twnet_parser/tests/packet_with_chunks7_test.py

145 lines
5.9 KiB
Python

from twnet_parser.packet import parse7
def test_parse_7_real_map_change():
packet = parse7(b'\x00\x01\x01\x58\xeb\x9a\xf4' \
b'\x40\x38\x01' \
b'\x05BlmapChill\x00' \
b'\xde\xcf\xaa\xee\x0b' \
b'\x8b\xbe\x8a\x01' \
b'\x08' \
b'\xa8\x15' \
b'\x81\x7d\xbf\x48\xc5\xf1\x94\x37\xc4\x58\x2c\x6f\x98\xc9\xc2\x04\xc1\xf1\x69\x76\x32\xf0\x44\x58\x74\x54\x55\x89\x84\x00\xfb\x28')
assert packet.version == '0.7'
assert packet.header.token == b'\x58\xeb\x9a\xf4'
assert packet.header.num_chunks == 1
assert packet.header.ack == 1
assert packet.header.flags.control is False
assert packet.header.flags.compression is False
# TODO: uncomment
assert len(packet.messages) == 1
assert packet.messages[0].message_name == 'map_change'
# Teeworlds 0.7 Protocol packet
# Flags: none (..00 00..)
# ..0. .... = Connection-oriented
# ...0 .... = Not compressed
# .... 0... = No resend requested
# .... .0.. = Not a control message
# Acknowledged sequence number: 1 (.... ..00 0000 0001)
# Number of chunks: 1
# Token: 58eb9af4
# Payload (59 bytes)
# Teeworlds 0.7 Protocol chunk: sys.map_change
# Header (vital: 1)
# Flags: vital (01.. ....)
# Size: 56 bytes (..00 0000 ..11 1000)
# Sequence number: 1 (00.. .... 0000 0001)
# Message: sys.map_change
# Name: "BlmapChill"
# Crc: -1592087519
# Size: 1134475
# Num response chunks per request: 8
# Chunk size: 1384
# Sha256: 817dbf48c5f19437c4582c6f98c9c204c1f1697632f04458745455898400fb28
def test_parse_7_real_multi_chunk_compressed():
# 0.7 motd, srv settings, ready
packet = parse7(b'\x10\x02\x03\x58\xeb\x9a\xf4\x4a\x42\x88\x4a\x6e\x16\xba\x31\x46\xa2\x84\x9e\xbf\xe2\x06')
# ^ ^ ^ ^ ^ ^ ^
# |ack=2 | \_____________/ \_________________________________________________________/
# | | | |
# | chunks=3 token huffman compressed
# | 3 chunks:
# compression=true game.sv_motd, game.sv_server_settings, sys.con_ready
#
# payload should decompress
# from: b'\x4a\x42\x88\x4a\x6e\x16\xba\x31\x46\xa2\x84\x9e\xbf\xe2\x06'
# to: b'\x40\x02\x02\x02\x00\x40\x07\x03\x22\x01\x00\x01\x00\x01\x08\x40\x01\x04\x0b'
# ^ ^ ^ ^ ^ ^
# \_________________/ \_____________________________________/ \_____________/
# | | |
# motd server_settings ready
assert packet.payload_raw == b'\x4a\x42\x88\x4a\x6e\x16\xba\x31\x46\xa2\x84\x9e\xbf\xe2\x06'
assert packet.payload_decompressed == b'\x40\x02\x02\x02\x00\x40\x07\x03\x22\x01\x00\x01\x00\x01\x08\x40\x01\x04\x0b'
# Teeworlds 0.7 Protocol chunk: game.sv_motd
# Header (vital: 2)
# Flags: vital (01.. ....)
# Size: 2 bytes (..00 0000 ..00 0010)
# Sequence number: 2 (00.. .... 0000 0010)
# Message: game.sv_motd
# Message: ""
# Teeworlds 0.7 Protocol chunk: game.sv_server_settings
# Header (vital: 3)
# Flags: vital (01.. ....)
# Size: 7 bytes (..00 0000 ..00 0111)
# Sequence number: 3 (00.. .... 0000 0011)
# Message: game.sv_server_settings
# Kick vote: true
# Kick min: 0
# Spec vote: true
# Team lock: false
# Team balance: true
# Player slots: 8
# Teeworlds 0.7 Protocol chunk: sys.con_ready
# Header (vital: 4)
# Flags: vital (01.. ....)
# Size: 1 byte (..00 0000 ..00 0001)
# Sequence number: 4 (00.. .... 0000 0100)
# Message: sys.con_ready
assert packet.version == '0.7'
assert packet.header.token == b'\x58\xeb\x9a\xf4'
assert packet.header.num_chunks == 3
assert packet.header.ack == 2
assert packet.header.flags.compression is True
assert packet.header.flags.control is False
assert len(packet.messages) == 3
assert packet.messages[0].message_name == 'sv_motd'
assert packet.messages[1].message_name == 'sv_server_settings'
assert packet.messages[2].message_name == 'con_ready'
def teste_parse_7_real_broadcast_input_snap() -> None:
# 0.7 packet header
data: bytes = b'\x00\x07\x03\x4d\xcb\x93\x60'
# game.sv_broadcast
data += b'\x40\x8d\x7b\x04\x68\x65\x6c\x6c\x6f\x20\x77\x6f\x72\x6c\x64\x00'
# sys.input_timing
data += b'\x00\x04\x15\xbd\x06\x13'
# sys.snap_empty
data += b'\x00\x04\x0f\xbe\x06\x04'
# Teeworlds 0.7 Protocol packet
# Flags: none (..00 00..)
# Acknowledged sequence number: 7 (.... ..00 0000 0111)
# Number of chunks: 3
# Token: 4dcb9360
# Payload (28 bytes)
# Teeworlds 0.7 Protocol chunk: game.sv_broadcast
# Header (vital: 635)
# Message: game.sv_broadcast
# Message: "hello world"
# Teeworlds 0.7 Protocol chunk: sys.input_timing
# Header (non-vital)
# Message: sys.input_timing
# Input pred tick: 445
# Time left: 19
# Teeworlds 0.7 Protocol chunk: sys.snap_empty
# Header (non-vital)
# Message: sys.snap_empty
# Tick: 446
# Delta tick: 4
# packet = parse7(data)