Add tests for snapshot builder payload
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cacb75ac62
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@ -2,37 +2,11 @@
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require_relative 'snapshot'
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# should be merged with SnapItemBase
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class SnapItem
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# @param type [Integer] type of the item for example 5 is obj_flag
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# @param id [Integer] id of said item for characters thats the ClientID
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# @param fields [Array] array of uncompressed integers
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# for example [0, 0, 1] for obj_flag
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# would set
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# m_X = 0
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# m_Y = 0
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# m_Team = 1
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def initialize(type, id, size, fields)
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@type = type
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@id = id
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@size = size
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@fields = fields
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end
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# basically to_network
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# tee int array that will be sent over
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# the wire
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def to_a
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Packer.pack_int(@type) +
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Packer.pack_int(@id) +
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fields.map { |field| Packer.pack_int(field) }
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end
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end
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class SnapshotBuilder
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def initialize
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@data_size = 0
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@num_items = 0
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# @type items [Array<SnapItemBase>]
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@items = []
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end
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@ -41,21 +15,16 @@ class SnapshotBuilder
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#
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# https://chillerdragon.github.io/teeworlds-protocol/07/snap_items.html
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#
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# @param type [Integer] type of the item for example 5 is obj_flag
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# @param id [Integer] id of said item for characters thats the ClientID
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# @param fields [Array] array of uncompressed integers
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# for example [0, 0, 1] for obj_flag
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# would set
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# m_X = 0
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# m_Y = 0
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# m_Team = 1
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def new_item(type, id, size, fields)
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item = SnapItem.new(type, id, size, fields)
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# @param id [Integer] Id of the snap item. For characters that is the ClientID.
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# Not to be confused with the type
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# @param item [SnapItemBase] Snap item instance. Holding type and payload.
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def new_item(id, item)
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item.id = id
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@items.push(item)
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end
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# @return [Snapshot]
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def finish
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Snapshot.new
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Snapshot.new(@items)
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end
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end
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@ -59,7 +59,7 @@ class NetObj
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end
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def init_hash(attr)
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@fields_names.each do |name|
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@field_names.each do |name|
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instance_variable_set("@#{name}", attr[name] || 0)
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end
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end
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@ -1,9 +1,11 @@
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# frozen_string_literal: true
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require_relative '../packer'
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require_relative '../network'
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class SnapItemBase
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attr_reader :notes, :name, :type, :id
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attr_reader :notes, :name, :type
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attr_accessor :id
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def initialize(hash_or_raw)
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@fields = @field_names.map do |_|
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@ -25,6 +27,10 @@ class SnapItemBase
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@fields.none?(&:nil?)
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end
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def size
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@fields.size
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end
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def init_unpacker(u)
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@id = u.get_int
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p = u.parsed.last
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@ -56,8 +62,12 @@ class SnapItemBase
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end
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def init_hash(attr)
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@fields_names.each do |name|
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instance_variable_set("@#{name}", attr[name] || 0)
