters[i].m_Cur,
(const CNetObj_PlayerInfo *)pInfo);
}
}
}
void CNamePlates::SetPlayers(CPlayers* pPlayers)
{
m_pPlayers = pPlayers;
}
void CNamePlates::ResetNamePlates()
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aNamePlates[i].m_NameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aNamePlates[i].m_NameTextContainerIndex);
if(m_aNamePlates[i].m_ClanNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aNamePlates[i].m_ClanNameTextContainerIndex);
m_aNamePlates[i].Reset();
}
}
void CNamePlates::OnWindowResize()
{
ResetNamePlates();
}
void CNamePlates::OnInit()
{
ResetNamePlates();
}