15 KiB
TeeworldsClient
#initialize(options = {})
Parameter: Hash
Available keys:
:verbose [Boolean]
enables verbose output.:verbose_snap [Boolean]
enables verbose output specific to the snap message.:config [String]
path to autoexec.cfg file. As of right now only those commands are supported:password [yourpassword]
will be sent on connectecho [message]
prints a messagequit
quits the client
Example:
client = TeeworldsClient.new(verbose: true, config: "autoexec.cfg")
client.connect('localhost', 8303, detach: false)
#on_disconnect(&block)
Parameter: block [Block |context|]
context.message is nil but there is a key :reason
set in the context.data hash.
By default the following disconnect message is printed puts "got disconnect. reason='#{context.data[:reason]}'"
if you want to skip that behavior call the context.cancel
method.
Example:
client = TeeworldsClient.new
client.on_disconnect do |context|
# remove default disconnect message
context.cancel
# implement custom disconnect message
puts "got disconnect. reason='#{context.data[:reason]}'"
end
client.connect('localhost', 8303, detach: false)
#on_connected(&block)
Parameter: block [Block |context|]
context.message is nil because there is no message payload.
By default the client will respond with the startinfo message.
This is crucial to establish a healthy connection to the server.
If you know what you are doing and do not want to send this message call context.cancel
Example:
client = TeeworldsClient.new
client.on_connected do |context|
puts "we got NETMSG_CON_READY from server"
# skip default behavior
context.cancel
# send start info manually
client.send_msg_start_info
end
client.connect('localhost', 8303, detach: false)
#on_rcon_line(&block)
Parameter: block [Block |context|]
context.message is a RconLine
By default the rcon line is printed to stdout in the following format "[rcon] #{context.message.command}"
if you want to skip that behavior call context.cancel
Example:
client = TeeworldsClient.new
client.on_rcon_line do |context|
# skip default print
context.cancel
# implement custom print
puts "[rcon] #{context.message.command}"
end
client.connect('localhost', 8303, detach: false)
#on_auth_off(&block)
Parameter: block [Block |context|]
context.message is nil because there is no message payload.
By default the client will print "rcon logged out" if you want to skip that behavior call context.cancel
Example:
client = TeeworldsClient.new
client.on_auth_off do |context|
# do not print default "rcon logged out" message
context.cancel
# implement custom message
puts "rcon logged out"
end
client.connect('localhost', 8303, detach: false)
#on_auth_on(&block)
Parameter: block [Block |context|]
context.message is nil because there is no message payload.
By default the client will print "rcon logged in" if you want to skip that behavior call context.cancel
Example:
client = TeeworldsClient.new
client.on_auth_on do |context|
# do not print default "rcon logged in" message
context.cancel
# implement custom message
puts "rcon logged in"
end
client.connect('localhost', 8303, detach: false)
#on_input_timing(&block)
Parameter: block [Block |context|]
context.message is a InputTiming
Example:
client = TeeworldsClient.new
client.on_input_timing do |context|
puts "intended_tick: #{context.message.intended_tick}"
puts "time_left: #{context.message.time_left}"
end
client.connect('localhost', 8303, detach: false)
#on_maplist_entry_rem(&block)
Parameter: block [Block |context|]
context.message is a MaplistEntryRem
Example:
client = TeeworldsClient.new
client.on_maplist_entry_rem do |context|
# print all map names the server
# sends to the client
puts context.message.name
end
client.connect('localhost', 8303, detach: false)
#on_maplist_entry_add(&block)
Parameter: block [Block |context|]
context.message is a MaplistEntryAdd
Example:
client = TeeworldsClient.new
client.on_maplist_entry_add do |context|
# print all map names the server
# sends to the client
puts context.message.name
end
client.connect('localhost', 8303, detach: false)
#on_rcon_cmd_rem(&block)
Parameter: block [Block |context|]
context.message is a RconCmdRem
Example:
client = TeeworldsClient.new
client.on_rcon_cmd_rem do |context|
puts "[rcon] command '#{context.message.name}' was removed"
end
client.connect('localhost', 8303, detach: false)
#on_rcon_cmd_add(&block)
Parameter: block [Block |context|]
context.message is a RconCmdAdd
Example:
client = TeeworldsClient.new
client.on_rcon_cmd_add do |context|
puts "[rcon] command '#{context.message.name}' was added"
end
client.connect('localhost', 8303, detach: false)
#on_snapshot(&block)
Parameter: block [Block |context, Snapshot|]
context.message is nil but the block takes a second argument of type Snapshot
By default when a snapshot is received the GameClient::ack_game_tick
and GameClient::pred_game_tick
variables are updated. Those are crucial for a healthy connection to the server. So only call context.cancel
if you know what you are doing
Example:
client = TeeworldsClient.new
client.on_snapshot do |_, snapshot|
snapshot.items.each do |item|
next unless item.instance_of?(NetObj::Character)
p item.to_h
# => {:id=>0, :tick=>372118, :x=>1584, :y=>369, :vel_x=>0, :vel_y=>0, :angle=>0, :direction=>0, :jumped=>0, :hooked_player=>-1, :hook_state=>0, :hook_tick=>0, :hook_x=>1584, :hook_y=>369, :hook_dx=>0, :hook_dy=>0, :health=>0, :armor=>0, :ammo_count=>0, :weapon=>1, :emote=>0, :attack_tick=>0, :triggered_events=>0}
end
end
client.connect('localhost', 8303, detach: false)
#on_client_info(&block)
Parameter: block [Block |context|]
WARNING THIS API IS PLANNED TO CHANGE!