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@field_names.each_with_index do |name, i|
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# direct instance variables work
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# but using the @fields array is easier to then pack
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# idk how to iterate just the instance variables that i need on packing
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# instance_variable_set("@#{name}", attr[name] || 0)
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@fields[i] = attr[name] || 0
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end
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end
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@ -74,6 +84,8 @@ class SnapItemBase
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# int array the server sends to the client
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def to_a
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arr = []
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arr += Packer.pack_int(@type)
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arr += Packer.pack_int(@id)
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@fields.each do |value|
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arr += Packer.pack_int(value)
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end
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@ -7,7 +7,7 @@ class Snapshot
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def initialize(items)
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# @type game_tick [Integer]
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@game_tick = 0
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# @type items [Array<SnapItemBase>]
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# @type items [Array<SnapItemBase>, Array<SnapItem>]
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@items = items
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end
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@ -1,26 +1,38 @@
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# frozen_string_literal: true
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# require_relative '../lib/snapshot/builder.rb'
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#
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# describe 'SnapshotBuilder', :snapshot do
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# context 'finish' do
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# it 'Should create correct snap' do
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# builder = SnapshotBuilder.new
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# snap = builder.finish
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# expected_payload = [
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# 0x00, 0x01, 0x00, 0x0a, # removed_items=0 num_item_deltas=1 _zero=0 type=10 NetObj::Character
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# 0x00, 0x29, 0x00, 0x0d, # id=0 tick=41 x=0 y=13
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# 0x00, 0xb3, 0x36, 0x00, # vel_x=0 vel_y=3507 angle=0
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# 0x00, 0x40, 0x00, 0x00, # direction=0 jumped=-1 hooked_player=0 hook_state=0
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# 0x00, 0x00, 0x00, 0x00, # hook_tick=0 hook_x=0 hook_y=0 hook_dx=0
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# 0x00, 0x00, 0x00, 0x00, # hook_dy=0 health=0 armor=0 ammo_count=0
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# 0x00, 0x00, 0x00, 0x00, # weapon=0 emote=0 attack_tick=0 triggered_events=0
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# ]
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# expect(snap.to_a).to eq(expected_payload)
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# end
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# end
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# end
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require_relative '../lib/snapshot/builder'
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require_relative '../lib/snapshot/items/character'
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require_relative '../lib/snapshot/items/pickup'
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require_relative '../lib/snapshot/items/flag'
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require_relative '../lib/snapshot/items/game_data'
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require_relative '../lib/snapshot/items/game_data_team'
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require_relative '../lib/snapshot/items/game_data_flag'
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require_relative '../lib/snapshot/items/player_info'
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describe 'SnapshotBuilder', :snapshot do
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context '#finish should create snap payload' do
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it 'Should build a snap with one character' do
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builder = SnapshotBuilder.new
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char = NetObj::Character.new(
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tick: 41, x: 0, y: 13,
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vel_x: 0, vel_y: 3507, angle: 0,
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direction: 0, jumped: -1, hooked_player: 0, hook_state: 0,
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hook_tick: 0, hook_x: 0, hook_y: 0, hook_dx: 0,
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hook_dy: 0, health: 0, armor: 0, ammo_count: 0,
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weapon: 0, emote: 0, attack_tick: 0, triggered_events: 0
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)
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builder.new_item(0, char)
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snap = builder.finish
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expected_payload = [
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0x0a, # type=10 NetObj::Character
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0x00, 0x29, 0x00, 0x0d, # id=0 tick=41 x=0 y=13
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0x00, 0xb3, 0x36, 0x00, # vel_x=0 vel_y=3507 angle=0
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0x00, 0x40, 0x00, 0x00, # direction=0 jumped=-1 hooked_player=0 hook_state=0
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0x00, 0x00, 0x00, 0x00, # hook_tick=0 hook_x=0 hook_y=0 hook_dx=0
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0x00, 0x00, 0x00, 0x00, # hook_dy=0 health=0 armor=0 ammo_count=0
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0x00, 0x00, 0x00, 0x00 # weapon=0 emote=0 attack_tick=0 triggered_events=0
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]
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expect(snap.to_a).to eq(expected_payload)
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# >>> snap NETMSG_SNAPSINGLE (8)
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# id=8 game_tick=1908 delta_tick=38
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# num_parts=1 part=0 crc=16846 part_size=28
