7.4 KiB
TeeworldsClient
#on_rcon_line(&block)
Parameter: block [Block |context|]
context.message is a RconLine
Example:
client = TeeworldsClient.new
client.on_rcon_line do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_auth_off(&block)
Parameter: block [Block |context|]
context.message is nil because there is no message payload.
Example:
client = TeeworldsClient.new
client.on_auth_off do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_auth_on(&block)
Parameter: block [Block |context|]
context.message is nil because there is no message payload.
Example:
client = TeeworldsClient.new
client.on_auth_on do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_input_timing(&block)
Parameter: block [Block |context|]
context.message is a InputTiming
Example:
client = TeeworldsClient.new
client.on_input_timing do |context|
puts "intended_tick: #{context.message.intended_tick}"
puts "time_left: #{context.message.time_left}"
end
client.connect('localhost', 8303, detach: false)
#on_maplist_entry_rem(&block)
Parameter: block [Block |context|]
context.message is a MaplistEntryRem
Example:
client = TeeworldsClient.new
client.on_maplist_entry_rem do |context|
# print all map names the server
# sends to the client
puts context.message.name
end
client.connect('localhost', 8303, detach: false)
#on_maplist_entry_add(&block)
Parameter: block [Block |context|]
context.message is a MaplistEntryAdd
Example:
client = TeeworldsClient.new
client.on_maplist_entry_add do |context|
# print all map names the server
# sends to the client
puts context.message.name
end
client.connect('localhost', 8303, detach: false)
#on_rcon_cmd_rem(&block)
Parameter: block [Block |context|]
context.message is a RconCmdRem
Example:
client = TeeworldsClient.new
client.on_rcon_cmd_rem do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_rcon_cmd_add(&block)
Parameter: block [Block |context|]
context.message is a RconCmdAdd
Example:
client = TeeworldsClient.new
client.on_rcon_cmd_add do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_snapshot(&block)
Parameter: block [Block |context|]
TODO: generated documentation
Example:
client = TeeworldsClient.new
client.on_snapshot do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_disconnect(&block)
Parameter: block [Block |context|]
TODO: generated documentation
Example:
client = TeeworldsClient.new
client.on_disconnect do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_connected(&block)
Parameter: block [Block |context|]
TODO: generated documentation
Example:
client = TeeworldsClient.new
client.on_connected do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_client_info(&block)
Parameter: block [Block |context|]
TODO: generated documentation
Example:
client = TeeworldsClient.new
client.on_client_info do |context|
# TODO: generated documentation
end
client.connect('localhost', 8303, detach: false)
#on_chat(&block)
Parameter: block [Block |context, ChatMessage|]
Takes a block that will be called when the client receives a chat message. The block takes two parameters: context - pretty much useless as of right now ChatMessage - holds all the information of the chat message
Example:
client = TeeworldsClient.new
client.on_chat do |context, msg|
puts "[chat] #{msg}"
end
client.connect('localhost', 8303, detach: false)
#on_map_change(&block)
Parameter: block [Block |context|]
Takes a block that will be called when the client receives a map change packet.
Example:
client = TeeworldsClient.new
client.on_map_change do |context|
puts "Got new map!"
# skip default behavior
# in this case do not send the ready packet
context.cancel
end
client.connect('localhost', 8303, detach: false)
#on_client_drop(&block)
Parameter: block [Block |context|]
Takes a block that will be called when the client receives a client drop packet.
Context.data:
[
player: player_object,
chunk: raw_packet_data,
client_id: 0,
reason: '',
silent: false
]
Example:
client.on_client_drop do |ctx|
unless ctx.data[:silent]
reason = ctx.data[:reason] ? " (#{ctx.data[:reason]})" : ''
puts "'#{ctx.data[:player].name}' left the game#{reason}"
end
end
#connect(ip, port, options)
Parameter: ip [String]
Parameter: port [Integer]
Parameter: options [Hash] (default: {detach: false})
Connect to given server. The option :detach
decides wether the connection should run in a background thread or not.
By default no thread will be spawned. And the connect()
method blocks your main thread. Meaning no line below that will be run as long as the connection is up.
If you decide to provide the option detach: true
it will spawn a thread and run the connection in there. Meaning it will jump to the next line after connect()
is called. So it is your responsibility to keep the program running.
If the connection happens in the last line of your program it will just quit. So you have to keep it up using a loop for example.
Example:
client = TeeworldsClient.new(verbose: true)
# this will spawn a background thread
client.connect('localhost', 8303, detach: true)
# this line will be run directly after the connection
# this line will be running as long as the connection is up
client.connect('localhost', 8303, detach: false)
# this line will only be run if the connection broke
#send_chat(str)
Parameter: str [String]
Send a chat message. Takes the chat message as String.
Example:
client = TeeworldsClient.new(verbose: true)
client.connect('localhost', 8303, detach: false)
client.send_chat('hello world!')