context.message is nil but there is context.data[:player]
By default this prints the message Our client id is <id>
if you want to skip that behavior
call context.cancel
Example:
client = TeeworldsClient.new
client.on_client_info do |context|
# print new player info
p context.data[:player]
end
client.connect('localhost', 8303, detach: false)
#on_chat(&block)
Parameter: block [Block |context, ChatMessage|]
Takes a block that will be called when the client receives a chat message. The block takes two parameters: context - pretty much useless as of right now ChatMessage - holds all the information of the chat message
Example:
client = TeeworldsClient.new
client.on_chat do |context, msg|
puts "[chat] #{msg}"
end
client.connect('localhost', 8303, detach: false)
#on_map_change(&block)
Parameter: block [Block |context|]
Takes a block that will be called when the client receives a map change packet.
Example:
client = TeeworldsClient.new
client.on_map_change do |context|
puts "Got new map!"
# skip default behavior
# in this case do not send the ready packet
context.cancel
end
client.connect('localhost', 8303, detach: false)
#on_client_drop(&block)
Parameter: block [Block |context|]
Takes a block that will be called when the client receives a client drop packet.
Context.data:
[
player: player_object,
chunk: raw_packet_data,
client_id: 0,
reason: '',
silent: false
]
Example:
client.on_client_drop do |ctx|
unless ctx.data[:silent]
reason = ctx.data[:reason] ? " (#{ctx.data[:reason]})" : ''
puts "'#{ctx.data[:player].name}' left the game#{reason}"
end
end
#connect(ip, port, options = {})
Parameter: ip [String]
Parameter: port [Integer]
Parameter: options [Hash] (default: {detach: false})
Connect to given server. The option :detach
decides wether the connection should run in a background thread or not.
By default no thread will be spawned. And the connect()
method blocks your main thread. Meaning no line below that will be run as long as the connection is up.
If you decide to provide the option detach: true
it will spawn a thread and run the connection in there. Meaning it will jump to the next line after connect()
is called. So it is your responsibility to keep the program running.
If the connection happens in the last line of your program it will just quit. So you have to keep it up using a loop for example.
Example:
client = TeeworldsClient.new(verbose: true)
# this will spawn a background thread
client.connect('localhost', 8303, detach: true)
# this line will be run directly after the connection
# this line will be running as long as the connection is up
client.connect('localhost', 8303, detach: false)
# this line will only be run if the connection broke
#send_chat(str)
Parameter: str [String]
Send a chat message. Takes the chat message as String.
Example:
client = TeeworldsClient.new(verbose: true)
client.connect('localhost', 8303, detach: false)
client.send_chat('hello world!')
#rcon_authed? -> Boolean
Returns true if the client is currently rcon authenticated.
Example:
client = TeeworldsClient.new
client.connect('localhost', 8303, detach: true)
# give the client time to connect
sleep(4)
loop do
if client.rcon_authed?
puts "we are authenticated"
else
client.rcon_auth(password: "rcon")
end
sleep(1)
end
#send_ctrl_close
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_ctrl_close
client.connect('localhost', 8303, detach: false)
#disconnect
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.disconnect
client.connect('localhost', 8303, detach: false)
#set_startinfo(info)
Parameter: TODO
Example:
client = TeeworldsClient.new
# all keys are optional
# if not provided they will fall back to the default value
client.set_startinfo(
name: 'ruby gamer',
clan: '',
country: -1,
body: 'spiky',
marking: 'duodonny',
decoration: '',
hands: 'standard',
feet: 'standard',
eyes: 'standard',
custom_color_body: 0,
custom_color_marking: 0,
custom_color_decoration: 0,
custom_color_hands: 0,
custom_color_feet: 0,
custom_color_eyes: 0,
color_body: 0,
color_marking: 0,
color_decoration: 0,
color_hands: 0,
color_feet: 0,
color_eyes: 0
)
client.connect('localhost', 8303, detach: false)
#send_msg(data)
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_msg(data)
client.connect('localhost', 8303, detach: false)
#send_ctrl_keepalive
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_ctrl_keepalive
client.connect('localhost', 8303, detach: false)
#send_msg_connect
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_msg_connect
client.connect('localhost', 8303, detach: false)
#send_ctrl_with_token
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_ctrl_with_token
client.connect('localhost', 8303, detach: false)
#send_info
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_info
client.connect('localhost', 8303, detach: false)
#rcon_auth(name, password = nil)
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.rcon_auth(name, password = nil)
client.connect('localhost', 8303, detach: false)
#rcon(command)
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.rcon(command)
client.connect('localhost', 8303, detach: false)
#send_msg_start_info
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_msg_start_info
client.connect('localhost', 8303, detach: false)
#send_msg_ready
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_msg_ready
client.connect('localhost', 8303, detach: false)
#send_enter_game
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.send_enter_game
client.connect('localhost', 8303, detach: false)
#send_input(input = {})
Parameter: Hash
Example:
client = TeeworldsClient.new
client.connect('localhost', 8303, detach: false)
loop do
client.send_input(
direction: -1,
target_x: 10,
target_y: 10,
jump: rand(0..1),
fire: 0,
hook: 0,
player_flags: 0,
wanted_weapon: 0,
next_weapon: 0,
prev_weapon: 0)
end
#on_tick(&block)
Parameter: TODO
Example:
client = TeeworldsClient.new
# TODO: generated documentation
client.on_tick(&block)
client.connect('localhost', 8303, detach: false)