ChillerDragon
f7ab25ab78
Pick type for packed_addresses (pack not working yet)
2023-05-10 09:45:06 +02:00
ChillerDragon
1b445c3a12
Add connless fields to initialize
2023-05-10 09:05:48 +02:00
ChillerDragon
7874d769aa
Start working on connection less messages
2023-05-09 17:06:40 +02:00
ChillerDragon
2ef0b07282
Add message_type field for control, game and system messages
2023-05-09 11:42:19 +02:00
ChillerDragon
18dd35f4fa
Create chunk header instance for every message
2023-04-16 16:51:28 +02:00
ChillerDragon
6a351073d3
Include ids in message classes
2023-04-16 16:06:23 +02:00
ChillerDragon
1fd099c3de
Intentionally keep enums ints
...
https://gitlab.com/teeworlds-network/twnet_parser/-/issues/7
2023-04-16 11:25:31 +02:00
ChillerDragon
67c54c4be4
Use python enums for enums
...
I played a bit with getting the text instead
of the magic number in the string representation
but everything I tried got a bit ugly
2023-04-16 10:53:29 +02:00
ChillerDragon
e4ab0a7791
Make 0 member msgs look nicer
2023-04-16 09:40:12 +02:00
ChillerDragon
90b43608b9
Use named default for enums and move enum file
2023-04-16 09:28:36 +02:00
ChillerDragon
58051469f2
Start using classes in gen script to avoid globals
2023-04-16 08:52:03 +02:00
ChillerDragon
1767d05f4e
Generate enums
2023-04-16 08:43:37 +02:00
ChillerDragon
8b0cce28be
Expect the sha256 field to be 32 bytes
2023-04-16 08:15:55 +02:00
ChillerDragon
3b93a6bba2
Packing python bools as tw net bools just works
...
python handles bools more like the ints 0 and 1
and those are exactly the values the
teeworlds network protocol expects
I can totally see this breaking in python4
or a new mypy version
maybe one day a ``get_bool()`` could make sense
also for readability
but for now this should be stable as long as the
tests pass
2023-04-09 12:14:13 +02:00
ChillerDragon
2b28e755bc
Add support for the data size field
2023-04-09 11:44:43 +02:00
ChillerDragon
822074ea47
Add support for generating array chunk fields
2023-04-08 14:24:44 +02:00
ChillerDragon
7dfaeda45f
Apply sanitize string cc to all messages that need it
2023-04-07 14:27:25 +02:00
ChillerDragon
760d8bce1f
Fix comment too long
2023-04-02 20:03:50 +02:00
ChillerDragon
044e17b6e6
Do not import unused Unpacker
2023-04-02 20:02:27 +02:00
ChillerDragon
d6d8abc091
Do not instantiate unused unpacker
2023-04-02 20:00:42 +02:00
ChillerDragon
df3fcb9b17
Fix optional type assuming int
2023-04-02 19:56:29 +02:00
ChillerDragon
e20fd4c019
Use vanilla server defaults for tunes
2023-04-02 11:51:21 +02:00
ChillerDragon
029cebcb25
Fully support tune params
2023-04-02 10:39:52 +02:00
ChillerDragon
0013b9b8c0
Add shebang to gen script
2023-04-02 09:40:54 +02:00
ChillerDragon
41f4742ac1
Generate system message matcher
2023-03-31 10:14:55 +02:00
ChillerDragon
a19df04b80
Sort dependencies to avoid changes on regen
...
Seems like the set has different orders when running
the generate script multiple times
this causes all game message class files to change
2023-03-31 09:55:07 +02:00
ChillerDragon
0d4f6057a2
Prefix generated classes with Msg
2023-03-29 16:50:28 +02:00
ChillerDragon
d21092f44b
Fix line too long (pylint)
2023-03-29 16:23:11 +02:00
ChillerDragon
b39f067222
Generate system messages
2023-03-29 16:22:00 +02:00
ChillerDragon
14fd5f2b40
Fix rename
2023-03-29 14:54:21 +02:00
ChillerDragon
4adf33061c
Gen game msg id matching
2023-03-29 14:51:58 +02:00
ChillerDragon
5f76de93a9
Generate pack() code for messages
2023-03-26 13:03:04 +02:00
ChillerDragon
e22530743c
Fix build of generated game msgs
...
the vote status field `pass` conflicts
with the python keyword so rename it to `pass_`
also fix `get_string()` not being a function
2023-03-25 18:43:45 +01:00
ChillerDragon
bfa8162aa1
Start working on code generation
...
Using libtw2's network spec
a6e26ebd0a/gamenet/generate/spec
2023-03-25 18:19:52 +01:00