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@ -37,3 +49,151 @@
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# 00 00 00 00 .... hook_tick=0 hook_x=0 hook_y=0 hook_dx=0
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# 00 00 00 00 .... hook_dy=0 health=0 armor=0 ammo_count=0
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# 00 00 00 00 .... weapon=0 emote=0 attack_tick=0 triggered_events=0
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end
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it 'Should build a snap with multiple items' do
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builder = SnapshotBuilder.new
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builder.new_item(0, NetObj::Pickup.new(
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x: 1424, y: 272, type: 0
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))
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builder.new_item(1, NetObj::Pickup.new(
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x: 1488, y: 272, type: 2
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))
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builder.new_item(2, NetObj::Pickup.new(
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x: 1552, y: 272, type: 3
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))
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builder.new_item(3, NetObj::Pickup.new(
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x: 1616, y: 272, type: 4
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))
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builder.new_item(7, NetObj::Pickup.new(
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x: 1392, y: 272, type: 1
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))
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builder.new_item(0, NetObj::Flag.new(
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x: 1200, y: 304, team: 0
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))
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builder.new_item(1, NetObj::Flag.new(
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x: 1296, y: 304, team: 1
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))
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builder.new_item(0, NetObj::GameData.new(
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game_start_tick: 1286,
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game_state_flags: 0, game_state_end_tick: 0
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))
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builder.new_item(0, NetObj::GameDataTeam.new(
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teamscore_red: 0, teamscore_blue: 0
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))
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builder.new_item(0, NetObj::GameDataFlag.new(
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flag_carrier_red: -2, flag_carrier_blue: -2,
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flag_drop_tick_red: 0, flag_drop_tick_blue: 0
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))
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builder.new_item(0, NetObj::Character.new(
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tick: 1314, x: 784, y: 306,
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vel_x: 0, vel_y: 256, angle: -707,
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direction: 0, jumped: 0, hooked_player: -1, hook_state: 0,
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hook_tick: 0, hook_x: 784, hook_y: 305, hook_dx: 0,
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hook_dy: 0, health: 0, armor: 0, ammo_count: 0,
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weapon: 1, emote: 0, attack_tick: 0, triggered_events: 0
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))
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builder.new_item(1, NetObj::Character.new(
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tick: 1313, x: 848, y: 305,
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vel_x: 0, vel_y: 128, angle: 0,
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direction: 0, jumped: 0, hooked_player: -1, hook_state: 0,
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hook_tick: 0, hook_x: 848, hook_y: 304, hook_dx: 0,
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hook_dy: 0, health: 10, armor: 0, ammo_count: 10,
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weapon: 1, emote: 0, attack_tick: 0, triggered_events: 0
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))
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builder.new_item(0, NetObj::PlayerInfo.new(
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player_flags: 8, score: 0, latency: 0
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))
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builder.new_item(1, NetObj::PlayerInfo.new(
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player_flags: 8, score: 0, latency: 0
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))
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snap = builder.finish
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expected_payload = [
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0x04, # type=4 NetObj::Pickup
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0x00, 0x90, 0x16, 0x90, # id=0 x=1424 y=272
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0x04, 0x00, 0x04, 0x01, # y=272 type=0 id=1 type=4 NetObj::Pickup
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0x90, 0x17, 0x90, 0x04, # x=1488 y=272
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0x02, 0x04, 0x02, 0x90, # type=2 id=2 x=1552 type=4 NetObj::Pickup
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0x18, 0x90, 0x04, 0x03, # x=1552 y=272 type=3
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0x04, 0x03, 0x90, 0x19, # id=3 x=1616 type=4 NetObj::Pickup
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0x90, 0x04, 0x04, 0x04, # y=272 type=4 type=4 NetObj::Pickup
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0x07, 0xb0, 0x15, 0x90, # id=7 x=1392 y=272
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0x04, 0x01, 0x05, 0x00, # y=272 type=1 id=0 type=5 NetObj::Flag
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0xb0, 0x12, 0xb0, 0x04, # x=1200 y=304
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0x00, 0x05, 0x01, 0x90, # team=0 id=1 x=1296 type=5 NetObj::Flag
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0x14, 0xb0, 0x04, 0x01, # x=1296 y=304 team=1
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0x06, 0x00, 0x86, 0x14, # id=0 game_start_tick=1286 type=6 NetObj::GameData
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0x00, 0x00, 0x07, 0x00, # game_state_flags=0 game_state_end_tick=0 id=0 type=7 NetObj::GameDataTeam
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0x00, 0x00, 0x08, 0x00, # teamscore_red=0 teamscore_blue=0 id=0 type=8 NetObj::GameDataFlag
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0x41, 0x41, 0x00, 0x00, # flag_carrier_red=-2 flag_carrier_blue=-2 flag_drop_tick_red=0 flag_drop_tick_blue=0
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0x0a, 0x00, 0xa2, 0x14, # id=0 tick=1314 type=10 NetObj::Character
