2.1 KiB
Classes
Player
@id [Integer]
@local [Integer]
@team [Integer]
@name [String]
@clan [String]
@country [Integer]
@skin_parts [Array#String]
@skin_custom_colors [Array#Integer]
@skin_colors [Array#Integer]
ChatMessage
@mode [Integer]
@client_id [Integer]
@target_id [Integer]
@message [Integer]
@author [Player]
TeeworldsClient
#on_chat(&block)
Parameter: block [Block]
Takes a block that will be called when the client receives a chat message. The block takes one parameter of type ChatMessage.
Example:
client = TeeworldsClient.new
client.on_chat do |msg|
puts "[chat] #{msg}"
end
client.connect('localhost', 8303, detach: true)
connect(ip, port, options)
Parameter: ip [String]
Parameter: port [Integer]
Parameter: options [Hash] (default: {detach: false})
Connect to given server. The option :detach
decides wether the connection should run in a background thread or not.
By default no thread will be spawned. And the connect()
method blocks your main thread. Meaning no line below that will be run as long as the connection is up.
If you decide to provide the option detach: true
it will spawn a thread and run the connection in there. Meaning it will jump to the next line after connect()
is called. So it is your responsibility to keep the program running.
If the connection happens in the last line of your program it will just quit. So you have to keep it up using a loop for example.
Example:
client = TeeworldsClient.new(verbose: true)
# this will spawn a background thread
client.connect('localhost', 8303, detach: true)
# this line will be run directly after the connection
# this line will be running as long as the connection is up
client.connect('localhost', 8303, detach: false)
# this line will only be run if the connection broke
send_chat(str)
Parameter: str [String]
Send a chat message. Takes the chat message as String.
Example:
client = TeeworldsClient.new(verbose: true)
client.connect('localhost', 8303, detach: true)
client.send_chat('hello world!')