Add type to snap items
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@ -7,6 +7,7 @@ class NetEvent
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attr_accessor :client_id, :angle, :health_ammount, :armor_amount, :self
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def initialize(hash_or_raw)
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@type = NETEVENTTYPE_DAMAGE
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@field_names = %i[
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client_id
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angle
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@ -7,6 +7,7 @@ class NetEvent
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attr_accessor :client_id
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def initialize(hash_or_raw)
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@type = NETEVENTTYPE_DEATH
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@field_names = %i[
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client_id
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]
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@ -5,6 +5,7 @@ require_relative '../snap_item_base'
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class NetEvent
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class Explosion < SnapEventBase
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def initialize(hash_or_raw)
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@type = NETEVENTTYPE_EXPLOSION
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@field_names = []
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super
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end
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@ -5,6 +5,7 @@ require_relative '../snap_item_base'
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class NetEvent
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class HammerHit < SnapEventBase
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def initialize(hash_or_raw)
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@type = NETEVENTTYPE_HAMMERHIT
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@field_names = []
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super
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end
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@ -7,6 +7,7 @@ class NetEvent
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attr_accessor :sound_id
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def initialize(hash_or_raw)
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@type = NETEVENTTYPE_SOUNDWORLD
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@field_names = %i[
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sound_id
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]
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@ -5,6 +5,7 @@ require_relative '../snap_item_base'
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class NetEvent
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class Spawn < SnapEventBase
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def initialize(hash_or_raw)
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@type = NETEVENTTYPE_SPAWN
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@field_names = []
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super
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end
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@ -9,6 +9,7 @@ class NetObj
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:health, :armor, :ammo_count, :weapon, :emote, :attack_tick, :triggered_events
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_CHARACTER
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@field_names = %i[
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tick
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x
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :local, :team
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_DE_CLIENTINFO
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@field_names = %i[
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local
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team
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :x, :y, :team
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_FLAG
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@field_names = %i[
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x
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y
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :game_start_tick, :game_state_flags, :game_state_end_tick
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_GAMEDATA
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@field_names = %i[
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game_start_tick
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game_state_flags
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@ -8,6 +8,7 @@ class NetObj
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:flag_drop_tick_red, :flag_drop_tick_blue
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_GAMEDATAFLAG
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@field_names = %i[
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flag_carrier_red
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flag_carrier_blue
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :teamscore_red, :teamscore_blue
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_GAMEDATATEAM
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@field_names = %i[
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teamscore_red
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teamscore_blue
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :x, :y, :from_x, :from_y, :start_tick
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_LASER
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@field_names = %i[
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x
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y
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :x, :y, :type
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_PICKUP
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@field_names = %i[
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x
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y
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :player_flags, :score, :latency
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_PLAYERINFO
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@field_names = %i[
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player_flags
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score
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@ -10,6 +10,7 @@ class NetObj
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:next_weapon, :prev_weapon
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_PLAYERINPUT
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@field_names = %i[
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direction
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target_x
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :x, :y, :vel_x, :vel_y, :type, :start_tick
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_PROJECTILE
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@field_names = %i[
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x
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y
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@ -7,6 +7,7 @@ class NetObj
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attr_accessor :spec_mode, :spectator_id, :x, :y
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def initialize(hash_or_raw)
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@type = NETOBJTYPE_SPECTATORINFO
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@field_names = %i[
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spec_mode
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spectator_id
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@ -3,7 +3,7 @@
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require_relative '../packer'
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class SnapItemBase
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attr_reader :notes, :name, :id
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attr_reader :notes, :name, :type, :id
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def initialize(hash_or_raw)
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@fields = @field_names.map do |_|
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