teeworlds_network/lib/snapshot/items/player_input.rb

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2022-11-19 10:24:13 +00:00
# frozen_string_literal: true
require_relative '../snap_item_base'
class NetObj
class PlayerInput < SnapItemBase
attr_accessor :direction, :target_x, :target_y,
:jump, :fire, :hook,
:player_flags, :wanted_weapon,
:next_weapon, :prev_weapon
def initialize(hash_or_raw)
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@type = NETOBJTYPE_PLAYERINPUT
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@field_names = %i[
direction
target_x
target_y
jump
fire
hook
player_flags
wanted_weapon
next_weapon
prev_weapon
]
super
end
def self.match_type?(type)
type == NETOBJTYPE_PLAYERINPUT
end
end
end