Commit graph

49 commits

Author SHA1 Message Date
ChillerDragon cd7ec74bba feat: mark all msg 0 as ddnet_uuid for now
This will change as soon as ddnet uuids are properly implemented
2023-07-13 12:38:54 +02:00
ChillerDragon e06ce8366f feat!: snap items in sys/game messages
This commit is not about snapshots!

Generated the snap item classes for 0.6 and 0.7
And changed the type used for snap items from int to the snap class

This now allows to properly serialize and deserialize
messages such as sys.input
2023-06-09 13:06:24 +02:00
ChillerDragon 4fd648025f feat!: proper support for optional fields
This sets message fields to `None` if they were not set.
And also does not pack fields that are set to `None`

BREAKING CHANGE: earlier to this commit the control close reason field
was set to an empty string if it was not set. Now it is set to None
2023-06-04 11:43:18 +02:00
ChillerDragon 7c70e32725 First 0.6 draft
No 0.6 code is tested yet
This commit is just about adding all 0.6 code without
breaking existing 0.7 tests
2023-05-19 18:27:39 +02:00
ChillerDragon 6be2f54103 Do not gen 0.6 code yet 2023-05-19 09:45:57 +02:00
ChillerDragon e4e1c40d85 Adapt gen script to support 0.6 2023-05-19 09:17:02 +02:00
ChillerDragon 81cee81e94 Remove snap message from generation
currently blocked by broken huffman decompression
2023-05-15 11:24:42 +02:00
ChillerDragon fb12b0a498 Fix snap damage "self" conflicting w python keyword 2023-05-15 10:13:39 +02:00
ChillerDragon 7684002a64 Finish poc snap item generation 2023-05-14 12:18:29 +02:00
ChillerDragon 211f470e7b Finish snap init args generation 2023-05-14 11:33:53 +02:00
ChillerDragon 37ec4349aa Make gen init header code shared 2023-05-14 10:41:05 +02:00
ChillerDragon 4801af9c59 A bit more snap generation prep 2023-05-13 16:33:12 +02:00
ChillerDragon 6fef3f1abb More snap preperation in generate script 2023-05-13 14:33:50 +02:00
ChillerDragon 08f71f60a2 Type out snap items for libtw2 json 2023-05-13 10:23:23 +02:00
ChillerDragon 8c13ce6c2b Add connless info (inf3) 2023-05-12 17:17:07 +02:00
ChillerDragon f7ab25ab78 Pick type for packed_addresses (pack not working yet) 2023-05-10 09:45:06 +02:00
ChillerDragon 1b445c3a12 Add connless fields to initialize 2023-05-10 09:05:48 +02:00
ChillerDragon 7874d769aa Start working on connection less messages 2023-05-09 17:06:40 +02:00
ChillerDragon 2ef0b07282 Add message_type field for control, game and system messages 2023-05-09 11:42:19 +02:00
ChillerDragon 18dd35f4fa Create chunk header instance for every message 2023-04-16 16:51:28 +02:00
ChillerDragon 6a351073d3 Include ids in message classes 2023-04-16 16:06:23 +02:00
ChillerDragon 1fd099c3de Intentionally keep enums ints
https://gitlab.com/teeworlds-network/twnet_parser/-/issues/7
2023-04-16 11:25:31 +02:00
ChillerDragon 67c54c4be4 Use python enums for enums
I played a bit with getting the text instead
of the magic number in the string representation
but everything I tried got a bit ugly
2023-04-16 10:53:29 +02:00
ChillerDragon e4ab0a7791 Make 0 member msgs look nicer 2023-04-16 09:40:12 +02:00
ChillerDragon 90b43608b9 Use named default for enums and move enum file 2023-04-16 09:28:36 +02:00
ChillerDragon 58051469f2 Start using classes in gen script to avoid globals 2023-04-16 08:52:03 +02:00
ChillerDragon 1767d05f4e Generate enums 2023-04-16 08:43:37 +02:00
ChillerDragon 8b0cce28be Expect the sha256 field to be 32 bytes 2023-04-16 08:15:55 +02:00
ChillerDragon 3b93a6bba2 Packing python bools as tw net bools just works
python handles bools more like the ints 0 and 1
and those are exactly the values the
teeworlds network protocol expects

I can totally see this breaking in python4
or a new mypy version

maybe one day a ``get_bool()`` could make sense
also for readability

but for now this should be stable as long as the
tests pass
2023-04-09 12:14:13 +02:00
ChillerDragon 2b28e755bc Add support for the data size field 2023-04-09 11:44:43 +02:00
ChillerDragon 822074ea47 Add support for generating array chunk fields 2023-04-08 14:24:44 +02:00
ChillerDragon 7dfaeda45f Apply sanitize string cc to all messages that need it 2023-04-07 14:27:25 +02:00
ChillerDragon 760d8bce1f Fix comment too long 2023-04-02 20:03:50 +02:00
ChillerDragon 044e17b6e6 Do not import unused Unpacker 2023-04-02 20:02:27 +02:00
ChillerDragon d6d8abc091 Do not instantiate unused unpacker 2023-04-02 20:00:42 +02:00
ChillerDragon df3fcb9b17 Fix optional type assuming int 2023-04-02 19:56:29 +02:00
ChillerDragon e20fd4c019 Use vanilla server defaults for tunes 2023-04-02 11:51:21 +02:00
ChillerDragon 029cebcb25 Fully support tune params 2023-04-02 10:39:52 +02:00
ChillerDragon 0013b9b8c0 Add shebang to gen script 2023-04-02 09:40:54 +02:00
ChillerDragon 41f4742ac1 Generate system message matcher 2023-03-31 10:14:55 +02:00
ChillerDragon a19df04b80 Sort dependencies to avoid changes on regen
Seems like the set has different orders when running
the generate script multiple times
this causes all game message class files to change
2023-03-31 09:55:07 +02:00
ChillerDragon 0d4f6057a2 Prefix generated classes with Msg 2023-03-29 16:50:28 +02:00
ChillerDragon d21092f44b Fix line too long (pylint) 2023-03-29 16:23:11 +02:00
ChillerDragon b39f067222 Generate system messages 2023-03-29 16:22:00 +02:00
ChillerDragon 14fd5f2b40 Fix rename 2023-03-29 14:54:21 +02:00
ChillerDragon 4adf33061c Gen game msg id matching 2023-03-29 14:51:58 +02:00
ChillerDragon 5f76de93a9 Generate pack() code for messages 2023-03-26 13:03:04 +02:00
ChillerDragon e22530743c Fix build of generated game msgs
the vote status field `pass` conflicts
with the python keyword so rename it to `pass_`

also fix `get_string()` not being a function
2023-03-25 18:43:45 +01:00
ChillerDragon bfa8162aa1 Start working on code generation
Using libtw2's network spec

a6e26ebd0a/gamenet/generate/spec
2023-03-25 18:19:52 +01:00