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0x90, 0x0c, 0xb2, 0x04, # x=784 y=306
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0x00, 0x80, 0x04, 0xc2, # vel_x=0 vel_y=256 angle=-707
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0x0b, 0x00, 0x00, 0x40, # angle=-707 direction=0 jumped=0 hooked_player=-1
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0x00, 0x00, 0x90, 0x0c, # hook_state=0 hook_tick=0 hook_x=784
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0xb1, 0x04, 0x00, 0x00, # hook_y=305 hook_dx=0 hook_dy=0
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0x00, 0x00, 0x00, 0x01, # health=0 armor=0 ammo_count=0 weapon=1
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0x00, 0x00, 0x00, 0x0a, # emote=0 attack_tick=0 triggered_events=0 type=10 NetObj::Character
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0x01, 0xa1, 0x14, 0x90, # id=1 tick=1313 x=848
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0x0d, 0xb1, 0x04, 0x00, # x=848 y=305 vel_x=0
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0x80, 0x02, 0x00, 0x00, # vel_y=128 angle=0 direction=0
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0x00, 0x40, 0x00, 0x00, # jumped=0 hooked_player=-1 hook_state=0 hook_tick=0
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0x90, 0x0d, 0xb0, 0x04, # hook_x=848 hook_y=304
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0x00, 0x00, 0x0a, 0x00, # hook_dx=0 hook_dy=0 health=10 armor=0
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0x0a, 0x01, 0x00, 0x00, # ammo_count=10 weapon=1 emote=0 attack_tick=0
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0x00, 0x0b, 0x00, 0x08, # triggered_events=0 id=0 player_flags=8 type=11 NetObj::PlayerInfo
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0x00, 0x00, 0x0b, 0x01, # score=0 latency=0 id=1 type=11 NetObj::PlayerInfo
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0x08, 0x00, 0x00 # player_flags=8 score=0 latency=0
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]
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# snap.to_a.each_with_index do |s, i|
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# p "[#{i}] got=#{s} want=#{expected_payload[i]}"
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# expect(s).to eq(expected_payload[i])
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# end
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expect(snap.to_a).to eq(expected_payload)
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# >>> snap NETMSG_SNAPSINGLE (8)
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# id=8 game_tick=1420 delta_tick=1421
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# num_parts=1 part=0 crc=20053 part_size=139
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#
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# header:
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# 11 8c 16 8d .... int 17 >> 1 = 8 int 1420 int 1421
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# 16 95 b9 02 .... int 1421 int 20053
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# 8b 02 .. int 139
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#
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# payload:
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# 00 0e 00 04 .... removed_items=0 num_item_deltas=14 _zero=0 type=4 NetObj::Pickup
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# 00 90 16 90 .... id=0 x=1424 y=272
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# 04 00 04 01 .... y=272 type=0 id=1 type=4 NetObj::Pickup
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# 90 17 90 04 .... x=1488 y=272
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# 02 04 02 90 .... type=2 id=2 x=1552 type=4 NetObj::Pickup
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# 18 90 04 03 .... x=1552 y=272 type=3
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# 04 03 90 19 .... id=3 x=1616 type=4 NetObj::Pickup
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# 90 04 04 04 .... y=272 type=4 type=4 NetObj::Pickup
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# 07 b0 15 90 .... id=7 x=1392 y=272
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# 04 01 05 00 .... y=272 type=1 id=0 type=5 NetObj::Flag
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# b0 12 b0 04 .... x=1200 y=304
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# 00 05 01 90 .... team=0 id=1 x=1296 type=5 NetObj::Flag
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# 14 b0 04 01 .... x=1296 y=304 team=1
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# 06 00 86 14 .... id=0 game_start_tick=1286 type=6 NetObj::GameData
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# 00 00 07 00 .... game_state_flags=0 game_state_end_tick=0 id=0 type=7 NetObj::GameDataTeam
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# 00 00 08 00 .... teamscore_red=0 teamscore_blue=0 id=0 type=8 NetObj::GameDataFlag
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# 41 41 00 00 AA.. flag_carrier_red=-2 flag_carrier_blue=-2 flag_drop_tick_red=0 flag_drop_tick_blue=0
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# 0a 00 a2 14 .... id=0 tick=1314 type=10 NetObj::Character
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# 90 0c b2 04 .... x=784 y=306
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# 00 80 04 c2 .... vel_x=0 vel_y=256 angle=-707
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# 0b 00 00 40 ...@ angle=-707 direction=0 jumped=0 hooked_player=-1
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# 00 00 90 0c .... hook_state=0 hook_tick=0 hook_x=784
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# b1 04 00 00 .... hook_y=305 hook_dx=0 hook_dy=0
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# 00 00 00 01 .... health=0 armor=0 ammo_count=0 weapon=1
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# 00 00 00 0a .... emote=0 attack_tick=0 triggered_events=0 type=10 NetObj::Character
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# 01 a1 14 90 .... id=1 tick=1313 x=848
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# 0d b1 04 00 .... x=848 y=305 vel_x=0
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# 80 02 00 00 .... vel_y=128 angle=0 direction=0
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# 00 40 00 00 .@.. jumped=0 hooked_player=-1 hook_state=0 hook_tick=0
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# 90 0d b0 04 .... hook_x=848 hook_y=304
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# 00 00 0a 00 .... hook_dx=0 hook_dy=0 health=10 armor=0
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# 0a 01 00 00 .... ammo_count=10 weapon=1 emote=0 attack_tick=0
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# 00 0b 00 08 .... triggered_events=0 id=0 player_flags=8 type=11 NetObj::PlayerInfo
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# 00 00 0b 01 .... score=0 latency=0 id=1 type=11 NetObj::PlayerInfo
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# 08 00 00 ... player_flags=8 score=0 latency=0
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end
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end
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end
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